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Endriu

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Posts posted by Endriu

  1. 1 hour ago, Dayni said:

    Ah, so building to it. Because sadly for her she was out before it-

    Wait, this was dancing Ishtar. I'm going to shut up now.

    Altho, odd atk would make perfect sense on him. Not gonna pull for it but will see... thx for the inspiration

     

    Edit: wait bartre has that skill - awesome

  2. 43 minutes ago, Dayni said:

    Built up to 20 again.

    2 Green, 1 each Red, Blue, Colourless

    3* Effie (It's depressing how irrelevant Gen 1 units are these days. +Atk/-Spd), 4* Y!Marth (I mean, it's a merge, but it's also Chill Def. +Atk/-Res, even have that boon already.)

    Was it the Atk Wave? Yeah, I get you.

    Atk wave? Ss3!

  3. I tried for more Lancinas, after 20orbs I finally +10 my Reyson. Then I remembered Naesala still only has ss2 and Ishtar is on focus, hmm. Let's yolo!

    Got Hector. Hmmm...

     

    Btw, I haven't been able to clear my atrachment space. Sth changed? How do I clear it?

  4. 1 minute ago, eclipse said:

    Or you can play multiple gacha games.  I'd be willing to plug one of my favorite via PM, since it's way off-topic~!

    (this goes for anyone else who wants a crazy-high time investment)

    ---

    I think it's bad logic to say "healers are good as long as you can get this 5-star exclusive skill in their B slot", because I'd MUCH rather run Live to Serve or Wings of Mercy.  Luckily, a couple of Bonds are on grail units, so I've been having fun with that.

    I think they're overdue for a slight buff, though.  Pain's probably the most generically useful staff, followed by Gravity.  Panic depends on the enemy team comp, Absorb lets me run something better in the B slot, and I can't find much use for Fear/Slow.  But the only time I feel like using them is TT/sieges/GC (someone else's healer).

    That being said, Fjorm as a PP AR unit is hilarious.  I've managed a lot of wins by shutting down the opponent's dancer.

    I am curious what that game would be - send it!

  5. 3 minutes ago, XRay said:

    Yeah, more variety would be nice.

    Panic, Pain, and Gravity are really good though, but it would be nice to see Flash and Melancholy in the 3*/4* pool.

    For Assists, I want to see an Assist that takes away HP (flat 30 damage would be ideal), so I have more of a reason to use them in a Player Phase team.

    Their Specials could really use some variety. It would be nice to have more variety of Balms, like giving extra movement or maybe even Dance/Sing an ally. Or it could be debuffing the entire enemy team with debuffs, Guard, or other effects, so they do not have to venture out to the frontlines.

    Gimmicky skills like these sound op - makes only sense for non-inheritable skills. Or who is gonna pull for a potential mythic/legendary healer if that one doesn't come with an op gimmick? Like an atk/spd +9 for everyone heal balm?

     

    Edit: very bad example as balms can be inherited, lol

  6. 30 minutes ago, Sasori said:

    I don't think healers are bad. 'Razzle dazzle' is still very powerful a thing and even aside from that they still have things like Melancholy or other stuff that gives them a good support role

    My biggest problem with healers is just how boring they are. every 3/4 star healer feels the same thanks to healers having a limited skill pool.  Not only that, but the game also refuses to enter new staves into the 3/4 pool. Its the same panic/Pain/Gravity that we've been seeing since day 1. I think Valentine Silque had a new staff and thats it for the non 5 star exclusives. This makes me feel very underwhelmed when characters like Forrest or Mercedes enters the game or when I see the 10th interchangeable healer in a row when I go colourless.

    I don't think a buff is neccesary. Just some variety. 

    I think the same is true for all 3-4* units. Just look at Ferdinand! No point in investing if you have Oscar +10. It's probably more conspicuous with healers because we don't get too many healer exclusives. They just cannot make 3-4* units too interesting. Ferdinand is a little bit lackluster atm but chances are he will get a refine in a year or two and will have his moment to shine. I am not sure healers ever got refined (?), and that just shows the limited options for healers, the few meaningful skills have to be given to exclusive units, who might actually get a refine (I think some healer exclusives did get a refine - not sure tho)

  7. 2 hours ago, Hilda said:

    you seem to contradict yourself alot on point 1. just 2 weeks ago you said that Healers cant punch through a supertank or through bulky unit

    the chargin meta special makes healers obsolete because the tank in question fills up their HP with their special.

    Healers also score like shit on Arena.

    A Enemy phase unit still want a dancer, or do you see many runs clears in PVE PVP etc mode where there is a healer but no dancer?

    The game has become really fucked lately (actually it was since the start, but its becomeing more apearant with the powercreep) and @Endriupointed out the event i am usually looking forward to is the Legendary/Mythic here battle.

    There are only a few people that invest into Healers heavily (I am one of them), guess why? Because they arent the top of the line and need lots of investment to even come on equal terms interms of support with Dancers.

    Recent Dancers are even steping into Healer land. Nils has an auto debuff, The Herons can heal their allies every turn, Legendary Azura is jsut bonkers, Peony adds so much mobility, and then there are the yet unreleased Dancers that can debuff units with Guard etc... yeah Healers are as a support class in a good shape my ass.

    I wouldn't necessarily call it fucked. It all depends on your expectations and ambitions. I recently went totally casual, yoloeing all my orbs to zero when I get them. Sometimes I left a pity rate behind but most of the time I got some great results. My expectations hit an all-time low. 

    The problem is, after a certain stage, you don't feel properly rewarded for what your doing. When I clear the latest abyssal map, I feel rewarded, couldnt care less about the equipment, but I feel accomplished, intrinsically I believe, because I know this was some more or less hard content which some day 1 players struggle to clear on infernal.

    Other than that there is nothing motivating left for me to do. I do 3x aa in a row on easy once per week for basic rewards. How many feathers and coins do I need anyway? 5orbs or 4 orbs per week from arena doesn't make a difference, especially if it all depends on a +10 bonus unit - guess thats where the feathers come in, lol. Yeah, why would I grind 1k level of tt? 10k feathers vs. 3k feathers? 220k points vs. 50k points? Thanks but no thanks. Same goes for pretty much anything else. 

    Imo a game should make a player feel more invested - like for example how to make best use of stamina. Yeah, potions piling up...

  8. 4 minutes ago, XRay said:

    Hm... I am not sure if there are any TBS ones where you can sink hours into it. There are a lot of mobile RPGs that caters to that if the player does not mind switching genres.

    While I have not played Langrisser, the time investment does not seem to be that much different from Heroes, although I could be wrong on that one. Polytopia is more akin to Civilization, but even that does not take really long either. There is Final Fantasy Tactics port if a player wants a more console-esque experience, but it does not have the frequent content updates that traditional mobile games have.

    Granted, most of the investment is mindless grind but it's related to resource management which can be fun and challenging for some people. You can play feh with just a couple of units and don't really miss much, lol. So much for a demanding game.

  9. 7 hours ago, XRay said:

     

    I am not sure it is a good idea to slow down the game since this is a mobile game that people often play on the go. What sets Heroes apart from the main series is that you can just whip out your phone on your commute (assuming you are not driving of course) and play a few quick maps to scratch that Fire Emblem itch.

    There is definitely a market for more demanding games. In fact many a feh player has moved on to games which require more time investment. And many of those that still play just log in for the daily bare minimum. I am not sure this is the best long-term approach (financially). The only time that I feel truly invested is when I am clearing the latest abyssal map which comes once a month - and I have been doing it with one and the same team all the time. 

     

  10. Been trying the whole week for another b!ike. Was hard to get any greens at all. At 4.66% and 1 orb left I decided to clear two squad assaults (I neglected/hate those) and got greeted by 3 greens. Picked the one in the middle b!ike is now +1.

    Think Im gonna save orbs for the next b!ike revival.

  11. 4 hours ago, XRay said:

    TSOITA!Caeda is not powercreeping any Counter-Vantage unit. She lacks of access to Special Spiral and Null C-Disrupt, and Effective damage is not good enough. She lacks consistency, and consistency is key; at best, she is comparable to Blade mages, being less vulnerable to Panic at the cost of being less effective against key enemies. Phina is still better than her, not because her Weapon is better, but because she got access to key skills. That said, I will still try to summon her, although I am leaning more towards a Player Phase build for her.

    TSOITA!Marth is in a better position as a Counter-Vantage unit since he does have access to Special Spiral and Null C-Disrupt.

    TSOITA!Merric got consistency issues if he is being used as a regular nuke since he does not work too well with Desperation. Should be fine as a Blazing mage.

    TSOITA!Palla is nice. She will be my guaranteed summon. She seems even better than DM!Ephraim for a Galeforce team, as fliers have better mobility and she can reuse her Duo Skill.

    Guarantued summons also apply to special heroes banners? I thought they said new heroes banners. Hmm...

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