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Silafante

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Posts posted by Silafante

  1. 1 hour ago, Azure in a Roundabout said:

    The latter is a Mines of Phandelver campaign with my Silver Dragonborn monk, a Gold Dragonborn Wizard (au version of the Dragonborn wizard of the sequel campaign), a Bronze Dragonborn Fighter (same as the Wizard), Elf Cleric, and Drow Sorcerer.

    Yes, we had two Dragonborn, now we have three.

    With all those Dragonborn I am expecting a lot of racist (specist?) jokes. Am I the only one?

  2. 8 minutes ago, Ice Dragon said:

    Not all gods are the omnipotent Supreme Being God With a Capital G of real-life Judaism, Christianity, and Islam. It is not necessary for a god to have every power.

    In particular, most gods in polytheistic religions are explicitly not omnipotent and even have human-like flaws in their abilities and character.

    It depends in how do you see gods.

    For me Ashunera is the goddess with no limit to her power but Yuna and Ashera are not "gods" like their union, only part of one, that is why both parts are so weak even though they are "goddess of chaos and order respectably".

    And falliable gods like Greeks or similar have limits, but those limits are much higher than most of the things we see in Fire Emblem.

  3. 34 minutes ago, Bhoop said:

    TBT I'm not too stingy when it comes to weight and how much you can carry. I've never really stressed it, so yeah, go for it if you want. 

     

    Also, when it comes to money, Do you guys like the old money system where 10 copper = 1 silver, 10 silver = 1 gold, 10 gold = 1 platinum? Don't get me wrong, its a nice system, but I like this one much better:  100 copper = 1 silver, 100 silver = 1 gold, 100 gold= 1 platinum. Thoughts?

    I am fine with it but if we do it should we change the money we have for starting equipment?

  4. 48 minutes ago, Ertrick36 said:

    Another question for the DM, can I opt out of the encumbrance variant of carry weight rules (which state that I lose 10 move speed if I am lugging around an amount of equipment that weighs [character strength X 5] or greater) in favor of the simplified one (I can carry up to [strength X 15])?  Because I've had the problem with literally every character I made where I'm constantly bumping right up on that encumbrance limit with just the bare minimum of supplies, and I just really hate this stringent inventory management.

    I'd say rather we could tell by the extent of power they wield or by the power hierarchy (as in, who they give orders to and who, if anyone, they receive orders from).  Usually, character power is discernible by tiers.  Level 1-4 characters are just average schmoes, 5-10 are capable adventurers, 11-16 are great heroes and villains, and 17-20 are practically demi-gods.  And levels only apply for characters of playable races, as most non-humanoid creatures are measured by challenge rating instead (for the purposes of experience gain and balance).

    I kinda tried to say that if he/she is a high level adventurer it should tell with his interactions and how he acts with other people, but you said it better :lol:.

  5. 1 hour ago, Ertrick36 said:

    @Silafante YOUR MEMES... END HERE. 

    No... I passed one to you

    Beginning in a town seems the best way if you ask me, since would make sense to all of us to meet in a inn, we are under the same employer or similar.

    About magic being rare, as long as I am not hanged for being a witch I love it.

    About how meta things are, if we find someone I don't think we should know everything but if it is a lv. 15 fighter I think it is reasonable that he know that he or she is stronger than a lv. 6 for only looking how he or she acts.

    About how we learn abilities my character has it easy: the bond with my patron is stronger therefore I can draw more power from it.

  6. 30 minutes ago, Ertrick36 said:

    giphy.gif

    Build your armies and trust no one, my friend :Kappa:

    Of course.  I would like some originality, I don't really want to just be plopped into a world with FE characters.

    - Yeah, basically that.  I know there are people who just love doing nothing but combat, and I do think it'd be fun to see how I would fair in battles, but I would just like to make it abundantly clear that I - along with the other players (I'd imagine, don't know about Roxas, but everyone else seems keen on this) - would like some variety in the things we do.  Little bit of fluff, little bit of puzzle/mystery solving, little bit of combat, little bit of more serious social interactions, and a little bit of dungeon crawling.

    - I've technically played every game, but only ever completed Genealogy, Shadow Dragon, New Mystery, and all the 3DS games.  I've gotten a good chunk of the way through the GBA games (up to chapter 14 for Binding Blade, 11 in Eirikas route in Sacred Stones, and 19 in Eliwood Mode in Blazing Sword), and a decent ways through Path of Radiance (up to 13) and the older NES/SNES titles, but aside from that, haven't quite gotten around to beating all of them.  Though I'm bored with everything else I've been playing and am feeling a surge to at least play through Blazing Sword and Sacred Stones some more.

    Actually, I almost would've thought you had at least played Genealogy due to your profile pic, since Leif's a fairly major character in the Jugdral games (and is particularly broken in Genealogy once he promotes).  I highly recommend the Jugdral games, as the story and characters are quite good.  The gameplay in Genealogy might leave something to be desired, but I still thought it was a good game.

    I can't patch worth crap so I played both Jugdral games in Japanese so the details are kinda lost on me (I am still angry for the end of chapter 5 you imperial twats).

    Ps: I like Leif because I overleveled him and got lucky and managed to beat the crap of everyone. But if becomes broken in Geneology that explains it

  7. 10 hours ago, Ertrick36 said:

    If there's a man named Dorcas in this campaign and he gives me any reason to kill him, I'm getting a vial of poison and a slab of mutton with his name on it.

    But he is a married man. You ba***rd, how could how... I trusted you...

    As long as it isn't all combat all the time I am totally fine with whatever happens @Bhoop, you are the one who shapes the world.

    About the jokes, by all means (I only played from Binding Blade to Echoes, but I only played the Tellius games once each so I maybe don't get the jokes).

  8. 15 minutes ago, Ertrick36 said:

    I think I’ll decide that when I hit level 3, tbh.

    Same goes for anything else I gain from leveling.  Although I definitely think I’ll want to even out some of my odd-numbered ability scores when I get the chance.  At least for the ones that matter the most.

    I most likely I will pick pack of the tome with the book of shadows invocation for utility spellcasting, and doing more for the team, so if you feel the need to cover that don't worry I'll take care of it.

  9. 2 hours ago, Ertrick36 said:

    Everyone trying a spellcaster for the first time has this dilemma, it's just a matter of figuring it out from experience.

    And remember that even without any of your level one spells, you will still have Eldritch Blast, so you'll never be a lame duck in combat unless you're in some way disabled.  In terms of healing, you also have a +3 to medicine, a +5 to Survival (to look for herbs and other such materials for crafting healing concoctions), whatever healing concoctions the team has, and my bard as yet another healer.  Basically, you're not lacking for medical contingencies in the event that you expend your spell slots.  And also remember that your spell slots will all refresh after a long rest, and that you'll gain more slots as you gain levels.

    Plus, Warlocks have Eldritch Invocations, which are quite helpful in alleviating concerns with spell slot usage should you choose to allocate them thusly.

    Warlocks regain spell slots with short rests if I remember correctly.

  10. 3 minutes ago, Ertrick36 said:

    Kind of how I feel, tbh.  I like both the good and bad surprises the randomness of rolls brings.  It's hilarious knowing my guy has a -2 modifier to all strength-related checks and saves.  If unarmed attack damage didn't have a minimum of 1, I'd be healing people with my punches, negating the need to perform medical checks or spend valuable resources to stabilize unconscious characters.

    Neato.  I almost wanted to see us scrawny necks all struggle to push a cat-sized box around, but I'll welcome a greater chance of us not getting an early party wipe.

    Seems like a free for all, tbh.  Silafante and I rolled, but Azure did point-by.

    Also, I read that story you told about the kobold-skin hat salesmen in the interview thread.  It gave me a chuckle.

    Bards are kind of versatile, but in combat they're usually support magic casters.  Also can be healers.

    We could say that they are jacks of all trades...

    Healing wise I'll do my best (but at level one everyone is a little low in mojo).

  11. 36 minutes ago, Azure in a Roundabout said:

    So here’s what I have for my character so far:

    Name: Nabal Alaerth (would mean “lucky lightning” according to this: https://dragon-isle.obsidianportal.com/wikis/draconic-name-dictionary)

    Race: Silver Dragonborn

    Alignment: Neutral Good

    Class: Monk (soon to be a Kensei monk)

    Other things to do with class:

    • Uses Artisan’s tools
    • Added proficiency in History and Athletics
    • Starts with spear, explorer’s pack, and 10 darts

    Background: Acolyte (Gains all equipment from that background)

    • On top of knowing Common and Draconic, Nabal knows Elvish and Halfling.
    • Added proficiency in Insight and Religion from being an acolyte

    *This is why I asked about which setting we are going to use. I need to choose a god for my boi.

    Stats (used point-buy system):

    Str: 9 (11 w/ racial bonus)

    Dex: 15

    Con: 13

    Int: 10

    Wis: 14

    Cha: 11 (12 w/ racial bonus)

    Bhoop told me to roll for stats, what is point buy? (I know standard array and rolling for stats it it is a variation of any of those two)

  12. 11 hours ago, Ertrick36 said:

    I'm fine with more lore.  Don't feel like you need to go along with what everyone else says, you can have your own voice on matters like this.  You're as much a part of this as anyone else.  Goes for this, and especially goes for decisions within the campaign.

    I know, but I don't want to screw people people for only me.

    You know utilitarian thought "greatest well-being of the greatest number of people" and all that jazz.

  13. 20 minutes ago, Ertrick36 said:

    Alright, so...

    Seems we have three players, one from NW United States, one from SE United States, and one from Spain, our DM coming from E United States.  And we all would want roughly the same thing out of the world, though Silafante wants maybe a bit more lore.

    Think this could work, @Bhoop?

     

    @Azure in a Roundabout Since you've been getting into your character a little bit (and @Silafante showed off his sheet), I guess I'll talk a bit about my own, though I won't go too much into him as I'd like the revealing of more elements to happen as they become relevant.

    Gonna be a Halfling Bard.  Probably a pretty typical one; taking to the adventuring life because he wants to find some new and interesting friends, curious about everything, overtly kind... basically the humanoid form of a Corgi.  Comes from the countryside, on agricultural land.  Loves animals, but didn't do much good with the book learning.  Typically Halflings like to stay put where they are, but some take to travelling.  Obviously my character is one of those taken to adventuring, but not really for the fame or glory so much as it is because he heard his pappy and grandpappy used to adventure and make lots of good friends.  Also he's all stir crazy working the same fields all day for, like 15+ years and talking to the same people (same kinds of people, too) all his life.  He doesn't rightly know what kinds of horrors and troubles could await him, but he at least prepared with some tools and spells he uses to scare off varmints or hunt down deer.

    If everyone wants a "low lore" world I am totally fine with it, so if it is for me please don't make anything beyond what you feel comfortable @Bhoop or what would be fun for the group.

    PS: A monk, a bard and warlock, if we have to open something using our strengh we are kinda screwed :lol:.

  14. 1 hour ago, Ertrick36 said:

    Well, I don't necessarily know if this means more or less lore (probably more), but the kind of world I'd want is one that's interesting and has some intrigue.  I'm interested in the characters I'd be interacting with and some of the less combat-oriented encounters (though I don't mind combat, I just know some want nothing but combat, while I'm more interested in exploration and interaction).

    I don't know if that really answers your question, but I hope it does.  I'm not into lore of the past so much as I'm into good, interesting NPCs/villains and present mysteries that need to be solved.  If lore doesn't impact those things, then I don't particularly care.  I guess since FE frequently goes with cliché lore while still having great characters and interesting intrigue (in the case of Genealogy, at least), I guess it's possible to do those things with cliché, simple lore.  But it'd depend on what the others want.

    I am almost totally on board with this, but a little more of lore than the FE games would like it since as much I like them the lore is kinda... meager (but you don't need to over do it).

     

  15. 2 minutes ago, Ertrick36 said:

    It's alright.  I try to be careful to not be a rules lawyer, as that's kind of more the role for a DM.  I assumed a lot of those spells were granted not by your Warlock class, but rather the Patron (as all Patrons grant you access to some spells).

    Here's another bit I'll tell you.  "Arcane Focus" refers to certain tools you use for casting spells.  You can either choose a component pouch, or you can pick an arcane focus item, which is either a Crystal, an Orb, a Rod, a Staff (not your Quarterstaff, a Staff specifically made for spellcasting), or a Wand.  The cheapest option is a Staff, while the most expensive one is the component pouch.

    Though quite a few spells don't require a spellcasting focus to use.  The parts necessary for a spell are labeled as V (verbal; you whisper, chant, or shout your spell), S (somatic; you make hand gestures to cast the spell), and M (material; requires either certain components or a spellcasting focus [arcane focus for Warlocks] to be possessed by the player and used with one hand [which could be the same hand that is employed for the somatic part), and you can look to see which spells require which components in the spell descriptions.  For example, Healing Word is only labeled with a "V", which means you only need to be able to speak to cast it, while Unseen Servant is labeled with "V S M", which means you need to be able to speak, have one hand free, and be able to hold the materials/spellcasting focus in either hand.

    So to that end, if you don't have spell cards, it might be a good idea to go ahead and record the spell descriptions somewhere else so that you don't have to open up your handbook every time to know what it does and how you're supposed to use it.

    And at level 1, a Warlock should only know two cantrips and two 1st level spells, with only one first level spell slot available.

    This spell list can help you figure out what spells you can use as a Warlock; just click on the "Level" and "Class" boxes and select "Cantrips" or "Level 1" for the first and "Warlock" for the latter.  Since the Celestial Patron isn't in the handbook, it won't tell you which spells that gives you access to, so you'll have to consult whatever source gave you that Patron as well as @Bhoop to make sure it's okay to use (us players seem to be okay with it, but Bhoop hasn't said anything about it).  But this can all wait until Session 0.

    Sacred flame and Light are for free because of Celestial Patron.

    I already talked with Bhoop and give the OK since this is from Xanathar's guide.

    About Arcane focus which should I use? And as far as I know the arcane focus substitutes the material component as long as the component doesn't have a value with it.

    About the component, thanks for saying that because I completely forgot about it (and I have my friend helping me because if I had to do all this alone...).

  16. 17 minutes ago, Ertrick36 said:

    We'll see in our Session 0.

    Luckily Spain is one of the closest nations across the ocean to the United States.  Connecting to you wouldn't be like connecting to someone in, say, India or Madagascar.  Also, there's the fact that it seems like besides you, me, and the DM, there's maybe only one other who's up for joining us.

    Also, can you use Mirror Image (usually a level 2 spell) as a Celestial Warlock at level 1?

    And that's why I post it so people could give a once over.

    It is Minor Ilusion (the Cantrip) but since I was looking a lot of spells I screw up

    Sorry :(:

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