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illegal knight

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Everything posted by illegal knight

  1. No, pls don't.... Maid or Buttler were enough to made me imagine about a poor Troubadour who carrying heavy debt forced to sell his/her horse to obtain a Master Seal and must "promoted" to be a vassal of a lord.
  2. Yes that's correct. But since there's Mage Knight in Sacred Stones, perhaps may cause a little confusion like Monk (light magic in Sacred Stones and staff in Fates).
  3. With Weapon Seals featured, even I'd imagine FE-Fates' some small alter-stories about it: Wyvern Lord Xander : "Now I have my wyvern after used the Heart Seal and Sword Seal as well. I'm more than capable with my Siegfried on my wyvern's back! Laslow! I give you Master Seal and my finest steed before! Go ride with Peri! We will need your Rally Skill." Malig Knight Leo : "I'd already taken my sister's wyvern. After I'd used the Tome Seal from Corrin, the magical wyvern seems becomes much more better with my Brynhildr. Odin! I give you the Master Seal and my horse! Use them well! You'll need your Seal Magic for your missions later!" Hero Selena : "After her magical wyvern leaves her service for Leo, she becomes the one of the most powerful Berserker now. Perhaps she still upset about her wyvern before." Falcon Knight Ryoma : "You know, from my childhood, I'm always dreamed to fly soaring the skies, Corrin. After our sister insistly gave me her best steed, even I'd refused, you also gave me the Sword Seal. Now my dream come true after I used them. My Raijinto now returns to my service when I've flying in the sky. Thank you again, Corrin. And now I felt I'm already surpassing our late father." Kinshi Knight Takumi : "I felt that I've become the ruler of the skies with my Fujinkyu after I'd used the Bow Seal. Trust the aerial combat to me!" (in the Birthright's ending sequence, Takumi will be the one who carrying Corrin with his Kinshi.) Sniper Setsuna : "Now Lady Hinoka able to more focus with her naginata trainings even she has already become the best Spearmaster. Now I hope I become more useful for her." Don't worry! All conversation above were only my imaginations and would never happenned!
  4. Forgive me if it sounds harsh since the writes have no emotions, beside english is not my native language. Seriously, I mean it. In other forums, there so many people laugh at someone who lack understandings and I againts it. And I'm glad that you come to this simple thread. BTW, did you tried to play game which has featured 3D making motion? The "Fighter Maker" has it. If didn't, no problem then. Just want to telling that about basic motion-makings for 3D character. Once again, sorry. I didn't mean it. Only unable to understand that you didn't know 3D, and didn't know how to express it.
  5. I see... well, we have to relly on our player's luck then?
  6. Perhaps they should be renamed as "Rune Knights".
  7. Fanatic. The illogical extremists who defies the facts and "serve" the God so-unfaithfully. Average HP, good Str, no Mag, good Skill, high Spd, average Luck, average Def, low Res. Lance E, Axe E, Dagger E. Skills: Lv.1.: Defy Magic. Avoid +50% when attacked by tome and debuffed by staff. Lv.10. Defy Airborne. Critical Rate and Critical Avoid +10% againts Fliers. Lv.25.: Defy Morph. Hit Rate and Avoid +25% againts Manaketes and Beastmen. Lv.35.: Inquisition. If the Spd stat enough to perform double attacks, the user will able to perform triple attack againts enemy's tomewielder, staffwielder, flier, manakete, and beastman. By Nameless Seal, the forbidden unknown seal from the unknown world.
  8. Nope. Not that much, @Attila . As @thecrimsonflash mentions, right now and next installments exist in age of 3D animations that allow to made basic skeleton-motions to be used to multiple character-objects that would made this idea possible to implemented. This is 3D graphic motions now, not (GBA) sprites animations that you must create it one by one!!! Example: Infantry. -Bow, can used archer's motions. No problem when used by armor knight if the motion they didn't bring their shields (ref.: Shadow Dragon's General units when wielding bows). -Tome, can used mage's motions. -Dagger, can used maid or buttler's motions. -Sword, can used mercenary's motions. -Lance, can used spearfighter's motions. -Axe, can used fighter's motions. -Staff, can used cleric's motions. Cavalry: -Sword, Lance. Use paladin's motions. -Axe. Used great knight's motions. -Tome, Staff. Use strategist's motions. -Bow. Use bow knight's motions. In the case of great knight, no problem if seems didn't bring shield. -only throwing dagger from horseback isn't exist yet. Flier: -Axe, Tome. Use malig knight's motions. -Lance. Use wyvern lord's motions. -Bow. Use kinshi knight's motions. -Staff. Use falco knight's motions. -flyer with sword and throwing dagger isn't exist yet in 3D motion-skeletons. The 3D motion skeleton above just implemented to units for every weapons they wields. So, no matter if someone making 1000 mercenaries with each different appearances, their mercenary's motion will be the same as all of them use the same mercenary's motion-skeleton. You can proove it by reclassing ALL your units into single type regular class, and their motions are will be the same with the respective class. So there's no need to reprogram every single of them! Total new motion-skeletons that must be created for character-object : 3 (three) sets. Just 3!!! Including critical motions!!! They are Dagger Horsemen, Dagger Fliers, and Sword Fliers. Hard to believe that I must point it out since I believe all people already understands how the 3D motion skeleton installments works. I believe so many people laugh at your "explanation" about pointing 3D-motion-are-same-as-sprites-animation that prooving that you even never have any idea about what the 3D graphic motions is. If don't understand yet, perhaps playing "Fighter Maker" might able to help you, @Attila Ok, now back to main topic: @Modamy , if the seal were unable to obtain via DLC and very hard to get, shall we able to select the seal type when we got the seal? They are 7 kinds. So, I'm afraid it would be less useful if we got the type randomly. What do you think about it, sir?
  9. And about her counterpart. Use Ironspell Seal to reclassing any unit into: Mirage Knight. The rare mounted spellcasters who able to adept magic while still wearing their heavy armor and maintaining their good mobility. Good HP, very low Str, good Mag, average Skill, very low Spd, descent Luck, high Def, good Res. Mounted class. Armor class. Literally a magical Great Knight without all their physical weapons and shield. Tome E. Skills: Lv.1.: Direct Magic. Hit Rate +30 and Damage dealt +5 when attack enemy with tome at range 1. Lv.10.: Magical Blast. Hit both targets which pairing-ups or supporting ups with equal damage. Lv.25.: Counterbreak. When attacking the enemy, nullifies all enemy's attacking Skills while counterattacking the user. Lv.35.: Multispell. When wielding a tome and carrying multiple tomes with different elements in the user's inventory, there's a change that each different elemental tomes with highest attack power will hit the enemy once. Damage output 0.75 each element tome attack. Trigger (Luck/2)%. Honestly same as the class above. I never agree about armored spellcaster unit, since they also have disadvantages on mountainous and desert tiles. Beside, this class has high potential to crashing the balance, so that's why armored-spellcasters naturally didn't exist in any game. But since so many people were looking forward for their existance, well....can't be helped too...
  10. Use the mythical Visna Seal for reclassing any female (except elderly characters, hence it's name) unit into: Shieldmaiden. Armored attractive young women who dedicated their divine shields for defending themselves and their allies from far-attacks. Good HP, descent Str, very low Mag, descent Skill, very low Spd, average Luck, high Def, very high Res. Armor class. Female-only class. Sword E, Lance E. Skills: Lv.1.: Blesssed Mail. Critical Avoid +30 and Damage taken -3 from tome, magical weapon, any throwing weapon, bow, and artillery's cannon. Lv.10.: Melee. Hit Rate +40 againts the opponent who equipped with tome and bow. Lv.25.: Assault. Critical Rate +20 againts opponent who equipped with magical weapon and any throwing weapon. Lv.35.: Rune Shield. Have a change to 75% reduce damage taken from tome, magical weapon, throwing weapon, bow, and artillery's cannon. Trigger: (Luck/2)%. Nb. Throwing weapons were not only dagger or shuriken, but also hand axe, javelin, etc. Honestly I never agree about armored antimagic unit, since they have disadvantages on mountainous and desert tiles for chasing and hunts down enemy mages. But since so many people favors them, ...well....can't be helped...
  11. I believe most of people here already knew about Weapon Scrolls, for increased any weapon-proficiency for any unit's class. About the Seals, we already knew about the Seals which able to unlock special classes for any character we prefers. Now how about Weapon Seals? I believe on future titles, IS will able to modified every unit's motions later on, since the reclassing system has been featured. There is 7 regular weapon types in the world of Fire Emblem now: sword, lance, axe, bow, tome, staff, and dagger. Dragonstone, claws, fangs, fist, etc, are not included. So, no matter if becomes DLC's or not, the Weapon Seal types will be: Sword Seal Lance Seal Axe Seal Bow Seal Tome Seal Staff Seal Dagger Seal Every characters only able to use ONE and ONCE of it, no matter what type that he/she used and will be permanently added to the character's present respective class when used (Note: unable to use to all unpromoted classes or special classes like artilleries, manaketes, and beastmen). The max.proficiency of the weapon will be S and able to use to any class that have same type of the weapon seal when the class only have maximum proficiency B or A on the respective weapon types, except if the respective class already have maximum proficiency S. Example: "I want Xander still able to use sword while he has been reclassed to (promoted) Wyvern Lord!". Then after (reclassed) Wyvern Lord Xander used Sword Seal, he will able to wield sword in his Wyvern Lord class (and the sword prof. will be retained same as his last sword prof. on other class but now able to grind into S). Since the Sword Seal used when Xander on Wyvern Lord class, the new sword-wielding ability will only exist in his Wyvern Lord class no matter he reclassing again to another class. Even when reclassing again to his Paladin class, his max. sword prof. will be back to A (as original Paladin's max. sword prof.). And after he used the Sword Seal, he will unable to use any Weapon Seal again. Or another example: Sniper Takumi unable to use Bow Seal because Sniper class' max. bow proficiency already S, but Priestess Sakura able to use it since her Priestess class only have max. bow proficiency B. After Sakura used the Bow Seal, her Priestess class max.wpn.prof. will be Staff A and Bow S, and she will unable to use any Weapon Seal again. This is just my simple idea from my stupid brain for the glorious Fire Emblem next development fun while challenging plays. I believe that any fellows here have better opinion and idea than mine for this thread. Best regards.
  12. The first Fire Emblem I'd played which only have single playable character at the start was only the Prologue Chapter of Fire Emblem Shadow Dragon and the Blade of Light. Yes, Prologue-chapter only. . But that's not the point. Logically, capturing or imprisoning an enemy unit could only able to do if you have a facility to captives them in, yes? So it will not possible if you already have the facility without any sentry or allied unit member from the start. In other words, you will not start the tale alone without any unit as your assistance. Example early games with capture/recruiting features which ever I'd played was Romance of the Three Kingdoms (by: KOEI, Fire Emblem Warriors developer): Multiple-Faction warfare games that you choose to play one faction and must conquering another factions.
  13. When I read this feature, it's looks like you loves multiple-faction-warfares games like Brigandine, Romance of the Three Kingdoms, or Dragon Force.
  14. Vampire Lord. Nosferatu's avatar who seek the world's domination. High HP, average stats, movement 7. Cannot walk on water tiles. Fang E, range 1-2. Skills: Lv.1.: Bloodlust. Restores HP from 20% damage dealt with 100% rates. Lv.10.: Vampiric Aura. On the start of the turn, all enemy's units in 2 tiles radius around the user suffers 3 damage, and all the total damages restores the user's HP. Lv.25.: Walkersbane. Effective againts human's infantry-units, except Armor-class. Lv.35.: Soultaker. Added +1 max.HP to the user for every defeated units. Enemy's Boss exclusive-class.
  15. Leo : "Odin! Why did you so late? Did you teasing people again?" Odin : "No, Sir! ...phew... it's just..." Leo : "You seems so upset and tired even you just reach Lv.20... Here! Take my horse and this Master Seal! I order you to use them both!" Odin : "What? Milord! Why? I can't accept both of them. I humbly accept the seal, but the horse? What about you Milord?" Leo : "No need to worry about it! I need you work as fast as me. I order you again, use them both! And I will use this!" *holding an Ebon Wing*
  16. Some time on the Nohrian's Royal Garden before the story started... Jakob : "Thank you for promoting me and Felicia, Milord. And thank you for allowing me to have a celebration party in this garden. We hope we will be have more power for serve you more." Xander : "You and Felicia are worth for it. The pleasure is mine. Thank you for inviting us." Camilla : "I smell something delicious..." Jakob : "Yes it is. Now everybody please try this roasted meet by my mother's secret recipe!" After tasted the dish... Leo : "Hmmm... it tasted so good." Elise : "Yeah! Too bad big brother Corrin unable to join us today." Leo : "Our father summons him for important meetings. Can't be helped." Camilla : "It really delicious! You are a good chef, Jakob. By the way, why Felicia didn't join us?" Elise : "Hey! I saw Felicia stand on the garden's corner there... why she looks so sad?" Leo : *looking around* "...something wrong here..." Xander : "Yes, you're right. Our horses and the dragon also seems so sad. Where is both Felicia's and your horse, Jakob?" Jakob : *grin*
  17. A sadistic curate loves to flogging girls and said, "Don't worry! I've able to heal them."
  18. "........................at last....."
  19. A male Armor Knight started to to taking off his armor pieces, and said it because he is a Dancer in his heart. He became a stripper.
  20. The Lord approaching a cavalier who just chatted with her cleric friend. "I order you to use this! We need more beautiful healers!", said the Lord while gave her an Heart Seal. Scumbag Lord
  21. Arbalist. Female bow-wielder who adept in intelligence services. Higher HP and def than archer. Lower spd and res than archer. (Female-only class). Bow E. Skills: Lv.1.: Reconnaissance. Skill +1, Hit Rate +5. (Note: If featured with fog-of-war, this Skill passively grants vision-range 12 tiles radius around the user, hence it's name.) Lv.10.: Point Blank. -already known- Promotion after Lv.10 or more: -Sniper. -already known- -Arcane Tank. -see above- ------------------------------------------------------------------- When saw the class tree, it become: unpromoted: | promoted: Bow Knight. Archer. Sniper. Arbalist. Arcane Tank. Ballistician. Rune Corvette.
  22. Since the artillery units commonly has long attack range with slow movement and only able to moves on plain tiles, I have a different idea if they aren't treated as DLC units anymore and got back their basic role. As non-DLC basic-roled artillery unit that wields bow, Ballistician units must unable to used their "cannon" after move instead they would using their bow to attack (same as any regular units) and their "cannon" were no longer have AoE attack. Ballistician units basically works with magical devices that installed in their respective operating systems and armaments (as the improved substitution of the obsolete-ballistae's oil requirements from the special fruit of the already-extinct plant), so perhaps this unit would be able to developed into separated promotion-classes. Ballistician. -already known-. (Male-only class) The Skills also worked on the respective promotion classes. Movement 4. "Cannon" attack-range 3-7. Bow E. Skills: Lv.1.: Surveillance. When used "cannon", Hit Rate +10. (Note: If featured with fog-of-war, this Skill passively grants vision-range 12 tiles radius around the user, hence it's name.) The user must be in Ballistician class. Lv.10.: Salvo Splash. When used "cannon", hit both targetted opponent units which pairing-ups. The user must be in Ballistician class. Promotion after Lv.10 or more: -Arcane Tank. Higher HP and Def than Ballistician; This class is not considered as armor class. Movement 5. Bow E. Skills: Lv.5.: Rifled Barrel. The upgraded "cannon". The "Cannon" attack-range become 3-10. The user must be in Arcane Tank class. Lv.15.: Strategic Positioning. Negates all land and ground's movement-reductions. When stand on the tile with terrain effect, "cannon" damage dealt +5. The user must be in Arcane Tank Class. -Rune Corvette. Fly/float; Even unable to gains any terrain effect, this class is not considered as flier class. (Male-only class) Movement 5. Bow E. Skills: Lv.5.: Lightning Battery. The evolved "cannon". "Cannon" attack-range becomes 3-8 and the attack imbued with 'thunder' elemental; Equivalent with Thunderbolt: effective againts artillery (ref.: FE-Shadow Dragon). The user must be in Rune Corvette class. Lv.15.: Tactical Maneuver. Able to use "cannon" after move but the attack-range would be reduced to 3-5. The user must be in Rune Corvette class. nb.: in the case of artillery vs artillery, "cannon" would be counterattacked by "cannon" if still in their firing-range.
  23. Ok... this is the my last creation for imaginary Fire Emblem Fates class. This time is for when the player choose the Revelation Route only with Lunatic Difficulty. Bought the Beak Seal from the NPC Warmonger for 25000 gold who randomly and appears on early Revelation route's battlefield area. The different is, this NPC is able to move even randomly and unpredictible. Both sides cannot attack the NPC. The allied units who approach the NPC can only talk and buy the seal if the player have enough gold. Note: if an enemy's human unit approaching and stand beside the NPC for at least 1 turn, then on the next battle chapters and so on, there will be a few enemy's units with the respective class which may randomly appear on the battlefield areas. After using the Seal: Griffon Master. A fortune flier with remarkable speed. Average HP, descent Str, very low Mag, high Skill, very high Spd, high Luck, low Def, descent Res. Axe E, Bow E. Considered as neutral class: able to wield axe, club, bow, and yumi equally. Skills: Lv.1.: Greed. Gains gold worth with total from every damage dealt and/or damage taken when battle. Lv.10.: Deliverer. -already known- Lv.25.: Longshoot. Attack range +1 when equipped with bow or yumi. Lv.35.: Liberator. Effective attack againts boss units. (Note: do not let any enemy's unit with this Skill attacks Corrin/Kamui!)
  24. Basically, the "Rally" are means for boosting the friendly unit's spirit and morale for doing their job, that's why the Rally Skills (including other games) always synonymous with temporary (all or any) stat-gainings for the allied units, including 'other' stats like: hit-rate, evasion rate, etc. "Pierce" is a Skill itself, not a Stat. Logically, you cannot share your Skill "Pierce" in battlefield. You only able to share your Skill "Pierce" by (example) open a classroom or training-center and you teach your Skill "Pierce" to anyone who also interests to posses your respective Skill "Pierce". That's why the "Skill-sharing-on-the-battlefield" is never exist in real life or in the world of games. In other words, Rally means to 'boost', not to 'share'. So, your (sorry) "Rally Pierce" must never exist no matter how great it is. Beside, it would crashing the balance. Your Beastmaster cannot be used. No enemy-attacking, no ally-supporting, no real action, and only can tame monster unit. Gaining exp only when taming a monster, and in the world of Fire Emblem, only Sacred Stones that have many monsters or beasts. And I believe that the class also will not allowed to tame manaketes, laguz, or other beastmen who exist in the world of Fire Emblem. So, how can the class able to growth? The class even only become a burden to the force because the force must do hard work for "make the enemy's monster or beast unit HP below 5 and guarding the beastmaster for the sake of beastmaster's growth" while must do the mission on battlefield. Sorry, not only this class is not deserve any Skill, but even this class is not worth to exist at all. Better try to think another class, sir.
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