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DarthR0xas

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Posts posted by DarthR0xas


  1. 4 hours ago, Zemuria said:

    I guess, she did not join because she was "killed" in chapter 5.

    Yeah, if you kill her in chapter 5, you can't recruit her. The game really presumes that you won't kill her, so that's why the line is there.

    And like, it just kinda seems implied that if you kill a character, you can't recruit them later. Regardless of what the game says, since this is Thracia, Kaga is out to get you. Don't trust a single word that man typed. The line also might've been a slight mistranslation, so you could ask around about that.


  2. 7 hours ago, mangasdeouf said:

    Maybe I could finally play the full game, since I really don't like it divided like it is, with multiple route splits (in my longest playthrough I went until Eliwood and the axe lord gathered and nearly to their gathering with Lyn). It's really too long and you face too many roaster changes for me to enjoy. I feel like I shouldn't raise anyone since I don't even get to play them, get sent wherever the game wants me to without justifying having 3 groups (while Eirika and Ephraim shared the same army after chaper 8 and the route split).

    I'm sorry, maybe I'm not understanding this, but what are you on about? There are route splits, but none of them change the roster or divide the cast. Once a unit joins, they're joined for good. Unless you're referring to Lyn mode? But all of those characters come back in Eliwood and Hector mode. You don't need 3 groups, because the cast isn't separated like that. And while there are some small route splits, and by small I mean, literally one chapter depending on your lord's level, your group isn't split up, it only decides whether or not you get Wallace from Lyn's mode or Geitz. The cast never splits up, you can always use the units that you have recruited as long as they don't die. This isn't Radiant Dawn. Also if your "Longest Playthrough" didn't even reach Lyn's return, then I really don't think you can understand the intricacies of this game. It just kinda seems like you're basing your opinions on these proposed changes, based on other FE games, not on FE7. Granted, they are some neat ideas I'd like to see, since it'd be interesting to see in action, but it just seems that you don't understand the game at hand.


  3. Welp, guess I've gotta give a prompt then. Also I feel kinda called out Anon, since that was literally just a comedic short I hammered out in an evening with a tight framework that I'd crafted in like 10 minutes. 

    Anyways, the prompt this time is fairly simple. Two people drifted apart in some manner, could be over years naturally, could've been with one big blow-up. Regardless, something forces them back together. What happens?


  4. 17 minutes ago, Anacybele said:

    Well, I'm honestly disappointed I didn't get critique this time

    Yeah, sorry about that lol. I've only had the time to read your story, and normally I try to give everyone critique at once. But since you asked, I'll just give you what thoughts I remember from like 5 days ago.

    Eh, it was alright. Good from a writing standpoint, didn't have too many issues. I personally would've added a little header saying like "3 weeks ago" above the flashback and "Present time" for the regular stuff for the first time we see them, since it took me a little bit to realize that's how the italizized vs regular text looked. My main thing is that I wasn't really grabbed by the plot. It's probably because I've only heard of the show once, and thought it looked boring so clicked away. By the end I was somewhat interested, but then it ended. 

    Sorry that wasn't very detailed.


  5. 7 minutes ago, Marquess_Ostia said:

    Are we going to talk about Distant Ward? Because I feel like we should talk about Distant Ward?

    I'm just, kinda trying to pretend it doesn't exist because the sheer fact they powercrept Distant Counter confounds me to my core. Well, I suppose it was going to happen eventually, but it still feels too soon.

    Besides that elephant in the room, I like this banner. Anna looks like a good debuffer, Selkie looks like good fodder, Lethe I could care less about, and Alphonse I need simply for that gorgeous art, and also so I can finally have a duo unit. I will be waiting to see who the mythic is/who is on that banner before investing into this banner though. 


  6. 2 hours ago, know_naim said:

    Ah, thanks. Hopefully the Steam Winter sale will bring that down a bit

    15 minutes ago, BZL8 said:

    Pretty unfortunate that the whole controversy with Dangen really put a damper on things.

    Sorry for being a bit out of the loop, but what's this controversy with Dangen I keep seeing vague mentions to?


  7. 22 minutes ago, Anacybele said:

    Oh. I've never heard of this before even though I've seen at least one Star Wars film. Never cared for the franchise though.

    I don't fault you for that, my entire entry is basically just "reference obscure Star Wars junk with a loose theme around a Christmas-esc event". 

     

    1 hour ago, Azure, Roundabouted Out said:

    Life Day came from the Star Wars Christmas special (made in 1978), known to be one of the worst Star Wars movies ever made.

    I'd stagger to call it a movie, it's more like a TV special. A movie would have an actual budget, the only thing the special has going for it is that they have all the original actors.

     

    1 hour ago, Azure, Roundabouted Out said:

    Fun fact, there was an animated sequence in the special in which Boba Fett made his first appearance.

    Yeah, that's why I decided to add Boba to the story. Just seemed fitting with all the Life Day stuff.


  8. I wrote this in like an hour, so yeah, it's not the best. But hey, gotta get into the holiday spirit. I originally had a much grander idea for this story that, didn't pan out. Finals also took a lot out me. Anyways, without further adieu, 

    Solo: A Star Wars Holiday Story

    Word Count: 1410

    Spoiler

    “The name’s Solo, Han Solo. I’m sure you’ve heard of me, I’m pretty famous in this sector.”

    “What?” the blue misshapen alien squawks through its tube mouth, “Why would I know of some scruffy looking scavenger?”

    Now normally I’m a pretty laid-back guy, but if there’s one thing that sets me off, beside not getting paid, or having my bounty stolen, or being attacked, or, you know what, there’s quite a few things that set me off. But on that long list, near the top, is being called scruffy looking.

    “Now listen here you Toydarian bastard, I’ll have you know I am the most stylish Corellian this side of the galaxy” I say as I straighten my leather jacket, as if proving my point.

    “Brag all you want, you aren’t going to get information out of me” The Toydarian says, pretending to zip its mouth shut.

    “You sure about that” I reply, sliding over a couple credits.

    The Toydarian’s eyes widen, and they snatch up the credits in an instant. As it cradles the credits in it wrinkly hands, he shiftily looks around before asking “What information are you in need of?”

    “A necklace, gold with a blue gem as its base. I have reason to believe you sold it today.”

    The Toydarian looks away as it inspects the credits, saying, “I suppose I did sell something along that description earlier this morning.”

    My eyes narrow. “And to who did you sell it to?”

    “To whom.” The Toydarian corrects, not even missing a beat.

    “Don’t dodge the question you flying blue rat.” I pull out my DL-44 blaster and set it on the table, hand on the trigger pointed in the general direction of the Toydarian.

    “You want to threaten me with that thing? We all know Han Solo would never shoot first.”

    “Wait,” I say, “I thought you didn’t know who I was.”

    “What I do and don’t know is information to be sold, I’d never tip my hand to easily.” The Toydarian is stacking the credits up by this point.

    I produce two more credits from his parcel, throwing them across the table. “Whatever, can you tell me who you sold it to now?”

    “I sold it to a man in green armor, I’m sure you two are acquaintances.” The Toydarian says, sliding the two new credits into its pile.

    “Boba Fett? What on Earth would he want with that necklace?” I ask incredulously.

    “The answer could be yours for a few more cred-”

    PTCHEEEW

    The bar goes silent for a second, looking over in my general direction, then the noise picks back up as if nothing happened. I slide the credits back into my parcel and leave the bar. I didn’t think this job would be so hard. Just an easy get in, grab a necklace, and get out. Now I’ve gotta deal with Boba Fett? Ugh, I hate it when Chewie’s right.

    As I leave Mos Eisley heading towards my ship, I kick the sand in anger. I’m gonna ask for a pay increase, I deserve it for having to deal with that green dipwad.

    Chewie is standing outside our ship and lets out a high growl as I approach.

    “Yeah, I got the info, come on you walking doormat.” I say as I climb into the Falcon, Chewie letting out a low growl of mock protest as he follows.

    Let me explain the job I’ve gotten me and Chewie into. A senator by the name of Bail Organa had his residence broken into, and a gift for his daughter, Leia, stolen. With Life Day coming very soon, soon as in tomorrow, he needed it back as soon as possible. I don’t why he didn’t just buy a new one, would’ve been much less of a hassle. But regardless, that’s what we’re up to.

    “Other intel I gathered stated that Boba is probably in the Uragull sector.” I say, inputting the hyperspace codes.

    Chewie growls back, saying how that’s such a far distance.

    “Yeah, it’s a wild goose chase if I’ve ever been in one. Prep the ship for a jump.”

    I swivel my chair around and press some other buttons on the ceiling. Chewie throws some levers, then growls at me to take a seat.

    “Yeah yeah, I know.” I say as I strap in. A loud whirring noise begins to sound around us as we go faster and faster. Light around us distorts into a blue shade, and now we’re traveling through hyperspace.

    “I’m gonna take a nap, wake me when we’re there”

    Chewie lets out a sad sounding growl, trying to get me to stay up.

    “We can talk later, when the job’s done.”

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    When I wake, we’re in the system, near the snow cold planet of Illum.

    “Well way to wake me when we arrive Chewie.” I prod the Wookie in a joking manner.

    My Wookie friend responds in kind, growling back that we weren’t there yet.

    “Anyways, why are we going down to Illum?”

    Chewie growls back that there was some radio chatter of Boba being there.

    “Well, I guess that narrows our search down to one planet. Good job Chewie, let’s head down.”

    As we guide the Falcon down, I think about the upcoming holiday. Life Day. It’s a weird concept, just one day where we celebrate all life. It’s an Empire endorsed holiday, which makes it all the more ironic. But regardless, people get crazy wrapped up into it, shopping for hours and all that jizz.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Landing on Illum near a village, I can already see Boba Fett, and he is also drunk. Like, he is smashed. You’d think a renown bounty hunter would know better, but I guess that’s just how he gets into the holiday spirit. He is also in the process of flying around the town, giving rides to random ladies. It’s going to be a bit of a mess to try and get him.

    I trot on down to the village, where Boba sees me. For a second I freeze, until I hear him say “Solo, my old friend, come over here. Let me buy you a drink.”

    Surprised, I go over to Boba who leads us into the bar. “Two blue milks please” he slurs out as he almost collapses onto a nearby table. I grab our drinks and sit down in front of him.

    “So, Boba, you happen to have a necklace on you?” I ask, sipping on my drink.

    “You’re in luck Han ol’ buddy, ol’ pal. I got one right here.” He pulls out the necklace I’m looking for. Golden chain with a brilliant blue crystal. “Wanna know something about it?”

    “Uh, sure.”

    “This blue crystal,” he pokes it as if proving his point, “Is actually a kyber crystal, you know the ones that make the lightsabers go VWOSHUM.”

    “That’s neat, what would it take to get that off your hands?”

    He tosses it over to me “Bah, you can have it for free.”

    I blink a few times to make sure this is real life. “I’m sorry what?”

    “Yeah man, just take it, it’s fine. Consider it a Life Day present from me to you.”

    Now I’m not one to look a gift horse in the mouth, but curiosity got the better of me this one time.

    “What could you possibly have wanted this necklace for?” I say as I examine the necklace.

    “To make a lightsaber, duh.” He responds, chugging down his drink.

    “Well Boba” I say getting up, “It has been great talking to you, have a wonderful Life Day.”

    Boba is basically already passed out as he mumbles some kind of good-bye.

    I leave the bar and look around. A snowy expanse surrounds this quant village, and with no wind or snow falling, it leaves a very peaceful atmosphere. I savor every last bit of it that I can, since you don’t get peace like this very often in my profession.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    As I board the Millennium Falcon, I yell out to Chewie “Time to leave, I got the necklace”

     Chewie looks at me, surprised I'm back to fast.

    "I know fella, and boy I've got a story for you. But hey, happy Life Day you big wool coat." I say as I give him a big hug.

    As Chewie reciprocates the hug, I finally get the spirit of Life Day, or at least, I think I do.

     


  9. 7 minutes ago, Anacybele said:

    But Anon said "music prompt" so surely he meant to take inspiration from the song.

    Sure, but is the video surrounding the song not an extension of the song itself? There are many songs where the video is the main point. A recent (recent as in, like, the past 5 years) example is Childish Gambino's "This is America", where most of the symbolism and meat of the song was found in the video. As long as the inspiration comes from the link that was shared, then I see no issue in the interpretation.

    To compound on this, Anon has already stated what he meant.

    3 hours ago, AnonymousSpeed said:

    You don't have to adapt the song or anything. You just have to be-

    inspired

    That's it, you have to be inspired, period. He specifically said you don't have to take inspiration from the song.

     


  10. 9 hours ago, NinjaMonkey said:

    Speaking of which,  I want to know is why Petrine is in "Bad Guys Gone Good", seeing as she doesn't join your group, and instead serves as the boss of the bridge chapter. Sure, she's playable in the Trial Maps (once you've unlocked her), but those maps aren't canon.

    I dunno, but playability isn't really a requirement for that category. Sure, some of the ones he added are playable in some for, but reminder, it's a combination of all the villain archetypes. So, you know, the Camus's (which is basically defined around their lack of being playable), Rudolf's (Which none of them are playable), Gharnef's (Same applies to none being playable), Michalis's (You get the point), and Hardin's (Which are playable in games where they aren't the villains). I am not counting Heroes for playability, that's cheating. The only reason I can think of her only being added later is that she isn't really a major villain, and since those categories really only apply to major villains, then it's weird for her to fit in. 

    I'm fully convinced he named it "Bad Guys Gone Good" so he could fit more vague Camus types in there, i.e. Renault, Rinkah, and Bruno, and just vague villains in general, i.e. Loki, Jeritza, uhhh, Aversa?


  11. 1 hour ago, Emperor Hardin said:

    The perfect filler unit in Thracia 776, read about him here.

    Oh, Ralph. I'm used to another spelling, that threw me off. Thanks

    1 hour ago, Emperor Hardin said:

    Its a slight stretch, but remember he is technically the leader of the Dawn Brigade.

    I guess, but even then I wouldn't really call him a mentor to the group.

    1 hour ago, Interdimensional Observer said:

    Coo-hoo-lin. Hear the old name in the pronunciation?

    Although Dictionary.com gives a second viable pronunciation.

    Ah, ok. Now I can hear/see it. Thanks


  12. I thought the pronunciations would be awful, but for the most part he was good. Vaike was bad, but otherwise there weren't any flaws.

    Although there were, other issues.

    Sothe is an Oifey apparently, even though he falls off immediately after Part 1 ends, never to get back to being good unless you invest way too much into him, or get extremely lucky. They don't list Marcus as an Oifey, which like sure, repeat appearances are weird but come on man. Finn is also not listed for Oifeys or Jagens, which he should be under since FE5. (They also used young Oifey's artwork which like, sure you could use that but it feels a little disingenuous) 

    His explanation of Gotohs is also kinda bad. The whole archetype is that it's an OP boss murderer that you get near the end of the game in case you really fucked up.

    Is Chuaninn the official english name of Holyn, or however that's spelled? Just feels wrong man.

    The explanation of the Villain archetypes also kinda suck. Camus's are fine, but "Power" and "Ambition" could mean virtually the same thing. Also not saying that a key trait of Minervas is that they're playable, that's iffy. I get that it's just one 15 minute video, but it's about archetypes for christ's sake.

    The people they left out on the Est chart is just questionable. Nino is an infamous Est, and calling Jesse an Est is kinda stretching it. I'd call him an Ogma or Navarre before I'd call him an Est. 

    Also he didn't include the entirety of the Three Houses cast in the Villager Archetype how could he. Although for real he left Tobin out. I get leaving Gray (Grey?) out, but Tobin?

    Luchar and Lucharaba hurt me with how bad they are, but same thing with Chuaninn.

    Putting Quan and Sigurd as Corneliuses just feels wrong to me. Like, they're both main characters in their own rights, I'd say they have a much more important spot than to limit them with that label.

    Wasn't Kris a tactician, or wasn't he called Marth's tactician? Besides that, the omission of Mark is odd. He ain't much of a character, but there's more there than most of the Archenea cast.

    That thieves list is horrifically short. None of the FE6 thieves, no Gaius, no young Sothe (this is why not splitting up characters based on the game is dumb since they can change archetypes between them), ect.

    I'd probably include Nah, maybe Kana, in the Tiki list

    Some of those additions when he combines the archetypes really feel like they should've just been there to begin with, or also don't make any sense. Starting with the "Bad Folks gone Good", which is just a terrible name that only fits the Camus archetype to an extent. Like, Bruno probably should just be in the Camus archetype, and Rinkah/Rinea shouldn't even be there. Why the fuck is Finn in the "Cain Siblings Inc." section, that is not where he should be in the slightest. Yoder should be in "Mentors", not "Diamonds in the Rough", and Say'ri should be in "Spicy Swords". Why is Nolan with "Mentors", just why? Also a large chunk of "Spicy Swords" should've just been in the "Navarre" category in the first place. And why some characters were kept out of "Linde" or "Maria" but are now in "Magic Babies" is just perplexing. 

    Then we get into the massive amounts of Archetypes, and like, even I have a life so I'm not gonna do as in-depth analysis into this because I want to still have my sanity.

    Who the hell is Ralf? This isn't even a criticism I'm just curious.

    Hrid shouldn't be in "Loyal Knights", he's a prince for Christ's sake. I don't blame Brian for forgetting that, Hrid is such a non-character that it's hard to remember a thing about him other than that he looks like Ninja, but come on man. This entire category has some more issues but I'm just not gonna bring those up.

    The ones based on general summations of their personalities feel weird, but ultimately there's nothing wrong with them,

    The "Blank Slate" category feels like a cop-out. Characters in there could've totally gone elsewhere, like Dalsin whose only major character trait is that he has a sister, so he could've gone in the sibling section, or Artur, who is totally a Merric, or Barst, who should've just gone with the Axe Boys, or Astolfo, who should've been with the thieves and also totally isn't a Blank Slate since he is literally the best thief in that game. Also Nanna probably should've gone with Lena's.

    The "Thembo" category is just confusing to me, I don't get it.

    The main issue with some of these is that many characters fall into multiple of these archetypes. Like Forde is a classic Cain and Able archetype, but is also a Painter, and Lazy. So now it just feels like Brian put them in categories randomly so that each category felt like it had more that 3 characters unless it's comedically viable for them to have less than 3.

    Also the listing of characters by alphabetical order instead of by game order was annoying, especially for the linked characters. Like, I know which characters belong together, but the average non-weebs won't. But even then, it made it so much harder to actually analyze his lists because I couldn't see if anyone was missing with a quick glance since they aren't ordered by game. I could look and see "Wow, Marcus isn't between Oifey and Seth, that's weird" instead of "Welp, gotta analyze this whole thing". And sure, for that it's easy but if you don't remember ever character exactly, then the ordering would help with that.

    I really like Unraveled, and this is a fun episode, but geez it just falls apart under closer inspection.


  13. On 11/20/2019 at 9:34 AM, Paper Jam said:

    Greil did use a training sword in the opening cinematic and the prologue chapter, and I noticed that Greil's attacks seemed rather clumsy in the latter. Perhaps Darth and/or Rezzy could comment on that too?

    Clumsiness might just come from not using swords as much as he used to. Lack of use means that you lose some of the skill you have with something, as your brain stops needing those memories. 

    Also could potentially come from some other things, Greil multi-tasking by also lecturing Ike while he spares, maybe he's going easy on Ike. A lot of potential reasons besides medical junk


  14.  

    4 minutes ago, Anacybele said:

    That's exactly what I do, I take it slow. As for dividing my forces in two, I tried that in the GD route the first time around and it didn't work at all. Focusing only on one side first worked.

    It worked on Golden Deer, doesn't mean it'll work every time. If you're struggling super hard, just form a protective formation at the top and let the two sides kill each other.

    6 minutes ago, Anacybele said:

    You can't send fliers to take the hill. Bernadetta is on a ballista and is an archer. She'll kill them easily.

    Stride is a thing, so is Bernie missing. She had around 27 hit at best on my fliers if I recall. This is why you use wyverns, who have avoid enhancing abilities. Ashe should have it, Alert Stance? Just wait in the trees, should give him enough avoid, and he should be in range to hit her. If he isn't he should at least be out of Ballista range

    Just now, Fire Flower said:

    Remember that the center area only gets lit on fire if you kill Bernadetta and make Petra retreat.

    That's how that works? I thought you just waited on it. Learn something new every day.


  15. Without your character stats, there isn't too much I can say about the issues you're going through. I've beat the map on both Hard and Maddening with only a little difficulty, and I generally am pretty rubbish at FE.

    16 minutes ago, Anacybele said:

    I still think Petra is an unfair enemy with her extremely high avoid. Taking her out is pure damn luck and that's dumb in a game that's supposed to be strategy.

    Sure but she's also pretty dang weak. One or two shots will easily kill her. And she won't do too much back, around 15 damage at most. Also, everything is basically pure luck, it's how you use that luck to your advantage. Divine Pulse doesn't change the RN values used, so you can use that to your advantage. If a character misses, just rewind and have another character with a higher hit chance go, or end turn and have the enemy miss instead.

    19 minutes ago, Anacybele said:

    Thing is, I don't at all remember Edelgard setting the hill on fire in my GD run.

    You might've circumvented the exact squares she does it in, I can confirm she does do it on GD route.

    20 minutes ago, Anacybele said:

    I believe TH is a very hard game, harder than even RD (and I found that one hard too), so it discourages me when I see others say it's easy. Maybe it's easy for them... But surely I'm not the only one that has a hard time, right?

    I mean, no you aren't the only one having a hard time, that's just pure statistics going on. But generally, 3H is an absurdly easy game provided you know what you're doing, or even if you don't.

    21 minutes ago, Anacybele said:

    I now question why players can't use Divine Pulse in the kind of situation I ended up having. It's dumb imo.

    I'm honestly not sure why Divine Pulse can't be used in the enemy phase, other than that it generally increases difficulty. However I do think it's good because then you have to see everything the enemy does, so then you can get more info for one use of Divine Pulse.

    23 minutes ago, Anacybele said:

    But I didn't see any solution here without having to go back several turns, and at that point, I might as well just restart the chapter completely.

    Not always, sometimes it really only was one small move that you can easily alter, and on the longer maps you really don't want to restart, going back several turns is easily better.

    24 minutes ago, Anacybele said:

    Dimitri - Great Lord lv. 32
    Byleth (female) - Enlightened One lv. 31
    Sylvain - Great Knight lv. 33
    Ashe - Wyvern Lord lv. 34
    Ingrid - Falcon Knight lv. 31
    Felix - Mortal Savant lv. 30 (I know his best class is probably Bow Knight, but I hadn't yet tried out Mortal Savant and Felix happened to have a good chance of passing the test for it)
    Annette - Sage or Warlock, can't remember which for some reason, lv. 30
    Dedue - Fortress Knight lv. 29
    Mercedes - Bishop lv. 27
    Gilbert - Fortress Knight lv. 30
    Catherine - Swordmaster lv. 29
    Cyril - Bow Knight lv. 30

    First, Sage isn't even a thing in 3H, so rest assured your Annette is a Warlock.

    Second, those are some, interesting class picks. I notice three of your units had a heavy armor focus, those being Sylvain, Dedue, and Gilbert. Generally, this is bad. You want to focus Sylvain down a more flier/cavalry based route, Dedue down a more fist/axe based route, and Gilbert down to the bench.

    Felix, eh, not horrible. Mortal Savant is an awful class, but if you want to use it, go ahead. I'd honestly say stick with Assassin, or go down fists for him.

    Ingrid should be a wyvern lord, not a Falcon Knight, she needs the strength boost to do passable damage.

     

    As for the strategy, if you're really struggling then taking it slow is the best option. Divide your force in two, with a light force on the left and your main force on the right. Claude's force is easily the harder of the two, so use those tanky units for tanking and baiting. After you bait out most of Claude's forces, and pick off what you can of Edels, then you move down. If you're confident in your fliers, you could send them to take out whoever holds the center. If you wait long enough, sometimes the forces pick off each other. I've gotten Petra killed by Claude's forces once, which basically neutors the BE side.


  16. 23 hours ago, AnonymousSpeed said:

    Specifically asking DarthR0xas for reviews

    Well, I'll try to get to all of y'all, but since I was specifically asked I'll quickly look over yours.
     

    Spoiler

    Interesting take on the literal devil. Job happens to be my favorite book of the bible, so I quite liked this story. Before I dive into some theologistical ramblings, I'll say some grammatical junk on the piece. The overuse of He and Him makes the piece kinda hard to follow at points, especially later. Granted, you do use capitalization, but I don't think that's quite enough. Either reword them, or use bold on the ones in reference to god. I'd do something like "he snuck his way into the presence of the Lord". Still a tad clunky, but better than using masculine pronouns over and over again. I do like how vague it is at the start, it builds up to you realizing who our narrator is. It's a story you get a lot more out of the second read through.

    I'm a little iffy on the characterization of the devil. Granted, he is the literal embodiment of human sins, but he's also a tad inconsistent. One second he's complaining over a minute detail, the next he's acting as if a semi-major detail being weird is just no matter. That pushes the envelop of realistic inconsistency imo. Although him being steadfast in his ideals is pretty accurate to how I feel the devil is, it also makes for a bit of a static character when they aren't really challenged. I know I'm complaining that the devil isn't developing, which is absurd, however I just wish that there were more cases where his ideals were challenged, and then we see him illogically try to work through that so he specifically doesn't develop. Basically, I feel that the story is a bit unfinished. If you had gone through the entire book of Job, and not just stopped before Job's body was destroyed, we'd get to the point where the Devil was actually proven wrong. Really, I just want a bit more. I also kinda wished we had floated a bit more in that vagueness. Maybe it's just because I'm predisposed to Theological stuff, but I was able to pick up on who our narrator was fairly quickly, and more specifically by what faith and position he is. 

    I'm not gonna say it's a bad story, because it isn't, but it feels incomplete. You don't finish the book of Job, and the devil isn't really portrayed in that sympathetic a light. I didn't bring that up in my main critique, but in relation to the prompt, that is an issue. Again, if we see the Devil getting challenged, then he'd be more sympathetic. I'd probably have shown a light on his more pathetic sides. You just kinda hype him up as this super evil dude who is mad at humans for being illogical and all that jazz, but he is susceptible to those things all the same. I can see where you tried to portray sympathy, but it doesn't really work. "It bothered him" just makes it seem like an annoying gnat. Granted, to the devil that is most accurately what it's like, however as a character it's hard to derive sympathy from that.

     


  17. It's possible, just not plausible.

    Before I delve into that, quick lesson on what Tendons are. They are basically what allows your hand to open and close, or for your fingers to bend and straighten. So there are two types, extensor, and flexor. Extensor allow your fingers to straighten, flexor allow them to bend. Cutting one of them would restrict their respective movement. So Greil couldn't have cut his flexor tendons, since he has to be able to bend his hand to grab them

    Greil hypothetically could've cut his extensor tendons, which means his hand wouldn't be allowed to straighten out. This means he still could use a sword and an axe, but since you have to be able to adjust your grip on your sword while in battle, it does mean that he'd be less effective with it. Of course, Greil is like, the best swordsman in all of Tellius, so even with this disadvantage, he's still damn good. As for the axe, there shouldn't be much of an issue, since it's only in his hand, not his arm, which would be the thing supporting most of the weight. 


  18. Let's see

    Dark Dragon is basically "Marth solo, the game", and otherwise isn't balanced at all. Your early units are, for the most part, your best units, and Dragons are broken.

    Gaiden gets less and less balanced as you go through. At the start, each unit and class has a defined purpose. But by endgame, it's just Falco Knight and Dread Fighter party. At least the other classes can somewhat stay up due to warp being broken.

    Mystery of the Emblem is basically an extension of Dark Dragon, so still pretty unbalanced. 

    Genealogy is comparatively more balanced, mainly since more units are broken. Most Gen 2 units are busted, so if everyone is busted, no one is.

    Thracia is balanced around being broken. Scrolls make everyone usable, but this also has the effect of making the strongest units even more strong. Dismounting somewhat mitigate cavs, although some unit types get somewhat screwed regardless. Staves being the way they are makes staff units the best in the game. Probably the best of the Kaga era, but still not very good.

    Binding Blade is a GBA game, these all basically have the same balancing, which is that cavs and fliers are the best.

    Blazing Sword, see above

    Sacred Stones, see above

    Path of Radiance has the foundation for something with good balance, but they don't go all the way, because the one that goes all the way is

    Radiant Dawn, the best balanced game in the series. Fliers aren't absolutely broken and have proper counters, for the most part, cavs are limited so that they can't bust through everything, mainly on the Greil Mercs path. Granted, many of the Beast units are either limited or the best units in the game, but since most of those units power is limited to like five maps, it doesn't utterly destroy the games balance. By most accounts, I'd say this game is the most balanced, at the very least on principle it is.

    Shadow Dragon is semi balanced, with the reclassing both adding and destroying the balance. Flier emblem is very real in this game, and good lord is it thriving.

    I haven't actually played New Mystery, but from what I gathered it's very similar to SD.

    Awakening is an unbalanced mess, we all know that. I don't need to go into detail. It's so unbalanced that Lunatic + is basically just "Use the unbalanced units to win", the difficulty mode.

    On paper, Fates is one of the most balanced games in the series. In practice, it is utterly broken by the Royals.

    SoV is Gaiden without the saving grace of Warp being broken, so by an element being less broken, the game as a whole is more unbalanced.

    3H is just generally unbalanced. Nothing outstanding, just general preference of a few classes.

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