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Aethin

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About Aethin

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    At first. there are Dark Dragon, Falcion Sword and FIREEMBLEM
  • Birthday 11/19/1993

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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    Derrick

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    Jugdral

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  1. Wowzers... What an epic tale! (It also makes me wonder what the previous 173 chapters of Lazberia Chronicle were about...) There's a lot I can say here, but I'd honestly just be repeating myself with embarrassing heartfelt "emotion" things again... So instead, I'll share some of the humor and other fun stuff that's come along over the years it's taken to finish this project: And then, some fanart made by others on the internet:
  2. Soon, once we reach Chapter 14, I'll be able to post what is perhaps my proudest shitposting edit. お楽しみにしてくださいね~
  3. Semdallion's story purpose is to reiterate how even the Razites hate Chaos. To wit: FAYE: ...Chaos! I've found you! SEMDALLION: What?! How dare you! Don't lump me in with him! FAYE: You're... not him? SEMDALLION: ...Guess it doesn't matter now. Whoever you are, you'll be dead soon enough. Second, fun fact, there are remnants in the game files from when the four hostages in this chapter were Luciana, Maria, Yumil, and Quescria--but under the old names of "Etoile," "Janet," "Sophia," and "Resfina." Of particular interest is "Resfina," which is almost the same as "Resfinne," the beta name of TRS's Renee as found in the Emblem Saga demo. @Saint Rubenio knows exactly why I'm pointing out this comment.
  4. I was wondering this myself back when I was translating, and I have no sure explanation. My hypothetical explanations were: They are worried that if they try to kill the Apostle, she'll just awaken instead. They think the Apostle might not be killable at all by normal means. They don't know whether there are any other Apostle candidates alive, so if they can seal this one, they can prevent her powers from being passed on (and prevent themselves from having to go on another wild goose chase sometime within the next 15 years). I think the second option is probably closest to the author's intent, as you will see during the map. A bit of timeline explanation regarding this, as well as all of the recent revelations regarding Bernard's siblings (there shouldn't be any spoilers here): As you can see, the Berwick Civil War--which was really two consecutive wars attempting to oust Mordias--stretched from 600-607, hence why it's called the "Eight Years of Blood." Finally, since Sanacia's 15th birthday is coming up (erroneously stated by Lebough to be her 14th in the Japanese version, despite the fact that we know her exact birthdate and so many other timeline details), we know that Chapter 12 must be in September 619, with this next map specifically on the night of September 14th to the morning of the 15th. Serendipitously for the translation, this also that the coming-of-age-at-fifteen thing is exactly the same as what happened to Katri in TRS. Let the fan theories about any potential connections commence!
  5. The chat with the spy is incredibly dull in the Japanese version, so I took some artistic liberty here. Literal translation: My translation explained: The spy's message, on the other hand (which I assume we will see in the next update), is more or less directly translated from the Japanese version, i.e., it's nonsensical. As for some comment that I don't feel like finding again--I actually didn't write any of the unit reviews on the FE Wikia except for Derrick's, and even that was adapted from an earlier version. Most of the Berwick pages were not written by me, in fact! Just the bad ones.
  6. I forget who mentioned it, so I'm not sure who to quote for this, but I want to clear up a misconception regarding in-universe history: The Lazberian Empire was not founded by Jugudi people, but by citizens of the Empire of Gerxel fleeing from Lieberia after Carluon killed Kalbazan/Gerxel in Lieberian year 34. So we can't directly blame Jugud for Lazberia's problems. (For those of you who haven't seen it, I have an overview of the TRS series timeline in the OP of the Berwick Translation thread. I also wrote almost all of the article on Lazberia on the FE Wikia, which gives a bit of a deeper look into Lazberia's history, though I do need to respell some place names.) Confusingly, I have no idea where the inborn ability to use magic comes from, but I assume that nebulously "from the emiyu" is a good guess. The Jugudi as well as all the native tribes of Lieberia (i.e., Zoans & Salians) were able to use magic, so it's a little unusual that the natives of Lazberia were unable to use it whatsoever before ethnic mixing post-antiquity. But while I'm at it, I'd also like to bring up a completely different backstory for Berwick Saga that never came to be, as the setting apparently underwent an extensive rewrite early on. (Translated from an old deleted post on Kaga's blog) : (Don't ask me how these calendar dates work, or where Istonia is, because I haven't got a clue.) Worth noting is that "Ar-Cana" (with an interpunct ・ in Japanese) is the name of Morse, Mimae, and Rebecca's race of immortal humans. They accompanied Miradona when she came to Lieberia, and then just fucked off and left her all alone. Great job babysitting the all-powerful toddler, guys.
  7. So, I checked the Berwick Wiki ("Berwicki"?) to see what was up with Gorras's AI. But first, let's talk about the various AI patterns! Units will be programmed to follow either one or a couple of the following patterns: ATTACK - Attack enemies in range, otherwise move towards nearest enemies. ATTACK(RESTRICTED) - Attack a specific targeted unit if in range; otherwise move toward the target; otherwise wait on the spot. Will not attack units other than the target, even if the path is blocked. If target leaves the map, becomes regular ATTACK type. ATTACK(MOVING) - Attack any enemies in range; otherwise move toward a specific point. When that point is reached, switches to a different AI pattern. INTERCEPT - Attack enemies in range; otherwise wait on the spot. INTERCEPT(HOME) - Attack enemies in range; otherwise return to designated "home" tile. CAUTIOUS - Attack enemies in range; otherwise move out of enemies' attack ranges (or try to); otherwise wait on the spot. CAUTIOUS(APPROACH) - Attack enemies in range; otherwise move out of enemies' attack ranges (or try to); otherwise move toward a spot just barely out of enemies' attack ranges (or try to). CAUTIOUS(ALERT) - Move out of enemies' attack ranges (or try to), otherwise wait on the spot. Will not attack. WANDER - Move around randomly. Will not attack(?) WANDER(AGGRESSIVE) - Attack enemies in range; otherwise move around randomly. PATROL - Attack enemies in range; otherwise follow a specific set route. FIXED - Attack enemies in range without moving; otherwise, wait on the spot. Can only be provoked by units that can be attacked without moving. MOVE - Move toward a specific point. Will not attack. FLEE - Move toward the nearest available escape point. Will not attack. FLEE(AGGRESSIVE) - Move toward the nearest escape point, attacking any enemy in the way, if possible. Note 1: Units using any of the AI patterns in red cannot be provoked, and those with the FIXED pattern have a strict limitation on when they can be provoked. Note 2: Also, units that are crippled or have no usable weapons left will usually switch to regular FLEE type. Note 3: The CAUTIOUS patterns have an oversight: they only look at your units' attack ranges for weapons in the inventory itself, not for weapons in bags! Now that we know all this, let's see Gorras's AI. He is programmed to: Start the map on ATTACK. After attacking/being attacked for the first time, switch permanently to FIXED. Which seems like the dumbest idea ever, but more power to him, I guess...
  8. Slight spoiler for people who haven't seen the conclusion of this request: I did some digging through my old backups, and I found it: The Duchy of Bornia has betrayed the Berwick League, so Vanmilion goes to the stalwart Fort Aryuza to hold the southern line. However, he is ordered to massacre the town to avoid compromising the fort's security. The townspeople's lives are now in Reese's hands. Makes no frickin' sense. Honestly, it looks like someone took it with their flip-phone back when the game first released in '05... I think Aggro found it in an old 2channel thread or something. Oh hey, it's that unused face! Back in the day, I actually thought this was Derrick's real face because I saw a screenshot of this face with "Derrick" as the name. Turns out it was from someone using gameshark/whatever codes to look through the unused faces in the game, and they "just happened" to be editing Derrick's face ID do it. Which reminds me, I realized today that the game also has: Asbel (or Merric w/o his dumb hat) Ingridand DS!Caeda
  9. This guy is just labeled "Verian Knight" here in Japanese, yet some post-chapter dialogue mentions that his name is Bowen. Why they didn't put his name here is beyond me, so I put it in. In an early, early draft, I translated these before even starting on the chapters or really knowing the story well. I terribly mistranslated this one in particular since I didn't understand the idiom 見殺し mi-goroshi (literally "seeing-killing"). It means "watching and not helping as someone dies" (like Good King Volcenslas ordered them to do) but I misunderstood it as "overseeing someone's execution." Veeeeeeery different meanings. After seeing what this was about (the name Pallas), I've returned to report! None of us can be exactly sure what it's supposed to be, but our best guess is Pallas, the epithet of Athena, meaning either "maiden" or "brandishing (a weapon)." Either one would be suitable, since they're weapons wielded by special maidens. And for those who lost track: Serenia, Riana, and Leia are a Verian duchy, a kingdom in the north, and a kingdom in the east, respectively. My avatar's based on a character with a different-colored-but-the-same-design helmet named Gorzevalus. He's a meme in Japan. "I think you have too many soldiers in your battle party!" "Sorry, there are some things I've got to do." People noted that Penelo rhymes (except when he breaks character), which is pretty obvious, but I would like to point out that he speaks in couplets of iambic heptameter (also analyzable as ballad stanzas). It took me forever to do, but dammit, I was gonna use that poetry knowledge I learned in college even if it killed me! (It was actually pretty fun.)In the Japanese version, he just uses a few flowery phrases here and there, which was a huge wasted opportunity, in my opinion. Why would you have an annoying bard character who doesn't consistently speak in poems?? Behold the cursed image:
  10. (Yes, I threw this line in just because I could.) Since I'm the only one who knows Derrick's lines (having made them up in order to turn them into dots), I'll transcribe them as they come up: (Kept in spoilers for those who want to guess.) My exact reaction when translating this. Perhaps Ward had a few pints of ale at Alex's tavern before coming here; it'd explain why he's so short-tempered and needs to summarize for proper comprehension. I find it amusing that this guy looks like he could be Herman, but the nose and mouth are just a little different: I guess this gravekeeper also gets a little more sun than Herman, too. IT'S YA GIIIIIIIIIIRL Seriously, Rosalie is my favorite female character in the game. (Favorite male character is of course Derrick.) This one is particularly aimed at Ruben: Have you ever done made Derrick the one to tell you your party's full? He and Reese have a little exchange about it. I think this was summed up best by Bosswin (in jest): And now for some fanart that I want to shove on people:
  11. I'm a little late, but as promised, here are the official artists's drawings! There are sketches of Czene & Kramer and full drawings of Faye and Sylvis's chest. The game doesn't indicate it at all here, but rather than a one-month timeskip as you might expect, it's been four months since Chapter 2. Between then and now, we've been doing various odd jobs for the duchy and the League, the most recent being the delivery of supplies to Duke Warrenheit. We arrived in Navaron in June 618, Chapter 2 was July 618, and now it's about November 618. From now, each chapter is one month until Chapter 8 (abt. April 619). It should be noted that Duke Warrenheit (first name Mikhail) is the Duke of the Lowland Duchy, but right now, he happens to be leading the front lines in the Highland Duchy. The Duke of the Highlands is never seen or named in-game. In some planning documents, he was named Arnesto (Ānesuto), but this is actually the prototype for Duke Warrenheit, as Arnesto was Roswick's son-in-law (et cetera). Fun fact, this is my attempt to make the Apostle's name sound less similar to Sanaki. Her Japanese name is Sanākia. This is a bit of flourish on my part, working in some of the backstory Kaga wrote on his blog. The Old Empire was almost completely destroyed in an earthquake, and it fell completely when it was conquered by "brave warriors" from the east, who adopted parts of the shattered Old Empire's culture. These warriors later founded the Raze Empire. What Erzheimer says here in the Japanese version is that he is "twirling lightly" like a brave (sword)fighter from the east. Louvet (Rūvetto) is the name given to the late Duke of Serenia on Kaga's blog. He is not named in-game in the Japanese version. I was going to object that it's made of ivory, which floats, but I checked--and with a density of 1.70-1.93 g/mL, ivory definitely does not float; that's just ivory soap. So yeah, that lake must be clear as crystal if Axel's supposed to find it sunken at the bottom... (Having just watched Princess Mononoke recently, Almuth here greatly reminded me of Ashitaka.) I feel that there may be unexpected depth in this line, knowing that Ciel is blind. Saying "the sun will be setting soon" to a kid when telling them to come inside is normal, but here, it might actually be that Ciel needs to be told it because she can't tell. (The game never goes into detail what sort of blindness she has--if all she sees is black, or if she can distinguish light and dark--just that she's blind.) Or as the game's code calls you, "ArusHimmer." The same code that calls Reese "Lease," Sylvis "Shilwis," and Adel "Kein."
  12. me @ all of you readers who haven't played the game and are seeing Volcens's incompetence for the first time: Fun fact, the in-game terrain type of that lava is "water." "Water" that's orange-red and that gives off light. Clearly. Still, I assume Axel can walk on it... In a little backstory that Kaga wrote about Reese's dad (Bernstol), this guy (Padolf)'s older brother (also Padolf; apparently it's a family name) was getting too "touchy-feely" with one of the maids at the royal palace one time, so Bernstol slugged him so hard it put him in the hospital. Bernstol got in trouble for it, but he also got props from King Mordias, since he didn't like the elder Padolf to begin with. Silly Ruben... I love this new canon that Valery is really a mole. Just the kind of flair his character needed. Sadly, to quote Eugen: That's... probably not the best way I could've worded that first option. It sounds like Reese is saying, "Bitch, did you really just interrupt me?" Anyway, we're so close to Chapter 2! We'll be meeting the three units who I can only guess are the official artist's favorite characters, based on some extra sketches of them that he made. (I'll share them once we actually meet them.)
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