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Street Hero

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Posts posted by Street Hero

  1. On 9/26/2019 at 4:05 PM, Purple Mage said:

    You could still submit OCs for the project though!

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    Mug by NICKT
    Name : Lisa (according to NICKT)
    Class : Mercenary / Hero
    Description : Can kill a man 15 different ways with her bare hands

     

  2. 2 hours ago, Blademaster! said:

    Version 4 patch is ready. Download here: https://www.dropbox.com/s/u594nizr0c57315/v4.zip?dl=0

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    This is version 4 of this hack. It is 19 chapters long (prologue - chapter 18) and there are no gaiden chapters. Outside of bug fixes, the next major patch will be the last one, finishing up the hack and adding in supports. I don't expect to release this patch until around December at the earliest as I don't want to release the final patch during "Three Houses Season" so to say.

    Please make sure to read the README and the credits. If you have any questions, feel free to ask. Not sure what else to add, but any constructive feed back is welcome.

    Ahhhhh,At last. Your game is the only reason i came here. 😂

  3. 22 hours ago, bløød said:

    The bugs just never end, do they? :(:

    I'll see if I can do something about it. As to Riev, I just think that story-wise it makes more sense for him to have a better mastery of light rather than dark, since he was originally a Rausten bishop who got banished and then started serving the Demon King.

    It's only allowed 1 s rank in fe7/8 (only 1 s rank change based on the weapons beings equipped) , to fix this just install "multiple s rank" patches 

  4. 2 hours ago, bløød said:

    Guys, version 2.6 is out, and I really hope it's the final one. I finally fixed that dreaded weapon level bug for good, and also took the opportunity to change the skills for some units and slightly improve the growth rates of the trainee units. The skills I changed are as follows:

    1.Ephraim

    lv.10 lord - Expertise
    lv. 20 lord - Bond
    lv. 5 great lord - Aether
    lv. 15 great lord - Rightful King

    2. Eirika

    lv.10 lord - Strong riposte
    lv. 20 lord - Bond
    lv. 5 great lord - Aether
    lv. 15 great lord - Rally Spectrum

    3. Amelia's personal skill - Lightweight

    4. Ross' personal skill - puissance

    5. Ewan's personal skill - even rhythm

    6. I also removed all rally skills from the classes learnsets, since this was unfair because enemies can't use them. They are now only personal skills for allied units.

    Mercenary lv 10 rally strenght replaced by armshift
    Paladin lv 5 rally skill replaced by chivalry
    Mage Knight lv 15 rally resistance replaced by spur resistance
    Pegasus knight lv 20 rally speed replace by pragmatic

    7. Changed all skills for the champion class. It now learns one skill every 5 levels.

    8. New soldier/halberdier learnset

    lv. 10 soldier - Reposition
    lv. 20 soldier - seal defense
    lv. 5 halberdier - lance breaker
    lv. 15 halberdier - impale

    Your game but with 2018 modular mini box installed, it displays every skills and weapons 5ccf2f971d22e_SacredTrilogy-4.png.5b1b27c802800d14769499cf32b22595.png5ccf2f992de3c_SacredTrilogy-3.png.92637bf02cd6374906eb3a300288a835.png5ccf2f9ae391f_SacredTrilogy-2.png.22dd1486d02fcce2391752f69dda7c02.png

  5. 9 hours ago, TheUltimateChaos said:

    Ephraim has Aether.

    Eirika has Bond, Charisma, Nihil and Lancebreaker.
    Unless she gets Aether at lvl 20 promoted since I didn't get her to that point.

    yeah i can confirmed that aether is set at lv255 greatlord  to learn which mean we cant get it unless we already got it before promotions. Same with every promoted classes.

  6. 46 minutes ago, bløød said:

    Ok, since the next version will be incompatible with previous saves, I'll modify the skills of some units that don't make too much sense.

    That skill prevents axes from losing durability. If I gave it to Ross, it would mean unlimited Garm. Sorry, can't do it.

    You really want a ranged killer axe? You madman!

     

     

     

    Well, i guess I'll kiss my save good bye.

     

  7. 17 hours ago, bløød said:

    Oh, wait. Do you mean to edit the .txt file to include the animations there and then import via FEBuilder? I've never done it, but couldn't hurt to try.

     

    Edit: It works! Yay! :D

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    Thanks again for the tip, @Street Hero. I was noobing around.

    Now that is what i am, talking about. Glad it helps. 

     

    Edit: 

    this is from Skillsystem folder but it lacks lethality and sureshot so i add them.
    Credit: @circleseverywhere and Mariode from SF i guess

     

             

    https://drive.google.com/open?id=1boauMLTTmqUwtQGZgud9QMz7ClPhoLvM

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    Take it or leave it, it's your call

     

    Edit 2 : Is this intentional? 

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  8. 44 minutes ago, bløød said:

    Thanks for pointing that out. I went to check the animations and the problem is that there is no scripted melee animations for the snipers. I'm actually using custom animations for them (note how they have a quiver and the bow has recoil when they fire an arrow). 

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    I do know that someone over FE universe was scripting melee animations for those custom snipers a week ago, but it is still not finished

    WNQr8hrm.png

    I think I will revert sniper animations back to vanilla until they are done.

    That or you can use ranged animations for melee ones by export it via febuilder, edit then import it back.

    It's pretty easy, just ctrl+c then ctrl+v. Just saying

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