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Solum

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Everything posted by Solum

  1. I don't know I took that from Arch and MarioBro3828's tutorials. Though I didn't notice 0x00 isn't a correct value for the last parameter of the REMSPRITE code: REMSPRITE ID value values are : 0x20, 0x78, 0xE8 and 0x1EC I'll try both _0xBE and REMSPRITE I guess
  2. You can use usual Codes in the world map events? Like FADI FADU and BACG? I didn't se any in Arch's Guide specific to WorldMap so.. About the REMOVETEXTBOX, I tried to double it too. As I saw you already adviced someone to do that but... THis code really hates me I guess xD I'll try that for the Dots. Thank you Prime! You really are of great help =)
  3. I'm having little troubles about the removing codes in Worldmap events. Like PLACEDOT 0x01 [x,y] BlueDot Not disappearing when i use the REMSPRITE 0x01 time (I don't know what to put in the "time" parameter. So I put 0x00) Same with REMOVETEXTBOX. I tried playing around the LoadOverworldFace and SCROs but nothing went better. Also... Is there a way to make the currently displayed Zoomed in map fade into another coordinate without having to use the command that pans the camera to the desired loaction? I'm actually trying to introduce the different countries across the WorldMap, so I tried to make dots appear and disappear in the FullWorldMap But as I said i can't make the dots go away after their use. I also tried to do this in the zoomed in parts : (from the fullworldmap) FADETOWM [0,0] LyciaBernSacaeMap 0x00 0x00 It fades successfully the the zoomed in map part i wanted. Then FADETOWM [664,256] LyciaBernSacaeMap 0x00 0x00 I works too, but the camera glitches a little. So yeah, the most annoying thing is the not disppearing dots.
  4. Okay. Maybe there's a problem with my Rom. I've been learning since a really long time on the same file, and it's quite messy to be honest. I will try on a fresh Rom too then. It was necessary anyway x) Thank you again! It's working now, thank you! Guess that was the price to pay for having the rom all messed up ahah. Thank you very much!
  5. I have worldmap chapter prologue scene with 0x01 Prologue's prologue selected in the chapter editor. Yep Also tried to use chapter 1's prologue instead of prologue but nothing changed
  6. DAMN That's the nightmare thing i forgot. I knew I was being idiot again. Thank you Prime! <3 And merry christmas ! Yeah.. well it still doesn't work out. I've had that chapter using the right worldmap events.. The game keeps reading the opening event and just skips the world map. Nothing happens =/ I also checked the worldmap event references and EA repointed the prologue's WMevent correctly. So.. Idon't know.
  7. oops sorry for the accidental double post
  8. Hi there, I'm learning worldmap events, but i can't even make it appear in the first place in my prologue. I'm pretty sure it's again an obvious thing i forgot to write down but.. Can't find it. Could you help me? [spoiler=Template] //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event #include MyDefinitions.txt EventPointerTable(0x06,Pointers) WorldMapPointerTable(0x01,WorldMapEvents) ORG 0xD80000 // end at 0xD80539 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event POIN WorldMapEvents Opening_event: ENDA // Won't put th whole thing to make it more readable. The whole chapter is working fine aside of worldmap's events not loading at all MESSAGE Events end at offset currentOffset WorldMapEvents: ALIGN 4 StartWorldMap(FullWorldMap, 0, 0, 0x5C) STAL 0x10 TEXTWM 0x0816 STAL 0x10 EndWorldMap ENDA MESSAGE World map events end at offset currentOffset //The map for this chapter is at offset: DA0000
  9. My entry! Retreated assassin.
  10. Solum

    Solum's arts

    Just noticed hat the link was off. You can check it out now!
  11. Solum

    Solum's arts

    Hey. Here's a new one! ReptileWithHair
  12. < THis one is like... SO good looking. Great job! =)
  13. Solum

    Solum's arts

    Yeah. I'm a damn French ahah. Here's a version with better lights on the bottle, the map and the cup : Pirates! Brighter
  14. Solum

    Solum's arts

    Aand. A finished product ! DanmedPirates
  15. Solum

    Solum's arts

    WIP 2 : PIRATES
  16. Solum

    Solum's arts

    Hi there everybody! I'll be posting things more often now, since I'll be working non-stop until... I don't even know how long. This is the very first attempt to what my future will be made of : Illustration. Or Digital painting as you want. Our professor started the year with this theme : Pirates! We had to make a picture made of at least 4 objects that we choose, except for the the bottle, we had to include it into our picture no matter what. Here's the WIP of the thing : Want some Rhum? I have yet to finish the pistol, but it's already Yohoooo yohooo
  17. I was really willing to try this out too, I didn't moved much more with my idea because I started school again. I may be participating in the future!
  18. Solum

    Solum's arts

    I afraid I don't know much about Funimation ahah. I'm still a student.
  19. Solum

    Solum's arts

    I started with a little ball and extending tools. Ahah. It was the purpose to make us create this all by ourselves. In our 3D lessons. The bests are meant to be printed by the school's 3D printer Wanted to have it as a figurine. Ahah
  20. Solum

    Solum's arts

    Thank you very much! It's true that it looks like Goldoa's, my mind is full of this anyway!
  21. Solum

    Solum's arts

    Hello there! I'll be posting things from time to time here, since I'm not only into spriting. My first 3D attempt with Zbrush, I wanted it to look like a wyvern from our GBA fire Emblems : Pov1 Pov2 Pov3 Pov4 Pov5 Pov6 Pov7 Hope you like it!
  22. I didn't even know about the art forum XD. I will make sure I post there from now on. I was just so used to post any image in this thread that I didn't notice. @Loki: Ah maybe you're right, but the colour has way too much yellow in it. It should be more natural to look like Targa's. Gl lad to hear this motivates you into spriting again ^^
  23. Advanced Image Tried to puff out that cheek slowly. And finished the rest. How do you find it? (Open up the old image next to the new one, it does a nice before after changes effect ^^ )
  24. Time to go back to some illsutration work. Entering another studies year, with some draws on the computer : Some Random Mage Girl I still need to finish things like the legs. and make her clothes look better. But I had fun until now xD The image is huge if you zoom in, so I only give you the link to it. =)
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