Jump to content


  • Content Count

  • Joined

  • Last visited


About 𝐅𝐞𝐧𝐫𝐞𝐢𝐫

  • Rank
    ⭐ 𝐅𝐄 𝐕𝐞𝐭𝐞𝐫𝐚𝐧 ⭐

Previous Fields

  • Favorite Fire Emblem Game
    Path of Radiance

Member Badge

  • Members


  • I fight for...

Recent Profile Visitors

3500 profile views
  1. as long as there's not too much shaking, because otherwise there's good chances to mess up and ruin an iconic title. for example, BluePoint Studio did a very good job with Demon's Souls. on the other hand, Square's FF7R is overall okeish in terms of gameplay, while the story ended up giving mixed feelings to the fans. plus, those who followed FF7's compilation through the years should already be aware that FF7R isn't actually a remake in the true sense of the word, but rather a sort of sequel. in any case, if an old title gets entirely reworked gameplay and different story development compared to the original, for me that's not a remake, but rather a reimagination. wich is not a bad thing by any means( at least, not always ), but at the same time is not in the same category of a remake/remaster, and obviously shouldn't be compared as such. in my opinion, a good remake is one that does not alienate its own fanbase, but rather it keeps and eventually expands the original story elements in a respectful way, while also enhancing the visuals and gameplay of the old version if there's a chance to do so.
  2. i can say that PoR is probably one of the best FE titles in terms of story, since there's much lore to be discovered while playing through the game. plus, the characters have their own very distinct personalities with a good variety of attitudes( whoever came up with Soren and Shinon needs a hand shaking, seriously ), wich is pretty interesting since they actually look like medieval~fantasy characters(at least, most of them do), rather than the sad cluster of anime tropes/copy-paste characters that this franchise has thrown around with Awakening/Fates. the gameplay was also way ahead of its time to be honest, it surprised me as well how "modern" it was for a GameCube title. i'm currently at the last chapter of normal mode( since it's my first time playing it too ), and maybe i'll play it again in hard mode to check out other units that i didn't use in my current run.
  3. considering it's always been an item, and the main protagonists usually end up receiving the title of Lord, i guess a crown would fit well in terms of lore. as for other alternatives, a stigma/tattoo similar to the mark of the Exalt could do as well, but not to symbolize royalty, rather to represent other concepts related to myths and legends of old.
  4. regardless of what you're aiming for( either an amateur or professional project ), you should consider going for Adobe Photoshop. it doesn't have to be the latest version available, as long as it's past the CS one. with that you can make pretty much anything you want in terms of pixel art, although learning how to use it properly might take some time( as most softwares do anyway ).
  5. it depends, mainly on weapon levels and what you have available at the moment in terms of gear. the main advantage they have over Generals is movement range obviously, so you can cover different areas "faster" and eventually get to the chapter's end earlier, but in turn they lack the Great Shield ability, wich can be a real lifesaver at times, especially when it comes to tanking. then again, there's cavaliers that might end up being more suited for the Paladin role rather than Great Knight, and viceversa. same goes for knights and trainees. people usually tend to forget all the different little details and factors to consider while playing these games, because it's not always all about stats and skills. while they might eventually help, they're not the only things that the game has to offer. in my opinion, if you're playing inside a fortress against a bunch of archers with a General rather than a Great Knight, then you might be doing it right. same goes if you're playing in a wide open field with trees while using a Great Knight rather than a General. if you're playing in a desert map against an army of mages with either Generals or Great Knights deployed, then you're probably just shooting yourself in the foot. but hey, that's just me~
  6. it depends. while it's true that RNG can always go wrong, some people have noticed that if you send all your units to the right side of the map, Jaffar may actually move to intercept and attack the enemy units going for Zephiel's room. needless to say that horseback units always help in getting to Zephiel faster. i honestly have no idea why that happens, but i've done plenty of runs before, and by using that method i managed most of the times to trigger that behaviour from Jaffar. not sure if it might be related to the overall position of your units on the map, or if there's eventually something connected to the lords you deploy. might as well be just RNG, although it seems pretty weird to me since i've seen that same behaviour multiple times in my runs. that's also true. you might not be able to get everything in HHM, so sometimes you'll have to choose between getting items, or getting units, or if it's actually worth getting anything at all in order to complete a chapter. you can always sacrifice treasures to get units and eventually gaiden chapters, but you can't do the other way around. unless you just want to complete the game for the sake of it, of course.
  7. as quick resume taken from Serene's website and regarding only the mainline franchise: [NES] Shadow Dragon and the Blade of Light « original FE1. [NES] Gaiden « original FE2, partially connected to FE1 due to shared characters( Pegasus sisters ) and other reasons. [SNES] Mystery of the Emblem « first remake of FE1, it also has a secondary story that works as sequel to the first game. [SNES] Genealogy of the Holy War [SNES] Thracia 776 « connected to FE4 in terms of story, but shows a different "route" since it tells the story from Leif's perspective rather than Sigurd/Seliph. not a direct sequel, just a retelling of the previous 2nd generation( children ) story under a different point of view. [Satella View?] Akaneia Saga « basicly, a collection of "gaiden" chapters related to FE1 that were not present in the original game( a prequel of sorts ). [GBA] Binding Blade [GBA] Blazing Sword « the prequel to FE6. [GBA] The Sacred Stones {GameCube] Path of Radiance [Wii] Radiant Dawn « sequel to Path of Radiance. [DS] Shadow Dragon « second remake of FE1. [DS] New Mystery of the Emblem « obvious remake of Mistery of the Emblem for NDS, to be more specific it retells the story of the 2nd book, while Shadow Dragon for NDS covers the 1st book( original game ). [3DS] Awakening « connected to Shadow Dragon, Gaiden and PoR for different reasons and recurring themes. [3DS] Fire Emblem Fates « connected to Awakening for many reasons, although it's not really a direct sequel. has some nods to previous games as well. [3DS] Fire Emblem Echoes « remake of Gaiden. [Switch] Three Houses in any case, there's no fixed timeline for each game. they're pretty much like Final Fantasy: most of them have their own worlds and different lore depending on the game, while others may be connected for different reasons even if they don't follow the same story. my advice is to start with the SNES titles since they're pretty much the basics, then move to the GBA ones, followed by GameCube, Wii, DS, 3DS and finally Switch. in terms of gameplay, Genealogy and Echoes have their own unique mechanics, while all other titles share pretty much the same basic gameplay formulas with different twists regarding other features.
  8. it's going to be a good alternative for pc gamers, as they will basicly have a dedicated portable gaming machine to run their games rather than using an "average" laptop. it's probably not going to be the next-gen goal for everyone else though, since most people these days play games on their phones anyway. however, there's also to be considered that other consoles such as the PS5 can't be found anywhere at the moment due to scalpers and very limited quantities released every once and then, so there's probably some people that might want to buy the Steam Deck instead if there will be enough units available, rather than waiting forever just to get a PS5. the fact that it will be released around December means that people will most likely be looking for stuff to buy for christmas, so with the current market situation regarding other consoles, this was indeed a smart move from Valve.
  9. regarding consoles: i just finished the Comrades expansion for Final Fantasy XV a couple days ago. even though the online is dead, the expansion itself has been alright, with few differences from the main game in terms of gameplay mechanics, wich actually made the combat more entertaining for different reasons. in terms of story, well...let's just say it's bare bones, but that was to be expected since Square decided to cancel the last DLCs that were planned for FF XV and move on. currently playing Scarlet Nexus on PS4, wich kind of feels like a simplified action game with few nods to Devil May Cry in terms of gameplay. the story hasn't been anything special so far, but i'm still in early game so i can't judge yet. overall the game looks ok, even though it's clearly not at the same level of other "major" triple A games. also playing FE Path of Radiance on PC, and i gotta admit it's been a lot of fun so far. the gameplay was quite ahead of its time for a GameCube title, there's plenty of memorable characters, and the lore seems to be crafted with care. gonna move to Radiant Dawn later on for sure. regarding portables: still playing FE Sacred Stones on my phone, doing my last dungeon runs on Eirika's side. after that will be done, i'll move to Ephraim's route. then, once i'll be done with Sacred Stones, my session of FE titles from the GBA era will be finally completed. regarding future titles: it's probably going to be Tales of Arise after september, followed by Elden Ring next year, both on PS4. as for portables, i guess i'll switch from GBA FE to Advance Wars for a while, at least until i manage to re-play and complete once more all the titles from that franchise( gonna be a long run yet again ).
  10. in theory, if you have a .sav file of the game obtained by using the in-game save function, you should be able to use your save files on other emulators too since they should be tied to the main ROM. if we're talking about save state files, then probably no. they're basicly "images" created by the emulator itself, therefore they shouldn't be compatible with other emulators. by personal experience, it's always better to download and install an emulator on pc/phone, rather than using the online ones. they're overall more reliable, and in most cases you can eventually customize some settings to have a better gameplay performance.
  11. maybe i should have said "hybrid Jeigan unit from early to mid-game" to avoid confusion, but what i wrote was mostly related to his performance in combat anyway. i thought it was pretty obvious. i partially agree: he does have flaws such as the lack of movement( that can eventually be fixed by using the boots though ) and the fact that he struggles against mages like any other armored unit, however he doesn't have many issues when it comes to tanking and dealing damage against other physical classes. not to mention that FE7 has overall better accuracy rates than FE6, so axes are not that penalized by the weapon triangle like they were in the previous game. also, the Fire Dragon is kind of a joke when you have maxed out lords with good stats( if you gave them all the required boosters ). you could probably even solo it with Hector just by stacking Elixirs, or by using ranged healing staffs with Pent/Athos.
  12. giving stats-booster items to each lord in their main routes always help. that way they'll have better survival chances in the long run, and will deal noticeable damage. in case of FE7, it partially depends on the difficulty. basicly, both Lyndis and Eliwood can eventually become decent units if you're playing their routes one after the other, because if i remember well Lyn's stats should transfer to Eliwood's route. plus, the difficulty scaling of those routes is quite alright, if you don't consider gaiden/extra chapters. Hector's route is probably the hardest of the three, so unless you let the other lords get carried around and get some "safe" exp by feeding them last-hit kills, they're not going to be great units by the time you reach the end game. you'll be using pre-promotes for the most, and by the time you'll reach mid-game, you'll probably notice that having weak units hanging around will do more harm than anything else. also, Hector is kind of a Jeigan unit disguised as lord, but that's another story. unlike Lyn/Eliwood, he can stand on his own from the get-go, and will not need any babysitting.
  13. by the way, i actually managed to start a run of Path of Radiance via emulator, and damn, am i glad i did it. i gotta say the game is very catchy, and it has been great so far. the gameplay feels like a renewed and improved version of Thracia 776, and in terms of story i'm liking it as much as Genealogy( maybe even more ). the world's lore seems deep enough, and it really feels like reading a fantasy book from bygone ages. overall it's been a pleasant surprise, and even though i just reached chapter 5, i can already tell that the game has been crafted with care. i honestly never thought a FE game from the GameCube era could have so much charm.
  14. pretty much yeah. i started from the NES era out of curiosity, so i'll just keep moving forward going by release order if i'm able to do so. thing is: i have NES, SNES and GBA titles emulated on phone, but i have no idea how to approach PoR/RD. i'll have to either search for pc emulators/ROMS again( wich is honestly a pain ), or check the Nintendo e-shop to see if those 2 are available for purchase/download on the Switch, because otherwise i would have no means to play them. New Mystery could be emulated on phone as well, but it needs to be tested first. everything else, i luckily have in original form for consoles( basicly from Shadow Dragon onward ).
  15. then it might be the potentiometer that's acting up. you should try opening the small boxes at the base of the joystick( i presume it should be the same for every controller with joysticks ), remove the holders from the inside and clean each one of those boxes either by blowing air into them, or eventually by using isopropyl alcohol in small doses to clean them up. usually blowing air works just fine, as long as you place everything back as it was before opening the controller. then again, if you're not really comfortable with messing around internal circuits and whatnot, then you might as well just send it in. the game isn't perfect by any means, but it's not that terrible either. it's just that after being in development hell for years, risking to be cancelled, then renamed after changing directors along with changing the game's vision...all of that back at the time didn't exactly leave a good impression for many fans, but in the end the game turned out to be alright. probably one of the deepest FF titles in the franchise so far when it comes to characters story and world's lore, with an overwhelming amount of features to offer. the "Royal Edition" has also quite a good portion of new content added and DLCs included, with its main feature being the nod to the previous "Versus XIII" combat system, or at least what it should have been.
  • Create New...