I was about to say that the Vallite army in Fates had more female generics, but as I try to come up with examples, the only ones I can think of are the classes that are usually locked to females. (Kinshi Knight, Strategist, Priestess, etc. )
That said, one could argue that a lot of the generic enemies throughout the series could potentially be anything underneath all that armor, since many of them don't show their faces. You never know, Gra might secretly have an entire army of lady knights. ;)
That's what I figured also. :P It's a real shame too. As a female player I was super bummed in Fates when I couldn't make my avatar into a Super Rainbow Yato-weilding Grandmaster Dragon Princess.
In all seriousness though, I personally have never been a fan of gender-locked classes. With context and lore they can sometimes be interesting, but a lot of the time there's no real reason for them to be there (For example why could Faye not be an archer in Echoes again???)
However I do think that some characters become more interesting as a result of them being there; namely through defiance of the rule.
Echidna from Binding Blade, for instance, was immediately interesting to me, as she was the only female Hero/Merc in her game, or any of the GBA games if I recall.
If it were up to me I'd probably get rid of them. They seem to do more harm than good, and often be there purely to cut back on design costs. Luckily though that seems to be the direction we are currently headed with the newer games, excluding remakes. :P