Jump to content

DarthR0xas

Member
  • Content Count

    633
  • Joined

  • Last visited

Everything posted by DarthR0xas

  1. I might really like Thracia, but some of its mechanics are quite annoying and I do see why people don't like them. Heck, I don't like some of their implementations myself. Just because you don't count it as a core mechanic doesn't mean it all of a sudden isn't a core mechanic. The specific way that FoW works in Thracia is unique to it and it alone. All other FEs when implementing it still show you the general shape of the map, meanwhile Thracia is pure black, you have no clue. Thematically, I quite like it. Gameplay-wise it's a pain in the ass and I loathe dealing with it more than any other version of FoW. This is something that only works in Thracia. I'm fine with it (besides trying to draft Thracia with it because it makes drafting a pain), but I couldn't imagine another game in the series using it. Most of Thracia's core mechanics only work when combined, not apart. Sometimes people isolate the mechanics from one another when analyzing, which makes them not work. Think about minimum unit deployment limits in a game like FE7. Since it doesn't have fatigue, you'd just use the same units over again. Plus it actually makes sure that in the examples of maps you've listed that they actually work. Speaking of fatigue, Fatigue needs more ways to work around it. It works, but it's too punishing for certain units while being negligible for others. Either decrease how much staff uses add to the fatigue meter, or increase staff unit hp. I also wish that there were items you could pick up the partially reduced fatigue. S drinks are rare, but if we had those partially reducing items it'd add more strategy. As is now, if you have a unit who's almost fatigued and no S drink, you just use them non-stop for that map because it doesn't matter. If we have like an orange that reduces fatigue by 10, then you have to put more thought into using them if you want to use them for the next map. Again, this is a mechanic that really only works in the system that Thracia has set up. In SoV, the only other game it's featured in, it's so meaningless that I wonder why it was included. The pointless inclusion in SoV has also colored the perception of fatigue into thinking it's not a necessary addition to the games and is overall pointless and lame. Not bringing horses indoors is fine, the issue is them being forced to use other weapons. I'd be fine with not being to use lances if there weren't infantry lance enemies basically every map. This absolutely destroys the idea that "lances are usually a cavalry thing", since even with Thracia that isn't true. Also Fire Emblem is inherently unrealistic. You have magic for Christ's sake. Realism is nice and all, but we're not making a war sim, it's a fantasy TRPG. Realism is going to be broken. Single/Double RNG is just preference. I think if it were double RNG with the 99 hit cap, more people would be fine with it. Or vice versa, single RNG without the 99 hit cap. People just like the assurance that a 100 hit chance gives them, since everyone's got their 99% miss into enemy 1% crit story. It balances Thracia, but they just wouldn't function as well in other games, absent of each other. As I said, most of them are inherently linked in order to work. As for not being able to reposition your troops, it's bad design because it isn't communicated to the player. When we have no clue where are troops are going to be until we deploy, then we can't plan around that. If the game told you where each troop would go, even that would make the game more strategic. Sure, at that point just allow repositioning, but if you want to keep that aspect there, just tell me where my units are going to be. This is why I consider blind Thracia to be one of the worst experiences in the series, while guided Thracia is one of the best.
  2. Males: Ike, Roy, Hector, Ephraim, Alm, Claude Female: Lucina, Miccy, Lysithea. I chose from a combination of gameplay factors and character factors. Roy is kinda a lame unit in Heroes imo, but I like him in Smash enough that I keep him. Ike is Ike, he's been on my team since I've got him and hasn't ever come off. Hector is a chad, Ephraim looks fly and can wreck town. I like Alm from Echoes a lot, although he's also kinda lame in Heroes. Claude is Claude, Fear the Deer. Lucina is a great buffer and also I like her character. Miccy is a guilty pleasure of a character I enjoy, and also pretty good. Lysithea is one of the 3H best girls. As for the other units I didn't pick, Eliwood is boring, decent art, but that's it. Dimitri is gonna be hit or miss, so I'll get back to you once I see his design. Lyn is a character I got over fast. I am still absolutely sick of her. I still have her on my team since she's still absurdly good, but blah. Celica is good fodder, that's really it. Veronica is just a character I find boring. Another good unit, but again, blah. Camilla is a character I am less sick of when compared to Lyn because I have never been pity broken by a Camilla, and she hasn't wasted a spot that should've went to someone else instead of that useless green bow legendary. Edelgard is Edelgard, Black Eagles bad. If I had to pick just one from each CYL, it'd be Ike, Hector, Miccy, and I'll just say Lysithea for 1:1 male and female ratio
  3. Sure, I'll give you three more to that list. The animations in the Tellius games are way too slow. The music of the series is generally very well done. Echoes style remakes are cool and I want more of them
  4. Sorry, but that is never going to happen. The devs themselves say so. https://nintendoeverything.com/fire-emblem-three-houses-devs-on-the-games-difficulty-why-there-wasnt-a-revelation-like-route-cindered-shadows-more/ If you don't want to read through all of that, here's the portion speaking to that. "Kusakihara: If we had created a route for Three Houses like Revelation was to Fates, that route would have definitely ended up being perceived as the “correct” route. In Three Houses, each route is its own history, and we wanted players to be able to decide that for themselves. In this game, the leaders of the three houses have their own unwavering beliefs and worldviews that are unique to themselves. We wanted to model the story and its themes after a dilemma that was grounded in reality, so from the beginning there were never any plans to make something like Revelation." There were never plans, and as far as we know, there won't be any more plans. The DLC is done, they're moving on. If you want to pretend that after Cindered Shadows nothing bad happens and the world is at peace, then you can feel free to do that, but aside from fanfiction that's the best you're gonna get.
  5. I am now stuck with a catgirl. Sounds like a deal to me, lemme call up Elon Musk I could make a killing off of this.
  6. Working and loading fine on my end. I'd say it's a little slow, but that's just my computer in general.
  7. Ha, go ahead and retreat then, and then next time we debate, I will pin you down once and for all
  8. Anon, man, just give up your crusade. It was you who put this conflict to a public forum. You cannot say the public forum is wrong when you specifically turned to it for the answer. If they agree with me in saying that long hair is better, then that is simply the answer in this case. Overall, the general conclusion is that long hair is better than short hair. You are fully allowed to hold your opinions, but at least yield in this debate. On all accounts, you've lost.
  9. Wait Holy Knight loses doubled white magic uses? Forgot about that. Nvm then. I have no clue what point you're trying to make here, I'm sure it's a valid point, but could you elaborate on what you mean?
  10. Alright, then just do Dark Knight. I found the two to be basically the same thing in my experience, so I just said Holy Knight because Marianne is generally more Faith focused. If Dark Knight really is the superior class, then go that route. Because you already have a warper in Lysithea. That, and so he can do something after he warps. It offers variety in what he can do
  11. Because while Marianne has decent charm, dancer is a lackluster class that holds her back, since she can actually deal a pretty heavy amount of damage. While Holy Knight is lackluster, OP seemed intent on utilizing her riding proficiency, so I was merely mentioning that as an alternative within the ideal he wanted. Obviously I'd recommend Gremory as her final class, but Holy Knight/Dark Knight aren't awful classes to venture into for a little bit. Linhardt, in comparison, is basically pure support. He can do some damage, but his other stats just aren't up to snuff, and he can't access Gremory. This, in my opinion, means that making him the dancer is just offering him another option of support that he could utilize. Adding more tools to his kit. There are honestly enough charm boosting stat boosters through the game to midigate his mediocre charm, and like, who else would really want them?
  12. On paper she looks like the same old axe unit, but in practice she is one of the best units in the game. Sylvain and Ferdinand in my experience don't actually hit too hard on Maddening, mainly since they have issues doubling. Felix is normally fine, keep using him. Dodging is something you shouldn't rely too much on anyways in Maddening, at least for the the early-mid game. By the late-game, everyone is fine and has settled into their niches, so you won't need to worry. Hilda as another flier over Ingrid and Catherine for sure. Just follow your plan for Petra with Hilda too. Wyvern Lord is debatably the best class in the game, so the more of them you have, the better. Also, don't worry about inaccuracy, Axes have fairly solid hit in 3H. Hilda for sure over Ingrid. On top of this, Alert Stance basically makes her a late-game dodgetank anyways. Not particularily one reason to pick Ingrid over Catherine or vice versa, although Catherine has a way easier time getting kills compared to Ingrid. And for the rest of what your planned team is Go female Byleth, and then Wyvern or Falcon Knight. Another early game recruit cannot be undervalued, and fliers are super strong. While Quick Ripose is a very strong skill, it'll come at such a point that it's usage will be niche enough to only need one user. Just give her levels enough horse/lance levels to make Holy/Dark Knight anyways for the option. Lysithea will easily master any class you set her too, so just letting her have options is nice. Really just personal experience speaking here, but Leonie and Cyril have never turned out good for me. They just struggle to actually deal competent damage to any enemies. I think you should make Linhardt the dancer. Lysithea already has warp, and while she will be mainly on magic damage duty, she'll have time for a warp or two. Marianne also still has physic, and with riding strength you might as well just focus on making her a holy knight. As long as you don't completely ignore your other units, you'll be fine. Just make them adjucants and they'll be a decent enough level to at least do something. As others have said, Ignatz is someone you might just keep around anyway for his rally skill, so he might just naturally get exp from being out. IMO, do it asap. The sooner you get them, the easier it is to influence the skills you want them to learn. I also might recommend picking up Dorothea for another magical nuke unit, or maybe just focus Lorenz down the dark knight path. You could honestly replace Ferdi with Lorenz and it'd be basically the same result, but easier Chapter 13 if that's what you're concerned about.
  13. Hard to call my attitude wrong when the people are supporting my side. Depends on the girl for whether they do it poorly. Most of the women I know can do basically anything with their hair and they won't screw it up. The reason they'd work for it is mainly that it's fun. Well this isn't about dudes with long hair, obviously dudes have more limited options that look good. First point depends on the kind of hair you have. If it's thinner hair then naturally it won't become that heavy or unwieldy. I'd probably say the point of where it becomes unwieldy is around where the scapulas (the bigger bones below your shoulder blades) end, and maybe a little lower. I actually like perms You forget how it sits around the head, which is how I'd classify braids and the like. With those additions, you really do have a lot more styles to work with. Sure, you can alter how it parts and where it sits with shorter hair, but it doesn't change that much. It all looks similar because you're just limited by the amount of hair you have. Also it might just be where I live, but I still see people sporting quite a few braids and a lot of other styles. Neither of those are actually hard though
  14. How humorous, the heretic is labeling me as a heretic. I merely speak the truth, you are the one who dares to oppose me. Although Mr. Acacia raises a very fair point. Where would the dividing line for this be? When do we declare a haircut to be short vs long? I'm fine with it being the shoulders, since that's about when I consider hair to be long, and start liking the hair, but it's only fair for us to agree with this statement. Let's deconstruct this Pragmatic/practical: Claiming the same thing, that long hair isn't practical. I will yield this point. Long hair is naturally harder to handle than short hair. Styling options: This is just flat out wrong. Long hair has way more styling options than short hair, because there's more of it to style. There's only so much you can do if your hair is a few inches long, but if it's even a foot long there are a ton of ways you could go. Short hair is practical because you don't really need to consider style, it styles itself for the most part. Long hair is harder because you need to work to style it, but as a result you get a lot more options and varieties to style it. Nicer to look at: Blasphemy, your unholy words desecrate the great name of long hair. Claiming that short hair could even stand toe to toe with long hair is bad enough, but to say that it's better in the looks department? Utter nonsense.
  15. Of course, this is a matter of life or death here, remaining neutral simply isn't an option.
  16. Long hair beats short hair any day, and you're wrong for presuming that I could be wrong about that, when in fact the one assuming wrongness in this situation is you.
  17. I object to your objection. I'm sorry your opinion is wrong, you should change it before I call the opinion police on you. Damnit, I knew was forgetting someone. This is because I haven't been praying to my Oliver shrine 24/7. I must fix this That, is a fair point. Uh, Felicia is too important to not have her own special spot. Yeah, that's totally why I did it.
  18. Sure, why not. Avatar: Jimbo (Because in fantasy casts, there's always room for a Jimbo) Class: Whatever the edgiest class possible is, because edgy equals cool. Also changes hair color in the middle of the game for no reason. Lord: Ephraim (Critical animations are probably the best in the series, an obvious mainstay) Mercenary: Severa (Gotta have your waifus in order) Myrmidon: Rutger (Much as I despise FE6, having the most broken myrmidon in the series would always be fun) Thief: Ashe Pahn (I originally picked Ashe since he has innate lockpick and then I could just go Bow Knight for max move, max bowrange thief, but I figured that was cheating so I went with my boy Pahn) Fighter: Othin (Pugi, Buhj, Rouge, whatever it's called these days, it's a classic, what else do you want out of me?) Brigand/Pirate: Dozla/Darros (Either work. Berserker is just promoted pirate, and Darros really needs some love) Cavalier: Franz (Franz, because Seth is too broken) Armor Knight: Oswin (Bosswin coming in clutch) Soldier/Spear Fighter: Nephenee (Continuing to make sure my waifus are in order) Archer: Claude (An absolute lad who is needed on any team) Bow Knight: Takumi/Leif (Kinshi Knights are close enough to bow knights, even though I've never made Takumi a Kinshi Knight. If not, Leif is totally a bow knight, after all, his famous Silver Bow liberated all of Jugdral) Pegasus Knight: Tana (Is she worse than Vanessa? Yes, however counterpoint, she's hotter. I rest my case) Wyvern Rider: Hilda (What do you mean she isn't a wyvern rider? Warrior? Who'd go that class?) Anima Mage: Arthur (either of them. Fates Arthur is the best anima user in the game. But fr Forsetti Arthur is a fucking ride) Light Mage: Micaiah (There are like, two people in this whole series who can use magic at base, I just chose the hotter of the two) Dark Mage: Lysithea/Constance (Ah yes, an order of Dark Spikes to go would be great. Or maybe a side of flying destruction. Ah, I can't choose.) Cleric/Priest: Lachesis (Master Knight promo is very juicy) Troubadour: Elise (Nanna but with long hair is pretty good) Dancer: Leanne (Best looking dancer in the series, don't @ me.) Trainee: Ross (Only reason he wasn't in the pirate section is because he's here. Saves a turn, what a chad) Villager: Gray (Trainees and villagers are totally different things. Anyways, Gray the Jagen villager will plow through everything.) Manakete: Adult Tiki (Gotta specify which Tiki) Beast: Tibarn (Just an absolute lad, and a good unit to boot) Green Unit: The Black Knight (Might as well make all the green units unkillable) smh y'all forgetting dagger units, the most important units. Dagger: Felicia (literally best girl) So that is 1 Archanea units, 5 Judgral units, 2 Elibe units, 4 Magvel units, 5 Tellius units, 2 Awakening-landia units, 3 Fates-landia units, and 4 Fodlan units. Surprisingly even spread.
  19. When you see a long pole of any kind and immediately think "Time to do Ephraim crit animations"
  20. Well if you count Sophia's half-dragon status, then you really ought to count Roy's potential half-dragon status as well, which makes it a 3:2 ratio.
  21. It's actually Final Fantasy Tactics Advance, not Final Fantasy Tactics. I disagree that this is actually a plot twist, or at the very least that it's bad. I'd say the twist is that the heroine of the game sides with the enemy, rather than the protagonist at first. The whole hair thing is motivation. Plus, the hair actually makes sense when you take a step back. She was bullied for having white hair. This makes sense when you take into account that all the main characters are just kids. Tweens at the most. Being incredibly self-conscious about these kinds of elements is natural at that age. I'd argue that by having her reason be so superficial, it helps the game's overall themeing. Mewt has a very real reason for wanting to stay in a dream world. His dad's a worthless drunk and his mom is dead. Meanwhile, Ritz just wants to escape being bullied for having a weird physical trait. They're two sides of the same coin. A seemingly pointless reason that a character clings to because she isn't mature enough to grow beyond it, and an actual strong reason that takes mental fortitude to overcome. It's a story about maturing, coming to terms with who you are and what your situation is. If Ritz's situation was equally as serious, it would've taken the spotlight away from Mewt. It injects a more human feeling element into the game, at least in my opinion. Now a twist that I will always say is bad is the "suddenly this other bad guy appears" subversion that ruins build-up. Twilight Princess has this, Sonic Lost World has this, it generally sours a game experience.
  22. I'll address your questions one by one. No, I would absolutely not recommend that. Abyss mode is a neat addition, as are the characters, but they are far from necessary. Maybe after your first you could dive in and do it, but not as your first route. It's called "Side Story" for a reason. I get that feeling of wanting everything from the get go, but even if you do Cindered Shadows first, you won't really have everything from the get go. You gotta completely finish the game once to fully unlock most of the features. The DLC doesn't technically spoil too much. However, it does heavily hint at some things, and by heavily I mean with the subtlety of a bag of bricks. Again, at least play through one campaign before giving this a shot. It does not give you a truncated version of the original game's intro. It presumes you know the story, and starts in the middle of the game. Yeah, no, the DLC assumes you understand all of the game's mechanics. It fully expects you to utilize everything at your disposal to beat these maps, especially on hard. Even on normal I wouldn't recommend you start with CS. The DLC purposefully subverts a few of the game's mechanics, and unless you understand those mechanics you won't really understand that subversion. So yeah, no introduction to game mechanics I'd say look up something if you're confused or want more detail. The game does a pretty good job of teaching you most of its mechanics. If you're struggling, then turn to Google. If not, keeping on trucking. If you want my personal opinion on which path to do, Blue Lions or Golden Deer are both great choices for a first playthrough. Black Eagles are a good second playthrough, imo.
  23. We get Nils, Rath, Fiora, and Leila on the main banner. Heath is the GHB
×
×
  • Create New...