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NobleSang

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About NobleSang

  • Birthday 09/01/1997

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    Captain of Division 0

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Stefan
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    Tibarn

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  • I fight for...
    Tellius

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  1. I am talking about one chapter, why not separated in two part so this gameplay dynamic is not only for one (P1-6), for each flashbacks. Flashback of Serenes Forest massacre, Greil going mad, Renning and his brother against Ashnard..etc. It would be amazing.
  2. It would be useless, i think too. But adding characters we never saw will be better. Those who were mentionned above but Lorazieh, Elena, Lanvega too...etc. What could be interesting too, especially for Radiant Dawn, will be to add playable flashbacks of some stuff that happened during or before Path of Radiance with a new feature of gameplay, loosing the game. Why not playing the flashback where Greil become mad ? To show the horror of the thing, we can play his friends and fellows trying to stop him but getting killed one by one by a Prime Mad Greil. The reward will be depending on how much turns you resist against him. Same, playing Renning and his brother against Ashnard in Melior, during the invasion. 15 turns to resist before loosing the capital. If someone played Starcraft 2 Legacy of the Void, I would imagine those kind of chapters like the one in LotV I would say even the War against Yune but i prefer to have a real full game to narrate us this.
  3. I am playing Path of Radiance actually and I was thinking the SAME. Those guys are fighting for Crimea against Daein, they're leaders of resistance with Geoffrey, Lucia and Bastian and they don't even have an artwork and appearance. In a remake, it will be great to have them appearing and playable. (Hallebardier, Fighter (we just have one in PoR) and General?). But his chara design is too much out of standards. He's "ugly", not presentable. It's not like Gonzales in FE6 who likes dumb and that's it. But I agree, we need Pirates. The only one we have as a berserker, it's Largo. For me, I was thinking about Kasatai, the General we fight with Ena. Indeed, we can skip his fight easily, so I was wondering why not being able to recruit him if we don't kill him. Realizing that his King abandonned them, he joins us to seek for response, and then, definetely join us. In a remake of Radiant Dawn, I would like to have : - 2 more chapters in part 1. - 4 more chapters in part 2. (with, why not, with Tagio/Silok/Mitnala) - 4 more chapters in part 3. (with more new laguz than just Kyza and Lyre. And make Skrimir playable as the lord. He will be less stronger than in the original game but still excellent. I was thinking about two more laguz, Kezdha as a cat, and a new tiger (red, black, white?). - 6 more chapters in part 4, 2 per group. The distance they are covering from Daein to Begnion is huge and deserves more encounter. Especially if we take in consideration that in one of the base information, we got to know that they are constantly attacked by the Disciples of Order. Moreover, we can also have one chapter before the Tower where we have to defend our camp for like 15 turns or 20 and where we have all the three groups gathering into one. We could select like 20 characters to play. Or, we can select the group who will go in the Tower, but just before playing them, we have to defend the entrance for many turns with the one that stayed. So at least, all the characters you trained but could not bring with you in the tower can be useful one more time. - Put in Radiant Dawn the class who disapear like Berserker, and the items that disappear, like magic weapon. - And last, but not least, making characters playable from PoR and RD more we finish the game even tho it's not logic in term of scenario. For example, unlocking Levail, Zelgius, Ashnard, Petrine, Bryce, Deghinsea, Hetzel, Jarod...etc. Fire Emblem Tellius saga has so much potential that it can be a whole licence by itself. The War against Yune, the time before it also might have a lot of wars to make Yune destroying all the continent, we can also do games before between War against Yune and PoR, you can develop with more tribes, beorcs, branded...etc.
  4. I have this problem now, and I don't know why. It occurs in the last moment, when you quit the camp to go to choose your team for the tower. I don't know why. It was not working because one of my mistake (make Ena playable in the epilogue part 3), Ena wasn't here. I fixed it by making her playable in the chapter 1 of part 4. It worked in the first time. From this moment, it's not working. I don't know why.
  5. The concern is here, I don't know how to use your scripts... EDIT: https://github.com/python-excel/xlrd https://github.com/jmcnamara/XlsxWriter https://mega.nz/folder/3QMAEQgL#cG9GD5u0QCIY9x0RsfFOOQ I have downloaded everything from those links given in the previous pages, and also Python 3.0.1 but I don't understand a thing on it ^^' I'd like to know how to open the file data on excel as HeartlessSeph did ?
  6. Thanks for the response. - I didn't understand how to use HeartlessSeph's tool πŸ˜• I am still doing it with the old maner. ^^' - Okay, thanks ! I will check that - I did it. But I was hoping someone knows how to do it x) - I will check on it !
  7. I've just changed their maximums stats and not the growth rates if I remember well ^^' EDIT : With this, I would like to know how to change the exp earn per chapter?
  8. Oh, I am so happy to see this topic reviving! It was quite hard to follow and understand everything because I am not an english native speaker, haha. I was doing my PAL modified version of the game. https://www.reddit.com/r/fireemblem/comments/e1xwyf/fire_emblem_radiant_dawn_hack/ As you can see on this thread, I did a lot of changements. Since this, I've also uprise the Sword level of Elincia, the base stats of Nephenee and Brom, and that's it. If anyone can explain me how to those following things, I will be more than grateful ! - Give the Beast effect to the Pyrolance (Short Spear), give the Dragon Effect to DΓ©charge (Short Axe), and Wings Effect to the Wind Edge, Storm Edge and Tempest Blade.- Modify the shop to get dark spells sooner but I don't understand how to modify that. I did it "akwardly" through the Aimee shop but I would like to make it available in the forge and in the shop of Muston, as the anima magic- And my biggest problem to solve is in relation with the first modification, How to make the new characters recruited during Part 3 (Zelgius, Levail, Kezhda) do not disappear when choosing teams for Part 4. If someone know how to modify the file corresponding to the team maker, i'll take it ! πŸ˜„
  9. If someone knows how to modify in the same way the PoR files, I'm here! βœ‹ I just want to know how to modify the chapter file to make Greil, Black Knight, Naesala and Tibarn recruitable without any cheats.
  10. Did VincentASM make a topic like this but for Path of Radiance ? πŸ€”
  11. I finally managed to modify the shop ! I'm so happy ! Now, I was wondering if we can add dark spell in the forge ? And if it's possible how can we do that ?
  12. Both, but also the unit pointer corresponding ^^ I did it ! Finally ! πŸ˜„
  13. OKAY ! I FINALLY UNDERSTAND ! Thank you very much, I'm truly sorry for my lack of understanding, it's quite difficult to understand everything in english ^^' EDIT : It didn't work 😒 Maybe because I didn't make a max weapon rank ?
  14. Ok, but how can i make the difference between the magics ? EDIT: Did I have to modify the "-------C--B-" ? For example, the first "-" means Sword, the second one, Axe...Etc. and if i want to give him Wind Magic, I just have to know where is the string corresponding to the wind magic and replace it by a letter ?
  15. No, Pelleas is now a Summoner so he is not involved. ^^ So I have to take the unit class value And then, spot the pointer relative to his weapon rank. So But with the ressources of this google doc, https://docs.google.com/spreadsheets/d/1SB0EZSW0u7tHKTgQv-fEJFDxgORcouMdmTTc9lZ0DHk/edit#gid=287982398 I don't know what it correspond to πŸ˜•
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