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Baldrick

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Everything posted by Baldrick

  1. If you’re a collector, sure. But for people who would pull for fodder, whether she’s worth using as fodder depends on her unique utility.
  2. Death Blow 3 is a budget skill, and as for the Lull, it costs the same amount of orbs to pull Guinevere as it does to obtain a copy of Atk/Res Lull. The question of whether it's worth using Guinevere or foddering her to your budget mage of choice depends on how good Aureola is, since that's the only part of her default kit that can't be foddered.
  3. Because you said Aureola was meant to be "Weapons meant to be One-Hit Wonders without being Bladetomes" and compared it to Hades. Hades is far more optimised to compete with Blade Tomes for raw damage. +21 Atk plus 30% of the opponent's resistance. For reference, if you gave Guinevere a Blarblade she'd get +11 Atk plus the sum of her buffs (up to 24 damage). Aureola may suck, but she's got excellent fodder. If you don't have the luxury of seeing the kinds of units the enemy is using, you don't know if they're even using mages so relying on effective damage boost is a crapshoot. Aureola only gives +5 to speed, and neither of her default skills help the speed check. To be able to match the average Evasion tank, she'll need at least 50 base speed. 4 kinds out of 24 total. Or 119 out of 576 units.
  4. If you can't tell the difference, then Farina is still available.
  5. The more rewards you get, the more fun you have. But to get more rewards, you need to put in more effort, which might result in you having less fun. So the point at which a player no longer considers putting in extra effort to be worth the extra rewards, is the point where the player is having the most fun. There are no resources that you NEED to reach the top rank to get (you need to reach the highest ranks to get thrones/crowns, but they have no practical value so I don't consider them a resource).
  6. Am I correct in thinking the reason you don’t care about ranking in the top 1000 is that you don’t think the extra effort is worth the extra resources? I think most people who play Heroes want to have fun, they don’t want the rewards so much as they want more resources or trophies. In that case, it makes more sense to prioritise having fun over trying to get as many rewards as you can. Also, I think to what extent the player cares about rank is their decision and not that of IS, even if they use gacha mechanics to try and influence the player.
  7. ? Guinevere has five effects on her weapon. Three are purely defensive, one gives only 5 attack out of 15 stat points, the other is effective damage against mages only. Compared to Hades, that’s hardly a weapon designed to compete with Bladetomes for raw damage. Auréola doesn’t even have any effects, such as Deadeye, that counter DR. I’m not sure how it has any relevance to the arms race between DR and DR negation.
  8. Why do you want to be competitive rewards-wise? Personally, ever since I stopped worrying about my rank I’ve enjoyed the game more.
  9. Mystic boost is only useful against adaptive damage, which no mages have afaik. Breath of life is decent but not that great. DR against ranged units is great against lots of meta threats like Reinhardt, BLyn, staff cavs etc.
  10. You’ll be happy when you hear the news. The question is, what blue tomes have been added this month? Those units all stack a ridiculous amount of offense through their other effects Aureola only has a stat boost that stacks Guinevere’s offense. Emmeryn got a better deal than Guinevere. Being easily mergable is much more useful than being a mediocre flavor-of-the-month exclusive unit.
  11. The effects aren’t that great. The extra might is nice, but being a tome rather than an inheritable dagger is a pretty big disadvantage for a mage-killer. IMO Aureola isn’t even the best blue tome released this month.
  12. I switched from tomes to beast weapons, and I did a little better, but trying to work out how to position my units is hard enough without adding transformation effects as well. Not to mention deciding whether to aim for merges or new characters... this is the most complex mode by far. I still haven't worked out a consistent strategy.
  13. My teambuilding strategy: - For weapon types, you can only get two three-of-a-kind bonuses so I chose to focus on sword/lance/axe and tomes. For move types, the best team to aim for is two of each type, so I tried to get five of each type in the brigade. -Since melee weapons are the bonus weapon type, I went with 12 melee because I could have one of each weapon/move combination. The other 8 are tomes; apart from colourless and armoured, it's fairly easy to get a variety there. -The frontline should be competent in both phases, especially enemy phase. Self-sustain is quite valuable for this mode since every point of HP you have left increases your score. Ideally, your frontline takes all the enemy phase combat so your backline can focus on player phase. - Because you get units at random, and the AI doesn't use assists, I didn't worry too much about team synergy. I just made each unit as self-sufficient as possible.
  14. I don’t think there’s any merit in declaring an art style “not Fire Emblem”. You could say that about anything that doesn’t look like the NES games. Critiquing Lucina drawn in EO style is one thing. But it’s simply wrong to say it doesn’t look like Lucina.
  15. Thracia and Binding Blade actually have the highest representation, relative to their popularity (such that it can be measured). Thracia has 3 characters in the top 200 of CYL4, and 17 reps. Binding Blade is 6-38 (7, including Roy)
  16. I used the term cushion to differentiate between the games/continents with some units at launch, and those with no units at launch. Binding Blade falls into the former category, so it had a cushion. Binding Blade did not any blankets put on top of the cushion for a long time. Nevertheless, it had a cushion.
  17. Binding Blade has had two banners with no hijack, no alts. Their selection of launch units cushioned the relative lack of banners. Thracia has also had two banners with no cushion. One was hijacked by Peony and had a Mareeta alt, the other you were expecting Finn but it was me, Reinhardt (and Olwen). I think you can deal with one hijack. Especially if a unit gets the Kaze treatment.
  18. If Sacred Julia is the blue tome one, she will next be available on the Legendary/Mythic banner at the end of January. The other units I’m not sure of, they will probably be rerun some time in the next few months. Those units are Legendary/Mythic. If you give a unit a water blessing and deploy them with a water Legendary like Fjorm, they will gain a stat boost and other benefits depending on the mode. Xenomata covers the details well. He’s good fodder. Any fast PP unit would like Atk/Spd Solo. For an infantry unit that already has Atk/Spd Solo 3, you can give them both Atk/Spd Solo 4 and Null Followup 3. Do you have Yune? If so, give her a Dark blessing. Aesthetic. I would only replace an element blessing with a mythic blessing if you want to use that unit in Aether Raids.
  19. Yes, the level doesn't matter, but make sure they're all 5* because that does matter. If you change Flayn's boon to attack, she should gain 3 attack and lose 3 resistance, so she would only have 56 attack. The good news is that maxing out her summoner support (if that's why she has extra res) would give her 58 attack. Flayn and Silque both have effects that makes them quite useful. Flayn gives nearby allies damage reduction and is the only unit (so far) with an assist that both heals and retreats at the same time. When Silque attacks, she can prevent the enemy from activating their special. In general, staff units are best used as support units that heal, buff and debuff, rather than pure damage dealers. They can't use offensive specials, but once you unlock the weapon refinery, they have easy access to Dazzling Staff, which allows them to attack most enemies without being countered.
  20. Depending on what the artist intended, IMO either her legs are too long, or her torso is too short. Perhaps she's meant to be a hobbit?
  21. So Tharja is useless, and Petrine is meta? Even if a unit gets powercrept over time, all things being equal, it's better to be released earlier than later. Say a 2017 unit scores 10 points for usability in 2017, 9 points in 2018, 8 points in 2019 etc, while a 2018 unit scores 0 points (they don't exist) in 2017, 10 points in 2018, 9 points in 2019 etc. The 2017 unit will always be ahead. To have a good sense of perspective, you need to consider the big picture. Unless you think the 2020 meta is the only meta worth considering for whatever reason For reference, I counted the trend of Tellius vs Awakening, going both forwards and backwards. The roster in brackets excludes alts and cases like Black Knight/Zelgius and M/F Morgan. T Units (Roster) A Units (Roster) At Launch 0 (0) 18 (18) End of 2017 11 (10) 36 (18) End of 2018 20 (13) 53 (28) End of 2019 44 (30) 60 (35) TODAY 62 (41) 68 (40) Added in 2020 18 (11) 8 (5) Since 2019 42 (28) 15 (12) Since 2018 51 (31) 32 (22) Since Launch 62 (41) 50 (22) TOTAL 62 (41) 68 (40)
  22. Yeah, roguelikes don't really have mainstream appeal. But I think the inability to reset doesn't necessarily have to be punishing like roguelikes are - you'd just need to provide more options to deal with permadeath. For example, in FE4 you can revive dead units for as long as you have access to Valkyrie and enough gold to repair it. You could also treat the lord like Julia in FE4 - she doesn't die when she's killed, she effectively has Casual mode enabled.
  23. That’s fair, I tend to be a little harsh in my posts. But I provided interviews with Kaga in order to justify what I think he intended, and that person is just ignoring it and reiterating his opinion that contradicts the views Kaga expresses in his interview.
  24. Rogue, a game from 1980, had per madeath that explicitly prevents players from reloading after dying. You claimed Kaga was not smart because he didn’t apparently didn’t account for people being able to reset. I admit, I don’t know what that is implying. Edit: A direct quote from you is “i will reset and you can't stop me, sir.” So I maintain that you definitely did. Did you read the interview? Kaga said that strategy games are dry because you only care about winning, and don’t have any empathy for whether your units survive. He added RPG elements to make players emotionally invested in their units. Incidentally, I don’t know who “us” is referring to so I’m not sure exactly what point you’re making. Kaga repeatedly asserts there’s no one correct strategy to Fire Emblem. So when he says not to worry about characters dying so much, he means you don’t need to keep everyone alive to beat the game. Nevertheless, keeping everyone alive is one way to beat the game, and Kaga wants everyone to have the freedom to beat the game in whatever way that want. He absolutely intended for some players to try to keep everyone alive. We don’t need to misrepresent Kaga’s intentions to attack him, either.
  25. Do you really think Kaga couldn't have thought of a way to prevent resetting, if that was his intention? Based off these interviews, Kaga's intention was to create an RPG that wasn't linear and allowed for many different approaches, by adding strategy elements. Permadeath is something to increase the tension, but it doesn't mean he wanted to force everyone to handle it any one way. That's entirely at odds with Kaga's philosophy. "But for Nintendo-made products, the baseline for the development is always that it be easy to play to the end, something “anyone can pick up and enjoy.” And I think that is a perfectly fine approach in its own right. Even if the strategy mechanics are lacking some depth, the important thing is its overall balance as a game, after all. Actually, the first person to beat the game was a graphic designer at Nintendo, someone completely unrelated to the development. I think the selling point of Fire Emblem is that anyone, even non-gamers, can enjoy the strategy, so that made me really happy."
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