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Eleczoro

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  1. On the chapter hex tab, paste it in somewhere. I don't really know the details myself so to play it safe, I looked for the hex of something dumb like a slice of bread or something and replaced it with the rusted sol hex. I first copied pasted it onto Word so I can easier find the hex value for the bread. I haven't played it since August though so I'm afraid I'm not sure about the mage ring (I think I might have it though. What spawns it again?). Does the character save editor of this topic we're in not have it?
  2. Yeah there doesn't seem to be much updates on this. Is it still being worked on?
  3. There's a mirror in the old content restoration thread. Follow the instructions in https://gbatemp.net/threads/fire-emblem-fates-undub-patch-help.462554/
  4. Since the patch doesn't seem to work with the US Cia is there somewhere that has one? This is the only fan translation link I can find since everything else has been removed. If not, can just the chapter scripts be shared like the supports here https://fe14-supports-specialist.tumblr.com/ ?
  5. Sorry to bump this but I definitely think the direction they were going for Mila was to say she was also degenerating. There's actually a little out of the way discussion you might miss but talking with a priestess in mila's temple after the gate is opened reveals that Liprica vowed never to have Celica stand in front of Mila. Why would she vow that if Mila was completely benign? Her sealing the falchion WAS also likely an act of madness combined with the love for Duma. She knew he would destroy the two countries so if she was sane she wouldn't have done it. She unseals it later because just like Duma, she regains her sanity right before she dies. Which Duma also does so there's a set connection there. Finally, the characters during the first two acts point out how Zofia was suffering, how pirates were destroying the place all while Mila was at the temple not caring. All of that along with her psychotic slasher smile (why are we bringing up real life mental illnesses? This is a fictional visual work where facial expressions are what's meant to symbolize emotions and inner thoughts.) all point to her losing her sanity/degenerating as well.
  6. The ID for a rusted Sol lance is 02 01 3D 00 00 00 80 43 38 85 7A AC 42 03 Also these two are Memory Prisms and Cogs (which I found out after deleting every single item from my convoy to find out which one was the Sol lance, not sure which is which though) 02 01 02 08 00 01 10 11 20 21 30 31 B2 49 02 01 02 0A 00 01 10 11 20 21 30 31 40 41 so if you're looking for Hex IDs for the rusted weapons ignore those.
  7. I have the same problem but since I actually had a rusted lance with sol I managed to find the the hex value for it that can be used with the hex editor. The hex value is 02 01 3D 00 00 00 80 43 38 85 7A AC 42 03
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