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SophiaOP

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    Binding Blade

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  1. @lushen124 Aha. So that's why. Thanks for explanation. Ok I thought it might be a bug. But if you say it's supposed to work that way, then I take your word for it. Gotcha. I can't say I agree with you here about it being fine because 3 points diff. of Str that early in the game really changes things a lot/makes it difficult to get any finishing blows on chars that already struggle to get last hits (mostly a sword user problem). I would prefer a separate category for Slim/slim equivalent. Got it. I think it would be nice to exclude reinforcements from item drops. It's kind of gamebreaking to get like 5+ Master Seals in a row from reinforcements 😛 It wasn't me that mentioned it, I only just discovered your randomizer in early July/late June. My understanding is that the even class option doesn't work though unless we enable the option to randomize PC classes, right? I prefer canon classes, but just want enough healers/flyers (even just 1 of each is a godsend) in the early game so that certain tasks don't become impossible. I like your idea, but could you make it available to work with canon classes as well? FE7: Lyn mode isn't a problem. It's cake whether getting healers/flyers early or not. It's early HHM that's a pain. I haven't played since my last post here, but iirc I pretty much used all my vulneraries when I didn't get early healers and it was insanely hard. Guaranteed healer in early HHM would be really nice. FE6: I haven't tried FE6 with randomizer yet, but HM is already difficult in vanilla (hardest FE between 6,7,8). I have played vanilla HM FE6 trying to get full S ranks (non-Ironman). Adding on the difficulty of a unlucky randomization/vulnerary-only for early chapters + Ironman sounds like a nightmare. FE8: The most doable of the three games for surviving early chapters with just vulneraries. I already had some unlucky randomizations and was able to survive them until I got a healer. But still would be nice to have 1 guaranteed healer by a certain chapter number. Understood. I'm actually surprised more people haven't requested this. In my save, Erk looks like this: He gets 2HKO'd by Steel Lance Wyvern Riders (takes 15 dmg from each hit and ~59% chance for WR to hit). And I think 4 Wyvern Riders can attack him on the first turn. Even if he managed to survive the first turn, he would have to deal with about the same # of Wyvern Riders on the second turn as well since on the first turn he doesn't double/kill any of the WR. This is on Hector Hard Mode. I didn't buff enemies besides 5% chance for better weapon (you can see my settings in my previous post). *Begin Edit* I looked up Erk's average Lvl 6 Sage stats, and he should have 36.6 HP, 15.6 Mag, 15.6 Skl, 19 Spd, 10.2 Lck, 9.8 Def, 16.6 Res. This would give him the bulk to get 3HKO'd rather than 2HKO'd and if he lives the first turn, then all the wyvern that accked him on that round should be dead. It looks like he wasn't autoleveled correctly. I just don't know if it's because of a wrong setting or because of a bug. *End Edit* Agree regarding handling Entombed separately. Sorry I wasn't clear. I meant random weapon ranks for each character, not each weapon type gets a random rank. So like if character A starts with sword rank B and lance rank D, then you can randomize how far off the original ranks you want. So if you set a difference of 1 rank, then character A starts with a sword rank C through A, and lance rank D through B. (Probably better to use exact rank points difference to do this though since each rank doesn't weigh the same # of points). Yeah I guess it's not a big issue for non-Ironman. And for Ironmanners, well just need to learn about it once to become careful. Of course, more options never hurt either 😛 Thank you.
  2. Hi Lushen124, I have been using your randomizer on FE7 and FE8 for about two weeks now and have a few issues/suggestions to bring up. The way I am playing is Ironman + Hardmode, randomized recruitment (excluding thieves/special characters), randomized regular enemies, minor randomization to playable char growths and bases just for some spicyness, random rewards + occasional random drops, single RN (please see attached screenshots for FE7 and FE8 settings): 1. One issue I noticed is that when I lose an Ironman run, and try to re-randomize, I keep getting the same randomization (same order of characters recruited, etc.). Is it based on the randomizer seed phrase? If so, then is the set of phrases very limited (it seems so)? If so, can we just set our own randomizer seed phrase to make it extremely unlikely to repeat the same randomization? 2. Another issue I noticed is that even though I set max Delta to 5 for growths randomization, I don't remember ever seeing a growth that wasn't a multiple of 5 in the changelogs (even though max Delta of 5 should mean +-0, +-1, +-2, +-3, +-4 off the original growth stat should be possible). Besides this issue, I'd like to suggest to add an option for an offset: Let's say original growth for some stat was 50%. Then we apply max Delta of 5 so that means the new growth will be between 45-55%. Then the new setting would shift the growth so if the growth were, say, +2, then the new growth would be 45+2 through 55+2, so 47 through 57. Same wish for bases randomization. 3. "Strict Matching" weapon assignment might not be working as intended. For example, I remember sword users in early chapters of HHM randomizing sometimes with Slim Swords, sometimes with Iron Swords. And that's a very big difference in Might/useability of the character. 4. Random Enemy Drops have one issue which is that when they drop from sets of enemies that spawn from forts, they drop the same items. 5. For randomized recruitment: Getting too many of a certain class/weapon type. I had a few runs in FE7 with too many axe users (brigand, pirate, or fighters) or too many myrmidons. Those were a bit too tough for my taste. Suggestion/wish is to be able to limit how many of a certain class/weapon type specialist you receive in the early chapters of the game. Related to sub-point 1, is not getting healers/fliers early in the game (this really hurts in an Ironman run, especially the healer part!). Not getting a flier on Lyn mode Chapter 3, for example, means it's often impossible to visit the village in the top left. It would be nice to be able to set a minimum # of healers/fliers you receive before an arbitrary point/chapter in the game. And/or to be able to keep healer/flier slots like in vanilla (just like for thieves/special chars) so that only other healers can replace a healer, and other fliers can replace a flier (e.g. Serra, Priscilla, Pent, Renault are interchangeable as healers; Florina, Fiora, Farina, Heath, Vaida are interchangeable; no other characters can replace them at the points where you recruit them in the vanilla game). Suggestion to add partial recruitment randomization. i.e. To be able to set when certain characters are recruited. For example, let's say it's FE6 and one of my favorite characters is Sophia, and I want her to be available throughout the whole game, I could set her to be recruited/available in Chapter 1, and the rest of the characters' recruitment could be randomized. Not sure how to solve this problem yet...but my furthest Ironman in FE7 ended in Chapter 23 HHM because Erk replaced Pent, and Erk always dies in Turn 1 of the map. Even if it were not Ironman, I still automatically lose. I had a similar issue in FE8 where the dog monsters would spawn with Hellfang and be able to 1RKO a lot of characters early. Chapter 11 (saving L'Arachel map) is especially a problem with recruitment randomization because a lot of characters (including the two chars that need to be saved) can get 1RKO. I had to face Hellfang dog monsters, centaurs, Sharp Claw spiders, and even an Arch Mogall in that chapter and it was just too tough. For FE8, I think those types of enemies should only appear later in the game. Maybe add randomization options for weapon ranks? 6. For randomized enemies, I had one issue which is the Sniper on FE8 Chapter 9 got replaced with a Recruit. I did not expect the Recruit to be so strong and moved Dozla towards it thinking it was "just another Recruit". But he got 1RKO'd (please see attached screenshots). Not sure if this is an issue for normal runs. But for Ironman, it was a little frustrating to suddenly have a unit get one-shotted. At the time it happened, I wondered if something was wrong with the randomizer. Then I looked up the unit list for that map and figured it had replaced the Sniper. 7. In FE8, Trainee classes don't seem to be able to promote with Trainee Seal or even any of the normal promotion items. Only Master Seal seems to work.
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