Jump to content

Chiki

Member
  • Content Count

    4,348
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Previous Fields

  • Favorite Fire Emblem Game
    Genealogy of the Holy War

Member Badge

  • Members
    Marisa

Allegiance

  • I fight for...
    -

Recent Profile Visitors

8,272 profile views
  1. The playthrough is complete. Thanks for watching!
  2. I'm effectively at the final chapter of the playthrough now (24 in 2 turns) since 25 and Endgame are trivial. I've determined that a 1 turn of 24 is pretty much impossible with the team I have now and requires far too much RNG abuse (critting through Aegis+ when Lucina is so weak, etc.). This map was recorded in two parts due to differences in enemy AI movement (the start of turn 2 is the start of the second part). A surprisingly easy chapter. I may have to redo this to get Lucina to level 10 if I determine that a 1 turn of Chapter 24 is possible with all Sorcerers. Resources used: 2 +15 crit +3 might Nosferatu forges for Morgan, 10k each. 30k cash left. A pretty difficult chapter. Standing on the forts blocks reinforcements. I forged a couple extra Nosferatu tomes for my Avatar and dumped all of the rest of my stat boosters on Lucina. I'm nearly out of money now. Got Ricken to level 5 for Rally Magic. I forged a Ruin tome to get the boss kill in one round. Parallel Falchion Lucina is a good way to get the kill. Lucina must be a Grandmaster to give capped Morgan enough speed (at least 50) to double the boss. Proof of the record.
  3. I don't know what the Lunatic strats are; I'm just doing what I would do on hard mode for the most part (I beat hard mode in 47 turns). But starting from Chapter 13 things are going to be different. Instead of giving my Lucina an extra kill, I decided to just get training Ricken to level 10 over with so that I can use his Rescue in future maps. It's possible to get Morgan slightly more exp in this chapter, but that would require giving up the loot, because the AI will prioritize killing weak units like Gaius and Olivia. The AI works such that the boss will attack first unless there are enemies that can kill your units. So I just went for the important chests: the Bullion (M) and the Second Seal. Ok, this was a very difficult chapter to pull off for multiple reasons. First, I need to rig good levels on Lucina and Morgan. Second, I need RNG abuse to kill a couple dozen of enemies with Lucina and Morgan even though they're not very strong yet (even harder with Lucina). Since they each gain like a total of 8 levels or something, it's very hard for me to rig that many good levels on each, so I had to settle for some really subpar levels. On turn 2, I fail to get the Arms Scroll due to a bad RN seed. I'm not sure if it's needed. I may redo this chapter to get it. Further, I use up 9 unnecessary uses of Celica's Gale (due to a Dark Knight with Aegis+). I will most likely end up redoing this chapter, unfortunately. I haven't decided yet, but what I have decided is that I need a break. I ended up redoing Chapter 15. Easy chapter. With some optimization I got the Bullion (M) here as well. I use the Celica's Gale for a better level up. I have the Avatar awkwardly waiting there with Henry. I had them parked to get the Elixir, but it's not needed since I already have one and my Morgan got a great level with this RN seed. Walhart is pretty easy to kill; Vantage+ just made it harder for me. This wasn't the original clear I had. For some reason, I couldn't replicate the RN seed with good levels. Oh well. Just got some exp and Valflame here.
  4. I've updated until Chapter 13, and the game should get significantly easier from this point on. I've also come up with a theoretical turncount of the run, 69 turns, which is only a single turn more than the current Lunatic LTC record (68 by cargup).
  5. Thanks for your input. Vantage is the problem here; I'll have Vengeance on Morgan regardless. What I'm worried about is surviving the enemy phase without Vantage but with Nosferatu. I think I will be able to. Are you kidding me! An almost perfect level up for +Mag Avatar without magic? This map was recorded in 2 parts, the second part starts at the start of turn 3. Here I had to decide whether I should get the Second Seal in the southeast village or not. The main advantage of this is, with a couple of turns sacrificed, it is possible to get Morgan Vantage and makes my Chapter 23 and 24 strategies much more reliable. But I chose not to go for this as I would like to possibly get sub-70 turns. This map was recorded in 2 parts due to differences in enemy AI movement. It is impossible to 3 turn this map if the enemy doesn't move in the right way and for this I use the battle saves from casual mode. Another chapter where I saved 1 turn from Gradivus's and cargup's Lunatic LTC run, which both completed this in 4 turns. The trick to beating this chapter 3 turns is to make sure that the archer and the dark mage who attack Libra have the most harmless skills possible, so that he can survive. If the wyverns towards the southeast corner of the map move northwest rather than west, they will suicide on the Avatar rather than attack Libra, and the only way to ensure this is via battle save abuse. The Avatar can kill most enemies in one hit with Gaius support apart from the soldiers and the boss and guys with Aegis+. I would've liked to use Miriel support instead, but I needed Gaius's extra +1 move. For the first time in the run, my Avatar got a perfect level up! Funnily enough, if my Frederick had a Hand Axe equipped, I would've gotten a useless +Skill +Luk +Res level up. Thank god for battle saves! Not much to say here. Good some good levels and loot from the thieves. Ok, I'm really worried about my Avatar getting Galeforce by the end of 13. Since I'm going a little quicker than previous Lunatic and Lunatic+ LTC runs, I'm not sure, if I clear 12 in 3 turns, my Avatar will be able to hit level 14 with at least 50 exp, which is what I need in order to be able to get Galeforce by the end of Chapter 13. Update: This chapter was redone in this formation to get the exp necessary. On turn 2, Frederick must get a forged Javelin crit to kill the Short Axe wyvern rider who attacks him. It is essential that the bow knights do not have Hawkeye and the Paladins do not have Counter. To get more exp for my Avatar, the boss must have Aegis+ (originally one Paladin too, but in retrospect this was not needed). Not much to say here, just got some exp for my Avatar and Ricken.
  6. Updated up to Chapter 7. I'm currently debating whether I should get the Second Seal in Chapter 8 in 5 turns, or not get the Second Seal for a 4 turn. This might be important because a Vantage + Vengeance Morgan is much more reliable in Chapters 23 and 24, but I might be able to 3 turn Chapter 23 regardless with forged high crit Nosferatu.
  7. The entire playlist is located here. Rules: 1. This game will be played on Casual Mode with Classic Mode strategies, so that I can use battle saves to maintain an RN state and record videos. If a unit dies, they can never be used again. 2. Renown is allowed up to and including Dracoshield. 3. No skirmishes, DLCs, Logbook units, bonus box items, wireless content and Anna shops. 4. No sparkling tiles if possible. 5. All maps, including Paralogues, cost turns. Children characters are optional. Funnily enough, Japanese LTCers seem to allow skirmishes with no turn count cost, which is a complete joke. Lunatic+ in Awakening is much harder difficulty mode than Lunatic. Each enemy and boss randomly receives the following skills: Pass, Vantage+, Luna+ and Hawkeye, and after Chapter 2, they may also receive the following skills: Pavise+, Aegis+ and Counter. Here is what each of those skills do: 1. Pass: Allows enemies to move through player units 2. Vantage+: Enemies always go first after being attacked 3. Luna+: Always halves the enemy's defense 4. Hawkeye: Enemies never miss attacks. 5. Pavise+: Always halves damage from swords, lances, axes, beaststones 6. Aegis+: Always halves damage from bows, tomes, dragonstones 7. Counter: Always reflects damage dealt when attacked by an adjacent enemy (so doesn't work from 2-range) This makes this game mode a nightmare to LTC! Avatar: +Mag -Luk Kills at playthrough completion: 1. Lissa: 0 2. Fred: 74 3. Sumia: 1 4. Virion: 1 5. Sully: 1 6. Vaike: 1 7. Stahl: 0 8. Miriel: 1 9. Kellam: 0 10. Lon'qu: 3 11. Ricken: 15 12. Maribelle: 0 13. Panne: 1 14. Gaius: 1 15. Cordelia: 1 16. Gregor: 0 17. Nowi: 1 18. Libra: 2 19. Olivia: 0 20. Cherche: 3 21. Henry: 1 22. Say'ri: 1 23. Basilio: 1 24. Flavia: 1 25. Lucina: 26 26. Morgan: 80 27. Chrom: 2 28: Caitlin: 188 The Prologue is a particularly difficult map to LTC because Robin and Chrom will easily get killed by more than a round of combat, and they have trouble attacking enemy units back due to Vantage+. It is possible to manipulate which skills any enemy receives as long as you keep restarting. This is something I will take advantage of throughout this LTC. LTCing this map is impossible without some requirements: 1. The mages cannot have Vantage+ 2. One of the barbs that attack on Turn 1 EP cannot have Vantage+ so Chrom can kill him 3. The boss cannot have Vantage+. A very nice and easy strat. Frederick goes on the two forts on turns 1 and 2 to weaken and kill a bunch of enemies. The Avatar gets kills where she can, finally killing the boss. The sparkling tile was unfortunately unavoidable in this clear, but I only got a Glass Lance. I will discard it and not use it. Fred can ORKO the fighters after one Str level, but I had to get a dual strike because one of the fighters had HP+5. This strategy is a 1 turn improvement over Gradivus's Lunatic LTC on Serenesforest, in which he gets 6 turns. The trick is to get Fred to have 2 speed procs and C support with Chrom. He can then kill soldiers in one round with the Silver Lance reliably. I'm a little disappointed that my Avatar wasn't able to get the boss kill, but it's too unreliable with her (I would need 2 Dual Attacks in a row from Frederick), so I went for the Frederick kill with one Dual Attack assist from the Avatar. A few requirements for skills for the enemies here: 1. Knight who died on Turn 1 cannot have Aegis+. 2. Archers cannot have Luna+, one of them can't have Pavise+ and the other can't have both Aegis+ and Pavise+. 3. Knight who died on Turn 3 cannot have Aegis+. 4. Boss cannot have Pavise+. I'm officially starting to get burned out with this mode early, since it seems like I'm going to have to redo Chapter 3 and 4 to get my Avatar some extra exp and better levels, but I decided to just have this recorded for you guys since it'll likely take me a while to redo 3 and 4. I need a break. A few requirements here. Lucina can't have Counter, Vantage+, Pavise+ or Aegis+. The 3 enemies on the right side can't have Aegis+. The 3 enemies on the left side can't have Pavise+. The knights can't have Pavise+ or Aegis+. Forges: +2 might to Thunder, +1 might to Orsin's Hatchet Tonics: 1 Str Def Tonic to Fred, 1 Def Tonic to Avatar. Note: This map was recorded in parts due to enemy AI. There may be inconsistencies between parts. This was not the clear I used in my run. I was not able to replicate the RN seeds that I got in my clear in this recording, and I had to settle for this clear in which I used the Tiki's Tear on Ricken and an extra unnecessary Elixir use. Ricken does not need to go on that fort on turn 5. On the flip side, I got slightly worse level ups on my original clear, but the Tiki's Tear and extra Elixir use are more important I believe. This is easily the hardest chapter of the run so far due to the number of enemies; the main source of difficulty is Counter which reflects damage onto me from 1-range. Counter on wyverns isn't a big deal because I can OHKO them with my Wind forge, but it is a big deal when they have Aegis+. In this clear, one wyvern had Counter AND Aegis+, and I had to survive turn 5 enemy phase with very high HP just to handle him. Very few foot units had Counter in this clear, and that is the recipe for success. The boss had the worst possible skills, Aegis+ and Counter, but fortunately the boss likes to attack from 2-range so Counter doesn't matter. I had to rig a crit to kill him. I manipulate the RNG for better levels by using casual modes saves, and do the same for enemy AI. This makes both playing Lunatic+ and recording videos bearable. Another thing that greatly complicates this map is the movement of the enemy AI. On enemy phases 1, 2 and 4 a few enemies have to move in a certain way for this clear to be possible. I got past this by recording the chapter in parts. One thing I discovered is that enemies will spawn with different Lunatic+ depending on your battle RNG and it's not the same as the RNG for the AI. So reinforcements basically are a form of RN burning in Lunatic+. For example, different sequences of attacking can lead to reinforcements spawning with different skills. The ultimate goal of this playthrough is to get sub-80 and beat Gradivus's normal Lunatic LTC. Probably the best strategy of the run so far. It is crucial that you have an extremely blessed Avatar (very high def, str, spd, HP etc.) like I did and a great Frederick too. The most important bit is that few enemies as possible have Counter. The Counter dark mage and thief on Turn 4 gave me a very hard time and I had to do some tricks like unequipping Panne via trading on turn 3, as you'll see. My Ricken got a bad level up (he needs mag) but oh well. I RNG abuse in this map and find the favorable sequence of movements by using Casual Mode battle saves. This just saves me an incredible amount of time by letting me get good level ups, get the crits and misses I need, etc. My Avatar used a Tiki's Tear here to guarantee her survival. A pretty nasty chapter overall. It's essential to get rid of the Wyvern Rider with the Concoction on turn 1 because weakened enemies with Pavise+ will use it to heal, even the boss.
  8. The entire Birthright playthrough is here. The entire Conquest playthrough is here. Detailed Rules: 0. This run will be played with Classic Mode strategies but on Casual Mode. If a unit dies, they stay dead. I'm not allowed to use them again. This helps me record videos at the start of a chapter (have the same RNs) and does nothing at all to make the playthrough less legitimate since I'm playing with Classic mode strategies. 1. No DLCs or Spotpass or Castle battles. 2. No Logbook units. 3. No amiibo. 4. Mess Hall usage is allowed. 5. No grinding. Paralogues/Invasion maps cost turns. (They were not attempted in this run anyway). 6. No bonuses or rewards (most importantly, no Ebon Wings or Boots from the bonuses) apart from the Dragon Herbs and other stat boosters (Energy Drop, etc.) ONLY TO compensate for bad level ups. A unit cannot exceed the maximum possible stat for that level (ex. Level 1 Avatar has 7 base. I cannot use a bonus stat booster to go up to 9 str. But suppose level 3 Avatar has 7 strength. Then I can use one since the maximum str is 9). 7. Forging is allowed up to +1 to improve turncount. If only to improve reliability, up to +2 forges are allowed. 8. Lilith for Gold Bars/Lottery for items to sell for coins is completely allowed. 9. Using Branch of Fates to start a new playthrough with the same earlygame turncounts to change my Avatar's boon is allowed. Kills for Birthright: 1. Azama: 0 kills 2. Hayato: 0 kills 3. Felicia: 1 kill 4. Hana: 1 kill 5. Setsuna: 1 kill 6. Shura: 0 kills (he was still handy for his 10 move while he was around though) 7. Subaki: 4 kills 8. Hinata: 3 kills 9. Oboro: 1 kill 10. Takumi: 7 kills 11. Yukimura: 9 kills 12. Orochi: 8 kills 13. Kagero: 12 kills 14. Kaden: 13 kills 15. Rinkah: 10 kills 16. Saizo: 16 kills 17. Reina: 18 kills 18. Hinoka: 22 kills 19. Izana: 23 kills 20. Scarlet: 20 kills 21. Jakob: 34 kills 22. Kaze: 25 kills 23. Ryoma: 62 kills 24. Avatar: 174 kills 25. Silas: 13 kills Captured units in Birthright: None Deaths in Birthright: None Kills in Conquest: I don't know how many kills my captured units have. 1. Odin: 0 kills 2. Laslow: 0 kills 3. Benny: 0 kills 4. Flora: 0 kills 5. Felicia: 0 kills 6. Peri: 0 kills 7. Keaton: 0 kills 8. Elise: 0 kills 9. Arthur: 0 kills 10. Azura: 0 kills 11. Effie: 1 kill 12. Izana: 1 kill 13. Charlotte: 1 kill 14. Gunter: 1 kill 15. Severa: 4 kills 16. Beruka: 4 kills 17. Leo: 5 kills 18. Xander: 13 kills 19. Silas: 13 kills 20. Jakob: 13 kills 21. Niles: 15 kills 22. Kaze: 15 kills 23. Nyx: 22 kills 24. Camilla: 73 kills 25. Avatar: 169 kills Captured units in Conquest: 1. Spear Fighter Masahiko (Chapter 8) 2. Sky Knight Momiji (Chapter 10) 3. Oni Savage Tamaki (Chapter 10) 4. Rallyman Master of Arms Hajime (Chapter 23) 5. Master Ninja Ariyoshi (Chapter 25) Deaths in Conquest: Momiji (captured peg knight), Felicia (Chapter 21)
  9. The entire playthrough is here. Overall, a total of 7 turns is lost compared to HM; with much more RNG abuse than I am willing to go for, 117 turns on Maniac would be possible (1 gained in Chapter 23, 1 gained in Chapter 2), but that would be the minimum because the other turns lost (Chapter 7, Chapter 9, Chapter 18, Chapter 28, Chapter 25) are due to other reasons (extra enemies). For those of you interested in tier list debates, this playthrough shows that Ilyana is close to Soren in terms of effectiveness. I use her instead of Soren in this playthrough to great effect, getting her to B in staves by Chapter 24.
  10. A big thanks to Valkama, dondon151 and all others who helped with these runs. Videos of every chapter for FE4 is located here. Videos of every chapter for FE5 is located here.
  11. I have completed and recorded an entire playthrough of MM in 119 turns, and I hope to upload this soon (it takes a while to get commentary done though). Feel free to ask me any questions you want by PM. I can upload any particular chapter you want without commentary.
  12. So I'm gonna ignore Lord Raven's post because I'm tired of his whiny attitude in debates and I feel he makes no points worth considering regardless. It does depend on the war, yep, and the Vietnam War might be the least justified war in history apart from stuff like the Mongol conquests. If he thought the Vietnam War was justified, then that just proves he's a shit person honestly.
  13. ...You still haven't answered my question. There's a difference between joining the military and volunteering for combat duty in Vietnam.
  14. Only a deluded person would think that McCain didn't know that he was potentially killing civilians. Most Americans were against the Vietnam War in 1967, which is when McCain volunteered. There was an awareness of what was going on in Vietnam. Second, he was familiar with the strategic bombing tactics of WW2 since he went to a military school; it would be insane for him to think that America wouldn't do those tactics again in Vietnam. Yes, Raven "covered" it by ignoring my question if that's what you want to call "covering." Bolded part: Any soldier who knowingly participated in the killing of innocents without being pressured is a criminal. I'm happily willing to bite the bullet on that. John McCain volunteered, therefore he is a criminal. I also don't think all soldiers are war criminals. Some wars can be justified: ex, fighting Nazis in WW2, we could have intervened in South Africa during the 1980s, intervening in the Islamic State is justified, etc. this is just a straw man argument by dondon, because it's actually not true that I think all soldiers are criminals, that I don't care for honestly.
×
×
  • Create New...