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Everything posted by DarthR0xas

  1. These are permanent, however most of the time it'll account for at most a plus 1 or 2 boost in stats, since base stats are pretty low in most cases. These are temporary. Upon switching to a different class, the class modifiers are changed. For instance, if I have a class A and B, class A giving +3 spd and class B giving +2 res, and I switch from class A to B, I will lose that 3 spd, but get the 2 res. It'll actually show you how your stats will be changed if you go to the other page when reclassing via hitting the R button (I think that's the right button, anyway)
  2. I didn't expect to see Hilda so soon. There go all my orbs.
  3. I mean, it kinda makes sense, since at the beginning
  4. Nope, I believe you should also get Renown if your MVP already has max motivation.
  5. Alright, managed to scrape this together. It actually turned out less disturbing than planned, mainly since I dropped a lot of the other ideas I had, they were a tad nonsensical. Anyways. Title: The Fires of a Loss Word Count: 1931 Universe: Elibe
  6. My current guesses are that left is Est, right is Caeda. I also think the right one could be Eirika in which case the left might be Ross. I hope the left isn't Kiragi since that'd be the second child character locked behind a summer alt.
  7. Yeah, that's what's going on with me. Gotta properly build up to my sacrifice (which is turning up quite a bit more disturbing than I originally planned)
  8. No clue who half these people are, just brought my bois Death Knight and Raph to the top and Bern to the bottom (not since I don't like her, but since everyone else likes her and there's gotta be some balance)
  9. Generally the staves are the best use for the Hammerne, since Thracia staves are broken AF. However if you want to use it on a personal weapon like the Pugi (Bhuj) or the Light brand, then those are also good uses for it. Use it in any situation you think it's necessary. Thracia isn't too generous with its magic swords, but don't be afraid to use them. I used the Flame Sword quite a bit myself, since it makes the Manster Escape Sequence, namely that one death room in Chapter 4, a lot easier to manage. It's like any other rare weapon in FE. Don't overuse them, but don't be too stingy on their uses or else you're trying to hammer a screw in when you have a perfectly good screwdriver in your toolbox.
  10. Looks awesome man, I played a little bit of it (Like 30 minutes, nothing extreme) and could already tell I was in for something amazing. I'm waiting until the full translation, but take as much time as you need. I agree with Observer and the Saint in saying I'd prefer this to come out next year and have everything be the same high standard of quality to this coming out in like three months but the back half isn't good. They're mostly accurate, they add some information and charm that wasn't there. I believe in Exile the dry villain dialogue was changed to be a lot more fun to read, since they're not really translations. They're localizations. They change up some stuff since that's what a more modern audience, or at least one with internet access needs. Be a little more forward in dialogue and game mechanics so you don't need another tab open with facts about the game (like how Project Exile put the growth rate alterations in the Scroll descriptions, which while not what the original Japanese did, is much better for the general audience who is going to be playing the game, since we now live in the days where this can all be looked up and it's an item that people might not use if they don't have that info.) The issue is that you often have to rewrite a lot of sentence structures to be comprehensible in English. A direct translation when not put through a tad bit of localizing is hot nonsense. Should it convey the general message of the original? Absolutely. Does it have to be exact? No, that would hurt the quality of the game. That and since English is a much longer and larger language than Japanese, you have to condense some sentences to make them easier to fit into the game, and to make it so the text doesn't scroll on for way too long.
  11. Pretty easy overall. Repo-ed Valentine Hector to cover the right side, the firesweep archer attacked him, then Dealthea just moved between them, but couldn't attack since no one was there. Easy kill of those two. Then everyone else just baited the other enemies out.
  12. Feel free to write a story if you desire, it just won't be voted on, so it can't win. You don't need to write something if you don't want to, but there's also nothing stopping you from writing another story for fun. First thing that came to mind was Goku asking Chi Chi "Don't babies come from storks?" Not going to go with that, since I don't watch DBZ, but I imagine building a scene like that is the direction I'll take this prompt.
  13. Yeah basically, as I said, my preference changes from "Yeah, he should talk" to "no, he shouldn't talk" and vice versa pretty often, so I get just picking the easier of the two. Seems like it'd be a pretty easy thing to add imo. Just have Link go there to prepare for the cold of the mountain. Like he ventured there once and nearly died, so then he wanders around and finds the old man chilling in his cabin, to which you could add a humorous interaction, the old man throws in some basic tutorial about cooking or something to that effect, and then Link goes on to the mountain, cut to the Bokoblin fight, or just to Shrine, really your choice past that point.
  14. Ah, gotcha https://www.youtube.com/watch?v=g1Nn0WggvTw Just watch that for half a second and you can see there are cat and tiger Laguz, along with the enemy dragons. Or just look at the enemy data on the good Wiki https://fireemblemwiki.org/wiki/Repatriation It says 2 cats and 2 Tigers, which I think might just be normal mode. There aren't any birds to my knowledge though, so you're right on that front.
  15. Man, I was really feeling this prompt, but then finals hit and once they ended, basically the day before the deadline, I got hit with writers block. Oh well, that's life for you. Anyways, onto the critiques @Anacybele @TheSilentChloey @Dragoncat @Jotari @AnonymousSpeed @Interdimensional Observer Sorry mate, I would read yours but since it's got spoilers, and I've just picked up XCX, I'm going to have to abstain for now. Also, I am stealing the phrase "Fudge flakes and chocolate crunchies!", since that is just too good. @Azure in a Roundabout @Ottservia Not sure who I should vote for this round, there are a couple good choices.
  16. It's more common than you think. Also, don't think of it as marriage without romance. Marriage doesn't inherently mean there's sex involved. Think of an average old couple, they're married, so it's basically just an advanced relationship. Granted, those old people might've done some hanky-panky beforehand, but the idea can be applied to relationships at an earlier age. Love can be expressed in many different ways, and if it's just two people getting married for some reason outside of sex, like tax benefits, then so be it. Also I'm positive there are marriages without romance somewhere in FE. It's not in any modern FE, but in the older FEs, like Radiant Dawn with Ike's paired endings with Soren/Ranulf, or some of the paired GBA endings where it's only stated that the pair aids each other where necessary. But I do agree that it's very interesting, mainly since it's a relationship type not normally expressed in media, so seeing more interpretations of it will always be fascinating.
  17. Except don't they actively screw over each other while trying to attack you? You can actively use the attacks of one on another. I distinctly remember this, since I used a stunned Dharkon's eye to block the homing orbs of Gallem's triple attack, and if you knocked one of them out, the other would do a super attack, taking away like a third of the other's health bar. There are plenty of other examples, since they work in such a way that they hurt and help each other basically every part of the fight they aren't being stationary. Also, I really don't think Dracula should be that high. Bar high level intensity classic mode runs where he is the boss, he's piss easy most of the time. You can tear through his first form with ease with any character that has good aireals (see Ike for the character I went with most often), and his second form is a slightly harder Ganon fight. I was also personally disappointed with some of the changes to Master/Crazy Hand. Maybe I'm remembering wrong, but I always remembered them being an actual challenge with a ton of threatening moves. These have maybe three moves between the both of them I find remotely threatening, and the rest can be quite easily dodged.
  18. It doesn't. The only green text at that point of the video is the enemy's weapon. Felicia's still uses the normal yellow font color.
  19. That's the lance armor's weapon, not hers. Her weapon is clearly shown to not be effective against armors, it's merely Glacies doing a massive amount of damage.
  20. YES! FINALLY, FELICIA GETS HER ALT! I DON'T EVEN CARE IF IT'S SOMEWHAT WEIRD AND ANOTHER AXE ARMOR, SHE HAS AN ALT! ahem Anyways, the other units seem neat. I'd also like Genny since I really like her design and character. Lukas is always fun, although he looks kinda garbage (skills wise, art work looks great as always) so probably not. I would go for Flora if she didn't have that AR skill. Leo as the free unit is neat, hopefully he's actually good this time, I have been looking for a good Green cav, so maybe he'll fill that hole. BUT FELICIA GUYS! SHE HAS AN ALT! I CAN DIE HAPPY!
  21. Meh, a little unimpressed by these units. Caineghis is obviously busted, but the others just kinda bore me. At least I have that Haar GHB to look forward to. I might spend a few orbs trying to get Caineghis for my armor beast team, but otherwise easy skip.
  22. I've seen a few hacks where this idea was used. Namely Fire RMNblem, (https://rpgmaker.net/games/9862/), and the PC Gaiden remake. It works somewhat well, but both of them are kinda easy to cheese in other ways, so maybe they aren't the best, but I recommend you play them so you can see it in action. (here are the files directly if you don't want to go to that page https://drive.google.com/file/d/0B1ta5P1sPATZWlpaejZ1MGJnZE0/view)
  23. I think this is actually a really good example for characterization, at least to a certain extent. Cordelia idolizes Chrom, worships him, but that also means she places him on an incredibly high pedestal. She's got the mindset of "He's so amazing, why would he ever talk to a nobody like me", so just avoids him, watching and loving him from afar. She's so intimidated by her own hyping up of Chrom that she just doesn't try. It's sad in a way. Although they totally should've had a support line in Warriors, that was a payoff to five-ish years of one-sided emotional tension waiting to happen.
  24. Disney Infinity: This was just a bad game, plain and simple. I really love Disney, so I had hoped for the best, but I got it and it wasn't much more than a mediocre world builder with some incredibly bland campaigns. The figures weren't even that cool, which at least Skylanders had going for it. Dark Souls: Alright, so I've basically been hearing amazing things about this series from the moment it came out, but I avoided getting it until the Switch remaster. Upon getting said remaster, delayed mind you, I put it into the console, played it for about 3 hours, and haven't touched it since, except for a one hour retry about a week ago. Hyrule Warriors: After playing FE Warriors, this was just a mess. There were a grand total of 4 playstyles I liked, the maps were mostly dull and boring (Twilight's was good). The plot was boring, the controls unresponsive at points, and overall not a fun experience. Super Mario Maker: Mario Maker was really fun, the issue is that a lot of the user generated content isn't particularly good. It's like Nintendo Labo, a good idea that just doesn't have the refined single-player content needed to properly sustain it over time. Played it for about a month before I got bored, still really fun and I can't wait for the sequel. The World Ends With You Final Remix: Oh my god I don't understand how this can be so bad. Not the plot, that's amazing, as is the artwork and music. Basically they nailed the presentation. But the gameplay is so god-awful that I just can't stomach it. It's the same issue a lot of people here have with Echoes (I really enjoyed Echoes and still do to this day, but that's just my opinion). It did make me really want to play the original, which I'll get around to doing one of these days. Animal Crossing New Leaf: I might've just came into this game with the wrong mindset, since I expected a bit more stimuli. Paying off loans just wasn't very fun. Kirby Planet Robobot: Another case of a fun game that was over too fast. I beat it in one day, one day of a lot of fun, but it was still just one day. And it didn't really seem replayable like the other Kirby games, there were like 3 levels I remember, the final really hard one, the boss fight, and the one with driving Waddle Dees since it was adorable. Fire Emblem 6: Everyone else here is harping on the other FE games, but no one mentions what I feel is the most disappointing one, FE6. After FE5, it's a downgrade in literally every way. The plot, characters, graphics (mostly), music, gameplay, EVERYTHING. Most of the characters just aren't as relateable as those in basically any other FE game, bar FE1 & 2 since NES, but even then I'd say FE1 and 2 are better games than FE6. They look better (although admittedly this is just bias since I love the NES sprites, they look so cool), they're more innovative, and they're generally more fun. Kingdom Hearts Birth By Sleep: Aside from KH:Com, which I only consider a KH game in plot, this is the worst KH game out there. It's the introduction of the Command Deck, a system which is inferior in all ways to the KH1/2 style of doing things that I don't get why they switched from. Gameplay is a broken mess, which gets incredibly bland. I get what they were trying to do with the melding system, but all it really does is make me look up a guide online, and cross-reference it every 30 minutes when I go to do some more melding. It was more tedious than fun. And you could break the combat incredibly easy. By the fourth world of the game I had Thunder Surge, and by the fifth Mine Square, and by that point I didn't need to meld anything else except to get skills. I had most of the skills I needed by the third world, but there were like two that I wanted that took forever to get. But the main issue with the combat is the lack of impact of the keyblade. They feel like they do barely any damage, despite having these distinct swiping arcs. KH1 had a similar style, but in that game the keyblade did meaningful damage. KH2 has it perfect, and is a master-class in action RPG design. Here, I was at a point I felt was overleveled, go to the next world and my keyblade is doing next to no damage. Either enemy health is way too high, or keyblade damage is too low. And the zoomed in camera, just why? They had it right with KH2, zoom it back so we get a better view of the action. Too many times I got caught off guard by something I couldn't see, which would lead to a lot of damage. The one time I played BBS, I played it on Critical. And it is one of the most poorly optimized things I've ever seen. Some worlds are piss easy, while others are legit impossible without grinding. Sleeping Beauty had me raging for over an hour at the boss, to whom I finally beat and proceeded to forget to save, resulting in another hour of frustration, while the next world, either Cinderella or Snow White, were so easy I only died once between the both of them, and then the difficulty spikes. The curve is all over the place and not fun in the slightest. Again, KH2 had it right, at least on Critical mode. The game has a steady increase in difficulty, all the way up till past the end of the game and into the post game. Bosses have defined patterns with telegraphed moves, proper staggers, and revenge values. The combat is so awful, they had to remove all of those to make the bosses even challenging. Look at Xehanort in Terra's story. He's designed like a KH2 boss, which is to say, decently well by most standards, yet the combat of this game is so poorly designed, and is such an atrocity, that he's piss easy. A well designed boss is incredibly easy since the combat is so skill focused that anything that staggers is exploited. The story, well it's a KH game. I liked the more personal narratives, if only they had a better performance backing them. Don't get me wrong, there are some amazing performances in this game. Mark Hamill is a god as usual, Jesse McCartney continues to be pretty darn good, but dear lord they screwed Jason Dohring and Wilma (I forget her last name) hard. When they were allowed to emote, they were pretty good, and Wima was amazing, but most of the time they spoke in a dull monotone. It made their campaigns even more of a chore. I could keep going on, but compared to the rest of the KH series, which is amazing and my second favorite series of all time, this is an utter disappointment ARMS: Worst for last. Arms is so boring, so bland, so forgettable that I only remember it by the unrivaled sense of buyers remorse I have with it. The real issue is the complete lack of good single player content, something that was never fixed. You have grand prix, which is boring after three times through and offers next to no story, and then you can either do more bot matches or go online. There is nothing here to flesh out the characters. And if there's one thing I'll give Arms, it has amazing character design, but they do sweet f-all with them. Next to no expansion on them. Gameplay is alright, but aside from the unique features of the characters, some of which actively make them worse, there's nothing else to analyze under the hood. For kicks and giggles, I watched the final of Nintendo's Arms tourney, and the strategies used there were the exact same ones me and my friends used in some of our first games in Arms, since it's just jump around and angle your punches a bit. Now that Smash is out, it's basically worthless. I could write more, but complaining about BBS took a lot longer than I realized, so I'll leave it at this
  25. Did you mean to post the Rutger spotlight again? I know you just released that Black Knight Spotlight (which was amazing), and I would think that would be the one you meant to post, but I might be wrong.
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