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DarthR0xas

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Everything posted by DarthR0xas

  1. Welcome to the Forest, we only have on rule here, and that is to never say the v-word. If you don't know what that v-word is, it begins with V, and ends will alla. Little known fact, if you say it, you will instantly disappear from the website, I know, strange. I've lost many good friends that way.
  2. I'd be interested in joining. I just finished my first draft and it was pretty fun, so trying it out with Radiant Dawn should be interesting. Just to be clear though, are we referring to what hard was in the original Japanese game (normal in the English), or Maniac in the original Japanese game (hard in English)
  3. Probably not, you do have a pretty defensively balanced team. If it saves 7 turns, then I'm sure you'll be fine without it.
  4. Watch it intermediately, with my favorites being Bill Burr for a bit of honesty and shock value, Bo Burnham since that man is the best and a great songwriter, and John Mulaney as the funniest man I have ever had the pleasure of watching, when he's telling his own material. Mulaney isn't a very good actor, as seen with a few of his SNL skits. But with his specials, especially his most recent one, I could literally watch it on repeat for an entire day and still find it just as funny.
  5. Not gonna lie, I died of laughter at the NSMBUD reveal, because of course Nintendo would do something so dumb and yet kinda charming at the same time. I'm not going to buy it, I already own the game for Wii U and one playthrough is enough for me, although Luigi U is fun to speedrun with friends, but there is one thing that is absolutely unacceptable about this game. THEY REMOVED BLUE TOAD I can't buy any of their games after this disgrace, that was my favorite character in any medium and now he's gone. Otherwise, the Direct showed some neat things. I now really want that weird mecha game since it looks neat, I'm not sure about Luigi Mansion 3 (probably be good), and I'm not sure how well all of these PC games that involve relatively precise clicks to move along at a decent pace will translate to the Switch. I'll probably hold off buying an account until Smash Ultimate, I never really play Splatoon 2 which is my only multiplayer game (Well, I also have Arms, but we don't talk about Arms). I've never cared much for Animal Crossing, always found it boring, but that's just me. I assume Nintendo's saving the big punches for later in the year by Christmas time.
  6. Insinuating that I'm not already ridiculed out of society. WYR be forced to watch two dudes play the Yu-Gi-Oh really slowly for eternity, but otherwise be fine, or be subjected to incredible pain for 100 years, but then be able to die peacefully?
  7. The only choice is Felicia, there is no other possible option if you're Male Corrin as far as I'm concerned.
  8. Alright, here's song number two. Simple stuff, S is for Sigurd, Al for Alec, N for noish, and Ar for Arden. If I use one A, it means both of them, since I have to cut corners somewhere. V is for a verdane soldier E still stands for Everyone. Lex will also make an appearance (represented by L), but that's more to make for a better connection to part two of this four part song thing. Used the song "Prologue" here, for obvious reasons Off We Go: The First Steps (Three second opener, probably a small trumpet solo) S - Ho men, we're off to ba-ttle A+N - To Ba-ttle S - Jug-dral re-qu-ires our mi-ght A+N - Our mi-ght (same time as previous line) S - Pu-sh on and show that E - We a-har the on-ly light, so we must move on and fight Al - Ar-den, why are you so damn slow? Rush to reach us now! Ar - Al-ec I'll make you eat those words, my de-fence is true S - Men cut with the pointless chats (drum), time to slay these Verdane rats. N - What Lord Si-gurd said is true, Al-ec hand me that jav-a-lin Al - No way, I could never V - HA cau-aught you in my trap! Surr-round them you paid riff-raff. S - Gods no, this can't be our ending, we have grea-ter heights. Ar - Don't fal-ter sir, we're still standing Al+N - We won't flee the fight S - Thanks men, but we're all still trapped, support-less and all a-round sapped (Song abruptly stops) L - You're not support-less for long my friend (Transition into part two)
  9. You know what, screw sleep. I'm going to write the opening song. Before diving into lyrics, understand that these might not sync up that well, and I'm not putting these to sheet music since I don't have sheet music from the Genealogy games. The first problem I came into was the song itself. Genealogy's soundtrack has around 120 songs, which leaves around 60 per generation. Here's a link to the soundtrack for the curious https://serenesforest.net/music/genealogy-of-the-holy-war-original-soundtrack/ Anyways, Genealogy has two opening songs, the Fire Emblem Theme, and Beginning. While beginning has a fitting name, I chose the Fire Emblem Theme for two reasons. 1. It is significantly more iconic, memorable, and a better tune than beginning for a big opener. 2. It's longer, and opening songs normally sport one of the longest lengths from what I've seen. For simplicity sake, basses are labeled with B, Tenor with T, Altos with A, and Sopranos with S. E is for everyone. When we get to specific characters, I'll use their first initial to note them, but that comes later. I'd also recommend listening to the song while reading the lyrics, as without them it just kinda doesn't work (although I will fully admit I came up with some odd lyrics) With all of that out of the way, I give you the opener, which since you didn't name it, I gave it the name "The Holy War". The Holy War B - Ho-ly T - Ho-ly A - Hol-y S - Ho-o-ly S - Oh that war, swept across the land (Drums Start) E - Fi-ire E-hem-blem, Heroes desend from blood-lines, out comes the generations now, and for a time T - Fi-ire Ee-mblem A - ooh hoo hoo T - who, hath you brought for-orwards A - For-or-wards T+A - De-cendants laden with strife, and at what cost S - Oh these heroes, fight through the mel-ody trying to find whaaat, is their pur-pose B+T - Yes these heroes fight on with might, of a thousand spears that never rest E - Fi-ire E-hemblem though fi-ers consume you, lead me to-day so that I, may find the light B - Fi-ire Em-bulem S - The em-blem B+S - will never falter (Soprano goes up the note) B+S - and it will be right here, forever more S - Though the Lopto, they try to con-ciel you, know that your dawn will always shine B+T+A - Bloodlines kneel before you, to ensure that your heavenly light shines E - Fi-ire E-hemblem wea-pons forged in your name, heroes they bleed, but it won't be done in vain. T - Fi-ire E-hemblem A - Oh emblem T+A - we must adore (Altos climb the note) T+A - you, for the things that you have, gi-ven us all B - Fiiii-ire Emblem T- Oh ho ho B+T - Fiiii-ire Emblem A - Oh ho ho B+T+A - Fiiii-ire Emblem T - Ho-ly wars it cau-ses but we, fight through the pau-ses (repeat with Sopranos joining in on the second time) S - Fi-ire Emblem Gene-ee-ology of the Holy War Starts E - NOW (Basses hold longer than everyone else) And that is song one of whatever crazy number that is. Coming up with lyrics to sixteen-bit jingles is way harder than I though it would be, but it's a good challenge. Come back next time to hear Sigurd's opening song, "The First Steps"
  10. Honestly, I'd be down to write some lyrics for those songs, in my free time that I currently do not have. Really cool idea.
  11. Hey, I don't know if these are still open, but if they are I have two request for badges. One is of this image: Felicia from FE Fates Text: Best Girl Style: SF The second one is this image: http://static.tumblr.com/b5e7108f4f1f4f0f2e8cd219886621ef/pkaadwv/0b8mibzaq/tumblr_static_tumblr_m7irqkytoq1r26ey8o1_5002.jpg Mia and Nephanee from RD Text: Peace Style: SF If you can only do one, then just do the Felicia one. Thank you in advance
  12. I suppose worse Felicia deserves a chance to get into the game. Jokes aside, if that actually is Flora, which I kinda hope it is, I'm both excited and terrified. Excited because despite the pretenses, I actually like Flora Terrified because I'm going to assume that she will be very similar to Felicia, and that means that she'll probably power-creep her, which I hope isn't the case. I also hope she takes a while to come out, I am very low on orbs at the moment due to using them all on CYL 2 and getting nothing.
  13. I'm going to remain neutral on this, give the damn game a chance to get off the ground before we start complaining about something that we don't even know is happening. I could care less who translates the game, as long as the translation itself is good, and no features that actually matter get removed.
  14. Forgot to put my unit stats in, and I can't edit my original post, so I'll throw'em here Unit Class Level HP Atk Skl Spd Lck Def Res Stat Boosters Eirika GLrd 20/4.23 33 18 25 23 22 14 13 Draco-Shield Energy Ring Seth Pali --/20.00 49 22 20 22 18 15 13 Swiftsoles Natasha Bshp 10/5.88 31 12 9 13 14 7 18 Secret-Book Tethys Dncr 10.69 26 1 3 17 15 8 11 L'Arachel MgKn 10/7.58 27 19 16 15 21 9 17 Secret-Book, Talisman Rennac Roge --/6.53 31 11 19 22 5 11 12 Duessel GrKn --/14.47 47 21 15 14 8 19 10 Knoll Drid 10/2.38 27 12 10 12 1 5 13 Ephraim GLrd 20/6.75 43 21 24 23 19 18 12 Syrene FcKn --/2.93 28 13 13 16 13 11 13
  15. Barring chapter 16, I'm to some easy chapters, thank god. Summoner's the name, whoops. I doubt a summon would've helped much in my case, but who knows, maybe it could've. Not going back to see now though. Chapter 16 (14/195) Turn one, I warped Rennac up to take care of the berserkers. Also, I wanted the loot up there, and he needed a good position to get there. It took a bit luck (and slight RNG manipulation) so he doesn't get hit by the mage twice, but otherwise an easy strategy. You'll notice I try to use exclusively axes on Dussel, because I want his Axe rank to get to S, he is my only Axe unit and I want to use Garm. Anyways, Seth and Eirika take care of the top left area, meanwhile the magic squad with some help from Dussy take care of the mid-bottom, where Dussy then loops back around since I realized that Ephraim couldn't solo that entire cav/great knight squad. After a bit of baiting the siege tomes, I stroll in and casually murder everything. Kill Orson, witness necrophilia, remember how f-ed up Sacred Stones can get, and move on. Chapter 17 (2/197) Since this is just a defeat boss map, I just do some warp shenanigans, and kill Lyon on turn 2 of the enemy phase. I couldn't have possibly done a 1 turn clear with my current team, so I'm proud of this. Chapter 18 (13/210) Feed the egg kills to any unit who needs them, use Seth and Dussell to take care of the actually threatening enemies. Knoll got luck, so that's neat. Chapter 19 (2/212) Apparently giving the Swiftsoles to Seth was a brilliant idea. It took me ten attempts before I realized that "Hey, I could just blitz Riez". So that's what I did, and two attempts later, I got it. I sent Rennac right to distract the foes there, and Syrene went northward to distract some of the knights if they move first on turn 2. I dance for Ephraim so he and Seth can block off the bottom entrance in order to better control the torrent of enemies. Break through with my other units, damage Riez with Seth, who the suicides on him in the enemy phase. Video here
  16. Enjoy slowly leveling up Priscilla. As a guy who got 2 healers in a draft, they are an absolute nightmare to train up before barrier. Abuse any Barrier or Torch staffs that you can, and use her to heal any damage another unit takes, no matter how insignificant. You don't need to worry about heal/mend staff durability, it's FE7, you'll have enough gold to buy her another staff if you run out. Also promote her as soon as humanly possible.
  17. Great, because I really abused that with Rennac. I ended up doing that. Now, I ended up losing my video for Chapter 12, but 13-15 are in good condition, since I realized I could just record with the Xbox app on my computer. Chapter 12 was a 13 turn clear, with and added 4 for Saleh penalty, or at least that's what I wrote down. Saleh took care of the bottom-left, Eirika bottom-right Seth took care of the top. So chapter 12 is (13+4/138) As for the others, Chapter 13 was a five turn clear (5/143) Seth killed the boss, everyone else just farmed for experience. Chapter 14 was a twenty-five turn clear since I severely messed up by going in the wrong door. However, since I got some good level-ups, I decided to stick with it. I know I am certainly not going to win this draft, but hey, if I'm going to fail at winning, I'm going to fail with decent units, and also a lot of physic staffs. (25/168) I haven't actually ever played Eirika's route in Sacred Stones, always picked Ephraim's, but since I heard her route was faster, you know what I did. Plus Rennac is harder to recruit (at least in my experience.) Chapter 15 Guess who got his healers to promote, this f-king guy. Mage Knight for L-Arachel, since anima magic is better than light. Bishop for Natasha since I like the sprite more, also Slayer I suppose. Druid for Knoll, because Druid is better than sorcerer, and the badass sprite. I gave the Swiftsoles to Seth because hey, 10 move Paladin, that's fun. (13/181) Unit Class Level HP Atk Skl Spd Lck Def Res Stat Boosters Eirika Lord 20/-- 29 15 20 20 20 10 7 Draco-Shield Energy Ring Seth Pali 19.24 48 21 19 21 17 15 13 Swiftsoles Natasha Bshp 2.16 28 11 9 13 12 7 16 Secret-Book Tethys Dncr 8.28 21 1 3 16 14 8 9 L'Arachel MgKn 2.17 24 16 13 13 18 8 12 Secret-Book Rennac Roge 3.02 28 10 17 19 5 10 12 Duessel GrKn 11.12 44 18 13 13 8 18 9 Knoll Drid 1.53 26 12 9 11 0 4 12 Ephraim Lord 17.75 33 15 16 19 15 14 5 That 0 Luck, love you Knoll. Should be a decent staff bot. Also, how does Warp work? It says that it instantaneously warps a unit anywhere, but it doesn't seem to obey that, since it's only magic halved. Don't really know how to make warp strats out of that, although I might just be thinking about it all wrong.
  18. Well, in hindsight that probably is a better idea. Unfortunately, I don't have my old save-state from before the switch to do so. I'll probably just have to take the Saleh penalty, since my healers need experience.
  19. Alright, it's a lot later than I would've liked it to be, but here we go, a few more chapters. Oh, and I know I said I would be recording them from here on out, but the thing is some of my files got fully or partially corrupted, which is entirely on me for messing with them too much. Fortunately, I had foreseen this (as my computer is just that bad, and video files got corrupted on a previous project, long story) and made a few screenshots, although not enough to tell give the full impression of tactics. So I present to you, the chapters where I really begin to regret only having two combat units. I am currently working on Chapter 12, but honestly, it's near impossible. With only Seth and Eirika as combat units, who need to protect two healers, a dancer, and ensure Saleh doesn't enter combat, it is an absolute nightmare, and I think I literally can't do it. If anyone has any advice for me in that regard, I'd be glad to give it a shot.
  20. Thanks for the tip, just beat the game. While I have some major issues with how it was designed and executed, I can say it was quite fun. I'd say Echoes beats it as a remake of Gaiden, although it was fun to go through the game and laugh at all the dumb stuff due to the mediocre translation. But yeah, Duma was the most pathetic final boss in FE history, since Palla literally one rounded him, thanks to the power of the TRIANGLE ATTACK, which actually crashed my game against Medius
  21. Well, it's only coming in at 144p. A popular method for recording would be Bandicam, but that would involve either being fast, or cutting it into multiple segments due to how the free version works. It'd probably have higher quality. There are obviously other recording methods, but Bandicam was the easiest system to me. Another thing I've done is record it on my phone, which came in at 240p. The Bandicam method is what I'm going to start doing, typing all of those witty jokes, while fun, took up a lot of time. You'll see with my my next update post (which I hope I'll have the time to do so on Saturday). Also, and this is something that you don't need to do, but many others make a small graph showing what their units stats look like, as shown with Sturm and my posts. It makes it easier when you're scrolling through to see how units change from time to time. Click to two arrows going in opposite directions, and just follow what Sturm did, as his looks better.
  22. As I said, I've come back to do some more playing. I've used some strategies which will undoubtedly cost me some turns early-game, but I'm hoping with Seth and my team, in general, I'll be able to make up for lost turns, as for said strategies those will be listed below. I'm honestly amazed at how much fun I'm having. Normal Fire Emblem is a blast, but speed-running it with only a few units is quite the rush. I just hope I can recover from my Seth unit penalty hole. I probably won't be able to work much on this run for a little while, school's starting back up, and homework comes with it. Also, should I go Eirika or Ephraim's route? I'm thinking Eirika, but Ephraim's would get me more experience for him. Although I think his path is longer. Anyways, I'm just not sure Ignore these images, Serenes Forest refuses to let me delete them
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