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DarthR0xas

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Everything posted by DarthR0xas

  1. Well I've played Tellius, but since Ike never actually went berserk I never thought of him doing that. Also since you literally state that Ike cannot go berserk if he touches it, that kinda makes the "what-if" scenario impossible. I'm pretty sure they said that Ike couldn't touch it, or maybe he just has Mist keep onto it because it's distracting in battle. You can be stoic and blunt and not sound like Samus from Other M. Also, Ike may be stoic and blunt, but he still has fun. He can be a bit of a sarcastic git. If Greg just emoted a little more, like he does here, I'd have no complaints. But otherwise, it just sounds flat. Ah, that sucks. Thanks for telling me.
  2. Pretty cool banner. I won't put many orbs into it, but still really cool. Fallen Corrin is meh, although their inclusion makes sense. Last year we had female, this year we have male. At least his art looks amazing, absolutely monstrous. Fallen Lyon looks awesome, and also kinda specific. He looks like he absolutely owns his niche, but I'm not sure about elsewhere. That battle animation slaps tho. Fallen Julia is equally as cool. Wonder if that B skill is inheritable. Fallen Ike I'm of two minds with. One hand, I don't understand where it comes from (sure it's a cipher thing but I still don't get it). On the other hand, he looks fucking badass and I actually like Greg Chun as him here. Finally sounds like he's emoting a bit. Ashnard is epic, glad he's the free unit since he's the one I want the most.
  3. Coke has cocaine in it, and I ain't no druggie. Pepsi all the way. (Yes I know that Coke hasn't had cocaine in it for years but that isn't important)
  4. Dude, you gotta shill harder. I don't see the link to go buy the game, that is a clear sign that you haven't shilled hard enough.
  5. Banned for just using way too many word.
  6. No missable chapters based on difficulty, you always go through the paralogues. Pretty sure thieves don't promote. You should be fine going in blind if you played Shadow Dragon. Just look up the Gaiden requirements and you'll be good.
  7. I'm expecting another game either late this year or early next year. It's gonna be a remake, probably of FE6 but I've heard convincing arguments for FE4 and 9. I'm fine with anything. For the next original FE game, probably 2-3 years before we hear anything on that.
  8. No, not really. If you've ever eaten a flaming hot cheeto, it's basically just that. If you haven't eaten a flaming hot cheeto, just imagine a regular cheeto, but covered in annoying red powder that gets everywhere, stains everything red, and is fairly spicy depending on if you get a good bag. Same applies to Takis, but the red powder isn't as bad.
  9. You see when a mommy and a daddy love each other very much then they give birth to the anti-christ and then their bloodline dies. The end.
  10. Oh yeah, I guess that kinda shows my opinion on them then. I had no opinion on any of them at the start, which transitioned into Alois: One of the worst characters in the game Gilbert: Ambivalent about him Jeritza: Haven't actually read his supports, I should do that.
  11. I thought Blue Lions was gonna be my most hated house, with Black Eagles in hard second and Golden Deer running away with first. It turned out to be Black Eagles in dead last with Blue Lions just barely in second compared to Golden Deer. I'll go over every character. Black Eagles: Blue Lions Golden Deer: Church: The villains weren't as good as I hoped they'd be, I'm not gonna go into them individually because I don't remember their names.
  12. Not reclassed, promoted. She becomes a Bow Lord, which is basically what her Legendary was based around. If Muligar was in FE7, she could potentially use it.
  13. Maybe change it to Super Ghosts 'n' Goblins. The original is just irrational, the remake is clearly more sane. Alternatively, if they've completed Revelations (either the Persona game or the Fire Emblem game), then you know they can basically deal with anything, so maybe consider that completion as a circumnavigation of the Ghosts 'n' Goblins
  14. I might really like Thracia, but some of its mechanics are quite annoying and I do see why people don't like them. Heck, I don't like some of their implementations myself. Just because you don't count it as a core mechanic doesn't mean it all of a sudden isn't a core mechanic. The specific way that FoW works in Thracia is unique to it and it alone. All other FEs when implementing it still show you the general shape of the map, meanwhile Thracia is pure black, you have no clue. Thematically, I quite like it. Gameplay-wise it's a pain in the ass and I loathe dealing with it more than any other version of FoW. This is something that only works in Thracia. I'm fine with it (besides trying to draft Thracia with it because it makes drafting a pain), but I couldn't imagine another game in the series using it. Most of Thracia's core mechanics only work when combined, not apart. Sometimes people isolate the mechanics from one another when analyzing, which makes them not work. Think about minimum unit deployment limits in a game like FE7. Since it doesn't have fatigue, you'd just use the same units over again. Plus it actually makes sure that in the examples of maps you've listed that they actually work. Speaking of fatigue, Fatigue needs more ways to work around it. It works, but it's too punishing for certain units while being negligible for others. Either decrease how much staff uses add to the fatigue meter, or increase staff unit hp. I also wish that there were items you could pick up the partially reduced fatigue. S drinks are rare, but if we had those partially reducing items it'd add more strategy. As is now, if you have a unit who's almost fatigued and no S drink, you just use them non-stop for that map because it doesn't matter. If we have like an orange that reduces fatigue by 10, then you have to put more thought into using them if you want to use them for the next map. Again, this is a mechanic that really only works in the system that Thracia has set up. In SoV, the only other game it's featured in, it's so meaningless that I wonder why it was included. The pointless inclusion in SoV has also colored the perception of fatigue into thinking it's not a necessary addition to the games and is overall pointless and lame. Not bringing horses indoors is fine, the issue is them being forced to use other weapons. I'd be fine with not being to use lances if there weren't infantry lance enemies basically every map. This absolutely destroys the idea that "lances are usually a cavalry thing", since even with Thracia that isn't true. Also Fire Emblem is inherently unrealistic. You have magic for Christ's sake. Realism is nice and all, but we're not making a war sim, it's a fantasy TRPG. Realism is going to be broken. Single/Double RNG is just preference. I think if it were double RNG with the 99 hit cap, more people would be fine with it. Or vice versa, single RNG without the 99 hit cap. People just like the assurance that a 100 hit chance gives them, since everyone's got their 99% miss into enemy 1% crit story. It balances Thracia, but they just wouldn't function as well in other games, absent of each other. As I said, most of them are inherently linked in order to work. As for not being able to reposition your troops, it's bad design because it isn't communicated to the player. When we have no clue where are troops are going to be until we deploy, then we can't plan around that. If the game told you where each troop would go, even that would make the game more strategic. Sure, at that point just allow repositioning, but if you want to keep that aspect there, just tell me where my units are going to be. This is why I consider blind Thracia to be one of the worst experiences in the series, while guided Thracia is one of the best.
  15. Males: Ike, Roy, Hector, Ephraim, Alm, Claude Female: Lucina, Miccy, Lysithea. I chose from a combination of gameplay factors and character factors. Roy is kinda a lame unit in Heroes imo, but I like him in Smash enough that I keep him. Ike is Ike, he's been on my team since I've got him and hasn't ever come off. Hector is a chad, Ephraim looks fly and can wreck town. I like Alm from Echoes a lot, although he's also kinda lame in Heroes. Claude is Claude, Fear the Deer. Lucina is a great buffer and also I like her character. Miccy is a guilty pleasure of a character I enjoy, and also pretty good. Lysithea is one of the 3H best girls. As for the other units I didn't pick, Eliwood is boring, decent art, but that's it. Dimitri is gonna be hit or miss, so I'll get back to you once I see his design. Lyn is a character I got over fast. I am still absolutely sick of her. I still have her on my team since she's still absurdly good, but blah. Celica is good fodder, that's really it. Veronica is just a character I find boring. Another good unit, but again, blah. Camilla is a character I am less sick of when compared to Lyn because I have never been pity broken by a Camilla, and she hasn't wasted a spot that should've went to someone else instead of that useless green bow legendary. Edelgard is Edelgard, Black Eagles bad. If I had to pick just one from each CYL, it'd be Ike, Hector, Miccy, and I'll just say Lysithea for 1:1 male and female ratio
  16. Sure, I'll give you three more to that list. The animations in the Tellius games are way too slow. The music of the series is generally very well done. Echoes style remakes are cool and I want more of them
  17. Sorry, but that is never going to happen. The devs themselves say so. https://nintendoeverything.com/fire-emblem-three-houses-devs-on-the-games-difficulty-why-there-wasnt-a-revelation-like-route-cindered-shadows-more/ If you don't want to read through all of that, here's the portion speaking to that. "Kusakihara: If we had created a route for Three Houses like Revelation was to Fates, that route would have definitely ended up being perceived as the “correct” route. In Three Houses, each route is its own history, and we wanted players to be able to decide that for themselves. In this game, the leaders of the three houses have their own unwavering beliefs and worldviews that are unique to themselves. We wanted to model the story and its themes after a dilemma that was grounded in reality, so from the beginning there were never any plans to make something like Revelation." There were never plans, and as far as we know, there won't be any more plans. The DLC is done, they're moving on. If you want to pretend that after Cindered Shadows nothing bad happens and the world is at peace, then you can feel free to do that, but aside from fanfiction that's the best you're gonna get.
  18. I am now stuck with a catgirl. Sounds like a deal to me, lemme call up Elon Musk I could make a killing off of this.
  19. Working and loading fine on my end. I'd say it's a little slow, but that's just my computer in general.
  20. Ha, go ahead and retreat then, and then next time we debate, I will pin you down once and for all
  21. Anon, man, just give up your crusade. It was you who put this conflict to a public forum. You cannot say the public forum is wrong when you specifically turned to it for the answer. If they agree with me in saying that long hair is better, then that is simply the answer in this case. Overall, the general conclusion is that long hair is better than short hair. You are fully allowed to hold your opinions, but at least yield in this debate. On all accounts, you've lost.
  22. Wait Holy Knight loses doubled white magic uses? Forgot about that. Nvm then. I have no clue what point you're trying to make here, I'm sure it's a valid point, but could you elaborate on what you mean?
  23. Alright, then just do Dark Knight. I found the two to be basically the same thing in my experience, so I just said Holy Knight because Marianne is generally more Faith focused. If Dark Knight really is the superior class, then go that route. Because you already have a warper in Lysithea. That, and so he can do something after he warps. It offers variety in what he can do
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