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BaconElemental

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  1. Final roster. Will admit to doing a bit of savestate manipulation just to get them good growths before they promoted, but left them to their own after promoting: Algimas: Good lord, very well-rounded. I remember giving him a robe because I wasn't completely satisfied with my HP growths, but besides that, he was never a liability. Especially when he got Rhongomiant. A support with Ftact, B with Wayland. Ftact: Pretty sure I got luck-blessed here because iirc her luck growth is 30%. Gave her a robe, a body ring because dark tomes are heavy and her speed isn't the best; and a speedwing when she had trouble doubling things. Still, made for a great dark magic user that hit hard, nosferatanked well, and healed well when needed. A support with Algimas, B with Ernst. Wayland: Decent early on and just turned into a monster late game. He was consistently leveling 4-6 stats after promotion and just went on a tear. Dealt the most reliable damage to Jormund. A support with Meila, B with Algimas. Ernst: I'm biased towards swordmasters and couldn't figure out who to fill out my party, so I gave him a go. Great offensively. Reliably doubled and critted (though there was a time his STR was equal with his SPD and SKL). His HP and defenses were just a touch too low (I remember giving him a talisman, icky RES) and I would always end up overextending him. He would die in two hits in the later chapters, but that was more of me being bad at positioning him. B supported him with both Negu and Ftact. Aceline: Useful as a bow knight early, dropped off a bit mid-game and returned to form once she promoted to General. Gave her the boots and a speedwing, not a bad investment. She was a solid unit overall with a varied offense, but held back a bit by the low-ish stat caps. Didn't always 1RKO, didn't need to. A support with Rorick (and honestly, her recruiting Rorick and Odin was pretty funny). Negu: Offense, speed, and mobility. Reliable doubler, and just seemed to dodge everything thrown at her. High CON also meant I could use steel/silver weapons without losing her doubling. Her defenses were pretty low, but she dodged a lot more than I thought she would. A support with Lani helps, too. B support with Ernst as well. Beatrice: Invaluable despite shaky MAG growths and frailness. Gave her an energy ring and dracoshield. Good anima magic user (and I love how the tomes now deal more damage against certain unit types to make up for her low MAG growth) and even her light magic wasn't too bad. Also functioned well as a heal bot. She'd be more useful if I raised and fielded Foskey just for the A support. She got B with Elaine. Lani: She didn't get the speed growths until later on (at one point her STR-SKL-SPD were all at 19), but she got really STR-blessed, and whatever she doubled, she could kill. Despite her excellent defenses, her HP wasn't the best. I found Negu to be more useful than her on this playthrough, but she pulled her weight as a flying unit. Her CON's also good, but she could have benefited from a body ring still. A support with Negu. Rorick: I was pleasantly surprised by his solid bases and great growths, though I did give him a skillbook and an energy ring (just because his STR had a bit of a drought, but he picked it up). Insane CON means he wasn't weighed down by anything, and his superb speed made him a surprisingly effective doubler. He was my best flying unit killer, and could just about 1RKO most things. Not too shabby defensively too, HP tanked and never felt the need to actually rescue him. Superb unit, and I usually prefer berserkers over warriors. A support with Aceline. Elaine: Did what a mounted healer was supposed to do and did it well. Mediocre growths are offset by extremely good utility anyway. Love the portrait. Dodged well enough that I wasn't concerned about her middling bulk. B support with Dita and Beatrice. Meila: Besides rogue utility, was extremely useful as a mage killer. Could even go against enemy zerkers and warriors. Gave her a killing edge and a lancereaver and she was surprisingly good even as an attack unit. Good dodging, too. A support with Wayland. Celia: Now I get why she was MVP for the others. Benefits from gaining crit upon sniper promotion. Great bases, great growths, doubled everybody and their mothers, ridiculously good boss killer, great dodge... what's not to love? Her lack of bulk doesn't really matter. I only had her with a late Clara support, but that speaks volumes about how great a unit she is even without supports. I remember not fielding her in some chapters because she was far ahead most of my units and they needed the EXP more than she did. Auguste: Excellent starting level and bases with decent growths. It's her low CON that hurts the most, because she gets weighed down by even Iron Axes. Even with her great stats, she just fell outside the speed threshold to double more times than I would've wanted. Steel axes gave her trouble even on promotion because she gains 1 con. Gave her a body ring and focused on getting her lance rank up, and she ended up being very good. A support with Dita. Dita: A unit that got done in by being too... well-rounded. Well-balanced stats, good at everything. But the problem is she's just good at everything while everybody else was great at something. Good offensive stats and WTA, but just couldn't consistently double or hit hard. Good defenses but mediocre HP. Still, not a bad unit by any means. A support with Auguste, B with Elaine. Clara: Good bases, growths geared towards MAG, but holy crap her HP was so low that even with a robe, she had less HP than Elaine. Drynwyn really kills her speed base too. Still, I chose her over other prepromotes due to Valkyrie heal utility. I missed out on Tanya, but I think she'd be a good staff user too. Other notables: Boleslav was good, but I had room for only one sniper. Sven I think would be evenly-matched with Auguste just because of the CON, though his luck and res are pretty awful. Still, good unit. I just preferred to use Auguste this time. I'll do a second playthrough with the units I didn't use. I love how every unit in this hack is useful. Really adds to replayability.
  2. Alright, finally completed the hack. Just reaffirming that the characters are great and so is the story (despite some typo and punctuation issues), but it's really the gameplay that kept me going here. It feels super varied and the enemies aren't pushovers. With that said, here are a few things I remembered that weren't quite right: Silver Longbows in Ch. 24 sell for 120 gold. Pretty sure they're not supposed to be that cheap. Rhongomiant says it increases Str by 5, but it increases Res by 5 instead Carwennan still has Armads' description (lightning charged axe, even though it's a sword) Failnaught says it can "strike consecutively" but it's not a Brave weapon. Could just be wrong description. Drynwyn is a Rank E tome and it says it boosts Luck by 5, though iirc it boosts Mag by 3. Gespenst seems to be really heavy, even for a dark tome. It has 8 Mt, 14 Wt There is a General on Ch. 25 that's equipped with a Silver Axe and... a Silver Sword. He's on the lower-left portion of the map, don't remember where exactly, but maybe he was intended to be a Hero? Brendan, Odin, Elaine, Dione and Adin have FE7 endcards (Lucius, Bartre, Priscilla, Farina, Athos respectively) I paired Wayland with Melia and Algimas with Ftact, they both have Hector Endcards. Clara's ending card has a bit of text bleeding on it. I'll also post my final roster and give thoughts on them.
  3. Hi there! First of all, awesome hack. Story is great, characters are great, music is great, and it plays so well. It's hard without being unfair, and it feels super varied. I am, however, stuck at chapter 24. I've already defeated Roswell twice and I seem to be stuck in an infinite player phase loop. If it helps, I use the VBA-M core in RetroArch and I play on my phone. Any workarounds?
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