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FE_McFly

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About FE_McFly

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    Fiana Freeblade

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  • Location
    Liberating Leonster

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  • Members
    Seliph

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  • I fight for...
    Jugdral

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  1. Hey, all. First of all, nice job on getting through this year. We've all had struggles, but with a new year, comes (hopefully) a brighter tomorrow. Thanks to all of you for keeping Serenes Forest a great place where we can add to this great community. Here's to 2021! Anyway, speaking of 2021, I got to thinking about what Intelligent Systems and Nintendo could do to bring something exciting to the Fire Emblem community after the pandemic comes to an end. Think of it as possible "resolutions" for the devs of Fire Emblem. So I ask this to you all: what would you like to see announced by Nintendo and Intelligent Systems in 2021? What do you think their resolution should be? We all need something to brighten our spirits as the pandemic gradually comes to an end, so why not ponder the future? As for me, there is a clear-cut answer to this question. I would love to see them announce the newest remake for a Fire Emblem game. I am hoping and praying that it will be a Genealogy of the Holy War / Thracia 776 remake, but I would love a Binding Blade remake as well. Not only because the Jugdral Saga is my favorite in the series, but also to make my friends pick up the game for themselves. That's really all I'm asking for in terms of announcements by the companies, but if by some miracle they announce an FE anime, I would love that as well. I would love to hear what you all think, so please share your own thoughts and ideas!
  2. Very difficult question for me, personally. There are so many lords who I have grown to appreciate across the FE games that I have played. Though if I were to pick one, I think it would be the same for both character-wise and combat-wise. For me, my favorite lord all-around would have to be Leif, for sure. Character-wise: I absolutely love FE4 and FE5. The Jugdral Saga is my favorite saga in the entire series, by far. Though Thracia 776 can be frustrating in many different areas, I thoroughly enjoyed it. The story and character development are some of the many features that I enjoy. The idea of Leif being on the run from the Empire for most the game really instills that feeling of hopelessness from the beginning. Combined this with Leif's fierce desire to retake his homeland, and you get an incredibly likeable character personality-wise. Also, I love how despite the fact that Leif and Nanna are nobles, they still attract many commoners (many of whom are common thieves and townspeople) to fight with them. He's just a really likeable character with many friends of differing backgrounds. Combat-wise: Leif is incredibly fun to use as a unit, in my opinion. Not only does he start out with the Light Brand, which is already 1-2 range, but it also provides players with the option to use normal weapons for physical damage, while also being able to use the Light Brand from afar for a magical attack. It presents the player with so many options early-game and I absolutely love it. Arguably, however, his playstyle is most enjoyable in FE4, where he can actually class-change into a mounted unit. Being able to class-change into Master Knight in FE4 and gain not just a mount, but also a proficiency in nearly all combat types is insane. But I love it. It allows him to fight with the same capacity as Seliph and Ares (which I love because it really makes the three of them look like their fathers' friendship).
  3. Those are all really cool choices! I actually play Cipher a lot with one of my friends, so I try to pull certain cards that will benefit my deck. Set 10 SR+ Leif and Nanna are just two examples. Those are two of the most important cards in my deck for strategic reasons. Unfortunately, in the last 4 boxes, I have failed to pull either one of them... I hope you all have had better luck!
  4. It is the hope of everyone who plays Cipher (or any Gacha card game for that matter): The sheer desire to pull an incredibly powerful, valuable, or just cool-looking card. I always hope for such a dream to come true whenever I open a Cipher box or booster pack, but Lady Luck seems to have other ideas most of the time. However, even if I can't pull a nice SR or SR+ card the best of times, I can still admire all of the incredible art, or simply watch my jaw hit the floor when I view these cards' busted skills, by just visiting Cipher's website. And I have yet to be disappointed by Cipher so far. There are so many incredible SR and SR+ cards available, it's actually quite difficult to choose which ones are my favorite. However, if I were to make a calculated choice, I would have to pick Set 19 SR+ Seliph and Julia. There are many reasons for why these two are my favorites, but I would say that the main reasons are: 1. Genealogy of the Holy War is by far my favorite FE game. I love all of the characters and I think the dual art represented what the 2nd Generation was all about: comradery and friendship. I love how all of the main characters are posing behind Seliph and Julia with the light shining from behind. The artwork is simply incredible. 2. Seliph is my favorite lord in the FE series, while Julia is my favorite female character in the series. I love both characters' design, character development, and personalities. 3. This is absolutely a personal reason, but I was able to pull SR+ Julia in the only Set 19 box I've opened so far. I don't own SR+ Seliph, but I just might have to buy him to complete the dual art. I would love to hear what everyone's own favorite SR or SR+ card is! I say SR OR SR+ because I feel that some designs for SR cards may be liked a bit more than their SR+ counterparts (unless it's the autographed ones; both designs are obviously the same). Do any of you have experiences pulling your own SR or SR+ card? Maybe you just certain designs more than others? Are some cards just so busted that you can't help but love them? Whatever the reason, I would love to hear your own opinions!
  5. I always love to see people talking about Cipher. It's such a fun experience to open up your own box or booster packs in hopes of finding a super rare or cool card! I'm very thankful that I have been able to purchase a few boxes in my time spent playing Cipher, and even more so that I have been able to pull some rare cards as well! I have only pulled two SR+ cards so far, but given that I have only opened three boxes and a handful of booster packs, I am lucky to have pulled any SR+ cards at all! First of all, I have opened one Set 19 box and a handful of Set 19 booster packs so far. The most memorable (and luckiest) pull from that sample size has got to be my SR+ Julia. I was absolutely ecstatic with this pull for a variety reasons. 1. The dual art of SR+ Julia with SR+ Seliph (I want that card so badly...) is absolutely beautiful. Genealogy of the Holy War is my favorite FE game by far and seeing every main character from the 2nd Generation is so cool! 2. Julia is my favorite female FE character. I love her design and personality so much. As for second pull, this card was BY FAR the luckiest pull I've ever gotten in any Gacha-esque situation. A few years ago, I ordered two Set 15 booster packs because my friend was ordering something online anyway. The first pack I opened was complete trash - just a bunch of N cards and a R card I didn't want. I didn't have any expectations to pull anything good, but the literal last card in the last booster pack was SR+ Leif. I love the amazing design of Set 15 SR+ Leif so much, that I keep it in a safe card holder to this day. More so as a reminder of my stupid luck, but also because the card is so cool to look at.
  6. Officially hyped for the 4th Choose Your Legends Poll! I am excited to see who everyone decides to go all in on this time around. That being said, I definitely know who I am supporting with full force... Hopefully my glowing praise and opinions can inspire all of you to vote for him as well... All 7 of my votes are going to perhaps my favorite lord in the entire Fire Emblem series... the Scion of Light, the 光の公子, the descendant of Baldr himself, and the heir to the Holy Sword, Tyrfing, Seliph. I'll spare a college-level essay describing how much I love this character, so I will give a short summary instead. Seliph is not only a character with numerous virtues and amazing qualities, but also a character who faces numerable hardships throughout the game that only add to his backstory and personality. Having to fight the entire empire of Grannvale along with numerous other lands allied with it is a task that has many similar iterations throughout the series, but I, personally, love the story that FE4 presents more than any other. Not only that, my boi has NO alts. For the sake of Jugdral, Grannvale, and all of the poor citizens under the oppression of the Loptyrian Cult, I call upon all of the FE4 fans out there! Get this man into Heroes! Regardless of the outcome, however, I am excited to see who everyone votes for in the final result! Best of luck to all of the characters in the current running!
  7. I absolutely love that idea of being able to start from the Second Generation after beating the game!! I am the player who personally prefers to marry the First Generation characters, but I definitely am interested in using the substitute characters! I think being able to immediately access the Second Generation would a great chance to experience both sets of characters without having to redo the first half of the game!
  8. Thanks for the nice feedback! I really appreciate it! Of course on the biggest things that I, personally, would love to see in the FE4 remake that I didn't mention (due to the massive fan splits in opinion and my desire to not start a huge sub-discussion) is the possibility of including an FE5 remake in the game as well. I can understand fans' disapproval of the concept of including both games in one, but I find the positives to outweigh the negatives. For starters, as much as I love the story of the Jugdral Saga, it is very complex and deep. So much so that it required two games to fully grasp the situation going down in the Thracian Peninsula, just to give an example. Thus, to combine both remakes into one gives the player the chance to experience both sides of the story without waiting for an individual release of an FE5 remake. Secondly, I believe that it would be a perfect opportunity for Intelligent Systems to help newer players truly understand what the Jugdral Saga is all about. What better way to promote one of the most interesting and gripping stories in the Fire Emblem than by giving the ENTIRE saga to fans on one Switch (or 3DS) cartridge? I just think that it would be to Intelligent Systems best interests to take their worst selling entry in the entire series and stick it with an eventual FE4 remake as extra, or even post-game, content. That way, fans would be able to experience the entire Jugdral Saga without having to buy an FE5 remake separately, get frustrated by its difficulty and differences from FE4, and ask, "Why didn't they just combine this with the FE4 remake?"
  9. Believe me, there are plenty of ideas that I would love to see implemented into an FE4 remake. Many of them have already been discussed by the previous members, so I'll keep it short and sweet. Story: FE4 has, in my opinion, one of the best stories in the entire series. With so many characters with complex and deep backgrounds and profiles, being able to expand each of those characters' stories with more dialogue and support conversations would be wonderful. Also, create more opportunities for the player to learn about the 12 Crusaders. I loved learning about the descendants of the Crusaders, but I think it would cool to have some more background on the original wielders of those OP weapons we got to use in-game. Music: This is obvious, of course. Fire Emblem Echoes: Shadows of Valentia received a wonderful remake of the original Yuka Tsujiyoko score. Do the same for the FE4 remake. I want to hear all of my favorites in a new orchestrated version. Gameplay: I loved all of the gameplay ideas already discussed, so I really don't have too much to say in this regard. I especially love the idea of keeping the original sizes of the maps, but creating special seize maps when the player attempts to seize the castles held by enemy bosses. Fire Emblem: Thracia 776's Tahra Map is a perfect example of this. Just make the PLAYER the one trying to seize, and you have a great new spin on the original idea.
  10. Yeah, I definitely understand what you're saying. That's my mistake. I won't post such a lengthy description with little discussion here again. Sorry about that!
  11. Throughout my life-long affinity and deep love for video games of all genres, I have always taken a special appreciation and respect for the incredible soundtracks some of my favorites have to offer. And to a greater degree, the men and women behind the magic. I remember always playing Pokemon Pinball: Ruby and Sapphire on my GBA when I was kid and only listening to the music during long plane rides. However, as I kid, I did not have NEAR as much appreciation for these pieces as I should have. Only when I became a high school band student did I truly do more research into the masterminds behind some of my favorite tunes from childhood through adolescence. Only when I had a better understanding of music and a stronger appreciation for composers did I learn more about these people who helped make my experiences with video games that much more incredible. You have the man behind some my most favorite pieces in Legend of Zelda: Twilight Princess that terrified me when I was in elementary school: Koji Kondo. You have the man behind the pieces that made me cry when I played through Final Fantasy VI: Nobuo Uematsu. But it is the most recent addition to my list of absolutely beloved composers on which I would like to focus today: Yuka Tsujiyoko. Ever since I started playing Fire Emblem back when I was high school freshman, one of the biggest factors that kept me coming back (and STILL keeps me coming back) was the incredibly catchy, atmospheric, and medieval-sounding music. I have fond memories of playing Super Smash Bros. Brawl and hearing some of the most classic and recognizable Fire Emblem pieces to date. I always wanted my brother to pick "that cool song with the guitars" whenever we played on a Fire Emblem stage. That was akin to what I would say, because childhood me did not know that that piece was called "With Mila's Divine Protection." Though, it was not until I became a die-hard fan of the series in late high school that I learned about the mastermind behind this and many other famous pieces in the series: Yuka Tsujiyoko. My love of Yuka Tsujiyoko's work in the Fire Emblem series really grew when I started to play many of the older games in the series. This games' soundtracks were some of her best, in my opinion. Not only that, I believe that her work in these games helped create them into the incredible experiences that they were, and still are, for many young and older gamers. Personally, my love and passion for Fire Emblem: Genealogy of the Holy War would not be as strong without the incredible work Yuka Tsujiyoko put into its score. To me, FE4 is masterful at not only creating a great game, but also an almost movie-like experience. The story, characters, and of course, the incredible soundtrack, work in perfect harmony to create an experience on the Super Famicom that can grip players and drag them into the lore, story, and history of Jugdral. That exactly what happened to me when I heard Yuka Tsujiyoko's incredible soundtrack during my first playthrough of the game. Pieces such as each main chapter theme were not incredibly pleasing to the ears, but they also matched the theme of the story so well. I loved how each army in Jugdral received their own themes! It fits with a game series that focuses on medieval warfare and history so well! My favorite pieces of hers in FE4 have got to be "Dance in the Skies," "Doorway to Destiny," "Crossing the Desert," "The 2nd Grannvale Army Theme," and of course, the ever classic "Fire Emblem Theme." But I played FE4 over 20 years after its initial release. What about the first Fire Emblem game to have been released for both Japan AND the West? Well, Yuka Tsujiyoko lent her skills for that game as well. Fire Emblem: Blazing Sword has so many classic pieces in its soundtrack, that I can only imagine how satisfying it must have felt for people to experience them for themselves back when the game first released back in 2003/04. For Westerners to be able to experience not only the incredible gameplay of Fire Emblem, but also the incredible music for themselves for the first time is simply incredible to me. Once again, Yuka Tsujiyoko does an incredible job at creating the incredible medieval-themed soundtracks that the series is known for, but with the incredible GBA sounds present in Fire Emblem: The Binding Blade. While I still prefer the soundtrack present in Fire Emblem: Genealogy of the Holy War, I cannot deny that the soundtrack of Fire Emblem: Blazing Sword has perhaps some of the most recognizable pieces in the series. Pieces such as the first "Fire Emblem Theme" heard by Western audiences, "Together We Ride!," and the incredible battle theme are synonymous with the series name. And thanks to the Sound Room present in the game's Extras menu, fans can listen whenever they need their fix of the sweet sounds of FE7. Though Yuka Tsujiyoko has settled into the role of Sound Supervisor in the more recent entries of the Fire Emblem, I am incredibly happy that she is still serving an integral role in making the series as great as it can be. With the more recent entries in the series still having the phenomenal music that Fire Emblem is known for, I am ecstatic that the new composers at the helm of the soundtrack ship are doing wonderful work! As time passes on, they, too, will be known for their numerous contributions to the Fire Emblem series. One could argue that they already have! But I will always have an affinity and love for the work done by Yuka Tsujiyoko. Ranging from the FE songs that I heard when I was a young child playing Super Smash Bros. with my older brother, to her incredible work in my personal favorite entries in the Fire Emblem series. The works and legacy of Yuka Tsujiyoko will always be, in my opinion, one of the many factors that helped make Fire Emblem the great series that it has been, and remains to be to this day. Who are some of your favorite Fire Emblem composers? What are your favorite FE soundtracks? Please let me know your own thoughts and opinions! I would love to hear what you all think!
  12. Recently, us Fire Emblem: Genealogy of the Holy War fans were blessed with a new excuse to spend all of our hard-earned orbs. A recently released Legendary Heroes banner presented Julia: Crusader of Light. Voiced by Cassandra Lee Morris and designed by sachie (茶ちえ), she was certainly cause for major hype for me. More so because there has been a recent lack in Heroes from the Jugdral Saga being released. Needless to say, I spent my hard-earned orbs and was overjoyed when she was summoned. I then proceeded to immediately place her on my Jugdral Team along side Mareeta, Lewyn, and my +10 Seliph. However, once I saw that Julia was a Legendary Hero, I began to ponder something... Why did Intelligent Systems pick Julia over other notable characters from FE4 and FE5? I am certainly not complaining, as I would unreasonably freak out if ANY character from FE4 or FE5 became a Legendary Hero, but when I think of other characters that may be more recognizable than Julia, I immediately think of Seliph and Leif. I just thought that these characters would've been Intelligent Systems' first choices when picking a representative from the Jugdral Saga to make a Legendary Hero. That being said, I hope Intelligent Systems continues to create more FE4 and FE5 Legendary Heroes, but I have a question for everyone. Who do you think will be the next Legendary Hero hailing from the land of Jugdral? I would love to hear everyone's thoughts and opinions, as well as who YOU would like to see come next!
  13. So, this may sound kind of strange, but I recently had a dream about an entirely new kind of Fire Emblem game. Surprisingly, it was actually kind of vivid. Basically, it went like this: It was an online battle set on a massive map consisting of three different and distinct factions (Red, Blue, and Green). One of the factions was made up of entirely flying units, while another consisted of armored units, and the final one had all cavalry units. It appeared that each faction had a leader that was carefully coordinating and ordering units to attack the other factions. Using strategy, one of the factions eventually took over and captured all of the enemies' forts, lands, etc. Thus, that leader was declared the winner. I have always entertained the idea of an online-strategy Fire Emblem game, but I never knew what it would look like. Until now, that is. Of course, I do not expect this kind of FE game to ever be made, but I think it would certainly be an interesting spin-off game if it ever were created. But what are your thoughts? What would your opinions of an online FE game be? Do you have any ideas on how to create such a game? I would love to hear what you all think!
  14. Fire Emblem: Genealogy of the Holy War is celebrating it's 23rd birthday this year. But based on some of the latest information about the anticipated Fire Emblem: Three Houses, it would seem that Intelligent Systems has decided to give a big present to the FANS of FE4 instead. Recently, it was announced that the "Holy Bloodlines" system from the Jugdral Saga would make its return in Three Houses. As a huge fan of FE4, I am incredibly excited that Intelligent Systems decided to bring back this huge gameplay and story aspect that, in my opinion, made Genealogy of Holy War stand out among the other entries in the FE series. A while back, I wrote an article about this very possibility. I wrote about my own feelings and praise for the "Holy Bloodlines" system while discussing how it could greatly improve the story and gameplay of future Fire Emblem games. Along with this, I also asked for the opinions and thoughts of other members. How do feel about Genealogy of Holy War's "Holy Bloodlines" system? Would you like to see it replicated? Needless to say, the responses I received were very mixed. There were plenty who shared my sentiments and praise of the system, but there were also plenty who were on the opposite spectrum. Despite my love for the system, I completely understand the arguments presented by the other members. The "Holy Bloodlines" system creates an expansive and very complex network of characters; many of which are bonded by either blood or friendship. It creates a large network that encourages character development and separate goals not related to the central plot. According to some members, this expansive story network is simply too large and complex. Despite my love for this expansive story, I do understand the argument presented. While the gameplay of the FE series and the difficulty of some FE games is what primarily keeps me interested, the story, characters, and character development itself are incredibly interesting to me. In my opinion, FE4 checks off all of these requirements and, as a result, it is my favorite installment in the series. While I believe the reasons for disliking the "Holy Bloodlines" are reasonable, I believe that Fire Emblem: Three Houses can do nothing but benefit from this implementation. My beliefs are slightly similar to why I believe the system worked so well in Fire Emblem: Genealogy of the Holy War. First of all, I think it is clear that the gameplay will most likely receive the most attention from this new implementation. I am sure that there will be key story aspects related to the "Holy Bloodlines," but Three Houses is not Genealogy of the Holy War. FE4's story is almost entirely centered the "Holy Bloodlines." I feel like Intelligent Systems wants to create an entirely new story with Three Houses while still including some of their more interesting story elements from previous entries in the series. I have a feeling that the gameplay will have some similarities to FE4. For example, I STRONGLY hope that the "Holy Weapons" feature makes a return as well! I loved FE4's "Crusader Weapons" and I hope the Intelligent Systems takes the time to create all-new weapons for the characters with "Major Holy Blood," if you will. Similar to this, I would LOVE to see characters with "Major Holy Blood" be able to pass on their ability to wield special weapons to their children, like in FE4. Although, dissimilar to FE4, I hope Three Houses has a larger selection of characters for the "Holy Bloodlines" characters to marry. In FE4, most of the "Major Holy Blood" characters are already married to someone (i.e. Sigurd, Dierdre, Quan, Merricle, etc.), thus limiting the player's choice for role-playing and individual ways to play. The only characters with "Major Holy Blood" that can marry partners hand-selected by the player and then have their own special weapons passed on to the other half of the game are Lewyn (his Forseti tome), Claud (his Valkyrie Staff), and Brigid (her Yewfelle bow). The other "Major Holy Blood" characters are already married or will be married to characters the DEVELOPER chose. Now that FE games allow for such diversity in terms of character relationships, Three Houses could provide a form of strategy in terms of passing on this "Holy Blood." You could marry characters who possess this gift to other characters you enjoy, or to characters you think are best stat-wise. It almost works in a similar way to the Dragon Veins in Fire Emblem: Fates. These are all predictions and hopes, of course, but I hope Intelligent Systems utilizes the "Holy Bloodlines" system in a manner that makes the gameplay and story of Fire Emblem: Three Houses incredible! What are your own thoughts and opinions about this latest information from Intelligent Systems? Are you excited for the new changes and implementations? I would love to hear what everyone else has to say!
  15. 1. Completed FE games: Shadow Dragon and the Blade of Light, Genealogy of the Holy War, Binding Blade, Sacred Stones, Path of Radiance, Awakening, Fates: Birthright, Echoes Currently Playing: Mystery of the Emblem (just started), Thracia 776 (almost finished), Blazing Sword (have only beaten Lyn mode), Radiant Dawn (just started), Fates: Revelation (just started) Haven't touched: OG Gaiden, Fates: Conquest 2. There a LOT of reasons why Genealogy of the Holy War is my favorite. For starters, the Super Famicom is my all-time favorite console. There are a lot of other games on the system that I love. The music is amazing. Yuka Tsujiyoko did an incredible job with the score. Every chapter has its own unique theme, every army has its own unique theme, and overall, it has that amazing Super Famicom sound quality I love to death. The incredibly diverse and overarching character structure is my all-time favorite in the series. I love the Bloodlines system so much. The player can control units who are descendants of the legendary 12 Crusaders and receive special powers as a result, while still being able to battle some of the other descendants of these Crusaders. I absolutely LOVE how diverse the characters and their development throughout the story are! The gameplay brought many series staples such as the famous Weapon Triangle, and (if I am correct) the red attack range squares. In terms of design and art, I have always loved that classic Anime art style from the 80s' and 90s'. Genealogy of the Holy has some of my favorite character designs in the series. Because there are so many different colors and designs for each character, I found myself taking an interest in every single character, regardless of whether or not I benched them! Combine all of this with the tie-in to Thracia 776, and you have my all-time favorite Fire Emblem game. 3. When I was in high school, I unfortunately did not have many options in terms of learning a second language. I was required to take a foreign language, but I could only choose between Spanish and German. I chose German and took language classes for 2 years. I enjoyed it, but I didn't want to take any more classes after my sophomore year. However, if I ever want to another language outside of Japanese, I would definitely choose German. 4. I love riding my bicycle when I am able to. Unfortunately, I did not bring my bike with me to college, but I do enjoy riding it whenever I return home. 5. I decided to join Serenes Forest about 5 months ago because I really wanted to join a whole community that shared a similar interest with me. I have a few friends from high school who like Fire Emblem, but I am unable to talk with them on a regular basis. With Serenes Forest, I can write about my favorite topics in Fire Emblem and listen to the opinions of the other members. I can also view the topics of other members and provide my own feedback. I am so happy that I decided to join. It has been a very rewarding and enjoyable experience!
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