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Solum

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Everything posted by Solum

  1. ... The first pointer for Tile changes? The Sword of Spirits C9CA00 And you put Sword of spirits as Triggerable map changes in nightmare module for the prologue. What I just detailed you is in the tutorial. Oh well.
  2. Tile Change Pointers Map Pointers With this, you should be able to do it the right way in Tiled Map Inserter without any doubt on what you do. Be sure you set the right pointer in chapter data editor in Nightmare.
  3. So... Did you set a different ID for all the Doors and chests in Tiled ? Like... In your events there's no problem about doors and chests. So if it's screwed up it's in Tiled that you have to search.
  4. Solum

    Solum's sprites

    i don't really know what I could do since the proportion was the origin of her head's size. So I just try to split it all. It's true that if I had to make it fit the normal size proportion it would be WAY bigger. But well does the 2nd one in each line looks better ?
  5. Solum

    Solum's sprites

    Does she look better like this ?
  6. Solum

    Solum's sprites

    <Eli, si tu passes par-là, dis-moi ce que t'en penses ! This Violet haired portrait is a Queen's, so yeah she's wearing big and fancy clothes xD Here's the last mugs I finished to work on recently. I have a damn problem with FE7/FE8 colors, I'm never able to decide which one I'd use.
  7. It works. The doors automatically trigger the tile change when you open it with a key in_game, it does work with Tiled. But you still have to specify the ID. Beside, there's some things that need the code I put before. Like vertical doors. ( cf arch's Tuto ) Chests also don't need a forced map change to trigger when you use the "Chest" command ingame.
  8. Not sure, I just capped in the class editor a class's skill to 35 then moved to a character using this class. Making him start with 32 skl.
  9. Talking about this, the auto-patch that fixes this stats cap. "Application occurs after successfully loading a ROM." Well actually I used FEditor since long to edit things in my roms. But after testing the Resume problem is still here. The originally 33/35 stat i gave for the test still resets. I don't really mind because I don't plan on making 31+ stats but I was wondering if it was normal?
  10. The Tiled method needs you to enter an ID for each map change layer Height ID >>This<< Width X Y So yeah. If you wanna use a code like MAC1 for a specific map change, you'll have to use his Tiled ID MAC1 0x01 0x0 And get something like this for example.
  11. The item icons are at 0xC5EA4, 0xCBEA4 is the palette. I solved the problem. The image I put before was just an edit of the icons that was already in the rom. So I just saved the original image as a bitmap with GBAGE and modified the stuff without external add. And it worked. I think it's my Usenti that was screwing the palette or something... Well I'm not really sure. The problem seems to be solved so thanks for your help =)
  12. Up ! I found the <<Reason>> why this glitch happens. It's because of an image insertion that it's screwing all staves. The weapon image to be correct. In my case this one : So... I don't know what is messing with this image. With this new information maybe someone may be able to tell me what's this image's problem. Thanks~
  13. Solum

    Solum's sprites

    Well. I like the chibi like this. And I don't think it's really a problem. I think I'll just have to shade the neck correctly now. Which is always annoying to do xD
  14. Solum

    Solum's sprites

    Thanks for that Agro I find it better like this too ^^ New version then !
  15. Solum

    Solum's sprites

    Humm... Maybe I could try to make him turn his head to his right shoulder instead of the left one? Like so : By the top of his head, you mean the skin/Hair transition?
  16. Solum

    Solum's sprites

    Here's an update ( I removed the quiver for the moment.) I didn't change the head's orientation, but a little space trick does the work better than the older version. Well I guess. How do you find it ?
  17. Actually you can have both open. I Let them both open but when I save on FEditor for example, I just open the rom again in nightmare using the open option. And same for Nightmare.
  18. Hi guys, I discovered that I got a problem with staves in my hack. I really don't know where it comes but whenever a unit uses a staff the game freezes before the "battle" begins. It doesn't matter if the animation is set on OFF or 1 or 2 or solo, the game still freezes like this : And every staff is making the game crash. I know there's not many details about it. But that's about all I can tell since I really don't know where this comes from... Just in case somebody already encountered this glitch and found out the solution. Thanks !
  19. Solum

    Solum's sprites

    Yeah, his head has a strange orientation. I would change it but I'm lazy for the moment xd About the quiver I really did it fast. I just did it quickly because I found the shoulder a bit empty without it.
  20. Solum

    Solum's sprites

    I'm afraid I can't let you use it sorry ^^ If I ever let someone use the sprites I put in a public thread I would precise it. But I'm doing a hack too which only has... 2 chapters for the moment xD And these mugs are characters of this hack so yeah.
  21. Solum

    Solum's sprites

    Hi there! Two new mugs I've done... Few weeks ago. I though it was nice to put some new stuff here Leith, an Archer. Daren, an AxeFighter Those two are a mix of splice and custom. It's a method that help me a lot to have something to start with. Especially when I'm run out of imagination xD
  22. I just though it may be useful for someone else with death quote difficulties. Not only for Pack yak. I have a question now : When you use a TEX8 to load a text on the map with a brown colored box. Is there a way to auto center it after an event occurring anywhere on the map? My example is a recruitment event (text etc) and right after a little text opens in the center of the screen saying "RandomGuy Joined the party" This is the TEX6 version, which is pretty fine too. But I think I prefer the TEX8's shape. So yeah. A tiny little question =)
  23. Glad you solve your problem. But actually. You did just what I gave you... Wrong again. See : If I am wrong please correct me. But all these worked fine for me so... If I keep putting explanations now it is more for eventual other death quote problem since they are solved like above the most of the time
  24. Example : ( with one of my chapter's events.) If it still doesn't work after all this. Then I'm bad at explaining things. Or you just failed something once again ><
  25. Well. I don't put anything more than the defeatboss code in misc events when I want his death to end the chapter. Does the boss' death triggers the Ending_event correctly? what about the death quote now? Is it showing up too when you kill the boss?
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