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go9999

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. The palette is the one given on the website right? If yes, then yes, I did go according to the palette. Just checking, am I supposed to recolour it black and white before compressing it into the ROM?Oh am I supposed to import the palette, no right? Thanks BTW, and sorry for the slow response. It was 12:00 AM where I was around my last post, and I had school the next day.I attached some samples below JIC I got it wrong and have no idea what you are saying. XD Once again, thanks! EDIT: Sorry outdated file. Updated Update: Tried the replacing, worked like a charm. Just can't get the addition to work though. TT Update 2: The movement one doesn't work though, for some weird reason. It gives me weird lines across it when I import. Spritestanding.bmp Spritemoving(glitched).bmp
  2. Problem is, I'm kinda lost as to where I am myself XD. Ok basically what I have done so far, I have followed the 2nd post of this tutorial http://forums.grandbell.net/index.php/topic,2709.0.html and finished my map sprites. However, when I try to do the 1st post, I can't seem to import the picture correct (i.e. after I import, I get junk and when I try to put a pointer to it, the game crashes). The sprite I am trying to put in is 16x32, and uses the palette provided in the link above. I suspect I am having a problem at step 3 of the first post, (i.e. I am not sure what is going wrong with my compressor.) Any help would be greatly appreciated. Thanks! Alternatively, you can provide a completely different pathway to insert a map sprite if you think this method is inappropriate. ^^
  3. Hi all, This is my first time inserting a custom map sprite into FE7, and I am kinda lost as to what to do right now. I tried to import the bitmap but didn't quite work out. (The format and layout is the same as the bitmaps for the current characters. Expert guidance would be well appreciated. Thanks!
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