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    New Mystery of the Emblem

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  1. My thoughts: -Ingrid's stats when recruited aren't that great. When recruited in Chapter 6, this is what Ingrid's stats look like. 13 Base Strength is rather lackluster, especially when compared to other recruitable units such as Felix or Leonie who have Speed on par with her. Her combat arts aren't anything special as Hit and Run doesn't give enough avoid to consistently dodge attack and Frozen Lance hardly does any damage due to her low magic, never mind how it's locked to A Lances. About the only thing that's notable about her is the flight boon for an easier time for obtaining Alert Stance, but it takes too long to get considering that she doesn't autolevel flight. -Alois is likewise too high up one the list. While he requires no investment to be a good Grappler / Warmaster, he'll be lacking skills such as Deathblow or Strength +2, which makes a huge difference when wielding Gauntlets. One Two Punch is also not that great by the time he shows up since Grapplers are picking up Fierce Iron Fist, which is usually the better option between the two. Quick Riposte also takes quite a while to master and won't be in play for most of his deployments, so speed is a big issue for him. Stacking Crit on him is also not exclusive to him, as any unit with Battalion Wrath is capable of doing the same. -I'm not sure why Ferdinand and Sylvain are in Mid tier when they have easy access to both Swift Strikes, especially when the latter has an easy time promoting into Wyvern Rider due to his autoleveled Weapon Ranks. Ferdinand is also has the capability of acting as dedicated dodgetank with just the regular version of Alert Stance thanks to his personal, though is admittedly is a bit unreliable with it. - Shamir also belongs in High Tier as she arrives with a higher base Strength than pretty much any other unit by that point and Speed stops mattering for her the moment she hits Hunter's Volley. -On the other hand, Ignatz belongs more in Low tier. Break shot is useful early game when units are incapable of one rounding, but by the time he's easily recruitable that is no longer the case with many unit picking up Deathblow and being able to one round enemies. Against Monsters it is also unnecessary as they're easily taken out by units with Killer Knuckles, as the majority of monster have 0 Luck and are critted quite frequently as a result . Rally Speed is a good boon, but if Rallying is what's needed, Annette is substantially more better at that role. - Lysithea doesn't take that long to learn Warp, especially when considering Mastermind. Like with that skill, she gets +7 White Magic Exp for a simple heal spell. Do that 20 times, and that's 140 White Magic Exp right there. And she only needs 640 Skill exp to reach Warp. Combine that with her high Magic Growth and her autoleveled Magic as a recruit, she should be in High tier. - Caspar should most certainly go to bottom tier, especially on any of the Black Eagles route. With 6 Base Speed and 9 Base Strength means that he is going to be doubled by pretty much every earlygame enemy if carrying anything heavier than Training Gauntlets, which is rather bad since that's the only way he's dealing any decent damage. His problems are fixed with class bases and masteries, but to give some perspective of how middling his stats are, here's comparison between a Level 20 Average Grappler Caspar and Ch 6 Recruited Rapheal. Keep in mind that Grappler has a base Speed of 14 and a Class Mod of 3 Speed. Add to that his Authority Bane and he has a running for the worst student in the game. - Annette should be bumped up to Mid tier. While she isn't spectacular as a mage, her rallies can be be very useful all game long by making things such as one rounding with brave Weapons / Arts, or allowing a Warmaster to out speed a monster and attack them with 4 times with Killer Knuckles possible. - Hanneman should also be moved to Low tier. Warlock's Base 14 Speed alone ensures that the doubles most Armor Knights. Add to that Bullheads and a Speed ring for Great Knights, he'd have a use to there. -Cyril should move to Mid Tier. While his stats are admittedly not impressive at first glance, his combat arts and Wyvern Rider Class mods still allow him capable of doing of things not many other units can claim. He can, for example, one round the Chapter 14 Falco Knights at base, which is pretty useful considering how dangerous they are. Vengeance also allows him to oneshot several enemies with the Blessing Gambit, which can pretty useful.
  2. Beat Maddening on all 4 routes. It was kinda fun for the first two playthroughs (CF and AM), but the other two really burnt me out and kinda made me low key hate the game, or at least the Monestary Section of it. At least it gave me an example of how completely ludicrous a unit can get even in the hardest difficulty, so that's kinda cool I guess.
  3. I was not claiming that it's impossible to reach S+ on a unit nor was am I saying that you're playing the game wrong by doing so. I was just trying to see how you got Ignatz to that point since it really differs from my Personal Experience and numbers I provided didn't seem to accurately reflect your experience.
  4. Participating in that many Paralogues and Aux Battles is most certainly going to skew a unit's Skill Experience. If we assumed that Ignatz fought 4 battles in 25 Aux Battles as a Archer, that's 500 Bow Exp right there that's not even including the amount obtained from Paralogues. Having a boon in the skill does not increase the chance of obtaining perfects or greats, only the amount obtained from them. And while they're some weeks where Ignatz gets multiple prefects in a row, there's going to be some where he doesn't get any at all. Plus, what I described previously is assuming Ignatz is being tutored in Bows at every opportunity with +1 Bow Statue Bonus. That's not going to be case with the amount of Aux battles being done, let alone how he needs Axe Training for Death Blow, Authority training for better battalions, or how they're may be some other units in need of instruction.
  5. I'm curious, how often do you do Aux Battles? Or do you use the DLC Sauna at all? Because while I disagree with a great many things Shadow Mir says, this is one thing I find to be accurate. It takes 3500 Wexp for a unit to go from D -> S+. Even if you assumed that Ignatz was instructed and got a perfect every week (42 Wexp) and had it as one of his goals for weekly training (24 Wexp), that'd be 66 Bow Exp a week. By chapter 16, 33 weeks of training would have passed. That gives a total of 2278 Bow Exp, or about 242 away from S Rank. Now while you do gain Bow Exp from combat, it's only +3 Bow Exp plus whatever the class bonus they're in. So even if you assumed that Ignatz was a Sniper all game long and earned +6 Bow Exp every fight, it'd still take 221 battles to reach S+ rank. So in short, it is rather difficult for units to hit S+ without either a substantial amount of Aux battles, broken weapon Grinding, or Sauna usage.
  6. It's even better than that since class bases are don't include class mods. So a unit that has certifies as a Fortress Knight will have a guaranteed 19 Defense as a Wyvern Rider.
  7. At the beginning they're rather weak, since nobody really has the Strength to use them really effectively. Some combat arts like One Two punch or Bombard can help out, but most users won't be great with them intially. But as you proceed through the game and pick up skills like Deathblow, Strength +2, stronger Battalions, and Fist Faire, they start to really pack a punch. It's arguable worth even staying in Grappler over Warmaster for using Gauntlets because of their mastery combat art Fierce Iron Fist, which allows them to attack them 3 times in a row before an enemy counter.
  8. - Weight -3 is obtained reaching C Armor, not C+. That will only require 300 Skill Experience to reach, which even a unit a unit that doesn't have a boon in the skill can reach in as little as 6 weeks (20 Weekly Training + ~30 on average from Tutoring with the Indech Statue). Alert Stance + also requires too much investment to be really relevant on a unit without a boon in Flight, as getting a unit 1760 Flight exp is quite the tall order. - Wyvern Lord has a Base Speed of 24, and is capable of making even a slow units such as Caspar capable of doubling even on Maddening with enough buffs. With 4 Cook Bullheads, a Speed Ring, and Speed +2, a base Wyvern Lord could reach 32 Speed without even that much investment. Take a look at what the Doubling Benchmarks are like in chapter 16. That's enough speed for them to double every enemy except for the bosses. Weight -3 helps substantial with reaching doubling benchmarks as something like a basic Silver Axe weighs 10, so it can very beneficial for Wyvern units with speed. -While War Masters may not suffer AS loss because of Gauntlets, with Weight -3 they're capable of wielding heavy Shields such as the Silver or Aegis Shields without any AS loss. Warmaster and Wyverns also have the benefit of certifying as a Fortress Knight at around ~40% chance to pass with C Armor obtain a base Defense of 17 as another class. To give you some perspective, the Average Petra even when certified as a Wyvern won't reach that amount of defense until level 35. - Using Weight - skills to increase Avoid is not going to be anywhere consistent enough to avoid Enemy Snipers, even when including Battalions,Skills, and Adjutants. Those units you listed never even break over 20 Speed as a Fortress Knight. So at best, Ferdinand can reach around 60 Avoid, which is still going to leave quite the sizable hit rate against enemy snipers. And keep in mind that 1/4th of that avoid is Ferdinand's personal, which isn't going to be on all the time
  9. - Retribution would be a good Gambit to add on that list. It makes any unit to be able counter almost any enemy regardless of distance. So that Warmaster Felix of yours could punch out a enemy siege tome user from 10 tiles away. - I'd say give your boots to Leonie to better utilize Point Blank Volley as Bow Knight. Fliers are some of the most threating enemies on Maddening, so having a very mobile unit to take them out is pretty handy. - Gardening for statboosters uses a ludicrously over complicated formula, but it pretty much goes like this. The results are also decided the moment right when they're planted, so resetting after that point won't do anything. - Statue EXP Bonuses are additive. So you can only get +40% exp in total from the statues as the 10% exp multipliers replace the 5% ones. - Felix's Shield can be quite useful on him if you're willing get him Weight -3. Combine with the low weight of Gauntlets and his high Strength, he'd will often not lose any Speed at all even white the shield equipped. But since you recurited your Felix very late and can't really afford to train Heavy Armor, I'd recommend just to give to someone who is always doubled but can still take a few hits like
  10. Swordmaster really doesn't have much going for it compared to other classes. It's main claim to fame, Speed, is outclassed by Assassins and doesn't compare to their Mobilty, while it's Crit is outclassed by Warrior is outclassed by them learning Wrath. Astra is also a skill that's worth no consideration espically considering how fragile high Crit weapons are. Really, the only use I can see of it is of you wanted to depend on crits without relying on Wrath. But when a unit can achieve near 100% Crit rates and one shot most enemies, why wouldn't you?
  11. If it were on a good battalion such as Leicester Mercs or Duscar Heavy Soldiers, I think Absorption see much more use. As is, there's not much of a demand for battalion that gives decent amounts of Attack and Avoid, as they're a plenty of options that do that better. I don't think it's Hit Issues are that much of a problem though. Between the Accuracy Ring, Hit +20, Adjutants, and Long range Link Attacks, I never found Gambits missing to ever be a prevalent issue, even ones with low base Accuracy. Also A Rank Link Attacks increase Gambit Hit Rates by +20 Hit, not +10 Hit.
  12. I thought there was one in Claude's Paralogue, but after checking I realized I was confusing it with the Rapier. So that's the only Experience Gem you can get.
  13. Manuela's Paralogue is about the earliest you can get one. She can only be recurited after Chapter 7, so you should get it by Chapter 8 by the earliest.
  14. Magic Combat Arts do in fact target Magic Avoid. So it does ignore terrain bonuses. It's actually better than using actual spells since it uses the regular Hit Formula instead of the Magic one, which divides Dexerity and Luck by half and adds them together. It ends up just being typically lower than adding Dexterity by itself. Magic Weapons, however, do use the Magic Hit Formula.
  15. 17. So they'd have C+ in the skills that they autolevel in Maddening assuming they autoleveled like how other students do.
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