Jump to content

Zeldacrafter_Swagg

Member
  • Content Count

    35
  • Joined

  • Last visited

Recent Profile Visitors

243 profile views
  1. I understand where the Arnold bug comes from. However, I have difficulties understanding what happens exactly with Shell. Could you please record what happens ? That would be super-duper helpful ! Glad to hear you like the idea ! Although there are a few other hacks out there starring bandits, probably in a more traditional manner than me. I still hope you will enjoy my hack if you manage to play it later !
  2. Ah, yes, this bug. I hoped no one would notice, but it's too late now ! Seriously though, I don't know why such things happen. The only solution I can think of is making this specific event (visiting Alfred's cave and receiving the Hero Crest) take place at the end of the last chapter. This will require a lot of writing and some eventing, but it shouldn't be that difficult. I didn't think leaving the arenas as they were would be that big of a deal. I mean, the GBA FE games had arenas too. But I'll think about it. What if I buffed Stoneharm (You know, the optional boss guarding Ch3's arena) and pulled out the same trick for Ch4 ? Would this be enough ? Thanks for the compliment about writings, but I really wish to improve and make it as good as possible, so if you have any suggestions, please tell me !
  3. Well, about archers, I didn't come up with anything good for the whole class, so I tried to make each one of them stand out for some reason. There are three playable archers currently. The first one is the Jagen archetype, so he's useful at least for a good chunk of this demo, the 2nd one is playable only during one map with tons of tomes, handaxes and javelins and comes with the longbow as well as a good skill (Don't remember the name, unfortunately), and the 3rd one comes with a skill that increases damages against a certain type of unit that will appears frequently in the following chapters. I don't know if this'll be enough on the long run, but right now I'm satisfied with how things turned out for archers !
  4. Well yeah, but that doesn't mean they are necessary to the experience. This decision was taken long before I started working on the hack and I could have changed it, but it makes my hack stand out a little more and makes all the different units worthy of a place in your team !
  5. Well, for all it's worth : Also, think of it as a way to make the game more balanced !
  6. Hello, you lovely anime-chess players ! My name’s Zeldacrafter64, as you’ve probably already figured out, and I’m here to share my project with you ! Now I know what you might think : "Hey, haven't I seen that title before ?", "Oh, I remember that one, it sucked". Well, after one year spent rotting in the "concept" category, I am proud to announce my little baby is finally ready to be played by the whole world ! I also apologize for how amateurish the concept topic was. I was really a beginner at the time and barely had any idea what to do and where to go. Oh, and while I'm apologizing, let me apologize for my frequent errors. I'm not a native English speaker, so please correct me as often as possible, or else I won't improve (Same goes with my hack, obviously !). Download it here (Please remember that right now, this is the first public demo, and until then we’ve only been three people working on it (And in the latest months, only I did work on it because of my poor direction skills. I’d like constructive criticism, like everybody else, but just remember that this isn’t a work made by a full-blown team of long-lasting FE professionals !) I -The Hack's Story II - About the Hack III - Features -10 playable chapters out of 24, from the Prologue to Chapter 8. I’m not that good at designing things gameplay-wise, but I hope you’ll enjoy some of them ! -27 playable characters out of 51. Each one coming with a different personality ! It’s unlikely you’ll like every one of them, but I’m sure you’ll find a favorite in no time ! -Only infantry ! On both sides ! Horses, Pegasi and Wyverns don’t even exist ! Because some people just want to see the world burn ! -More weapons for some classes, including Assassins and Generals with Bows and Heroes with Lances ! -The most basic bunch of patches you could ever imagine ! -Maybe it’s not worth mentioning, but I’ve also tried some interesting takes on typical FE archetypes. It’s not much, I know, but I try my best to make my hack look different, okay ? IV - Screenshots V - Credits : Do you want to be a part of this train wreck I call a project ? Do you have Discord ? Then that’s great, 'cause here’s the project’s discord server : https://discord.gg/vCYEp5E Thanks for your attention, and I hope you'll have fun playing my hack !
  7. Hey ! Your game looks cool ! It's too bad I suck at Metroidvanias, but pixel-art wise, I really like it !
  8. Hi ! Just a quick remark on the portrait inspired by your profile picture (Because the others don't have any real issue in my opinion) : The pink part of his hairs is... too pink. I'm probably mistaken, but it's supposed to be short, right ? Like Barth's hairs ? If so, it should look a bit more like skin tone. Or get more volume. Right now he looks like he has a weird, pink helmet. But other than that, good job ! Continue like this !
  9. Or more precisely, one game-ruining bug and one immersion-ruining bug. First one might be fairly simple to understand. I don't know. The thing is, I tried modifying battle quotes for FE8, and obviously added some new text (Because man these bosses aren't talkative...), and, well, the result was weird. I tested on two different conversation, and both of them show the boss' portrait twice, with one of them not moving its mouth when talking and the other one woking perfectly, except when his mouth suddenly become Dozla's (EDIT = Oh, wait, it might as well be the playable character's mouth, as he's got Dozla's beard. Oddly enough, the 2nd battle convo didn't do that). But yeah, I know, this is nothing, we know who attacked this boss so we can understand, and we can perfectly play the game without these optional dialogues. And, yeah, I agree (Even though it pains me to see my efforts ruined for something I don't understand), but the next bug... Is horribly painful. For some reason I don't understand, when making one of my characters attack (Or be attacked), the game freeze and make an ear-raping noise. He is the only character in this situation, and I do not understand why. Last time I tested, he worked just fine, and all I did since then was modifying cutscenes in which he didn't even appear, and modifying his battle palette. When launching the 'debug' mode, there's some sort of error message telling me : Could not detarmine the memory to read (Page 03)". (I'm using FEBuilder btw). Please, for the love of god, help me ! I don't know if this'll be helpful, but the character in question is an assassin. And while we're at it, there's another annoying bug. This time, it's nothing compared to the previous one, but they might share the same cause. There are two characters, a recruit and a female myrmidon, who ALWAYS make their ranged animation, even if they don't have any ranged weapon. Additionally, during the combat animation, neither of them (or the enemy) are shown losing their HP. It doesn't sound like it, but it's really, really frustrating. This time however, the bug was here since the beginning, so I don't know what caused it... Anyways, thanks for reading, and please, please, please help me out ! These bugs are really ruining my hack !
  10. Woah, Gonzalez, Batta, Dorothy and Felicia all look gorgeous ! I'm a little more unsure about Gheb. His face artwork is right, but his whole body... It doesn't fit. Considering Haar, it's his pose that looks awkward. Like he's sitting without a chair. Other than that, I'd really like to compliment you on your work, because all the others are really great ! I love how you still manage to give them personality despite your limitations, and also put references to their supports (Like Gonzalez's flower)
  11. That's a good idea ! But I don't use discord this much, this I hadn't thought about it 'till now. Here it is (I'll edit the OP later) : https://discord.gg/2FxRYu Well, yeah, we can share map making ideas/critiques if you want ! That'd be a great way of improving our skills ! And I'm happy to know someone would like to test my game ! I just want to finish the six first chapters before releasing a demo.... Ugh, that's long... Also, I got a few problems. First off, there's a cutscene that stays blocked after the camera switch to the boss. The game doesn't freeze, it just... loops. Unless I skip the custscene, once again. Here's the event editor, if someone can do something about it : Second, there's a character, a female myrmidon, that seems really buggy. Like, everything is fine as long as she doesn't attack anyone. She deals normal damages according to her stats, but always play the ranged animation (From the runesword) and the enemy's HP bar doesn't go down during combat, instead, it just get as it should be AFTER the animation ended. Apart from that, everything seems more-or-less good to go. If anyone can please try to figure out what cause these two bugs, I'd really, really, really appreciate it !
  12. Thanks ! You really think so ? I always see hacks changing a lot of things gameplay-wise, and I'm afraid having only a few funny characters might not be enough... But I'm really happy some people are still interested in it ! Also, yeah, I'm a one man team... But if you are willing to offer a little help, by beta-testing a few chapters, giving me advice on how to use FEBuilder, fiwing some bugs, writing supports or anything else, I'll gladly accept it !
  13. Woah, really ? Those are probably the worst I've done for now... I'm really glad you like it though ? By the way, what do you mean by "I would use that to my advantage" ? Do you want me to make a few maps for you ? I'm ok with this, you just need to give me the basic idea of the map then ! (Also yes, this is a train ! Thanks for the compliment, I really appreciate it !)
  14. Well, excuse me my good sir, but as much as I agree that mercenaries and heroes are the best looking classes, and as much as I understand why you find Joshua's supports repetitive, I can't let you insult our boy Treck this way. Seriously though, all of the guy's supports are really good, and he's probably the FE6 cavalier with the most personality. His philosophy of life is portrayed really well etc... So I really can't agree that Treck is the worst FE6 character. There's a whole lot of characters more forgettable than him.
  15. No problem ! I understand ! You're doing it for free, so you're not really forced to take every order immediately.
×
×
  • Create New...