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Mighty Kamina

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Posts posted by Mighty Kamina

  1. I've never played TRS so I don't know exactly how that whole event goes down, but I assume the player isn't told explicitly that if you send her there she'll become a sex slave.

    If I remember correctly, in the pre chapter dialogue for the map that this event takes place in there is dialogue in the house that triggers the event that states they are looking for cute, weak girls. So the player knows that something will happen. Not going to get into the main argument though.

  2. I miss well-written characters and good comedy. Now the characters are all Elise, whom only exists to appeal to fetishes, and Eponine, who's only personality trait is that she's a yaoi fangirl, and the comedic relief is now "HUEHUE SEX JOKE XD PANTIES!!!". I don't like it.

    This is an exaggeration. While yes there are some problematic and/or one dimensional characters such as Eponine and Soleil (Elise's personality isn't a problem, being able to S rank her is though), most of the characters in Fates have more to them than Awakening's cast, and the quality of Awakening's cast was exaggerated as well.

  3. Currently I'd rather IS stay as far away from FE4/5 as possible, the current direction IS is heading the series would not be able to do Jugdral any justice whatsoever.

    I'm honestly curious to see how they would handle Jugdral remakes. I mean, FE4's gameplay can only get better, but I really want to see how they would handle it's narrative.

  4. I'm not exactly adverse to the series' direction. I still have fun with the games, and while I do disagree with a few of Fates' features, the rest of the game is enjoyable enough to outweigh them for me.

    Like why use an archer when mages and mounted units could do an archer's job just as well and not be EXP starved. Or why use knights when cavaliers and wyvern riders can get to the action/chokepoint before them and have almost the same durability as knights. I just wish they give classes a unique function to make each class worth using besides the reason of the character's appearance and personality.

    I mean Awakening and Fates still retain the elements of past FE games so its identity is in a way still the same but more emphasis on what the market wants instead of what the veterans want. Kinda like how Resident Evil 4 focused more on action but some elements such as horror are there but not as much.

    Simple, in Fates' 1-2 ranged has been nerfed, and a lot of magic users are quite poor. Combined with the fact that bows have been buffed, and most of the playable Archers are pretty good, Archers now have a niche.

    I completely understand why the new direction turns some people off though.

  5. Yes, that is the one reason for siding with Nohr. Here's all the reasons you shouldn't:

    -You find out your real family is in a different country, that your father was murdered and that you were kidnapped

    -As far as you are aware, Garon tried to have you killed twice, and in his attempts, he killed your mentor/father figure and your real mother.

    -Nohr is literally Mordor and Hoshido is Eden.

    -Hoshido is peaceful and Nohr is trying to invade them.

    -Siding with Nohr means destroying Hoshido. Siding with Hoshido means saving Hoshido and Nohr.

    -Kamui wants to end the war but if he sides with Nohr, he doesn't actually have a plan for how to do it.

    One might assume that Nohr is intended to be the wrong choice for how inept and foolish it makes Kamui.

    Yep, when choosing Nohr Kamui chooses to ignore these reasons to keep the people he cares about (The Nohr royal family) safe. It's a selfish choice, whereas Hoshido is pretty clearly the greater good in this situation.

    Kamui is kind of a fool. Leon has to butt in a few times to keep Kamui's naivety from getting themselves killed. (See the end of Nohr chapter 14, or Leon finishing off Zorua or whatever his name was at the end of Nohr chapter 18.)

  6. Woah, seriously? I'm really considering skipping the whole Nohr story if I actually get to play this route now.

    Seeing how this comes after Kamui fails to prevent a whole town being slaughtered, and then a man hunt for somebody else that would have likely caused a lot of deaths if Leon hadn't come up with a way to trick Garon, this is somewhat justified.

    This topic is your friend.

    The gist of the problems are:

    -There is practically no reason to side with Nohr

    -The villains are underdeveloped and are just evil for the sake of being evil

    -Nohr!Kamui doesn't do much to stop his evil bosses from doing evil things.

    -Kamui regrets not siding with Hoshido if you side with Nohr

    -Plot contrivances like the Crystal Ball and Magic Throne

    -Aqua could have avoided the problems in Nohr had she bothered to communicate some critical information to Kamui and the other royal siblings.

    1: When confronted about why he would ever side with Nohr by Ryouma, Kamui responds with "I can't abandon the people who have supported me throughout my whole life." It's a selfish choice.

    2: Nohr Kamui gets overruled when trying to stop his bosses from killing people. He doesn't outrank them, and ditching Nohr would be against the whole reason they side with Nohr. To help the people they care about. It's likely they wouldn't be welcome in Hoshido at that point either.

  7. Okay, so there's direct proof of it happening...

    and nothing happens for 10 years, as far as we know this conflict only got started again because Nohr's invading? I'm sorry, what? And why?

    It's mentioned that Kaze and Rinka are prisoners taken from a previous battle in chapter 2, when Garon has Kamui test his/her abilities. Marx mentions to Lazward that some retainers he was very fond of died protecting him from Hoshidans in their support. There has been conflict going on since Sumeragi was murdered.

  8. They do have another option though, right from the beginning. Which is the entirety of the third route, and Aqua knew about that all along. However, the Nohr path and Nohr!Aqua established that the only way to stop the war is to kill Slime Garon, even though that's clearly not true. She withhold everything from Kamui for absolutely no reason.

    Aqua's the problem here. I think Kamui's actions were reasonable with the information that they had, but Aqua's actions here is one of my issues with Fates' plot. The only possible explanation is that she thought that given the current situation they wouldn't be able to ever gain the support of the Hoshidans so getting rid of Garon would be easier, and even that's a suspect reasoning at best.

    Gah, just making sure it's clear, my problem with this part is Aqua's actions. I found Kamui's decision to make sense, given the information they had.

  9. And Kamui still carries out Aqua's plan which has them aid in invading Hoshido so that Nohr's king can sit on its throne. How far do I need to go to point out how ridiculous that is?

    Kamui doesn't really have any other options. They can't return to Hoshido, as they've alienated them by betraying them, and the Hoshidans are paranoid of all people with ties to Nohr. If Ryouma couldn't prevent Aqua from being captured, how did you think the Hoshidans would react when the traitorous prince/princess suddenly returns? Telling the siblings isn't really an option either, as Marx would accuse Kamui of betrayal without absolute proof, that Kamui doesn't have. If chapter 26 of Hoshido is any indication, Marx is much stronger than Kamui even late into the game, and would quickly stomp them.

    Kamui has screwed himself/herself into a point where pretending to go along with Garon is their best option.

  10. Kamui repeatedly doesn't rein in Ganz with Macbeth and takes part in the invasion of Hoshido. Garon isn't an interesting or effective foe either.

    Kamui does try to get Ganz and Macbeth to back off, but he/she gets overruled because they are under Garon's orders. Last time I checked a King outclasses a prince/princess.

  11. Like, I don't recall having seen any defection this vague in the FE games I've played. People can be in cahoot with you for very stupid reasons, but at least the games usually made it clear what those reasons were. All of his possible "motivations" we've brought up so far are actually only speculations. They couldn't come up with a good motive lol. I don't remember if Silas also explicitly stated why he would side with Kamui either, but at least his case was more passable either way. They probably thought that had they written down a specific reason for his defection, they would've stabbed themselves on their own feet no matter what they came up with, since said reason would be either inconsistent with other plots or flat-out unbelievable. So it's better to leave it to the players' interpretation :/

    Silas explains on Hoshido that he made a Knight's vow to himself to serve Kamui after he was saved from being executed. Simple, but it's there.

  12. That does it. This game is WAY too Kamui-obsessed, I swear. Actions have consequences that affect more people than just one and do not solely revolve around one person. If Felicia and Flora get a conversation in Hoshido, then Saizou and Suzukaze should have gotten one in Nohr as well. Fuck Kamui.

    Suzukaze and Saizou have pre-battle dialogue during chapter 12, but not having pre-battle dialogue in chapter 25 is a major oversight.

    I can give them credit for *trying* to tug at the heart strings but they just ended up missing the mark. Character deaths like Suzukaze and Lilith, for example don't have much of an impact because the characters sit in the background until it's time for them to sacrifice themselves. Even for a major character like Marx, I can't feel too sorry for because it seems like he is the author of his own tragedy. The only characters I felt bad about were Lazwald and Pieri (Hoshido route) because they died for their loyalty. There could have been more drama for fighting your siblings but the human element was undermined but everyone forgiving Kamui, no matter what he did.

    Just gonna pop in and say that Marx's stubborn attitude is due to his upbringing by Not!Garon, and it's mentioned in a few of his supports. I can't exactly remember all of them off the top of my head, but his support with Kamui mentions his feelings on when Garon's orders conflict with what he thinks is best for the country, and in their A support he says:

    " I'm always thinking about putting the country first before everything else, but I also consider Father's orders as absolute. But, that father, when he gives orders that don't take into account the country's best interests... And when I just can't, for the life of me, agree with these orders... In these moments, indeed, my sword may be rather violent."

  13. Apologies if this has been posted on this thread before, but since I can't find the route summaries in this thread I may as well post them here, as I feel they would help with discussion, especially if some of the people in this thread don't even know what happens in FE14's story and are just going off what they have heard:

    Hoshido: https://kantopia.wordpress.com/2015/06/30/fire-emblem-fates-hoshido-story-summary/

    Nohr: https://kantopia.wordpress.com/2015/07/26/fire-emblem-fates-nohr-story-summary-ongoing/

    Invisible Kingdom: https://kantopia.wordpress.com/2015/07/09/fire-emblem-fates-invisible-kingdom-story-summary/

    My thoughts on FE14's plot? I enjoyed all three of them more than most FE plots, but I hold most FE plots in low regards.

  14. I was speaking more about defense in Arthur's case since Barth goes and shows that a good tank is NOT one who's in constant danger of critical hits (or for that matter, a good frontliner). Also, exactly what did you mean when you said -Luck drags every stat other than Speed and Res down with it?

    My bad, I thought you when you said you were more concerned about defence, I thought you mean -Res Kamui vs -Luck.

    Arthur's not really a tank past the early game. He can take about 3-4 hits, should you raise him, and that's more than most of your units.

  15. Well, it's not so much that I have to go that far as it is that it's only a short-term fix (and at that, one that might not even work all that well on harder difficulties). Also, I'd be much more concerned about defense.

    -Luck drags every stat except for speed and res down with it, whereas -Res only effects Res, Magic, and lowers speed growths by 5%. You do get more goddess icons than just those, but even 13 luck is enough to keep Arthur out of crit ranges usually.

    Can someone who has played FE14 tell me if poor luck really hinders Arthur that much?

    Because I don't remember luck ever mattering much at all really.

    It hurts his hit a bit, and makes him more likely to get crit, but because of how plentiful goddess icons are, especially in the Nohr campaign, and that goddess icons now give +4 luck, it's quite easy to fix.

  16. Charlotte is defiantly better then Harold IMO.Yeah she comes a bot late, but you can easily work around it.Though it sucks her reclass option is Rod Knight of all things.

    Eh, depends on the mode really, IMO. In Nohr Lunatic, Charlotte's bases are pretty bleh and she's actually quite squishy when you get her (dies in two hits to everything), whereas Arthur comes with good bases for the chapter you get him, and has a 7 chapter advantage on her. (Chapters 7-12, and Mozume's gaiden)

    On IK where they come at the same chapter, Charlotte's better.

  17. Still, if I'm forced to have to throw all three of them at him just to get around the negative effect of his personal skill... I shouldn't have to go that far to work around it, EVER.

    You're kind of right, but Arthur uses those goddess Icons better than anybody else, as aside from a -Luck Kamui, (but -Res is better) everbody has much better luck than Arthur. The offensive potential does outweigh the risks, IMO.

  18. I didn't mention (outright, at least) the fact that crit evade is only half luck in Fates (at least, that was what I was told), so that is even less effective than you'd think.

    The crit formula is also a bit less generous in Fates, so both skill and luck have been nerfed, but that nerf makes them more important. In my Nohr Lunatic run, the 3 goddess icons were enough for Arthur to be facing 0% crit rates throughout the early-mid game, and less than 7% on most enemies aside from Berserkers and Trueblades who have an innate crit bonus.

  19. I wouldn't hold your breath on him - his Luck stinks, as does his Luck growth. And as a further kick in the teeth, his personal skill makes him even easier to crit than he already is.

    Arthur's luck is extremely fixable though. You get a grand total of 3 goddess Icons in Nohr's early game which now boost Luck by 4. His Personal skill is a fantastic offensive skill, even if it's defensive application is questionable. Not to mention he has solid growths in everything else (50% speed as a fighter for example) and one of the highest skill growths in the game which is important to compensate for his luck, and gives him WTF crit rates in conjunction with his personal skill.

  20. In most of the games, Fighters are a class I avoid.

    However, I do like Arthur, Nolan, Boyd, and Orsin, and make sure to use them in every playthrough.

    Generally, if a fighter has a decent speed stat and good bases, I'll be sure to use them.

  21. Considering that Anakos' first encounter with Severa, Inigo, and Owain was calling out to them when they were standing on castle walls, I'd assume that either: 1: Severa, Inigo, and Owain were the only Awakening kids that he could find at a short notice, as they were together at the time, 2: That Anakos doesn't have the power to send all of them, or 3: The other Awakening kids were there, but decided to not travel to another continent to hear more about his request. However, since Cynthia didn't accompany them, (She's like the only other Awakening kid who'd want to come along, all of the others have pretty good reasons to not come along, or in Nah and Yarne's cases, be undesirable due to sticking out) and Anakos mentions Naga being very powerful for being able to send so many people through time, I'm going to assume a combination of the first and second.

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