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Everything posted by stk5

  1. Yeah, the Ogre games have some obscure class requirements, for sure. I don't think I saw even half of them without a guide.
  2. I played it a lot (and bought a bunch of boxes) wayyyy back when it first came out. I didn't have much luck with my units, aside from a unique Parasite which was pretty cool. The rule differences from the SRPGs I was obsessed with at the time (e.g. Final Fantasy Tactics) threw me for a loop, but it was still a lot of fun. I lost all of my units in a move, RIP.
  3. I read the full Wall Street Journal article — all >850 words of it. Unless there is hidden text after the paragraph ending in "developers to ignore" and the author's contact info, the article does not cover pricing of the PS5. Like Glennstavos said above, the $800 figure is totally fabricated.
  4. $800 is not mentioned anywhere in this article.
  5. Shortcut method to make a hate-able villain: give them an expression like Zaebos in their portrait, and have them say absolute nonsense that is totally the opposite of what the audience has seen. This is quite good.
  6. Way too many good games being listed in this topic. Try out Ghostbusters for the NES if you want to know my pain. This was the second game I owned, after Super Mario Bros. and I didn't beat it until college. Ugly, ugly art. The music is an endless, fuzzy, beepy version of the Ghostbusters theme song. The majority of the game is made up of easy & boring activities (don't run out of fuel while driving to your next job!) to grind out money for a period of time until Zuul shows up, and then it gets worse. Remember how they have to walk up the stairs all the way to the top of the building? Here, have a simulation of that, where you have to alternately press A and B to move your legs, while ghosts are flying towards you and if you get touched three times, game over. Also you get knocked over for a frustratingly long time when they touch you and you barely have invincibility frames during it. After you finally sweat your way to the top, you get a boss fight with Zuul and its dog buddies that involves totally different gameplay than anything that came before (and not in a fun or forgiving way). Kill Zuul and you get a disappointing, misspelled ending message and the game goes back to the title screen.
  7. Haha, whyyyyyyy. Also, having seen both of these guys' portraits — why the heck would he call Volac "gramps"? Why is everyone so pissy in this script??
  8. I agree that Chrom & Robin are effectively equals in driving the main story. The level of focus varies between them, but never so significantly that I'd say either was less important than the other. If I had to put the characters into roles, then this is what I'd go with: Protagonist: Chrom — leader, inheritor of a divine legacy Deuteragonist: Robin — vital to Chrom, inheritor of… another plot element Special Guest Star: Lucina — important, but not quite a keystone for most of the events in the story
  9. Vice has been such a first-draft Delita so far, but it's beyond outrageous in this part. Chaos the heck outta this choice. "That's why I killed a bunch of our own civilians and threatened to cut my old friend in half!" He's like the "unreasonable opposing character" trope from political cartoons, but louder and with more middle-school insults.
  10. And all of the ones in the remakes are literally Est.
  11. Something about the specific beefiness of that arm and the shape of the wristband really give me Bartre vibes. The woman could be almost anybody; there's barely anything to go on.
  12. I think we can all agree that any future DQ character should be Alena, anyhow. 😉
  13. I expect this game to have a long tail of DLC and updates; the Switch is only two years old and there's almost certainly not going to be another Smash game on the system. Heck, a lot about how it was originally announced gave me vibes of it being the "final" Smash game. Of course it won't be, but I wouldn't be shocked if the followup takes a "back to basics" route of some sort, because this huge scope would be outrageous to do again — incremental changes over time via updates and DLC are way less intensive.
  14. DQ3's hero seems to have overtaken DQ1's as the overall series representative, almost guaranteed to be the one to show up in any guest role, reference, or cameo, over the years
  15. I'm very excited for The DQ Hero to be in this — but it was briefly hilarious to me that he's the second character in a row without a name (at least Joker is called such in P5). And the menu-based moves make me smile. I don't care about Banjo & Kazooie as characters (no experience with those games), but they look super fun to play. He swings the bird like a club! Really, I love how almost every character plays in Ultimate; it's crazy.
  16. I am also here to rep for Romancing SaGa 3. Scarlet Grace looks fun, too. These were the biggest shock to me of this E3 — they aren't at the top of my list (there's actually a *lot* great-looking stuff coming up), but I love the series and these are guaranteed plays for me.
  17. I had a feeling they were going to finally do something this year, since it's the 20th anniversary. I already did a replay on my PS2 earlier in the Spring (long story short: I bought a PocketStation) and yes I'll gladly play it again for this version.
  18. I agree. There are a lot of things to take into account when localizing, and sometimes the references are hard to pick up. (For example, if a fan translator doesn't have access to auxiliary material.) And to reiterate what somebody else said earlier, in this series, it's generally just using names without using the origins of those names to inform the characters or enhance the story (other than some geographic/cultural grouping sometimes), so it's not a big deal most of the time.
  19. That's a good idea. Also, lol that the Japanese page for Yggdrasil has IPA for it but the English page currently does not. People probably shouldn't kick themselves too much over pronouncing "Jugdral" differently all this time. It's a misleading spelling — "ju" isn't a common way of writing /y/ or even /ɪ/.
  20. Huh, well today I learned, I suppose. I tried to double-check myself by searching for examples of that but didn't find any — everything I could think of used "sekaiju" instead of a loanword. Oh well! 😄
  21. I think your original belief of how to pronounce it is correct. They spelled Jugdral ユグドラル in katakana, so the ユ "yū" is right there. If they wanted the y in ygg they should've used イ. That said, it's certainly a name inspired by the tree's.
  22. Agreed. And it looks to be that way in the obscured image of her in the trailer. Lucina will just have to go without her little sister in the FEHniverse 😢
  23. That'd be a pretty good compromise — effectively limiting the counters if the other team can actually do damage, but still kicking butt if you can out-defend them.
  24. The revivals are cool, but I'm only really thirsty for two units: 1) Alm, for collection's sake, and 2) Hector, because I've yet to pull any unit with Distant Counter since the game released. Relatedly, I hope the banners have an emphasis on demoted contemporaries in the lower buckets — my very first pull was a 5-star Marth and I've never gotten another of any rarity and would really like to merge away his bad nature.
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