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VeryButter

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About VeryButter

  • Birthday July 14

Profile Information

  • Location
    New Zealand

Previous Fields

  • Favorite Fire Emblem Game
    Three Houses

Member Badge

  • Members
    Claude

Allegiance

  • I fight for...
    Order of Heroes

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  1. Ah, I'm not sure then. Maybe redownloading the editor or updating to 0.9.0.1 will fix it if you haven't done either of those things already? (and also assuming you haven't fixed your issue yet)
  2. Are you using the downloaded version from Dropbox or the repository downloaded with Git Bash? I had a similar issue with the repository that I managed to fix, but I don't know if it carries over to the compiled .exe of the 0.9.0 Level Editor.
  3. that's entirely fair--5 is probably enough for the vast majority of people, but i was just checkin my capabilities as a sort of uhhhhh 'just in case' lmao heCK YEAH, i'll probably hold out on doing more than messing about until that's up then! does the gender function affect anything in game, or is it just an appearance denominator?
  4. well, it's essentially a workaround, but it works! do you know if it's possible to extend the amount of gender variations there are? not that i'm gonna need that many for the thing i plan to make but hey may as well ask figured, that's how i have to do it while hacking FE8. it's real unfortunate because hECK do i love customization and uniqueness for my player units i'd like to hold out for my suggestion being heard and implemented but to be fair there's waaay less limitations here so making an extra class a la awakening's chrom/lucina lords wouldn't be nearly as detrimental so i'll see what happens chrom and lucina have separate lord classes right
  5. yo, i'm diggin this tool so far--is it possible to have units have unique animations or map sprites for a class, like in fe7 for serra, lucius, legault, etc? i REALLY like having unique looking units but having to duplicate classes/animations for each one is highly impractical if not, i'm gonna put that forward as a suggestion for 0.9.0 if that's not some ridiculously complicated task lmao also, might i suggest some music looping functionality, kinda like loop points in the actual games? it would allow for a song to have a long or otherwise unloopable intro but have the rest of the song loop cleanly. also some kind of music transition or pause for when phases change bc at the moment the music changing is kinda jarring, at least in the lion's throne (if this exists, don't mind me but considering tutorial distant roads had a similar fading out/non-clean loop problem while i was mid tutorial i doubt it but i've barely had time to play around)
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