There's been something I've been working on, just for kicks.
Story:
The continent of Barensia was once a unified nation, three years ago...but it was less than a year. In Akaneia year 607, as the King, Alm the First, watched his wife Cellica die of an illness, an oppression force took over to take advantage of the former kingdom of Rigel; a war-torn, godless, overall destroyed northern half of the continent. The oppression soon became terrible. Then, just as Alm took control of the army and attempted to stop its oppression, eight former nobles of Rigel formed a council with which to declare independence from Barensia, which assumed its old alias as the Theocracy of Sofia, and govern itself to its own standards of prosperity. But the oppression never stopped...it continued behind Alm's back, and due to the size of his army he was powerless to stop the oppressionists' barbaric ways along and across the border.
In late 608, a former hero of Barensia's previous war, which pitted Rigel's God Doma against Sofia's god Mila, arrived back on the shores of Rigel: Despite betraying Rigel and siding with Sofia, General Zeke received a hero's welcome upon his finding after going missing for almost two years. After spending some time making up with his love Teeta, he was immediately appointed a General of Rigel once again. While his hands were tied managing the border skirmishes, he took interest in two recruits showing great prowess, Jon and Bea of the Rigelian Peninsula.
In early 609, Zeke took these two recruits in and trained them personally, seeing great potential, even greater than his own. He felt that one day, they had the skill to become Rigelian Generals themselves. Bea completed her training in just over two thirds of a year, while Jon did a full year of training to perfect his fighting skills.
Then, in 610, Jon went back to the Peninsula to live with his father. When pirates attacked the area, Jon and his father Terry were saved at the last moment by a group of fighters calling themselves "free knights".
They were only four strong, led by Jerrod, an expert tactician and master of guerrilla warfare. Among them were two horseback fighters named Clay and Jane, and Bea was the last.
Jon eventually decides to travel with Jerrod to further his training, and together they clear a group of brigands who caused trouble along the east coast, killing their leader. The bandits pursued them further south, then Jon noticed a ship on the horizon.
"Do not mind me or my army," said the captain of the army, appearing to be of royalty. "We are ambassadors to a nation across the ocean." Even though this mysterious man had sent his wife to announce their arrival to the Council, Jon was suspicious. The free knights continued on as though nothing had happened, but that was probably not a good choice...
Support System:
The support system is a little bit complicated compared to other Fire Emblem games. There are three support types: Basic, Loyalty, and Love.
- Basic supports
Each character in the game has seven supports. When two characters who potentially share a support enter a battle (chapter) together, they are closer to being able to have a support conversation; a potential support pairing will also come closer to said conversation if they end a phase within two squares of each other. When this "closeness" is raised to the appropriate level, the two can have a support conversation; this can happen at base or on the field. After the first conversation, they will have a C support; after the second, a B; after the third, an A. This support affects one's growth rates according to the other's elemental affinity.
- Loyalty supports
When certain pairings reach an A support level, they can have a base conversation the following chapter. In these conversations, one character does something along the lines of swearing an oath of loyalty to the other. This will initiate a permanent support which triggers a huge one-way bonus of two of the following, depending on the elemental affinity of the other: Hit, Avoid, Crit, Crit Evade, Attack, Defense, and Resistance.
Loyalty bonuses affect death/retreat quotes and endings. Many characters can be "loyal" to one person, such as Clay, Jane, Jon, and Bea all being loyal to Zeke. Also, if another character is in love with someone who is loyal to someone else (i.e. Jon and Bea are in love but Jon is loyal to Jerrod), that loyal person's lover will also gain a loyalty support bonus to the superior even if the "lover" and "superior" can not support (i.e. even if Bea was in love with Jon, who is loyal to Jerrod, but Jerrod and Bea could not support, then Bea is still loyal to Jerrod, but since Bea CAN support with Jerrod, their support level becomes A automatically and she retains the loyalty to him despite the fact that they could fall in love if it was not for Jon).
- Love supports
When certain pairings reach an A support level, they can have a base conversation the following chapter. In these conversations, the two characters do something along the lines of declaring or confessing their love for each other. This will initiate a permanent support which triggers considerable sized two-way benefits. The characters in love boost three of the other's following stats: Hit, Avoid, Crit, Crit Evade, Attack, Defense, and Resistance. Love bonuses affect endings and, to a lesser extent, death/retreat quotes.
- Clashes between love and loyalty bonuses in endings
Characters can, of course, have both loyalty and love supports, although one pairing can not be loyal and in love (the only exception to this is Paladin