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DarthR0xas

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Posts posted by DarthR0xas


  1. 7 minutes ago, Anacybele said:

    But Anon said "music prompt" so surely he meant to take inspiration from the song.

    Sure, but is the video surrounding the song not an extension of the song itself? There are many songs where the video is the main point. A recent (recent as in, like, the past 5 years) example is Childish Gambino's "This is America", where most of the symbolism and meat of the song was found in the video. As long as the inspiration comes from the link that was shared, then I see no issue in the interpretation.

    To compound on this, Anon has already stated what he meant.

    3 hours ago, AnonymousSpeed said:

    You don't have to adapt the song or anything. You just have to be-

    inspired

    That's it, you have to be inspired, period. He specifically said you don't have to take inspiration from the song.

     


  2. 9 hours ago, NinjaMonkey said:

    Speaking of which,  I want to know is why Petrine is in "Bad Guys Gone Good", seeing as she doesn't join your group, and instead serves as the boss of the bridge chapter. Sure, she's playable in the Trial Maps (once you've unlocked her), but those maps aren't canon.

    I dunno, but playability isn't really a requirement for that category. Sure, some of the ones he added are playable in some for, but reminder, it's a combination of all the villain archetypes. So, you know, the Camus's (which is basically defined around their lack of being playable), Rudolf's (Which none of them are playable), Gharnef's (Same applies to none being playable), Michalis's (You get the point), and Hardin's (Which are playable in games where they aren't the villains). I am not counting Heroes for playability, that's cheating. The only reason I can think of her only being added later is that she isn't really a major villain, and since those categories really only apply to major villains, then it's weird for her to fit in. 

    I'm fully convinced he named it "Bad Guys Gone Good" so he could fit more vague Camus types in there, i.e. Renault, Rinkah, and Bruno, and just vague villains in general, i.e. Loki, Jeritza, uhhh, Aversa?


  3. 1 hour ago, Emperor Hardin said:

    The perfect filler unit in Thracia 776, read about him here.

    Oh, Ralph. I'm used to another spelling, that threw me off. Thanks

    1 hour ago, Emperor Hardin said:

    Its a slight stretch, but remember he is technically the leader of the Dawn Brigade.

    I guess, but even then I wouldn't really call him a mentor to the group.

    1 hour ago, Interdimensional Observer said:

    Coo-hoo-lin. Hear the old name in the pronunciation?

    Although Dictionary.com gives a second viable pronunciation.

    Ah, ok. Now I can hear/see it. Thanks


  4. I thought the pronunciations would be awful, but for the most part he was good. Vaike was bad, but otherwise there weren't any flaws.

    Although there were, other issues.

    Sothe is an Oifey apparently, even though he falls off immediately after Part 1 ends, never to get back to being good unless you invest way too much into him, or get extremely lucky. They don't list Marcus as an Oifey, which like sure, repeat appearances are weird but come on man. Finn is also not listed for Oifeys or Jagens, which he should be under since FE5. (They also used young Oifey's artwork which like, sure you could use that but it feels a little disingenuous) 

    His explanation of Gotohs is also kinda bad. The whole archetype is that it's an OP boss murderer that you get near the end of the game in case you really fucked up.

    Is Chuaninn the official english name of Holyn, or however that's spelled? Just feels wrong man.

    The explanation of the Villain archetypes also kinda suck. Camus's are fine, but "Power" and "Ambition" could mean virtually the same thing. Also not saying that a key trait of Minervas is that they're playable, that's iffy. I get that it's just one 15 minute video, but it's about archetypes for christ's sake.

    The people they left out on the Est chart is just questionable. Nino is an infamous Est, and calling Jesse an Est is kinda stretching it. I'd call him an Ogma or Navarre before I'd call him an Est. 

    Also he didn't include the entirety of the Three Houses cast in the Villager Archetype how could he. Although for real he left Tobin out. I get leaving Gray (Grey?) out, but Tobin?

    Luchar and Lucharaba hurt me with how bad they are, but same thing with Chuaninn.

    Putting Quan and Sigurd as Corneliuses just feels wrong to me. Like, they're both main characters in their own rights, I'd say they have a much more important spot than to limit them with that label.

    Wasn't Kris a tactician, or wasn't he called Marth's tactician? Besides that, the omission of Mark is odd. He ain't much of a character, but there's more there than most of the Archenea cast.

    That thieves list is horrifically short. None of the FE6 thieves, no Gaius, no young Sothe (this is why not splitting up characters based on the game is dumb since they can change archetypes between them), ect.

    I'd probably include Nah, maybe Kana, in the Tiki list

    Some of those additions when he combines the archetypes really feel like they should've just been there to begin with, or also don't make any sense. Starting with the "Bad Folks gone Good", which is just a terrible name that only fits the Camus archetype to an extent. Like, Bruno probably should just be in the Camus archetype, and Rinkah/Rinea shouldn't even be there. Why the fuck is Finn in the "Cain Siblings Inc." section, that is not where he should be in the slightest. Yoder should be in "Mentors", not "Diamonds in the Rough", and Say'ri should be in "Spicy Swords". Why is Nolan with "Mentors", just why? Also a large chunk of "Spicy Swords" should've just been in the "Navarre" category in the first place. And why some characters were kept out of "Linde" or "Maria" but are now in "Magic Babies" is just perplexing. 

    Then we get into the massive amounts of Archetypes, and like, even I have a life so I'm not gonna do as in-depth analysis into this because I want to still have my sanity.

    Who the hell is Ralf? This isn't even a criticism I'm just curious.

    Hrid shouldn't be in "Loyal Knights", he's a prince for Christ's sake. I don't blame Brian for forgetting that, Hrid is such a non-character that it's hard to remember a thing about him other than that he looks like Ninja, but come on man. This entire category has some more issues but I'm just not gonna bring those up.

    The ones based on general summations of their personalities feel weird, but ultimately there's nothing wrong with them,

    The "Blank Slate" category feels like a cop-out. Characters in there could've totally gone elsewhere, like Dalsin whose only major character trait is that he has a sister, so he could've gone in the sibling section, or Artur, who is totally a Merric, or Barst, who should've just gone with the Axe Boys, or Astolfo, who should've been with the thieves and also totally isn't a Blank Slate since he is literally the best thief in that game. Also Nanna probably should've gone with Lena's.

    The "Thembo" category is just confusing to me, I don't get it.

    The main issue with some of these is that many characters fall into multiple of these archetypes. Like Forde is a classic Cain and Able archetype, but is also a Painter, and Lazy. So now it just feels like Brian put them in categories randomly so that each category felt like it had more that 3 characters unless it's comedically viable for them to have less than 3.

    Also the listing of characters by alphabetical order instead of by game order was annoying, especially for the linked characters. Like, I know which characters belong together, but the average non-weebs won't. But even then, it made it so much harder to actually analyze his lists because I couldn't see if anyone was missing with a quick glance since they aren't ordered by game. I could look and see "Wow, Marcus isn't between Oifey and Seth, that's weird" instead of "Welp, gotta analyze this whole thing". And sure, for that it's easy but if you don't remember ever character exactly, then the ordering would help with that.

    I really like Unraveled, and this is a fun episode, but geez it just falls apart under closer inspection.


  5. On 11/20/2019 at 9:34 AM, Paper Jam said:

    Greil did use a training sword in the opening cinematic and the prologue chapter, and I noticed that Greil's attacks seemed rather clumsy in the latter. Perhaps Darth and/or Rezzy could comment on that too?

    Clumsiness might just come from not using swords as much as he used to. Lack of use means that you lose some of the skill you have with something, as your brain stops needing those memories. 

    Also could potentially come from some other things, Greil multi-tasking by also lecturing Ike while he spares, maybe he's going easy on Ike. A lot of potential reasons besides medical junk


  6.  

    4 minutes ago, Anacybele said:

    That's exactly what I do, I take it slow. As for dividing my forces in two, I tried that in the GD route the first time around and it didn't work at all. Focusing only on one side first worked.

    It worked on Golden Deer, doesn't mean it'll work every time. If you're struggling super hard, just form a protective formation at the top and let the two sides kill each other.

    6 minutes ago, Anacybele said:

    You can't send fliers to take the hill. Bernadetta is on a ballista and is an archer. She'll kill them easily.

    Stride is a thing, so is Bernie missing. She had around 27 hit at best on my fliers if I recall. This is why you use wyverns, who have avoid enhancing abilities. Ashe should have it, Alert Stance? Just wait in the trees, should give him enough avoid, and he should be in range to hit her. If he isn't he should at least be out of Ballista range

    Just now, Fire Flower said:

    Remember that the center area only gets lit on fire if you kill Bernadetta and make Petra retreat.

    That's how that works? I thought you just waited on it. Learn something new every day.


  7. Without your character stats, there isn't too much I can say about the issues you're going through. I've beat the map on both Hard and Maddening with only a little difficulty, and I generally am pretty rubbish at FE.

    16 minutes ago, Anacybele said:

    I still think Petra is an unfair enemy with her extremely high avoid. Taking her out is pure damn luck and that's dumb in a game that's supposed to be strategy.

    Sure but she's also pretty dang weak. One or two shots will easily kill her. And she won't do too much back, around 15 damage at most. Also, everything is basically pure luck, it's how you use that luck to your advantage. Divine Pulse doesn't change the RN values used, so you can use that to your advantage. If a character misses, just rewind and have another character with a higher hit chance go, or end turn and have the enemy miss instead.

    19 minutes ago, Anacybele said:

    Thing is, I don't at all remember Edelgard setting the hill on fire in my GD run.

    You might've circumvented the exact squares she does it in, I can confirm she does do it on GD route.

    20 minutes ago, Anacybele said:

    I believe TH is a very hard game, harder than even RD (and I found that one hard too), so it discourages me when I see others say it's easy. Maybe it's easy for them... But surely I'm not the only one that has a hard time, right?

    I mean, no you aren't the only one having a hard time, that's just pure statistics going on. But generally, 3H is an absurdly easy game provided you know what you're doing, or even if you don't.

    21 minutes ago, Anacybele said:

    I now question why players can't use Divine Pulse in the kind of situation I ended up having. It's dumb imo.

    I'm honestly not sure why Divine Pulse can't be used in the enemy phase, other than that it generally increases difficulty. However I do think it's good because then you have to see everything the enemy does, so then you can get more info for one use of Divine Pulse.

    23 minutes ago, Anacybele said:

    But I didn't see any solution here without having to go back several turns, and at that point, I might as well just restart the chapter completely.

    Not always, sometimes it really only was one small move that you can easily alter, and on the longer maps you really don't want to restart, going back several turns is easily better.

    24 minutes ago, Anacybele said:

    Dimitri - Great Lord lv. 32
    Byleth (female) - Enlightened One lv. 31
    Sylvain - Great Knight lv. 33
    Ashe - Wyvern Lord lv. 34
    Ingrid - Falcon Knight lv. 31
    Felix - Mortal Savant lv. 30 (I know his best class is probably Bow Knight, but I hadn't yet tried out Mortal Savant and Felix happened to have a good chance of passing the test for it)
    Annette - Sage or Warlock, can't remember which for some reason, lv. 30
    Dedue - Fortress Knight lv. 29
    Mercedes - Bishop lv. 27
    Gilbert - Fortress Knight lv. 30
    Catherine - Swordmaster lv. 29
    Cyril - Bow Knight lv. 30

    First, Sage isn't even a thing in 3H, so rest assured your Annette is a Warlock.

    Second, those are some, interesting class picks. I notice three of your units had a heavy armor focus, those being Sylvain, Dedue, and Gilbert. Generally, this is bad. You want to focus Sylvain down a more flier/cavalry based route, Dedue down a more fist/axe based route, and Gilbert down to the bench.

    Felix, eh, not horrible. Mortal Savant is an awful class, but if you want to use it, go ahead. I'd honestly say stick with Assassin, or go down fists for him.

    Ingrid should be a wyvern lord, not a Falcon Knight, she needs the strength boost to do passable damage.

     

    As for the strategy, if you're really struggling then taking it slow is the best option. Divide your force in two, with a light force on the left and your main force on the right. Claude's force is easily the harder of the two, so use those tanky units for tanking and baiting. After you bait out most of Claude's forces, and pick off what you can of Edels, then you move down. If you're confident in your fliers, you could send them to take out whoever holds the center. If you wait long enough, sometimes the forces pick off each other. I've gotten Petra killed by Claude's forces once, which basically neutors the BE side.


  8. 23 hours ago, AnonymousSpeed said:

    Specifically asking DarthR0xas for reviews

    Well, I'll try to get to all of y'all, but since I was specifically asked I'll quickly look over yours.
     

    Spoiler

    Interesting take on the literal devil. Job happens to be my favorite book of the bible, so I quite liked this story. Before I dive into some theologistical ramblings, I'll say some grammatical junk on the piece. The overuse of He and Him makes the piece kinda hard to follow at points, especially later. Granted, you do use capitalization, but I don't think that's quite enough. Either reword them, or use bold on the ones in reference to god. I'd do something like "he snuck his way into the presence of the Lord". Still a tad clunky, but better than using masculine pronouns over and over again. I do like how vague it is at the start, it builds up to you realizing who our narrator is. It's a story you get a lot more out of the second read through.

    I'm a little iffy on the characterization of the devil. Granted, he is the literal embodiment of human sins, but he's also a tad inconsistent. One second he's complaining over a minute detail, the next he's acting as if a semi-major detail being weird is just no matter. That pushes the envelop of realistic inconsistency imo. Although him being steadfast in his ideals is pretty accurate to how I feel the devil is, it also makes for a bit of a static character when they aren't really challenged. I know I'm complaining that the devil isn't developing, which is absurd, however I just wish that there were more cases where his ideals were challenged, and then we see him illogically try to work through that so he specifically doesn't develop. Basically, I feel that the story is a bit unfinished. If you had gone through the entire book of Job, and not just stopped before Job's body was destroyed, we'd get to the point where the Devil was actually proven wrong. Really, I just want a bit more. I also kinda wished we had floated a bit more in that vagueness. Maybe it's just because I'm predisposed to Theological stuff, but I was able to pick up on who our narrator was fairly quickly, and more specifically by what faith and position he is. 

    I'm not gonna say it's a bad story, because it isn't, but it feels incomplete. You don't finish the book of Job, and the devil isn't really portrayed in that sympathetic a light. I didn't bring that up in my main critique, but in relation to the prompt, that is an issue. Again, if we see the Devil getting challenged, then he'd be more sympathetic. I'd probably have shown a light on his more pathetic sides. You just kinda hype him up as this super evil dude who is mad at humans for being illogical and all that jazz, but he is susceptible to those things all the same. I can see where you tried to portray sympathy, but it doesn't really work. "It bothered him" just makes it seem like an annoying gnat. Granted, to the devil that is most accurately what it's like, however as a character it's hard to derive sympathy from that.

     


  9. It's possible, just not plausible.

    Before I delve into that, quick lesson on what Tendons are. They are basically what allows your hand to open and close, or for your fingers to bend and straighten. So there are two types, extensor, and flexor. Extensor allow your fingers to straighten, flexor allow them to bend. Cutting one of them would restrict their respective movement. So Greil couldn't have cut his flexor tendons, since he has to be able to bend his hand to grab them

    Greil hypothetically could've cut his extensor tendons, which means his hand wouldn't be allowed to straighten out. This means he still could use a sword and an axe, but since you have to be able to adjust your grip on your sword while in battle, it does mean that he'd be less effective with it. Of course, Greil is like, the best swordsman in all of Tellius, so even with this disadvantage, he's still damn good. As for the axe, there shouldn't be much of an issue, since it's only in his hand, not his arm, which would be the thing supporting most of the weight. 


  10. Let's see

    Dark Dragon is basically "Marth solo, the game", and otherwise isn't balanced at all. Your early units are, for the most part, your best units, and Dragons are broken.

    Gaiden gets less and less balanced as you go through. At the start, each unit and class has a defined purpose. But by endgame, it's just Falco Knight and Dread Fighter party. At least the other classes can somewhat stay up due to warp being broken.

    Mystery of the Emblem is basically an extension of Dark Dragon, so still pretty unbalanced. 

    Genealogy is comparatively more balanced, mainly since more units are broken. Most Gen 2 units are busted, so if everyone is busted, no one is.

    Thracia is balanced around being broken. Scrolls make everyone usable, but this also has the effect of making the strongest units even more strong. Dismounting somewhat mitigate cavs, although some unit types get somewhat screwed regardless. Staves being the way they are makes staff units the best in the game. Probably the best of the Kaga era, but still not very good.

    Binding Blade is a GBA game, these all basically have the same balancing, which is that cavs and fliers are the best.

    Blazing Sword, see above

    Sacred Stones, see above

    Path of Radiance has the foundation for something with good balance, but they don't go all the way, because the one that goes all the way is

    Radiant Dawn, the best balanced game in the series. Fliers aren't absolutely broken and have proper counters, for the most part, cavs are limited so that they can't bust through everything, mainly on the Greil Mercs path. Granted, many of the Beast units are either limited or the best units in the game, but since most of those units power is limited to like five maps, it doesn't utterly destroy the games balance. By most accounts, I'd say this game is the most balanced, at the very least on principle it is.

    Shadow Dragon is semi balanced, with the reclassing both adding and destroying the balance. Flier emblem is very real in this game, and good lord is it thriving.

    I haven't actually played New Mystery, but from what I gathered it's very similar to SD.

    Awakening is an unbalanced mess, we all know that. I don't need to go into detail. It's so unbalanced that Lunatic + is basically just "Use the unbalanced units to win", the difficulty mode.

    On paper, Fates is one of the most balanced games in the series. In practice, it is utterly broken by the Royals.

    SoV is Gaiden without the saving grace of Warp being broken, so by an element being less broken, the game as a whole is more unbalanced.

    3H is just generally unbalanced. Nothing outstanding, just general preference of a few classes.


  11. Ridley is fine, a character people have wanted for a while and worthy to be in.

    Same applies to the King K., as well as Simon, although personally I would've preferred if they did something similar to Hero and bundled Simon, Richter, Trevor, and Juste Belmont into one fighter with different appearances. While it means fewer skins for each character, it's more representation overall and I like it.

    Inkling also gets a pass, since come on, it's Inkling. 

    Daisy is eh, I non-ironically would've preferred Waluigi, since his moveset would've been more unique. Just make her one of Peach's skins.

    Dark Samus, same thing, make her one of Samus's skins. Instead, get the three hunters from Prime 3, and have them do a Pokemon Trainer style switch thing.

    Incineroar, I care very little for Pokemon, but Mr. Roar is the coolest. That water one looks lame, and the Grass Emo one probably would've had a lame moveset with spam projectiles, so probably the right choice.

    Isabelle, I would've personally gone for Mr. Resetti, mainly because I'm really curious for his moveset.

    A lot of people say Chun-Li over Ken, I say M. Bison, since you gotta have that villain representation.

    Chrom is Chrom. This was mainly Sakurai fulfilling on a meme four years in the making. If I had to replace him, I'd either make the Black Knight a fully fledged character, or do another Pokemon Trainer esc thing with the FE7 lords (I just really want to see Pokemon Trainer's ideas on another character, they're so cool)

    Piranha Plant is such a meme and I love it, he's perfect, keep as is.

    Joker is so fun that he has to stay.

    Dragon Quest, I'm personally not fond, but the series is so important I can't find an equivalent to replace it.

    Banjo falls under the Ridley/King K. category.


  12. On 8/20/2019 at 2:07 PM, Captain Karnage said:

    as a note if you know of a more recent or up to date patch please @ME and I will update the link

    For the FE1 translation, I'd personally recommend the patch by Mega Koopa, which is basically complete, and I personally find it to be slightly better than the one Romhacking.net translation you have listed. Here's the link.

     


  13. Just now, AnonymousSpeed said:

    what's up with that?

    Mainly life being a pain, as well as Three Houses doing it's thing and taking up the tiny amount of free time I had. There's a story there, it's just incomplete and not up to my standards. I won't be posting it as it is right now, and as it is right now is a vague rambling mess of a plot I wrote up one night when I was really tired, without any refinement necessary to make it a decent story. 

    Sorry about that.


  14. 15 minutes ago, Alastor15243 said:

    well I don’t know if it’s just the fan translation or if the original text was this bland, but holy cow did the DS remake’s localization team do a good job spicing up this text. I can see it’s almost exactly the same in substance, but the DS version’s is waaaaaaaaay more interesting to read.

    What translation are you using? Judging by some of your names you mention, it might be an older translation patch. But yeah, the original game is kinda bland and short text wise, due to limitations of the NES. The same is gonna apply to Gaiden, and FE3, albeit less so for the latter.


  15. Before I answer your question, commas bro. And periods, use them more often. Makes it easier to get a message across.

    Anyways, your question really depends on which house you go for, since that changes who you can recruit.

    Black Eagle route makes it so you can't recruit a lot of folks, I forget exactly who but Dimitri, Dedue, Claude, and Hilda are the main folks.

    Blue Lions route can recruit the most folks, with the only ones you can't get being Edelgard, Hubert, and Claude

    Golden Deer is a middle ground, where you can't recruit Edelgard, Hubert, Dimitri, and Dedue.

    As for ranks, I'd say it's more important to focus on supports. You can easily get people up to a B support, then recruit them automatically. 

    To recruit most folks the non-support way, your weapon ranks need to be C in the thing they want, and your stats need to be between 15-20. Certain folks, like Felix and Lysithea want higher ranks, that being the B rank. I believe Dorothea is also like that, but since she wants authority you should naturally get that one up high enough to recruit her.

    As for skills, reason is a very popular one, as is faith and bow. If you're on the Blue Lions, I also recommend Brawling. I think riding is also one you'd want to work on. 

    As I said before, whatever skills you want changes from house to house, and even from whichever sex you choose.


  16. My take on it is that it is an extremely convenient feature that allows for easier tactical thinking. I can gauge how much damage a unit might potentially take, and then act based on that. Sometimes I might throw my healer in a weird position I might otherwise not because I'm able to see that it's somewhat safe. It's a great quality of life change that allows an action that, while not random in nature, is somewhat random in practice, to be something I can take into account, since you were never quite able to tell who the enemy might target if there were multiple units in said enemy's range. I'd always say giving the player more information, in a very cohesive and understandable manner, is a good thing.


  17. 39 minutes ago, AnonymousSpeed said:

    Artistic philosophy aside, you could have also written an entry about Thomas and Big Bird if that manner of "super" better suits your taste. I wanted it to be a little more flexible than just superheroes.

    I'm not sure the world could handle two pieces about Thomas and Big Bird performing a heist. That's gotta cause a black hole or something.


  18. 1 hour ago, AnonymousSpeed said:

    Batman doesn't count

    Wait, why wouldn't Batman count? He literally fits the definition of super you've given

    1 hour ago, AnonymousSpeed said:

    Super- Having abilities noticeably and distinctly beyond those of a normal real-world human, even if they are normal by the standards of their universe. Super-powered.

    He is noticeably smarter than most real world humans, and one of the smartest people by the standards of his universe. His memory and logic skills are distinct, and he's superhumanly good at most things mental.

    1 hour ago, AnonymousSpeed said:

    Thomas the Tank Engine counts.

    You telling me I can have Thomas and Big Bird perform a heist to steal all the money Yoshi saved from evading taxes?


  19. 6 minutes ago, Interdimensional Observer said:

    Governments have tanks, tanks were invented to laugh at machine guns in WWI. No amount of AR-15s will stop tanks.

    To be absolutely fair, precise close range shots, or just killing whoever is within the tanks with the AR-15 is an effective way to stop tanks. Granted that takes incredible luck or skill, but it's not impossible for someone with just an AR-15 to stop a tank.

    Regardless, to take care of the epidemic of shootings, it's clear a significant increase in gun control laws is necessary. While I personally am not a fan of out-right banning a certain variety of guns, I'm starting to think that's a boundary we're going to need to pass.

    Of course, just gun control isn't enough. We need to improve our healthcare, and more specifically the fields that focus on mental health. The willingness to say that it's all due to mental health, but the sheer lack of willingness to fund any kind of improvement in that area is infuriating. We need to start pushing those in power to take actions, and to stick to their words. 

    I also think we need to make our politics in general more moderate. We're shifting into very extreme mindsets as we keep moving on, and often this stops us from cooperating. In order to solve this, action needs to occur, and action will only occur if both sides are calm and understanding enough to allow the changes to occur, even if it's some things they don't like. Our extremist politics are basically the opposite of that.

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