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Jimster480

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  1. I've gotten so tired of the rotation of units for arena. Basically if you aren't lucky as hell (or cash shopping like mad) you have very little chance of getting into T20+. I only land in T20 when any of the heros that I have built up are in bonus. Otherwise the stats of non-plus units are simply too low (unless you pull some magic OP unit from the top row that week) for you to make it into a higher rank. I usually go T17->T18->T17-T18->T19->T18 just based on unit rotation. For example in this arena season there are no bonus units that I have other than Anna. I simply will not be able to advance because the stats are too low even though my other 3 units are all +10. I've grown tired of this games major aspect of luck. There seems to be no skill or even time-based investment involved. You can simply just get lucky with pulling new heros with beefier stats than older heros (I'm sure anyone who has played for a long time can see the trend of stats) and win vs people who have built up older units that can take a year or more to pull and build...
  2. Its hard for me to stay in Tier 19. I keep going 17->18->19->18->17->18->19 I think it just depends on the seasons and what units I have to use. This season is bad for me as I have literally none of the bonus heros that are worth a damn. I cant even complete the t17 without losing atleast 1 hero atleast 1 time. I also feel like since the legendary heros are so important, everyone should get one for freee in each tier. I literally only have 2 legendary heros as I've never been lucky enough to pull any one of them outside of Red Ike. The other one I have is Fjorm obviously since shes free.
  3. Ah alright, well I have always done it that way anyway. Its just how it was done in other games I played before this one. I'm all the way down in T17 this week :/ I have really struggled getting to T19 especially with this azura nonsense going on.
  4. Ah alright, well I have always done it that way anyway. Its just how it was done in other games I played before this one.
  5. Can you clarify further? 54 * 0.20 = 10.8 So 54 + 10 = 64? If its the other way around it would be 54 - 10 = 44? Is there something I am missing here?
  6. Awesome man! I never knew about these defensive tiles.... I will see if this ever occurs off of these tiles but the math does check out. I didn't realize either that every fraction would be rounded down.
  7. I'm sorry man but I have a deep understanding of how to play this game. I have been playing since a few months after launch so... to claim that I simply didn't read the skills is pretty ludicrous. So I have prepared a nice set of screenshots for everyone to take a look at. These screenshots prove that not only do the bugs exist but that they are basically reproducible instantly in arena. https://photos.app.goo.gl/Q1SNpeXzDURaHG3u5 Now if you look at the first 7 images you will see a situation where the enemy has just 1 unit remaining (thus removing any arguments of "buffs") and I have 3 units remaining. Gwendolyn has 45 Def and 41 res w/ Berkuts Lance+ (+7 Res on my atk). My tailtiu has 52 atk and my lyn has 50 atk + Swift Sparrow 2 (54 effective atk).. Both units as shown in the screenshots hit Gwendolyn for 0. 41 +7 = 48... 52-48 = 4 (4 dmg is lost) 54 atk on Lyn - 45 Def on Gwendolyn = 9 (9 dmg is lost) When Lyn hits Gwendolyn with her Ulti (Moonbow) she hits for 21 dmg. Now 48 - 30% (14.2) = 34 52 Atk - 34 Res = 18... +10 (tome of thoron) = 28? Now if moonbow doesn't calculate based on total res (48) by rather by 41 and then adds the 7 in the end... the damage would be 27 instead of 21. ( Gwendolyn 41 - 30% = 28 Res +7 = 35 Res, Tailtiu 52 Atk + 10Dmg Tome (62 Eff atk?) = 27 dmg If Tome of thoron doesn't always give +10 Dmg on special (its hard to know from the text alone, and I just literally applied this skill last night) then the dmg would be 17 / 18 but its still 21 (which still doesn't add up). Now if you go to the second set of images (the next match) I took screenshots of each unit on the field to show that there were no aura buffs or other field buffs present. You can see that Raigh (54 atk before 20% triangle adv) hits Fae for 5 damage. Fae has 36 Res +4 (Warding Breath) +6 (Distant def) = 46 Res 54 + 20% = ~12 which is 66 Atk - 46 Res = 20 Dmg... Instead Fae takes 5 (15 dmg reduction?) You then see Lyn which does 10 Dmg only (54 Eff atk) vs 34 Def here (again 20 dmg but taking 10 this time) and Fae would hit Lyn for 30 (which is correct considering my Lyn's 21 Res). You then see a debuffed Raigh (49 atk) hitting Fae for 0 (49 + 20% = 58-59) - 46 res = 12-13 Dmg (instead damage is 0, magical 12-13 dmg reduction). Next up is Frederick; 53 Atk (Debuffed to 48) who hits Fae (28 Def) for 12 only.... (13 dmg reduction again) while fae hits for the full amount.... You see Lyn again hitting Fae for only 17 dmg when Fae has 23 def + 6 (distant def) = 29 Eff and Lyn has 54 atk... thats 25 Dmg (and a random 8 damage reduction to make it only 17). Then enter Nowi... Nowi has 37 Def + 6 (Close Def) = 43 and Federick has 53 Atk... Frederick also has his Ulti up (Luna)... Somehow Frederick hits Nowi for 27 in the picture when.... 53 + 20% = 64 - 43 - 50% = 18... 64 - 22 = 46... The proposed dmg (before Ulti) is 2.... which makes no sense when you factor 43 Effective Def on Nowi vs 64 Eff attack on Frederick... Thats 21 and not 2. At the same time Tailtiu would hit Nowi for 24 twice... But Nowi is debuffed to 22 res (26 Eff). In this case Nowi has only 2 dmg reduction (taking 24 instead of 26)... but the math still does not add up. Finally there is Tiki... 28 res taking only 26 Dmg from Tailtiu (44 dmg total after ulti's fire back and forth) when she has 32 res vs Tailtiu 52 atk + 20% = 62 Atk... so this is once again 4 Dmg reduction coming from nowhere (as if the Warding breath is activating multiple times) where Tiki hits Tailtiu for 18 (41 - 23 = 18). And back to Nowi you now see that Lyn hits Nowi for 8... when Nowi is debuffed to 32 def and Lyn has 54 eff atk... that should be 22 dmg and not 8. Lastly you see Tailtiu hitting a Debuffed Tiki (27 Eff res) for 39 Dmg.... In this case the roles are reversed as, 52 + 20% = 62 and 27 eff res = 35 Dmg... Somehow Tailtiu pulls out an additional 4 dmg per hit against Tiki. (which does sometimes happen after all the other units on their team are dead, in the cases when this bug happens from the beginning of the match). These math problems usually change up per turn and also based around how many units the enemy has left. Sometimes it occurs only when 1 unit is left (as shown in the first set of pictures), sometimes it happens from the start (as shown in the second set of pictures) and the damage reduction isn't always static per unit or per turn or anything... Its just all over the boards. I wish I could put all the pictures into the post for you guys to be able to see it easier... but I'm only allowed 10 total megs for the whole post. I know that both my brother and my best friend who play this game, encounter the same problems in arena on their accounts... so I wonder how widespread the issue is.
  8. I saw that, I think "thecrimsonflash" is probably right here. She just buffs all range 1 units.. I'm not sure that she would be paired with any "beasts" and it remains to be seen how many beasts are even released... if this is anything like dragons there will be a gravy train of them for the next year!
  9. Hey everyone, I've just signed up here specifically to talk about some bugs I have recently found in arena. I wonder if they have changed the mechanics or if maybe these bugs aren't so widespread.... I usually can reach Tier 19 even with this miscalculated damage but unfortunately after that I can no longer win in arena due to these issues.. As everyone knows damage is calculated with Atk (with the weapon triangle) - Def (or res)... but in the last months I have noticed in arena that the enemy often has heros that have random unseen amounts of atk power or defense/res. The best example I can remember to give occured the other day when my entire team was killed by a Felicia... My current team for arena is Lyn + 3 + (Summoner pair Rank S) , Tailtiu +10, Frederick +10, Raigh +10... Felicia had 39 Res and 30 Def and 40 spd and 39 dmg. Attacking her with my Lyn (41 spd before SP2) results in her doubling lyn and lyn being killed (even though my Lyn has 47 HP and Felicia only has around 42 Atk)... Both my Tailtiu (50 Atk) and my Raigh (54 Atk) hit her for zero and she doubled both of them aswell... Frederick only hit her for 14 (53 Atk).... she was then able to also kill Frederick (52 HP) with one double hit (43 Def w/ Distant Def)... If i go play arena at any time I can reproduce these problems with basically any match.... sometimes these problems are reversed and one hero of mine might specifically hit way harder than they should. I've searched up and down the net without any results ever turning up discussing this. So I finally decided to look for a forum with a FEH section to try to discuss this.
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