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TheoryDS

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. Hey, just thought I'd showcase some work that I've done recently. Probably won't be updated often, since I'm working on my hack. [spoiler=Animation] http://www.youtube.com/watch?v=LBvMj62NvMs [spoiler=Sprites] Saber from 'Fate/Stay Night' battle sprite!
  2. I may think about it as I come closer to completing my hack. Don't hold your breath though ;)
  3. Finally got this to work. Thanks everyone for the help and replies. Here's a little video of the animation. http://www.youtube.com/watch?v=1mxhZXzor_k
  4. I'm not sure if this has been answered since I couldn't find it anywhere, but I'm sure people have noticed that Eirika has multiple animations in the Animation Manager, a couple of which are repeated. Does anyone know why this is? Can I replace one of them for a custom animation or does she require all of them to work properly? Input index #s are : 02, 04, 06, and 09
  5. Strange coding that the developers did. I wonder why they decided against using the animation?
  6. Correct me if I'm wrong, but I believe it only has a standing animation for long range. It'll show up when the unit is attacked with a weapon whose range is greater than 3, such as Bolting. Other than that there is no animation. Ballistas don't have an attack animation so a ballista attacking another ballista won't trigger a battle animation.
  7. Here's a little bit of a contribution from me that I worked on. Following eJubs advice, I took each frame of Lyn's animation and edited it and repositioned them in the proper locations. I've done the frames for Attack, Critical, and Dodge. I did not work on the piercing frames, which I thought were more trouble than it's worth seeing as the animation barely had any. I also did not do the ranged animation (I just believed that people would be using this for the sword animation and not her ranged one). I also left the enemy unit there to give you a visual of where it would be so you could play around with the positioning yourself. So for anyone else looking to reskin Lyn's durandal animation, here are the individual frames that I've compiled, along with the script dump from Cam's converter. http://dl.dropbox.com/u/98067847/Lyn's%20Frames.rar
  8. Oh okay. Cool learned something new haha. So when creating my animations frames, I should just position the frames as if the screen wasn't shaking correct?
  9. Okay so I was doing eJubs method in taking a screenshot of every frame for the animation, and then I noticed that when Lyn hits the enemy unit, the screen shakes a little bit causing the 2 sprites to shift around by 1-2 pixels per frame. Has anyone had any experience with this? Is this a mechanic embedded in the game as a simple screen shake, or do I actually have to adjust my custom frames accordingly and copy the movements?
  10. Ah, that makes a lot of sense. Still... I wish there were frames already done of Lyn in that animation so that I have something to work with. eJubs, that method you mentioned, Would you say it's pretty accurate in getting the same amount of frames as the script needs? As I press Ctrl+N to advance to the next frame, sometimes the screen doesn't advance at all.
  11. I tried to find a shortcut and thought about just copy and pasting bits and pieces of the sprite sheet over to the Lyn animation sheets I dumped from Feditor, but the sheet is all mixed up and cut in the strangest places, so that in itself would be an ordeal. I even tried searching if there was anybody who already made the frames of Lyn in the proper positions. What confused me was when I got the script from Cam's converter, it shows over 80+ frames in use, but the Lyn sheet that was supposedly complete, that I reskinned only has about 70 frames. Sigh, I guess as Luffy said, there really aren't shortcuts to doing this. Guess I need to just sit down and beat this information into me so I can make this animation of mine work.
  12. So, I reskinned Lyn's durandal animation sheet to use for my hack. But now I have to make the individual png files and insert one by one into FEditor. I tried reading the tutorial on how to do it but creating the template just doesn't click in my mind and I'm having quite a bit of trouble figuring it out. I can't seem to find a pre-made script for Durandal Lyn's animation anywhere. If anyone could help me create it, it would be awesome. Or if anyone could even go as far as helping me format it into an insert ready package, please PM me. It would be much appreciated.
  13. So how many of you are familiar with Fate/Stay Night? I have a Saber portrait done, but something about it is bugging me. Any help? Edit: I probably should've made a new thread for this post
  14. Hey just wanted to ask, do you take any requests?
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