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illegal knight

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Everything posted by illegal knight

  1. You remember that the Queen gave you elixirs. Orange doesn't help in the situation like this (yes, you brough an orange in your bag). You use it and gain fully HP. You chase and kills the enemy's Longbow-wielder Snipers who aimed your Pegasus Knight ally and kills the Bolting-wieder Sage. Now you become Lv.2. Your action by destroying the enemy's backlines made the enemy confused and successfully made the allied force breached the castle's defenses. In the heat of massive battle, your Pegasus Knight friend slayed in front of you: she beheaded along with her pegasus just in one slash! You couldn't believed what you saw. An enemy's young nobleman who has Wyvern Lord class just kills your friend. He coldly stared at you, "So, it is true that a winged-pony rider before delivered a brave warrior who able to bring chaos to this pathetic fortress." "Ah! That pony was my prey! You are too greedy!", a female high officer in Bow Knight class comes after she killed many of your allied force. "No! NO! ARGH!", the Cleric who was the Pegasus Knight's friend died by the blade of an enemy's ruthless Paladin. The Paladin and his force destroyed your allied forces and bring the enemy's General in front of you. The ruthless Paladin asks the General, "Incompetence maggot! What's your responsibility of this failure?" "F-forgive me milord! I'll do what you say... I have no excuses...", said the General. The Wyvern Lord said to you, "I return this to you." he throw something to your feet. That thing is.... the witch general's head! You remembered when in hell. Now you know what the true meanings of the hellish wars. The battle is already done when the commander has fallen. You saw your allied force down one by one, perished by the blades and magics of the Wyvern nobleman's forces. You have no choice! You must retreat even there's a change that they may chase you down! A. Attack the General and run away. Got 20 exp. You suffers 20% damage of your HP. B. Attack the Bow Knight and run away. Got 40 exp. You suffers 40% damage of your HP. C. Attack the Paladin and run away. Got 60 exp. You suffers 60% damage of your HP. D. Attack the Wyvern Lord and run away. Got 80 exp. You suffers 80% damage of your HP.
  2. As the new 'Unusual' War Monk class, you understand that you cannot act so recklessly because the aid will not be focused especially for you anymore like before since this is your last moment in battle beside them. So you need to learn more to the situation first. Suddenly incoming attack to the witch general. You covering the witch general beside you and you take the hit. You suffer significant damage but thanks for your good Res stat, you able to withstand it. The witch general orders a bishop to heal you and she thanking you. Now you and your allies learned that there's a spellcaster wields a Bolting tome in the enemy's ranks. Just watch and wait isn't a wise choice and you need to.... A) Use your Steel Axe to help break down the walls, and make an opening for your allies B) Use your Lightening to attack the enemies behind the walls C) Flirt with the Pegasus Knight from earlier, in the hopes that she'll give you a ride (over the walls)
  3. C.) Berate her for taking your EXP You said that you need to grind yourself and the high-level Pegasus Knight finally understands. Suddenly, her high-level Cleric friend attacked by an enemy's Shaman and you killed the enemy's Shaman so bravely. You gave your only vulnerary to heal her and she heals you back with her Heal. They thank to you for your help and you said you can help them later since you also need to grind. She helps you deals massive damages to the enemy's mage and let you deal the last hit. Now your level up to Lv.2. You chase an enemy's archer which tries to hit the Pegasus Knight and you kill the archer. Even you helps a Shaman ally and killed enemy's Monk. Without your knowing, you impressed the Witch general and everyone. The high-level force now helps you to dealt the last hit to rest of every single massive enemy numbers on the battlefield, and in return, you help them to defeat every single enemy who has advantage againts them. You even help defeat the enemy's boss who dropped a Master Seal. After the battle ends, your level now 20. You gave the Master Seal to the Queen after the witch general done the reports. The Queen impressed and orders you to use a Special Seal after heard the story about your Axe. You promoted to become an 'unusual' Lv.1 War Monk (you wears light armor and got back your Axe wielding proficiency along with your Light magic with your highest stats between Pirate and Monk classes plus gaining-stats promotion, able to swim, but with no Critical bonus, unable to hike mountains, no Slayer Skill, and unable to wield Staff). The queen offers you a reward. You remember your quest for oranges. You choose... A. To released from the Queen's service for "continue your pilgrimage" B. One last battle and released from the Queen's service for "continue your pilgrimage". You'll got a big basket of full oranges C. Two last battles and released from the Queen's service for "continue your pilgrimage". You'll got 2000 gold and a basket of oranges D. Three last battles and released from the Queen's service for "continue your pilgrimage". The queen will take your Axe and Lightning, and she will give you Tomahawk and Purge
  4. You forced to surrender and they takes you to their queen. The queen seems need your power for the next invasion againts a neighbour kingdom. You have no choice but take her offers. You got your first Light Tome and food. The queen's force need you to join the ranks for facing their enemy's Shamans since Dark Tomes has disadvantages againts Light Tomes. On the day after, you join your first campaign. You saw an enemy's Curate, Monk, Shaman, and Mage. And now you.... A. Kill enemy's Curate. Got 10 exp B. Kill enemy's Shaman. Got 30 exp and you suffer a quarter damage of your current HP C. Kill enemy's Monk. Got 50 exp and you suffer an half damage of your current HP D. Kill enemy's Mage. Got 70 exp and you suffer massive damage. Your HP now only a quarter left.
  5. A)Attempt that damned trial You remember what you seek. You take the trial. The trial requires that you must kill all the 40 special monsters in the island. The fountain exist for restoring your HP and you do the trial. One monster give you fixed 48 exp (wow!). You grew strong and stronger even so hard when started. After you killed all 40 special monsters, there's no monster left in the island and the mysterious voice congratulates you. The fountain now gone. You are a Lv.20 Pirate now. You had surprised when you learned that the "psychic-powers" are three types in this world. You need to left the island FOR THE ORANGES, but there's hard consequences when you take what you seek because you can only take-and-use one: A. Take the white Heart Seal: becomes Lv.1 without all of your growing stats before and become a Monk (Light Magic). You have no choice since you currently has 0 Mag stat. You cannot swim anymore and will need to build a raft for leaving the island. B. Take the red Heart Seal: becomes Lv.1 without all of your growing stats before and become a Mage (Anima Magic). You have no choice since you currently has 0 Mag stat. You cannot swim anymore and will need to build a raft for leaving the island. C. Take the black Heart Seal: becomes Lv.1 without all of your growing stats before and become a Shaman (Dark Magic). You have no choice since you currently has 0 Mag stat. You cannot swim anymore and will need to build a raft for leaving the island. D. Take the Master Seal: you finally abandon what you seek and promoted becomes a Berserker. Becomes a Warrior or Hero isn't very wise since you cannot swim anymore like spellcasters. You seems you dislike Bow and also, you had a bad experience with Sword. No need a raft! You just swim leaving the island!
  6. Crap! Counting the cute cats made you daydreaming! The myrmidon lady comes with her two serious friends before: a mercenary girl and a sword-wielding cavalier! You know that you won't survive! Taking an hostage is not wise since the workers also armed as well! You can't escape again! You hide in a fishy empty barrel and not very long for someone rolling the barrel to load it onto a ship. The myrmidon lady and her friends losing you and give up. Then the ship goes sails. On the ship, you going out from the barrel even still little dizzy. You saw a blue-haired young man commanding the captain. Ah! What a rotten luck! While eating oranges, the good-looking young man talks with the myrmidon lady, mercenary girl, and the female cavalier who chased you before! They also aboard on this ship! A. Abandon the ship! Swim for your life! B. Go back to inside the stinky barrel before C. Pretending to be the ship's crew by covering your face D. Desperately attack them: "FOR THE ORANGEEEE!!!!"
  7. D) Rob them. Those oranges are lookin' pretty pricey. You are still a pirate even you walk on the land. You draw your axe and cleave the girl...but crap! It missed! The girl hold a basket full of oranges on her left arm and draw her sword on her right hand. She is a myrmidon.... She counters your attack but you able to evade it since pirates also has the good speed. No double hits on both sides. You gain 1 exp. Next... A. Running away B. Try to attack again (for orange!) C. Apologize and pretending you had misidentified someone that you hated D. Begging for oranges
  8. C You think perhaps you are not a good person at all, so you tried to going to the hell. In the hell, they said you must reborn in the world of the hellish wars where your next destiny awaits: The World of Fire Emblem, as a thug-class reborn without any of your previous psychic powers. You only able to choose your starting classes: A. Barbarian B. Brigand C. Bandit D. Pirate
  9. For me, I didn't saw any problems about sword-locked units with commonly sword range 1 (except magical sword). In realistic, sword is not a throwing weapon. If needed to implemented sword that may have similar manners like hand-axe or javelin in the World of Fire Emblem, perhaps Shotel may able to fill the role.
  10. Gee, thanks.... I think you able to put the descriptions about nations so well when I unable to do it lol. About your idea about Laguz nation, honestly I even have no idea how to make it, so I just "put" them together in some area and based on their ancient histories they forced to lives in harmonies without created any governments. I was thinking about icy area before but when I considering about "unit/class which hailed from there", I couldn't found what classes comes from there. So, the "9th region" has been canceled. Sometimes I was thinking about the "8th region" and even I tried to make it existed like this: example. And even I'd imagined if someday, there's a story about it just like this: example. But unfortunately, I don't have ability to create FE hack. BTW, thanks again, sir...
  11. 1. Firgnus Kingdom. Mountainous and Volcanoes. A country which led by a king. Wyvern Riders, Pegasus Knights, and Sky Knights. 2. Arnesid Sultanate. Sands and Deserts. A monarchy which led by a Sultan. Myrmidons, Mages, and Shamans. 3. Theocracy of Ligenium. Lake and River. Theocracy country which led by a pontifex. Curates, Clerics, and Monks. 4. Principality of Turzan. Forest and Woods. A country which led by a prince. Thieves, Archers, and Fighters. 5. Commonwealth of Marundor. Steppe and Savanna. A country which led by the council of nobles. Cavaliers, Armor Knights, and Troubadours. 6. Garunar Empire. Various tiles. The large imperial country which led by an emperor. Myrmidons, Mages, Shamans, Cavaliers, Armor Knights, Troubadours, Wyvern Riders, Pegasus Knights, Sky Knights, Curates, Clerics, Monks, Thieves, Archers, Fighters, Pirates, and...Ballistas. 7. Mystical Darklands. Various mystery areas which the territory of the shapeshifters. No governments. Manaketes, Beastmen, and Taguels. 8. Republic of Nomos. Archipelago. The country which the leader elected by the people. The unrecognized naval force in the world of Fire Emblem that have the Pirates, Sea Dragons, and Mermaids which joins their ranks. Mercenary classes are technically never have the specific country where they hailed from, since every countries are basically able to equally have them. Over ten thousand years ago, a demon god emerged from the hell with his forces and vaporated the continent, destroyed every living things until almost demoted from living beings. All nations has been anihilated, and the survivors could only prayed for their next lives. In the desperated situations, the heaven god send his avatar to the land as a saviour. The avatar didn't had any powers at all, but the avatar came as a sacrifice for saved the living beings. The avatar of god gave the life and body as the mixing materials for made the divine weapons for fights the demon god and his forces. The flesh, the bones, the hair, and almost everything which have by the remains of the avatar of God milled and melted for used to forged and crafted those weapons. Except the skin, because it used to made as the sacred Tome's covers. 8 weapons has been made. The sword, the axe, the lance, bow, the light tome, the wind tome, the dark tome, and the staff. The blood was accomodated in a jug and used for every people who didn't have any powers or abilities to fights but still willing to join the war. Those people drank the blood and imagined what powers they wanted and depends on their willpowers. So many died on the process. Those people finally becames the shapshifters. The continent's force lead by five men: Bow Knight Turzan the Eldest who used the Bow and the Sword, Wyvern Lord Firgnus the Brave used the Lance and the Axe, Druid Arnesid the Smart who uses the Wind Tome and the Dark Tome, Bishop Ligenium the Wise who used the Light Tome and the Staff, and the Flying Dragon Manakete Morbious the Mighty. The force finally able to anihilated the evil force as well as killed and destroyed the demon god once and for all. The remains of demon god vaporates by the heavenly light and gone for eternity. The four heroes founded their countries in their own homelands except Morbious. He and his shapeshifting force retreated to the unclaimed area of the continent since they knew that they weren't human anymore. The heroes and entire forces agreed that they would respected their decisions and promises that they would be never disturbed their areas. Many centuries passed and even the embodiment of evil has been gone long time ago, the wars still come and go. So many wars, conflicts, and civil wars made the states splitted and made so many people distrusted their leaders. They migrated to the most peaceful area and founded the Republic of Nomos, because Archipelago is very rare to became a warzone. They build their own forces to defend their nation and the Naval forces born in the respective country.
  12. While "canonical classes" is a nice idea, but their alternative classes must exist for the player's favors. Archer into Warrior basically will reduce their character-wise potentials. Beside, it will too risky if performs melee battles since they are basically has much lesser HP. They also has standard infantry movements, so they better just focus to their bow as snipers for character-wise. Same as archer-based Bow Knights / Rangers, they depends on their mounts for attack with bow while able to maintaining the distances, and not very wise if they depends on their swords. The idea in Fates which made them into fliers (Archer into Kinshi Knight) still make sense for character-wise, since able to build an archer-classed character who has heavy grudge againts enemy's fliers (which made him/her able to seek-and-destroy them down than to wait-and-ambush). Pirate into Hero...still make sense. The character's storywise able to build, at least about the tales of the atonement person who becomes a "zero to hero". Mercenary into Swordmaster. So confusing since they are basically too different, even they both have the same weapon proficient. Despise the storywise (which able to make almost every classes as mercs), but just based on the classes and their character-wise, Mercenary is a soldier-based-swordwielder, while (Myrmidon) Swordmaster is a duelist/champion-based-swordwielder, not a soldier. Soldier-based professions obligates to follows any orders despise any risks that may happen while the duelist/champion isn't. That's why basically, Mercenaries has bulkier body (higher-based HP) at the cost of agility (Spd) than (Myrmidons) Swordmasters for the sake of their jobs. As the differences of their characterwise and their classes, you can learn Ogma and Navarre as example. Mercenary promoted into Swordmaster will messing out their characterwise and classbuilds. Cleric into Sage. No idea, it must be able (including for character-wise), because the Priest able to become Sage (FE8). Perhaps just because for the sake of balance.
  13. Ok.... now we will waiting this RP started later on...
  14. Ugh.... I forgot to "reveal" your hidden contents... my bad...
  15. He was an orphan from the local church's orphanage and became a mercenary for supporting the orphanage. His hard works impressed the employers and made him promoted to be a Hero.
  16. Ugh....I need to see the map of the continent...
  17. Thanks. And sorry, Valeria has been canceled her registration since I have no idea if the character's Skills are forbidden here.
  18. He has the most intimidating face and the most feared strength by the enemy's mariners but actually, he is the "Robin Hood" of the seas.
  19. I see. The existance of more than one Lord means there will be more than one "story routes" because each route needs their own lord. It made us more curious and hard to wait... Btw....about Tharel's Boon and Bane, I don't understand how it works since he is not a special or unique characters like the kings and the lords.
  20. About the neutral side, who will be the Lord?
  21. Just for balancing the storywise. ------------------------------------------------------------------- It's ok, @Takumeme. RL is more important. We hope you had babysat your niece so well.
  22. Ah! You mean "canonical" class for characters when they would might "incarnated" in fixed stories (like anime, manga, movie, etc)! I see. That's very nice and easier to strengthen their characteristics so well, I admit. A strong military tradition family which has two children consisting with a teen daughter and a younger son wants to motivate the clever eldest one who so talented with Staves. So, the family fostering an orphan boy, to motivated her. Both trained as Troubadours and the family lends the boy with one of their two-and-only finest horses which the others used by their daughter, and assigned them to the military. They works so hard a year assigned by so many skirmishes since they were posted on one of the most unsafe area in the country. The boy have no military talent at all (very poor all-stats growth) but favors by everyone because he is a genius army's chef. Beside, the squad where they assigned lack of healers, he often taken to the battlefields. A year later, both of them now Lv.20. When they off-duty, they were both suddenly called home by the family. There's surprises. The young Paladin who the daughter's first love just come home after several years on military duty. The boy also surprised as he'd also admired the famous and gentle young Paladin. The Paladin invited his love to served the Lord and presenting the daughter a Master Seal. The invitation accepted and she use it while on horseback to become a Strategist. But the surprises doesn't stop. The family taking back their finest horse from the boy as their son now are age enough to join the military as a cavalier even the son felt so bad. They have no choice since the horses are very rare breed and now the horse growth stronger enough by growing with the military duties for a year. The family gave a small sum of gold to the boy and thank him to his effords for their daughter. All the mounted young Paladin with the new Strategist goes to gave their reports and the new Cavalier goes to the military assignments. In the squad, the boy considers to resign from the military after he have no horse and learned that new curate and cleric has been assigned to the squad. The squad pity him since he did so many effords for them, so the commander gave him a spare unused Master Seal without any supreme orders, and orders to him to used it. The boy promoted to became a Butler. Just a boring "little" story...
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