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DarthR0xas

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Everything posted by DarthR0xas

  1. Because while Marianne has decent charm, dancer is a lackluster class that holds her back, since she can actually deal a pretty heavy amount of damage. While Holy Knight is lackluster, OP seemed intent on utilizing her riding proficiency, so I was merely mentioning that as an alternative within the ideal he wanted. Obviously I'd recommend Gremory as her final class, but Holy Knight/Dark Knight aren't awful classes to venture into for a little bit. Linhardt, in comparison, is basically pure support. He can do some damage, but his other stats just aren't up to snuff, and he can't access Gremory. This, in my opinion, means that making him the dancer is just offering him another option of support that he could utilize. Adding more tools to his kit. There are honestly enough charm boosting stat boosters through the game to midigate his mediocre charm, and like, who else would really want them?
  2. On paper she looks like the same old axe unit, but in practice she is one of the best units in the game. Sylvain and Ferdinand in my experience don't actually hit too hard on Maddening, mainly since they have issues doubling. Felix is normally fine, keep using him. Dodging is something you shouldn't rely too much on anyways in Maddening, at least for the the early-mid game. By the late-game, everyone is fine and has settled into their niches, so you won't need to worry. Hilda as another flier over Ingrid and Catherine for sure. Just follow your plan for Petra with Hilda too. Wyvern Lord is debatably the best class in the game, so the more of them you have, the better. Also, don't worry about inaccuracy, Axes have fairly solid hit in 3H. Hilda for sure over Ingrid. On top of this, Alert Stance basically makes her a late-game dodgetank anyways. Not particularily one reason to pick Ingrid over Catherine or vice versa, although Catherine has a way easier time getting kills compared to Ingrid. And for the rest of what your planned team is Go female Byleth, and then Wyvern or Falcon Knight. Another early game recruit cannot be undervalued, and fliers are super strong. While Quick Ripose is a very strong skill, it'll come at such a point that it's usage will be niche enough to only need one user. Just give her levels enough horse/lance levels to make Holy/Dark Knight anyways for the option. Lysithea will easily master any class you set her too, so just letting her have options is nice. Really just personal experience speaking here, but Leonie and Cyril have never turned out good for me. They just struggle to actually deal competent damage to any enemies. I think you should make Linhardt the dancer. Lysithea already has warp, and while she will be mainly on magic damage duty, she'll have time for a warp or two. Marianne also still has physic, and with riding strength you might as well just focus on making her a holy knight. As long as you don't completely ignore your other units, you'll be fine. Just make them adjucants and they'll be a decent enough level to at least do something. As others have said, Ignatz is someone you might just keep around anyway for his rally skill, so he might just naturally get exp from being out. IMO, do it asap. The sooner you get them, the easier it is to influence the skills you want them to learn. I also might recommend picking up Dorothea for another magical nuke unit, or maybe just focus Lorenz down the dark knight path. You could honestly replace Ferdi with Lorenz and it'd be basically the same result, but easier Chapter 13 if that's what you're concerned about.
  3. Hard to call my attitude wrong when the people are supporting my side. Depends on the girl for whether they do it poorly. Most of the women I know can do basically anything with their hair and they won't screw it up. The reason they'd work for it is mainly that it's fun. Well this isn't about dudes with long hair, obviously dudes have more limited options that look good. First point depends on the kind of hair you have. If it's thinner hair then naturally it won't become that heavy or unwieldy. I'd probably say the point of where it becomes unwieldy is around where the scapulas (the bigger bones below your shoulder blades) end, and maybe a little lower. I actually like perms You forget how it sits around the head, which is how I'd classify braids and the like. With those additions, you really do have a lot more styles to work with. Sure, you can alter how it parts and where it sits with shorter hair, but it doesn't change that much. It all looks similar because you're just limited by the amount of hair you have. Also it might just be where I live, but I still see people sporting quite a few braids and a lot of other styles. Neither of those are actually hard though
  4. How humorous, the heretic is labeling me as a heretic. I merely speak the truth, you are the one who dares to oppose me. Although Mr. Acacia raises a very fair point. Where would the dividing line for this be? When do we declare a haircut to be short vs long? I'm fine with it being the shoulders, since that's about when I consider hair to be long, and start liking the hair, but it's only fair for us to agree with this statement. Let's deconstruct this Pragmatic/practical: Claiming the same thing, that long hair isn't practical. I will yield this point. Long hair is naturally harder to handle than short hair. Styling options: This is just flat out wrong. Long hair has way more styling options than short hair, because there's more of it to style. There's only so much you can do if your hair is a few inches long, but if it's even a foot long there are a ton of ways you could go. Short hair is practical because you don't really need to consider style, it styles itself for the most part. Long hair is harder because you need to work to style it, but as a result you get a lot more options and varieties to style it. Nicer to look at: Blasphemy, your unholy words desecrate the great name of long hair. Claiming that short hair could even stand toe to toe with long hair is bad enough, but to say that it's better in the looks department? Utter nonsense.
  5. Of course, this is a matter of life or death here, remaining neutral simply isn't an option.
  6. Long hair beats short hair any day, and you're wrong for presuming that I could be wrong about that, when in fact the one assuming wrongness in this situation is you.
  7. I object to your objection. I'm sorry your opinion is wrong, you should change it before I call the opinion police on you. Damnit, I knew was forgetting someone. This is because I haven't been praying to my Oliver shrine 24/7. I must fix this That, is a fair point. Uh, Felicia is too important to not have her own special spot. Yeah, that's totally why I did it.
  8. Sure, why not. Avatar: Jimbo (Because in fantasy casts, there's always room for a Jimbo) Class: Whatever the edgiest class possible is, because edgy equals cool. Also changes hair color in the middle of the game for no reason. Lord: Ephraim (Critical animations are probably the best in the series, an obvious mainstay) Mercenary: Severa (Gotta have your waifus in order) Myrmidon: Rutger (Much as I despise FE6, having the most broken myrmidon in the series would always be fun) Thief: Ashe Pahn (I originally picked Ashe since he has innate lockpick and then I could just go Bow Knight for max move, max bowrange thief, but I figured that was cheating so I went with my boy Pahn) Fighter: Othin (Pugi, Buhj, Rouge, whatever it's called these days, it's a classic, what else do you want out of me?) Brigand/Pirate: Dozla/Darros (Either work. Berserker is just promoted pirate, and Darros really needs some love) Cavalier: Franz (Franz, because Seth is too broken) Armor Knight: Oswin (Bosswin coming in clutch) Soldier/Spear Fighter: Nephenee (Continuing to make sure my waifus are in order) Archer: Claude (An absolute lad who is needed on any team) Bow Knight: Takumi/Leif (Kinshi Knights are close enough to bow knights, even though I've never made Takumi a Kinshi Knight. If not, Leif is totally a bow knight, after all, his famous Silver Bow liberated all of Jugdral) Pegasus Knight: Tana (Is she worse than Vanessa? Yes, however counterpoint, she's hotter. I rest my case) Wyvern Rider: Hilda (What do you mean she isn't a wyvern rider? Warrior? Who'd go that class?) Anima Mage: Arthur (either of them. Fates Arthur is the best anima user in the game. But fr Forsetti Arthur is a fucking ride) Light Mage: Micaiah (There are like, two people in this whole series who can use magic at base, I just chose the hotter of the two) Dark Mage: Lysithea/Constance (Ah yes, an order of Dark Spikes to go would be great. Or maybe a side of flying destruction. Ah, I can't choose.) Cleric/Priest: Lachesis (Master Knight promo is very juicy) Troubadour: Elise (Nanna but with long hair is pretty good) Dancer: Leanne (Best looking dancer in the series, don't @ me.) Trainee: Ross (Only reason he wasn't in the pirate section is because he's here. Saves a turn, what a chad) Villager: Gray (Trainees and villagers are totally different things. Anyways, Gray the Jagen villager will plow through everything.) Manakete: Adult Tiki (Gotta specify which Tiki) Beast: Tibarn (Just an absolute lad, and a good unit to boot) Green Unit: The Black Knight (Might as well make all the green units unkillable) smh y'all forgetting dagger units, the most important units. Dagger: Felicia (literally best girl) So that is 1 Archanea units, 5 Judgral units, 2 Elibe units, 4 Magvel units, 5 Tellius units, 2 Awakening-landia units, 3 Fates-landia units, and 4 Fodlan units. Surprisingly even spread.
  9. When you see a long pole of any kind and immediately think "Time to do Ephraim crit animations"
  10. Well if you count Sophia's half-dragon status, then you really ought to count Roy's potential half-dragon status as well, which makes it a 3:2 ratio.
  11. It's actually Final Fantasy Tactics Advance, not Final Fantasy Tactics. I disagree that this is actually a plot twist, or at the very least that it's bad. I'd say the twist is that the heroine of the game sides with the enemy, rather than the protagonist at first. The whole hair thing is motivation. Plus, the hair actually makes sense when you take a step back. She was bullied for having white hair. This makes sense when you take into account that all the main characters are just kids. Tweens at the most. Being incredibly self-conscious about these kinds of elements is natural at that age. I'd argue that by having her reason be so superficial, it helps the game's overall themeing. Mewt has a very real reason for wanting to stay in a dream world. His dad's a worthless drunk and his mom is dead. Meanwhile, Ritz just wants to escape being bullied for having a weird physical trait. They're two sides of the same coin. A seemingly pointless reason that a character clings to because she isn't mature enough to grow beyond it, and an actual strong reason that takes mental fortitude to overcome. It's a story about maturing, coming to terms with who you are and what your situation is. If Ritz's situation was equally as serious, it would've taken the spotlight away from Mewt. It injects a more human feeling element into the game, at least in my opinion. Now a twist that I will always say is bad is the "suddenly this other bad guy appears" subversion that ruins build-up. Twilight Princess has this, Sonic Lost World has this, it generally sours a game experience.
  12. I'll address your questions one by one. No, I would absolutely not recommend that. Abyss mode is a neat addition, as are the characters, but they are far from necessary. Maybe after your first you could dive in and do it, but not as your first route. It's called "Side Story" for a reason. I get that feeling of wanting everything from the get go, but even if you do Cindered Shadows first, you won't really have everything from the get go. You gotta completely finish the game once to fully unlock most of the features. The DLC doesn't technically spoil too much. However, it does heavily hint at some things, and by heavily I mean with the subtlety of a bag of bricks. Again, at least play through one campaign before giving this a shot. It does not give you a truncated version of the original game's intro. It presumes you know the story, and starts in the middle of the game. Yeah, no, the DLC assumes you understand all of the game's mechanics. It fully expects you to utilize everything at your disposal to beat these maps, especially on hard. Even on normal I wouldn't recommend you start with CS. The DLC purposefully subverts a few of the game's mechanics, and unless you understand those mechanics you won't really understand that subversion. So yeah, no introduction to game mechanics I'd say look up something if you're confused or want more detail. The game does a pretty good job of teaching you most of its mechanics. If you're struggling, then turn to Google. If not, keeping on trucking. If you want my personal opinion on which path to do, Blue Lions or Golden Deer are both great choices for a first playthrough. Black Eagles are a good second playthrough, imo.
  13. We get Nils, Rath, Fiora, and Leila on the main banner. Heath is the GHB
  14. Bro don't call me out like that. I'll see if I have time to write something on this, looks like a fun prompt.
  15. Alright, sure sounds interesting enough. FE1: 4.5 It's the start of the series, has some nostalgia and kick-ass animations. Nothing else really. Play it once if you're really into the series, or if you're into retro games, and use a guide for the weapons. It's mostly just a whole game of meh FE2: 4 I'd say Gaidens highs are higher than FE1, but its lows are horribly lower. The starting two chapters are some of the most fun I think I've had with video games, ever. But that really just goes downhill fast. FE3: 5.5 Slightly better than FE1, but not much better. Some quality of life things, but still not on the level a modern gamer would expect them to be. Story is, decent I guess? Actually, they replaced Wrys with a vulnerary, 0/10 worst game. FE4: 7 This is a good game that thankfully IS never repeated most of the mechanics from. It's like 3H in that regard. For the game, as a little outlier, they work. If we see unit-limited cash, absurdly large maps, or some of the other junk in this game again, it ain't gonna fly. What really keeps this up is the characterization and story. The storytelling is limited, sure, but it's still a great experience. It's a fun game, but it'll be a while before I'll even consider picking it back up. FE5: 9 Screw it, this game rocks and I stand by it. It has some of the dumbest, worst, most esoteric design in this entire series, and I love it. I love all of it, every last minor idiotic decision that should harm the game experience just works. It's just a fun game to play, although it does lose some of its sheen near the end. FE6: 2 Hot garbage. Boring, bland, and slow. I could count the number of characters I like from it one one hand, and Roy only counts because Smash bros. It really just feels like the game where IS was struggling to get their footing back after Kaga left. FE7: 5 FE7 is a good game. On some days, I might even call it a great game, today is not one of those days. It is one of those games that gets worse the more you play it. The difficulty is all out of wack, it's one of the least tactically involved games in the series, and at the end I just don't have much to praise. It is the most middle of the road game, which is why it gets the most middle of the road score. The best part about it is the characters. These guys show an upward trend in character writing that is best shown in ... FE8: 6 It's best shown in FE9, but first we have FE8. FE8 is piss easy. This also means that it's the easiest to make absurd modifications in that actually somewhat work. That's what really brings this game up. I can do randomizers, and RR, and all that junk and it works without me needing to finagle in the games settings. The characters are good, the plot is the best of the GBA era, and it's overall decent. FE9: 10 (-1 for animations) This is peak Fire Emblem. Beautifully realized characters, a deep engaging story with morally grey tones. Pure and classic Fire Emblem. The series simply doesn't get better than this. I know the score 10 signifies perfection, which FE9 isn't. Maniac mode is a mistake, and some of the junk it pulls is a little absurd, but that never detracts from the experience, unless it's the animations. My lord they are slow, thank god for speed up buttons on my, uh, totally legit Gamecube copy of the game I own. FE10: 7 Gameplay wise, it's the best Fire Emblem we've ever gotten. Or it would be, if not for that damned splitting mechanic. This game gets a lot of its clout off of the greatness of Path of Radiance, which doesn't necessarily mean bad things, but it does lead to some meh. The plot is way too big for its own good, which isn't to say it's bad. It has its dumb moments, but it's still above average for an FE story. But it all just falls short of the game that precedes it. It's a bit of a shame, but it's a fun shame. FE11: 3 - 5 I used to hate FE11. I still do, in some aspects. But it does do some things insanely right. Marth is characterized perfectly here, and reclassing, broken as it may be, is a great addition to the series. But oh my god it is so bad. It just gets less and less fun as you get on higher difficulty levels, around which the level design was not balanced for. The wing spear can only do so much. FE12: 6.5 A solid improvement in almost all areas. The prologues are like little puzzles, I quite enjoy them. Probably why I like Heroes so much. Difficulty seems more adaptive, although the map design is kinda eh in some spots. Looks way better, and offers characterization where there was none. FE13: 6 It's good, but not as good as it could be. The plot is an FE10 level mess, the characters vary from awful to actually really good, and the translation at some points makes me cringe, but the gameplay is mostly solid. It broken as all hell, but it's solid. Until you get to Lunatic +. Fuck Lunatic +. Anyways, decent overall. FE14 BR: 3 Birthright is just boring. It's got nothing going for it. It isn't even bad in a fun way, it's just, boring. None of the characters exclusive to this path are any good, barring Takumi who is the one shining example of a good character. FE14 CQ: 8 I'm biased, this was my first FE. It's also great and I stand by it. I enjoy almost all of Conquest's playable roster, its gameplay is very fun, and it looks great to boot. The story is what holds it back, as with most of Fates. FE14 Rev: 7 Revelations gets overhated, imo. It's a solid game, that just falters in some key aspects. It's far from perfect, but it's also pretty darn fun. FE15: 8 It's the voice acting man. I'm a sucker for good voice acting, and even with 3H, Echoes still beats it for the most part. It's hard not to enjoy Echoes. It's Gaiden if you actually made it playable. Berkut was an excellent addition and features a killer performance by Ian Sinclair. Gotta love Echoes FE3H: 8.5 It's good, it's real good, but also the most repetitive of the FEs. It's repetition to a fault. I still haven't finished the game because I refuse to do Silver Snow for just one new map. But that first playthrough was still godly. Before any of the analysis kicked in, before I could realize the optimal strategies. Just playing Golden Deer and trying to figure out how everything works. I spent hours playing this in times when it would've been much better to do something else.
  16. It looks horrendous and I love it. It's just like Alm's dick-armor. It's just kinda a meme at this point. Plus he's probably guaranteed to get it, based off of everything we've seen. The Early FE characters always get a slight redesign of their original artwork for their brave alts. Celica and Alm had their FE2 designs, so it's only fitting. In other words, how could you not like pants-less Marth?
  17. Weapon level is just meh imo. It does make some sense that someone would know how to use a sword if they've used an axe, but this idea really breaks in modern FE. Reclassing is a feature I hope never goes away for any mainline entries, since it introduces a great tactical element. However if we add in the weapon level mechanic, it's just kinda nonsense. Ah yes, I, a mage who has only practiced magic in the 27 years of my existence and hasn't even touched a bow until today, can now wield the legendary Parthia without effort. FE may bend the rules of reality a little bit, but that's just a tad immersion breaking. That and like, there isn't really a substantial benefit with weapon level. It feels like a dump stat more than anything else, at least in the games it was implemented in. If brought back, there'd need to be some heavy tweaking in order for it to work. Weapon rank has a sensible impact in the games it's in. This is mainly due to the weapon triangle, since past FE10 the higher your weapon rank is, the more the weapon triangle gets factored in. I just don't see how you'd be able to do that with weapon level without breaking the concept of the weapon triangle. To be fair, Three Houses did ditch the weapon triangle, so that might be the direction IS is heading, but if it's not, then I still don't see weapon levels making it. Gaiden only works because it's Gaiden. Thrust it into a modern FE design and it won't work. It works in Echoes because Echoes is just Gaiden. The static weapon levels in FE4 are just, blah. There's no fun, no feeling of growth there. Nothing happens for 20 levels, and at that arbitrary point they might gain some useful weapon ranks, or might not. Master Knight's absurdity is just an example of that, and it goes along with the nonsense I mentioned before. Ah yes, I Lachesis, a healer who has only touched a blade on occasion but no other weapons can now crush everyone to smithereens with every weapon type in the game, including stuff I didn't even know existed. If refined, it could potentially work, but I would hope that it never returns. Really, weapon rank is just the best one to go with. Even without the weapon triangle, 3H shows that having it can create interesting tactical situations. I was watching a 3H speedrun a few days ago, and one of the key factors is getting weapon rank high enough to use warp. This is something that the runner could plan for, and plan around. Now imagine that same situation, but it's weapon level. Now that runner has to rig a ton of levels in order to succeed. Yeah, not really that fun. The potential that weapon rank has is just greater than weapon level. In theory, sure, weapon level is nicer than weapon rank, but in practice? Weapon level either becomes a worthless stat that no one needs to care about, or a vital element that completely screwed a character. Weapon rank is much easier to control, since hey, I can control which weapon I attack with. You complain about how new promotion weapons are worse than the ones you've been using, which to me is just like "well, duh". Why wouldn't they be? It just makes logical sense, and it introduces a different tactical prospect. It's another factorance into either reclassing choice, or how early you promote. Sure, you could get some more levels, but staff utility now would be nice, and you could start getting the rank up. Weapon level would just be "man, there is no benefit to promoting early, guess I'll wait".
  18. Hilda - Probably the best non-lord unit in the game if you ask me. Just give her an axe and let her loose, she'll snowball no matter the difficulty. Marianne - I refuse to have Hilda without her lover, that and I just love using Marianne, always really good utility. Lysithea, Linhardt, Manuela - Warp is warp. Dorothea - I just naturally get her in the course of playing the game, since my Byleth just naturally gets good Charm every time. One of these days my Byleth will stop being Charm blessed and I won't get her.
  19. I always wanted the 3H trainer concept, mainly since I thought it'd appease everyone. Claude would be like Squirtle, a fast combo character. Dimitri would be like Ivysaur, a slower well rounded character with range, and Edelgard would be the powerhouse, like Charizard. None of them use swords, so people can't really complain, plus they technically only count as one character according to how Smash counts Pokemon Trainer. Seemed like the best possible outcome. With Byleth revealed, I like how he was done, but I still would've preferred the trainer concept. At least now we kinda have the weapon triangle implemented into Smash, which we've needed for a while. Byleth's lance outranges the swordies, the axe can tank the lance hit and hit back hard, and the swordies can just counter the axe. I'll take solace in that.
  20. I think that'd fall under the eighth amendment for cruel and unusual punishment. It's cruel to the American populous that Trump would get off that easy after all he's done. Jokes aside, while I do see in theory why Trump's fans like him, I don't get it in practice. Plenty of Republicans pride themselves on being fact-driven patriots who believe in what's right. So then why do they support an idiot with no facts, who feigns patriotism while being influenced by foreigners, and does literally everything wrong. I know how he gets a lot of his votes, since Republican voters never vote down party lines (my grandparents who disagreed with what most of Trump said and hated his guts still voted for him because he was Republican). And the worst part is that Trump has almost single-handedly engineered a decent chunk of folks who will just attack anything related to another party, without doing any research on it in the slightest. A friend of mine shared an Instagram post by Trump. By most accounts, this is a stand-up dude, I love him to death, but he is the biggest Trump shill I know personally. It was another one of his "Democrats have devolved into a party of these things which I'm using language that both strawmans and misrepresents this issues, meanwhile I'm the best", and it took all I had in me not to call him and yell at him for believing this junk. They focus on tiny little things that one person in the entire Democratic party does, and then blow it WAY out of proportion. I won't act like the democrats are entirely innocent in this, they're not, but they only do it now because Trump has created the environment where that's just what naturally happens. But the thing that really gets my blood boiling is when they complain about Dems not focusing on bipartisan issues the second that they propose a bill that even slightly veer away from their very narrow platform. Like impeachment, they were all like "Dems force partisan issues on us", like bitch, you're the fools who are making it partisan by not looking at any of the facts. One of these days someone has gotta come to their senses, somebody.
  21. Ok Zoomer. Anywho, yeah it mean. Is it mean to the point that some boomers say it is? Nope.
  22. Yep, they only have Japanese VAs in the game, which as far as I know stayed the same for Encore. But Stand Draug man. How can you call Stand Draug dumb?
  23. I mean, I love TMS, but where's my boi Touma at? This all girls banner kinda sucks, ngl. I'm happy they're finally in, since it's about time, but Touma and the Navarre dude are probably never gonna get in (unless they do some weird banner some other time rounding off the spinoff characters. Touma and Navarre dude, plus Rowan and Lianna. Darius GHB? Sounds pretty good actually). Anyways, mostly underwhelming units. Tsubasa looks pretty fresh, but otherwise it's a solid meh from me. I'm still recovering from trying to get Alfonse and Sharena, so don't really have many to spare, but I'll spend a few to try to get her. This also just makes me wish that TMS was fully English voiced. I enjoy the Japanese voices, but hearing them for the first time in English is just, it's a weird form of catharsis.
  24. My first Fire Emblem was Fates, and the character I resonated the most with is Felicia, if you hadn't already gathered that. I've always had a thing for cute, clumsy people, but a few things made me like Felicia more. She's a genuine hard worker, has a great personality with more layers than the rest of Fates cast (she isn't the deepest character out there, but it's enough for me), and maid is obviously a big plus. She also made me realize that despite thinking it looks terrible in real life, pink hair is the best hair color. She's also not a half-bad unit. She's technically a prepromote (hey look at me, avoiding pitfalls), pretty good with staves, and daggers are a neat weapons. Obviously you should reclass her, but I didn't think she'd be good in any other class, at least in my original playthrough. Just a fun unit overall. I've moved beyond Fates, and most of what I originally liked about it has faded upon playing other entries that do what it set out to do better, but the one thing that still gleams in the night sky is Felicia, and some of Conquest's map design. But more importantly Felicia.
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