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About Solum

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    The Idiot!
  • Birthday 04/11/1995

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I don't know I took that from Arch and MarioBro3828's tutorials. Though I didn't notice 0x00 isn't a correct value for the last parameter of the REMSPRITE code: REMSPRITE ID value values are : 0x20, 0x78, 0xE8 and 0x1EC I'll try both _0xBE and REMSPRITE I guess
  2. You can use usual Codes in the world map events? Like FADI FADU and BACG? I didn't se any in Arch's Guide specific to WorldMap so.. About the REMOVETEXTBOX, I tried to double it too. As I saw you already adviced someone to do that but... THis code really hates me I guess xD I'll try that for the Dots. Thank you Prime! You really are of great help =)
  3. I'm having little troubles about the removing codes in Worldmap events. Like PLACEDOT 0x01 [x,y] BlueDot Not disappearing when i use the REMSPRITE 0x01 time (I don't know what to put in the "time" parameter. So I put 0x00) Same with REMOVETEXTBOX. I tried playing around the LoadOverworldFace and SCROs but nothing went better. Also... Is there a way to make the currently displayed Zoomed in map fade into another coordinate without having to use the command that pans the camera to the desired loaction? I'm actually trying to introduce the different countries across the WorldMap, so I tried to make dots appear and disappear in the FullWorldMap But as I said i can't make the dots go away after their use. I also tried to do this in the zoomed in parts : (from the fullworldmap) FADETOWM [0,0] LyciaBernSacaeMap 0x00 0x00 It fades successfully the the zoomed in map part i wanted. Then FADETOWM [664,256] LyciaBernSacaeMap 0x00 0x00 I works too, but the camera glitches a little. So yeah, the most annoying thing is the not disppearing dots.
  4. Okay. Maybe there's a problem with my Rom. I've been learning since a really long time on the same file, and it's quite messy to be honest. I will try on a fresh Rom too then. It was necessary anyway x) Thank you again! It's working now, thank you! Guess that was the price to pay for having the rom all messed up ahah. Thank you very much!
  5. I have worldmap chapter prologue scene with 0x01 Prologue's prologue selected in the chapter editor. Yep Also tried to use chapter 1's prologue instead of prologue but nothing changed
  6. DAMN That's the nightmare thing i forgot. I knew I was being idiot again. Thank you Prime! <3 And merry christmas ! Yeah.. well it still doesn't work out. I've had that chapter using the right worldmap events.. The game keeps reading the opening event and just skips the world map. Nothing happens =/ I also checked the worldmap event references and EA repointed the prologue's WMevent correctly. So.. Idon't know.
  7. oops sorry for the accidental double post
  8. Hi there, I'm learning worldmap events, but i can't even make it appear in the first place in my prologue. I'm pretty sure it's again an obvious thing i forgot to write down but.. Can't find it. Could you help me? [spoiler=Template] //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event #include MyDefinitions.txt EventPointerTable(0x06,Pointers) WorldMapPointerTable(0x01,WorldMapEvents) ORG 0xD80000 // end at 0xD80539 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event POIN WorldMapEvents Opening_event: ENDA // Won't put th whole thing to make it more readable. The whole chapter is working fine aside of worldmap's events not loading at all MESSAGE Events end at offset currentOffset WorldMapEvents: ALIGN 4 StartWorldMap(FullWorldMap, 0, 0, 0x5C) STAL 0x10 TEXTWM 0x0816 STAL 0x10 EndWorldMap ENDA MESSAGE World map events end at offset currentOffset //The map for this chapter is at offset: DA0000
  9. My entry! Retreated assassin.
  10. Solum

    Solum's arts

    Just noticed hat the link was off. You can check it out now!
  11. Solum

    Solum's arts

    Hey. Here's a new one! ReptileWithHair
  12. < THis one is like... SO good looking. Great job! =)
  13. Solum

    Solum's arts

    Yeah. I'm a damn French ahah. Here's a version with better lights on the bottle, the map and the cup : Pirates! Brighter
  14. Solum

    Solum's arts

    Aand. A finished product ! DanmedPirates
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