Jump to content

Ferelden Krogan

Member
  • Posts

    6
  • Joined

  • Last visited

About Ferelden Krogan

  • Birthday 09/05/1990

Retained

  • Member Title
    N7

Profile Information

  • Location
    Braziru

Previous Fields

  • Favorite Fire Emblem Game
    Shadows of Valentia

Allegiance

  • I fight for...
    Outrealms

Ferelden Krogan's Achievements

Newbie

Newbie (1/14)

  • Week One Done
  • One Month Later
  • One Year In Rare

Recent Badges

  1. Wow! I see your point but you know,in damage based gameplay guns can totally be balanced to work with bows,magic and etc. Just look at final fantasy tactics (it even has a robot),the guns can be made to feel more medieval and the machines I'm proposing are just an evolution from the ones introduced in fates.
  2. Iago..just kidding. Garon...'s axe (that axe is pretty cool). Mikoto and Sumeragi (even if no supports). The Ice tribe leader (forgot his name). Amiibo characters without amiibo (f* amiibos). Fernand, a cantor. Milla,Rudolf. Victor and Vincent,Pheros, Validar (the only major boss you cant recruit)
  3. I think it depends on the developer and the type of game. If it is to make a traditional fire emblem then no. But I'd like a fire emblem take made by atlus (the persona team) or even bioware (the old one) for a more medieval opera kind of thing (awakening and fates type os support but done right) .
  4. Dude,was playing echoes and thinking about this . Maybe mages cant equip shields but can make wards ( a la skyrim) .
  5. White Knight: A Knight with abilities similar to magic to atack or buff the team. Also strong against mages (idea came from templars and seeker from dragon age of all thing) Black Knight: (yes,now it's a class) Similar to WK,but the oposite,debuffs enemies and abilities like dark magic Battle Mage: I know some classes can use swords and magics but this one is a mage who equips heavy armor ,swords and tomes (def and res will need to be balanced) Blood Mage: (some of you will get the reference): mages who use their own blood (HP decreases) to power up their spells. Gunner: yes,I'm proposing guns be introduced to FE universe as a new ranged weapon,but maybe they can be a more medieval type of thing. Gunners can reclass in to three paths instead of two: snipers (can atack with more range but not CC), bruiser (does more damage at close range with shotgun type and is more tanky) and soldier (balanced with a assault rifle ). A new element to balance them is ammo. You have a certain amount of ammo for each mission (can be improved with skills) and once you are out you're stuck with a combat knife (the bruiser class does more damage with the knife) Witcher Bounty Hunter: Unit that does more damage to monsters and animals (including mounted enemies,pegasi,etc) can use swords and tomes (but tomes only to c rank). They have a weakness for sorceress tho Machine: a new type of unit similar to the constructs in fates. they cant support or gain bonuses (if the game has dual support system) but they don't count as units so they don't take a space in number of deploy. They still have growths but instead of skills they gain improments (like more range,atacks that does more damage to mages,or armored units,etc) They also have three promotions instead of two (but can only reclass between those 3): walls: the machine gets more defense but cant move (but get a powerfull counter atack),and archers gets bonuses when near them (like if they were shooting from the walls), breachers : focused on atack but a little fragile,can also blow up doors if you dont have a thief in hand,gets a boost to movement and speed and the last one is vehicle: the machine turns into a kind of a bus,it gains a huge boost to mobility (like move 10-11) and can carry two units but cant atack anymore (it has a weak counter atack). Also units get bonusses when inside them but can only counter atack ,good for moving your generals around. Enginner: the enginner is a new class complementing the newly introduced machines. since the machines can't recover HP the enginners can repair them . they give bonuses to each other but the enginner is locked to his repair tool to atack . To not make they feel so useless or too situational,they can also repair your weapons (tho only once per battle and not legendary weapons) Wizard: male version of the witches,instead of teleporting themselves they can teleport a ally (count as a action tho,like dancing)
×
×
  • Create New...