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Posts posted by Street Hero
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9 hours ago, skywalker said:
Can you tell me where I can get that fix patch?
https://feuniverse.us/t/fe8-skill-system-v1-0-151-skills-done-more-on-the-way/2312/239
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10 hours ago, skywalker said:
Can you show me how to do it?
Download Febuildergba, chose rom, open, menu-tools-patches and search "skills system debuff fixñ
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2 minutes ago, skywalker said:
I've found another glitch: I am at the 2nd floor of the ruin, the 1st fours units have negative stats.
It's the famous skillssystem debuff glitches, there's a patch for fixing it though
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On 8/23/2019 at 10:21 AM, YurickLavada said:
You're seeing it wrong, no offense. Base crit is determined by halving your Skill stat. So that's 12/2=6
Heavy Strike adds 15 to that from the Steel Axe. 6+15=21 🙂You forgot the berserker +15 critical skills
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55 minutes ago, Unknown2 said:
So how long do you intend to make the last patch
When it will, it will. Don't rushed people ffs. They have jobs, study or whatever it is.
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2 hours ago, Blademaster! said:
Version 4 patch is ready. Download here: https://www.dropbox.com/s/u594nizr0c57315/v4.zip?dl=0
This is version 4 of this hack. It is 19 chapters long (prologue - chapter 18) and there are no gaiden chapters. Outside of bug fixes, the next major patch will be the last one, finishing up the hack and adding in supports. I don't expect to release this patch until around December at the earliest as I don't want to release the final patch during "Three Houses Season" so to say.
Please make sure to read the README and the credits. If you have any questions, feel free to ask. Not sure what else to add, but any constructive feed back is welcome.Ahhhhh,At last. Your game is the only reason i came here. 😂
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Shuuda know it sooner.
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A female brigands? I love it
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This game is nice and all but sometimes something still bugging me. I mean, can you make battle animations better than this? I'm not talking about Radian Dawns or Fates Styles but at least, make it Gba style?
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22 hours ago, bløød said:
The bugs just never end, do they?
I'll see if I can do something about it. As to Riev, I just think that story-wise it makes more sense for him to have a better mastery of light rather than dark, since he was originally a Rausten bishop who got banished and then started serving the Demon King.
It's only allowed 1 s rank in fe7/8 (only 1 s rank change based on the weapons beings equipped) , to fix this just install "multiple s rank" patches
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Almost gave me a heart attack. ??
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Then what about m.. i mean Echidna? Is she a warrior or what?
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3 hours ago, bløød said:
Why is your Garcia a woman? lol
SpoilerSince you made Amelia a soldier, there's no girls that can wield axe for my "girls only" run and i kinda dislike it -so i make it myself-.
I also do this to Knoll too (change portraits, classes and palettes)
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2 hours ago, bløød said:
Guys, version 2.6 is out, and I really hope it's the final one. I finally fixed that dreaded weapon level bug for good, and also took the opportunity to change the skills for some units and slightly improve the growth rates of the trainee units. The skills I changed are as follows:
1.Ephraim
lv.10 lord - Expertise
lv. 20 lord - Bond
lv. 5 great lord - Aether
lv. 15 great lord - Rightful King2. Eirika
lv.10 lord - Strong riposte
lv. 20 lord - Bond
lv. 5 great lord - Aether
lv. 15 great lord - Rally Spectrum3. Amelia's personal skill - Lightweight
4. Ross' personal skill - puissance
5. Ewan's personal skill - even rhythm
6. I also removed all rally skills from the classes learnsets, since this was unfair because enemies can't use them. They are now only personal skills for allied units.
Mercenary lv 10 rally strenght replaced by armshift
Paladin lv 5 rally skill replaced by chivalry
Mage Knight lv 15 rally resistance replaced by spur resistance
Pegasus knight lv 20 rally speed replace by pragmatic7. Changed all skills for the champion class. It now learns one skill every 5 levels.
8. New soldier/halberdier learnset
lv. 10 soldier - Reposition
lv. 20 soldier - seal defense
lv. 5 halberdier - lance breaker
lv. 15 halberdier - impaleYour game but with 2018 modular mini box installed, it displays every skills and weapons
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9 hours ago, TheUltimateChaos said:
Ephraim has Aether.
Eirika has Bond, Charisma, Nihil and Lancebreaker.
Unless she gets Aether at lvl 20 promoted since I didn't get her to that point.yeah i can confirmed that aether is set at lv255 greatlord to learn which mean we cant get it unless we already got it before promotions. Same with every promoted classes.
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46 minutes ago, bløød said:
Ok, since the next version will be incompatible with previous saves, I'll modify the skills of some units that don't make too much sense.
That skill prevents axes from losing durability. If I gave it to Ross, it would mean unlimited Garm. Sorry, can't do it.
You really want a ranged killer axe? You madman!
Well, i guess I'll kiss my save good bye.
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20 minutes ago, TheUltimateChaos said:
Decided to see what skills does Eirika learn (took her to level 15 promoted), and it seems that Rightful King is useless in her since she doesn't have any procing skills.
Iirc she would have Aether (Luna+Sol)
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42 minutes ago, skywalker said:
So is v2.0 save compatible with v2.2? I don't wanna start all over again, it's a pain.
V2.1 is, but i'm not sure about 2.0. After all, it's not hurt to try.
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The rapiers problem is gone. I thank you.
New skills activation animations is not as beautiful as i thought but
Spoiler -
17 hours ago, bløød said:
Oh, wait. Do you mean to edit the .txt file to include the animations there and then import via FEBuilder? I've never done it, but couldn't hurt to try.
Edit: It works! Yay! :D
Thanks again for the tip, @Street Hero. I was noobing around.
Now that is what i am, talking about. Glad it helps.
Edit:
this is from Skillsystem folder but it lacks lethality and sureshot so i add them.
Credit: @circleseverywhere and Mariode from SF i guesshttps://drive.google.com/open?id=1boauMLTTmqUwtQGZgud9QMz7ClPhoLvM
Take it or leave it, it's your call
Edit 2 : Is this intentional?
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44 minutes ago, bløød said:
Thanks for pointing that out. I went to check the animations and the problem is that there is no scripted melee animations for the snipers. I'm actually using custom animations for them (note how they have a quiver and the bow has recoil when they fire an arrow).
I do know that someone over FE universe was scripting melee animations for those custom snipers a week ago, but it is still not finished
I think I will revert sniper animations back to vanilla until they are done.
That or you can use ranged animations for melee ones by export it via febuilder, edit then import it back.
It's pretty easy, just ctrl+c then ctrl+v. Just saying
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1 hour ago, bløød said:
This will also allow me to add a few more graphical variety to enemies, such as female fighters, brigands, warriors and berserkers. This does mean that I will have to edit every enemy in the game again, so it will take some time.
Now that is what i am going to talk about. ??
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Name : Lisa (according to NICKT)
Class : Mercenary / Hero
Description : Can kill a man 15 different ways with her bare hands