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anikom15

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About anikom15

  • Birthday 09/27/1993

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  • Member Title
    CRT Expert

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  • Interests
    Medievalism, engineering, old computers, engines and transmissions, arcane technology
  • Location
    Los Angeles

Previous Fields

  • Favorite Fire Emblem Game
    Three Houses

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  • Members
    Oboro (FE World)

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  1. Seteth as a lord would be hilarious, esp. when he is inevitably included in Super Smash Bros.
  2. If I could only play one FE game, it'd be Awakening.
  3. Dark Flier: usable Valkyrie: okay Trickster: okay Wark Monk: garbage
  4. Well I was referring to Modern English, but the 'genderedness' (if you can even call it that, it's hardly reflective of an object's gender in any relation) of Old English is completely nonexistent in Modern English, and words that specify gender in English have different etymological reasons for that. Many languages refer to ships as female. Nobody actually knows the origin of it.
  5. Jeralt wakes up early in the morning and wakes up his adult daughter to go to some village to fight/kill people for money while talking to her about a dream she had. I dunno sounds like that was originally written with a guy in mind just me.
  6. English was never a gendered language like French. Gendered words like 'waitress', 'bachelor', and 'blonde' all have different etymological reasons for their existence and are not due to the linguistic structure of any form of English. Ships are female because of maritime tradition, and were considered female long before any English speakers even had access to ships. It has nothing to do with the language.
  7. I do appreciate you can at least now set trees on fire in Three Houses. Can't remember if that was possible in any other game. I'm surprised fire arrows were never a thing, considering they actually exist, especially in Fates where Hoshido was just Japan and Japan had fire arrows. Maybe IS has a strict 'no gunpowder' policy, but don't the ballista weapons have explosives? And then there are the javelins of light....
  8. I agree that for the older games you can't really just look at classes in a vacuum. You have to look at the units, the maps, the enemies, the mechanics. For Shadow Dragon and New Mystery you just reclass good units into good classes and don't need bows anyway. Honestly, I would literally get rid of bow-using classes completely. Just give everyone access to bows like Three Houses. Maybe throw some bow-centric skills to a 'bow knight' style cavalier charater. Let's embrace a new era of Bow Emblem as a follow-up to Horse Emblem and Waifu Emblem.
  9. Empress could refer to an emperor's wife. For that reason I prefer emperor for females when they are the ruler. It's less confusing that way.
  10. OP, you need to actually specify what you mean by 'developed'. Because the definition of a developed country is one that has roads, hospitals, waste management, some sense of civilization etc. But it sounds like you mean which one has the most world building. The former sounds like it would be a hell of a lot more interesting than this tired one. We all know it's either Tellius or Jugdral depending on (let's be real here) which game you like better and I question if we really need to get into specifics on each individual country. No need for a huge poll whose choices aren't even in alphabetical order.
  11. Now that I think about it, the amount of world-building compared to Fates and Awakening might point to a better probability of a sequel or prequel. I don't know how you would do a sequel without canonizing a route, or none, which wouldn't really bother me but would probably bother the rest of the fanbase.
  12. The Archanea games are balanced around Res 0 though. This ends up meaning a unit with Res is even more of a bad ass compared to high-Res units in later games. It's the difference between a unit being useless against mages and being a mage-killer. For that it is important. Res not existing in FE5 doesn't make the stat less important in other games. Gold doesn't exist in FE2/15.
  13. I too have no issue with ambush spawns. They've been in the series since the beginning and it doesn't look like they're ever going to stop.
  14. I suggest trying your second run only doing paralogues as optional battles. That's essentially what I did in my first run.
  15. It will be interesting to see if the next game goes bigger or smaller. There are a lot of things that set a foundation for good things in the future. I am expecting the next game to refine and streamline many of the core elements of this game. The skills system is good and I hope they use it in the future. I didn't like how they did classes though. I wish they would have kept the old two-tier class system instead of four tiers. They might also want to limit certain weapons to certain classes (e.g. bows), besides magic. The monastery is fine. You only need to visit it once a month, and even that is arguable, for those that have a problem with it. If you do it just for the free stuff, it doesn't take very long to do. Maybe a way to streamline it, like an auto schedule, would alleviate the complaints. FE will continue to go in this direction. Fates had it; future remakes will probably have elements of it. It is a big part of RPG culture in Japan now and pulls a lot of people and money in. Look at how popular Animal Crossing is now compared to when it came out on Gamecube. People eat this shit up. That said, I would like to see more explorable locations in the future, or holidays and seasons, or some other way of making a change of scenery besides everyone's balls dropping. The world-building, characters, story, etc. are all a big improvement from both Awakening and Fates, and probably the rest of the series. The idea that FE was this great beacon of JRPG storytelling is an anachronism born perhaps out of nostalgia. The world-building and stories were good, sometimes very good, but I feel like IS really wanted to step up to a new standard with FEs 15 and 16. I think grinding should have been more minimized. Instead of professor level dictating the number of battles you can do per week, it should have been the number of battles per month. That said, you don't actually need to grind unless you are doing weird builds, but like Etrick36 said the game makes you feel obligated to spend time doing these things. Fates had the same problem actually. It's hard to ignore those exclamation points in the castle. Reusing maps is disappointing. Stop that (unless there is a GOOD story reason). The one complaint I don't get though is map design. If Three Houses' maps are bad, what's good? I think Fates had better maps, but it also had very different gameplay, so it's hard to compare. I would say that Three Houses' maps are consistently good. I used more strategy in the first chapter than in 3/4 of Awakening (that's an exaggeration ... maybe). Three Houses' maps actually have terrain, and I was rewarded for using that terrain in a smart way. Chapter 4 is one that comes to mind. The best way to approach that chapter is to make an S-shaped approach toward the boss, taking advantage of the cover tiles against the physical enemies and bypassing half of the battalion-armed units. It also gets you access to both chests on the map. I loved that the map coaxed me into that approach with just enemy positioning and terrain bonuses. No gimmicks whatsoever, and you are free to approach any way you like.
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