Jump to content

DarthR0xas

Member
  • Posts

    691
  • Joined

  • Last visited

Everything posted by DarthR0xas

  1. Honestly, that sounds pretty neat. Although it probably wouldn't have happen because of Heroes, since it's basically the same idea.
  2. Meh, I've tried, they just feel weird. Maybe it was the one skirt I tried wearing, or the one dress I tried wearing were just really poor made, but they both just felt like there was extra pointless weight and frills on it. For this topic, of course women have more options with fancier wear, since a lot of the time they need to wear a larger variety of things. Most women are concerned about wearing different dresses that fit the occasion (or at least in my experience, since my mom has nagged me my entire life about only having one dress shirt for any occasion.) Also jewelry, although I have seen some guys wear rings when fancied up, perfume, although we do use cologne, and make-up, which I've been told is uni-sex but I have yet to see a guy wear make-up in person. Men do get hats, namely the fedora, which while it's uni-sex, they look way cooler on guys. Also cuff links, but we also have to wear ties, and I hate ties, so take that as you may. I am inclined to agree, although there is one thing slightly sexier. Throw in a yawn, and bam, max sex appeal.
  3. Yeah, feel free to start. Whoever finishes first real time doesn't matter, mostly, so as long as we finish you can start whenever.
  4. Examples of this not being the case. Fire Emblem 1, although you get so many units that you may as well be commanding an actual army. Fire Emblem 2, before you reach the Deliverance hideout. Fire Emblem 3, remake, although some things might have changed. Fire Emblem 4 and 5 have already been discussed. Fire Emblem 6. I actually think that we control singular units, while other larger powers like Etraria (I misspelled that, I know, but I forget the right spelling), providing the bulk of the military force. I can't imagine Roy's army really has much, since the Lycian League was racked with instability, and a very efficient attack from Bern in which even Hector was killed. Maybe a couple hundred extra troops we don't see, but since this does occur in the same universe as FE7, I dunno. Fire Emblem 7, already discussed Fire Emblem 8, basically the entire early game before the route split. I'd actually wager that you stick to a small force throughout the game. Ephraim has only the men he brings since he is a perfect and unkillable tactician, and Eirika since Renais doesn't really have many troops who can spare. Plus their world seems pretty small, Eirika is basically able to traverse the entire continent's y-axis in a few short days. Maybe when they reach Raustean, maybe, they get more troops, but I still doubt it. Fire Emblems 9 and 10, there are absolutely more troops than shown, however often we do see explanations for why we just see our characters, like Ike's squad acting as a smaller distraction force and the like. For the early Dawn Brigade and before meeting Sanaki parts of these games, they pretty much are what they are shown to be. Fire Emblem 11, remake, never played, might've changed. Fire Emblem 12, same as above. Fire Emblem 13, yeah, you probably get a large army very soon, at least for the Valm arc. Fire Emblem 14, for the first 8-ish chapters you for sure don't have an army, and this goes on for longer in Conquest since Garon is sending you on suicide mission without many, or any troops. By the Xander joining chapter, Corrin is leading an army for sure. Birthright you control an army pretty fast. Revelations, I forget, but I assume that Corrin gains control fast, unless he went into Valla with like 30 people. Fire Emblem 15, same as Gaiden. But since I forgot to mention it there, Celica's party is most certainly all that she has, and Alm's party as they enter the tower is all that he has. Thabes is also Alm/Celica's partys only, I would assume. Heroes, Only what you bring TMS, Only what you bring Three Houses, we finally see the armies.
  5. Well obviously he invests it in the Crimean stock market, while pitching in a bit by donating some at the Begnion churches. That was clearly shown in his support conversation with Oliver. Did none of you guys read that?
  6. You know, funny story. It was only after signing up for this draft and finishing the drafting process that I check my game, and realize I never actually unlocked hard mode. So once I finish my normal game run-through, I'll be on my way to doing this draft.
  7. I'm pretty sure Sothe on average gets worse stats, so transfer bonus might actually hurt him. Ike would benefit from them, as would Ilyana since she has the highest availability.
  8. How the hell is the banner for that going to work? We just had a banner with Dorcas and Mia, so having another one with Dorcas, Mia, and the only new addition of Lute, who also recently got a banner would be very redundant.
  9. Well, I already have a flying Nino, so I hope the has good fodder.
  10. I want Kliff for that Fortress Def/Res fodder. Owain looks awesome, and I could care less for Loki. Aversa is neat.
  11. The first and fifth maps look amazing. I have some problems with the others though. The Second map is pretty good overall, just needs a few minor tweaks. I highlighted where I assumed the units would start. If they started on the bottom left, I think that the level design would be worse since it would be a lot of of looping inside to get things or go to shops, instead of a good'ol downward rush. Where I put red I recommend putting a bridge, and then making the blue x'd wall breakable. Move the cliffs by the blue arrows back in the direction they're pointing, probably by only one space or two, and then add a staircase to the treasure room where the black is. The third map needed a bit more fixing. First I highlighted where I believe the units should start and then where the boss would be, mainly as a basis to judge level design. The white x's are places to add houses, and the white square is a village. Blue shows that we should move those back by two spaces, so there's a bit more room for unit placement. I like having dead trees that we knock down, and this map has potential for many of those. So I added two more, represented by Black x's, with the squigles beside them being to get rid of the thicket so units can move past. The cliff squigle is to add a path through that cliff, mainly for player convenience. Potentially swap the two red circles, although I could be convinced otherwise, and the purple circles are placement for balistia. I imagine this chapter as something akin to that one Thracia chapter, where there were three routes you could take, a top, middle, and bottom one. It's already designed pretty well for that purpose, and even has places where you could swap routes which is cool. Bottom has a bunch of long range enemies, but also the least amount of foes. Middle has a bunch of enemies, a great choke point, and the greatest rewards. The top has some higher leveled enemies, good rewards, and is also the fastest. Give the players some choice and a bit of challenge. The fourth map just seems a bit too open at the bottom, and looks like random klutter at the top. With all due respect, this is clearly the worst map of the five. Highlight start and boss. The white circles are places where more sand should be added. The red squigles are trees, red x's are thickets. Purple is to change the tile colors to create the appearance of a main path. For the area circled in black move that out by three or four spaces, and then put a treasure chest in there. Get rid of the area blue x'd out, and make the blue circled area more deteriorated. And clean up the area that is yellow circled, it just kinda looks bad. I'd recommend moving the bottom row down by one and making it more symmetrical.
  12. I know that it probably shouldn't, but if that's canon it makes me really like Roy a lot more than I already do. Instead of being a bland, generic lord he become this masterful charismatic tactician who can work the whims of the world into his grand plot. Interact with the right people and marry one of them to ensure that other sectors of the continent listen to what he has to say, and so he could have sway over them, moreso than he would than being the hero of a war. On top of that, manipulate descendants to ensure minimal uprisings. It's brilliant, if not a bit douchey.
  13. Chapter 8x 12/94 Yep, 8x was easier. Still took me a while. Only having one cavalier really bites you. Also, I forgot to deploy Lilina on this map, not that she would've sped anything up and Dieke got some really good levels. Anyways, the boss is a pain to handle, and took a bit of RN burning for Marcus to crit him, and also survive the counter-attack, but otherwise it was pretty simple. Chapter 9 14/108/ Hey, I'm already breaching triple digits. Gods I am bad at drafts. Not that I care, I have fun doing them. Anyways, this chapter was mostly easy, just a pain to handle Lilina and the boss. Killed Fir and Shin, since I never recruited Sue and Noah died when I replayed Chapter 7, so I missed out on their sweet gear. I gave up trying to rig Lilina levels so she would level speed at some point, since it just wasn't happening. I was going to promote Dieke this chapter, but I ended up using him in almost every turn for attacking so that'll happen next chapter, probably. For once, Dieke killed the boss, since Marcus is really starting to fall off in the boss killing department. Instead of killing the boss, Marcus went off to ensure that I got route B, since earlier Klein recruitment, a higher leveled Gonzolas so I have one less low leveled unit to train, and I drafted Bartre for some reason and I kinda want to have him. I kinda wanted that Killing Bow. Oh well. Chapter 10B 18/126 Another Roy support with Marcus. They're at B. Cool, that's probably going to be irrelevant soon. Anyways Lilina got speed every level up, when I wasn't trying to rig her to level up speed. The world can be cruel at points. This chapter was a bit of a mess with trying to recruit both Klein and Gonzolas. The G-Man was only a pain since I had to deal with his buddies at the same time, gave Lilina some great Exp. She could actually promote right now, but I think I'll have Ellen promote first since having two combat units right now is going to be better than two staff units. Charged up the center since that gave some more experience, and it was generally less cumbersome. Clarine snuck in to grab Klein, who then killed the mercenary that was chasing her around. Most of Klein's squad died, except for one archer who I now call "The Unkillable Man". At a mere three health, he survived an onslaught of cavaliers, for not one, not two, not three, but eight turns without getting killed. He actually distracted them so well that it allowed Klein to race up with Clarine, Klein to help with the boss and Clarine so she wouldn't die. I killed Tate's squad, and despite coming with the Devil Axe, it never backfired on me once. I was really lucky this chapter. Here are my unit's stats. Names Class Level HP ATK SKL SPD LCK DEF RES Weapon-Levels Supports Stat-Boosters Roy Lord 11.26 33 7 9 12 13 7 2 B-Swds Marcus B Angelic Robe Marcus Pldn --/10.55 37 13 16 13 13 10 10 S-Lncs B-Swds C-Axes Roy B Ellen Clrc 8.04 17 3 8 11 11 0 10 C-Stvs Dieke Hero 19/1.07 42 19 21 20 8 15 5 S-Swds E-Axes Merlin Tran 1.11 15 0 3 3 10 3 0 S-Being a tent Lilina Mage 12.4 19 14 8 10 6 4 10 B-Anma Klein Snpr --/1.52 27 13 13 11 10 8 6 A-Bows Gonzo Brig 12.31 37 12 6 10 5 7 0 D-Axes Elphin Bard 1.10 15 1 3 10 11 4 1 S-Flutes
  14. Just give Shin a good amount of EXP, and you should be fine.
  15. Chapter 8 21/83-1=82 With only three combat units, this was pretty much the best I could do since I wanted to grab Lilina and get that Guiding Ring. Lilina got a level, I'll probably end up promoting Dieke very soon Ellen did jack all, and the bad unit trio basically gave me some more equipment mid battle. My original plan was to use Astole to grab the Guiding Ring, and I spent a few hours trying to do that, but then after reading that Chapter 7 had chest keys, I decided to replay Chapter 7, which I then finished a turn faster, to get that Chest Key. Roy recruited Zealot who ran to buy the chest key. That was pretty much the only change aside from a bit of optimization in unit placement. In a bit of a funny twist, the support between Roy and Marcus that I just randomly let happen actually helped out here, since Marcus couldn't deal enough damage to kill the boss, and he would die too fast, however with the support with Roy, he would actually gain critical. His crit chance was 1%. I spent hours trying to get him to crit, and eventually he did. Without that crit, this would've taken 3 or so more turns, so that was fun. I just hope 8x is easier.
  16. ephraims route is generally the harder of the two routes, but mainly the enemies are what makes it easy. The map design is very tight, from what I remember, and what makes it harder is the time constraints and enemy reinforcements.
  17. Like hell it deserved better. This game was fantastic to play, and I'm still playing it. I think the mistake was selling it as "FE+SMT", and instead it really should've been sold as "A game that has plenty of references to FE+SMT, but is it's own unique thing", because that's what it is. That being said, I came into this as the diehard Fire Emblem fan that I am, and I wasn't disappointed. It actually inspired me to take a look at the SMT franchise, although I still haven't played any of the games outside of borrowing a copy from my friend for a few days. I can still remember dying of laughter when reading some of the references, I believe they were in the Cain and Able mission, that were amazing, and corny. If the game had leaned into that a little bit more, with a bit more cheese and tongue and cheek references, the final product would be improved. The style of the game is great, with a colorful style and decently slick visuals. The music can be hit or miss. I despised it at first, but it started to grow on me, and now I pretty much listen exclusively to J-Pop. The characters and story are, well it depends on what segment we're talking about. Itsuki was pretty bland, but there was a bit of personality somewhere in there. I never really like Kiria, but everyone else I either liked (Edgelord-Mcgee, Cooking-Girl) or loved (Best-Grill-Tsubasa, Japanese-Superman, and that blonde bi- I mean the Aspiring-Actor-Who-Was-Hollywood-Obsessed). The stories could work. Side-chapters were kinda boring for some characters, but others resulted in some of my best moments with the game, see Cain and Able. They could've gone way more bombastic, and included a ton of FE and SMT characters. If we could save a bunch of SMT and FE characters, as we see at the beginning of the game with saving Chrom and Caeda, it would be pretty cool. It wouldn't even take many re-writes, just change a few of the mirages in the main party, like Virion or Navarre, to SMT characters and it all works out. The gameplay is where this game truly shines. It is a blast to play, and one of the best JRPG's I've ever had the pleasure to experience. It deserves better on that benchmark alone, since many people won't get to experience how awesome it feels to pull off a stupidly long combo with everyone.
  18. Yeah, the weapon triangle should return. Without it, the game either becomes "Oh my god I can't hit or beat these dudes", or "Oh my god this is so boring, my one guy is taking all of these guys out no problem", as shown with the hardest difficulty of Radiant Dawn. As for the magic triangle, I always found it neat but something I could ignore, since magic normally has higher hit rates, or at least it's users never had any trouble hitting (Unless it's dark against light). Don't do what Fates did, bows and daggers really should just stay out of the triangle since they're mainly supposed to be for chip damage, and magic deserves it's own triangle
  19. Yeah, he repented when he killed Emperor Palpatine.
  20. My worst mistake was not realizing how merges worked for the longest time. My Felicia could be plus 10 right now, but instead she is plus 3. Actually, merges make up for most of my mistakes, as I pretty much just merged anyone and everyone.
  21. Normally I just prefer to go off past experiences with the series or company, or the clout that said game has with the world around it. If a game is known for being bad, and was reviewed as such, then I won't buy it. Not quite sure who my favorite reviewer would be, I suppose Projared, but he rarely reviews modern games, so it never really impacts my current buying decisions.
  22. Yeah, but not enough to cap him. Also, he can still easily reach level 20 in Hector mode. There are multiple arenas to grind in, the entirety of the Dread Isle arc, and a couple chapters following it before you get a heaven seal. That is more than enough time to reach level 20. If you aren't showing extreme favoritism to Eliwood, his late promotion bites him. The solo chapter which is basically an Eliwood level grind gets him at most five-six levels. He doesn't have many more chapters to grow, and the enemies being mostly unpromoted doesn't help his case. I don't understand why you keep capitalizing "If you actually use him". Because first, no shit he'll gain levels, that's how training units works in Fire Emblem. That is literally a base-line concept. We aren't arguing over him gaining levels, which he does consistently up to a certain extend, we're are talking about caps. You are very clearly taking a heavy dose of personal experience with this. You should know that even at 20/20, Eliwood doesn't cap any stats according to his average growths. Now, you won't reach anywhere close to level 20 promoted without the aforementioned favoritism. I'll be very generous, and say 15, although 10 is much more accurate. In fact, I'll show all three stats, and what his caps are. These statistics are from the forest, https://serenesforest.net/blazing-sword/characters/average-stats/eliwood/ Lvl 10 15 20 Caps HP 44.4 48.4 52.4 60 Str 19.6 21.85 24.1 27 Skl 19 21.5 24 26 Spd 19.2 21.2 23.2 24 Lck 19.6 21.85 24.1 30 Def 14.4 15.9 17.4 23 Res 12.8 14.55 16.3 25 Yeah, he doesn't cap anything. The closest is speed, but even that is one off. Not that it matters, 23 speed is more than enough, but no caps. While we're on that matter, Dorcas technically doesn't cap strength, even at 20/20. He gets to 29.6, with a cap of 30. The only stat he caps is HP. Guy actually caps Skill and Speed, so I'll give you that.
  23. Hmm, a week. I do have the next few days off, and I'm in a writing mood, so that should be achievable.
×
×
  • Create New...