Jump to content

Johnzin

Member
  • Posts

    95
  • Joined

  • Last visited

Everything posted by Johnzin

  1. Ashe and Yuri have a convo ch 1. You figure out who's parent is Yuri's
  2. The outfits look like re-used Claude / Petra / maid outfit with out color. Then made everyone just a lighter shade for their overall color schemes.
  3. BL - I may be just reiterating a bunch of posts, I think Ashe and Annette rather than Ingrid. And there seem to be a huge emphasis on Ch 13, even though it is honestly the easiest on BL with Dimitri having a breaker + personal for +35 avo without considering a bush. I think Ashe is great to do it, he is not a spectacular unit and you need to bench people to put on Seteth, and maybe Shamir and Catherine. Ashe falls off hard, and I think making him a dancer would be usable if you really want someone in Ch. 13 to help out to clear it quicker. Annette can do the same but better, since she starts off with Mercie and you prob want to physics multiple times. Disregarding her as WL cause I found Rally early game was better of an investment of experience than feeding her kills. Personally I used Annette as a rally bot then a battalion bot as a commoner for 1turn boss maps better than her as a dancer cause of the boon in authority and bench her on route maps. But excluding that, authority boon on a dancer is amazing since some battalions are better for a situation than the vanilla dance. Such as the dancer battalion /retribution. Ingrid, I think although can easily be Str screwed, she can help out early game as a flyer for mage killing and paralogues and that precious Maddening experience would be a waste on a dancer if she was flying around prior. And later she becomes a dodge tank against swords if go with B lance in either Falcon or Wyvern, for Ch 13 which is littered with Assassins and thieves. Assuming youre also choosing Wyvern Sylv and Sniper Felix in Ch 13 top right corner will be easy with a dodge tank too. And dodge tank in any other situation that isnt against a breaker since its much easier to tutor her in flying for that A+ quicker than others. I think Annette > Ashe > Ingrid. Flayn isnt bad either if you dont consider Ch. 13, which makes sense why its being emphasized in this thread.
  4. Rng abusing to get level up stats starts breaking tier lists if everyone is just going to be good. When I am talking Rng abuse, it is to re-set the number that was your hit / crit by burning it through a different action that uses that number. I haven't really seen people talking about RNG abuse for leveling cause that require to complete I believe 1 full turn of the chapter, then reset your game To change the level up. I agree with the above statements that resetting the game is abuse. I think Divine Pulse as a resource for a crit / hit, you get like 8-10? Divine pulses depending on the statues and the sothis paralogue. I think of that as <8-10 guaranteed crits/hits at needed times (boss killing or strong enemies) Example for hit Dark spike Lys w/ 60% hit - miss. Divine Pulse. Curved Shot Ignatz w/ 100% hit - hits a barracade. Then Dark Spike Lys 60% again - hit. Used the first number and objective complete without resetting the game. Example for crit - works same way Smash & killer + Petra w/ 80% hit & 55% crit - miss. Divine Pulse. Curved shot Bernie w/ 100% hit - hit. Petra attempts to crit again, but just regular hit and no crit. Divine pulse. Bernie re-hits. Ferdie attacks to burn second number anything. Petra attempts to crit and gets the 55% crit roll.
  5. Sylvain -> Wyvern Lord with Swift Strike
  6. I have a question following this idea of grinding. I never do aux battles / quest battles ( i view them as the same in grinding) / mass fishing. But I always explored and whenever I had too many points (very often past the time skip since I chose EO on most runs) I would spend them all on gaining money. Would people count arena usage this as grinding? I did not care for the weapons / seals which I sold anyways, but it allowed efficiency playthroughs because forging killer + and silver + weapons allowed 1rounding enemies. And when you have enough money from this, the game is trivialized because of combat arts with extra crit / battalions / divine pulse rng resets. The extra money also allows purchasing everything from Anna for stat boosters/ items and forging even better weapons like Levin + / so many Wo Dao+ for Byleth. Theres no need of fishing at this point because you can make so much food from buying ingredients and you can afford greenhouse seeds / soil. Would spending left over points count in arena/combat hall count as grinding?
  7. If maddening, Ferdie > due to personal working very well with WL Dodge tanking. Do not recruit him late though, train him to get death blow. Those two will wreck the game flying around.
  8. Is there a fire emblem site that can provide information on reinforcements triggering / turn and enemy stats? I haven't seen it on Serenesforest. Are 3H enemy stats completely static or is at a decimal value allowing chapter re-rolls. How much exp is needed per level? After finishing the routes on maddening now, I am thinking of playing the game better but first got to plan it out (kind of like how DD151 planned his entire FE runs beforehand and calculated each WEXP needed for bench marks). But I have never done this before and can't find a few answers I need to plan it out. How is WEXP calculated per battle? (Factoring in Mastermind or knowledge) How to calculate how much exp do you get per battle? How much skill exp is needed for class? And is it one exp per battle / heal? For monastery, how much weapon exp should I expect to average per week (maddening) on tutoring without needing to save scum? And for cross recruiting, I remember someone posting that they gain wexp based on weeks * a number. Does anyone know how cross recruited wexp and lv are calculated?
  9. Okay, yes her physic does help her gain exp. I just finished GD Maddening, and think getting to lv 40 on marriane is still absurd. The speed to go at that the constant physic every turn is turtling or luring for a 4 move 1 range attack is rare outside of early game. I found my self at most using Marriane to physic rather than attack in almost every situation and never got to lv 30 to make up for her movement. GD gives you the best character to trivialize Ch 10, 11, 12, 15, 16, 18, 19, 20 and 21. And even a less going so fast rate, I can see combat units reaching lv 40 but not her. Where would you say this combat art would compared to others? More useful and pertinents than Hexblade since vs. Dorthea (pre-Anna release) but compared let's say frozen lance or encloser. With DK and Anna release, I wonder if they make specific arts (soulblade Anna since she comes early) or (glowing ember DK) better.
  10. Okay I don't see how a utility character such as marriane, your healer, can achieve 35-40 unless you're choosing to not finish the only objective early. I don't think a combat art should be viewed in a setting that isn't realistic. Sure a lv 40 vengaence Dedue can be high tier due to damage but how are you getting a 4 move character to lv 40
  11. Oh thats such an interesting combination. I never thought of making Dorthea or Marriane a MS for magic sword art. I often give magic boosters to warpers for utility of longer warp range. I bet it can do a lot of damage silver + x2 dmg on grounder and 3x dmg rapier. I would guess then these two characters are going monk > mage > SM ?
  12. For magical arts, i dont think anyone is speccing into Soulblade/hexblade Marriane / Ingrid / Dorthea since sword wouldnt go to any of their classes. Hex is A sword on Ingrid, but also gets frozen lance at A. Doesnt even have swordfaire as falcon if she went that way. Frozen lance, I can see people using it to hit in that higher damage in needed situations since Marriane / Hubert can be heading into lance based master classes if chosen into. I cant see it being heavily used compared to tempest, and even more situational of an occasion due to 4 move on both units. Makes sense when theyre competing against 4 / 5 units. I did move it up though since it makes sense to use it on them. Annette can be viewed the same, except her rallys often is the choice per turn. stat scaling theoretically seems amazing, but lance jab learned by 3 units who can use bow. two of them learn point blank, which can out damage. glowing ember, seems great too but only two people learn and Dimitri has atrocity if youre in that situation dire enough, but how many times can you say glowing ember vs tempest get that kill. and if its so necessary, atrocity. Yes itll burn into the usage of a relic, but thats the point of relics, dire situations. Finesse blade for catherine or felix, yes can give small extra damage but theyre pretty fast as units. Felix also would need to be staying in assassin if he wants to spec into A rank art. Gilbert can make use of Glowing ember. Dedue can make use of armored strike. I cant see a use of axe arts after early game, when making killer axe + can give you a crit. I see the use in them, but by the time you get these arts (besides catherine starting with A) or minor factoring in the arts with the unit since its not viewed in a vacuum takes away the value of choosing that art.
  13. Woah I hope its M!Byleth romantic. Honestly I would restart a CF Maddening to marry Death Knight
  14. Was looking through the replies and changed a few of the combat arts based on them. Especially Frozen Lance as @shadow mir brought up, gambits are often not accurate unless you have high charm (Byleth / lords). Encloser adds +15 hit plus can use iron + and stack with battalion / skills. Yeah, I can see Break shot going down from how often youre using it compared to tempest lance really. @dark holy elf where do you see their placement in the list when including their uses for offensive / defensive tactics (rather than just LTC)? I have only used Draw Back a few times because I didnt want to waste a Divine pulse and miscalculated.
  15. Does Jeritza have his own paralogue too?
  16. I know a popular choice is to farm speed carrots, but I chose to farm +1 Str and + 1 Mag for LTC. She can often 1hko certain enemies throughout the run, the endgame units are a little bit far from reach unless you grind her but it doesnt remove her usage of 1shotting during the time she can. lets say 45 magic + 6 fiend + 3 magic staff (not thyrus) + 6-8 magic battalion + 18 Hades = 78-80 attack You bring up very important points, often combat arts are used to get that minor damage that can really help out. Especially early to mid game. And its a little different for mages, since their speed wont catch up to double as your front line physical users. So adding that small damage can be useful. I think combat arts that add that little bit of damage is either finish off an enemy (no retaliation) or increase damage to have someone else finish (physical unit who can take the hit), obviously using this combat art for former setting. Out of my two CF runs, I ran Hubert as a DK in Hard but Dark Bishop as Maddening cause reaching lv 30 by Ch 17, so chose to add + 1 range to magic and Ch 17 and 18 have terrain that hinders mounted, but then again 6 move 4 range unmounted is better than 4 move 5 range. On Marriane case - I am doing GD now, and SS/CF/AM i have never gotten a healer to lv 30, HK seems difficult unless feeding. But thats my playthroughs and not everyones. For Hubert/Marriane + Frozen Lance, did you find it useful throughout and did you find the situation more often? I was looking through the posts and it makes sense being useful for these two units, especially early game. Would you consider them on the same level as "Tempest Lance, Heavy Draw, Helm Splitter, Monster Breaker, " C Tier where they are useful to get that damage in early game / mid game. The other variable @Ari chan brought up is that they are 4 move unit for a lot of the game (currently not sold on the pre mount magic before master class), meaning that a little less encountering this situation,
  17. Prowess is not only for acc, it has avoid. Sword prowess has high avoid. If you're using a lance (let's say WL Set / Ferdie / Sylv) they have room for it. Death blow / alert stance (+) / axe prowess / lance prowess / either breaker depending on map. I usually go for sword breaker, not many lance users out there besides peg knights. Way more sword (assassin's/theives/swordmasters) And these three units will be swift striking so breaker and prowess will be useful. Other WL may not need them if they're using axe only (Edel/Petra/Hilda) since they have darting and no good lance arts Yes, faires can stack
  18. Piggy backing off of @GarEEE post. This is totally up to debate since it is based on my playstyle and opinion only; but it needs to encompass other peoples playstyles. Especially for the repositioning arts and magic based. I find reposition arts only useful sometimes in early game. Even if you're trying to LTC or 1turn, if you have Lys/Lind/Manuala/Flayn and with flyer and stride, a lot of times you don’t need repositioning, especially since you'd calculating how far away the enemy is prior to the chapter. I never saw a use for making a flying Annette rally bot as a close range damage chipper (same as Marriane , Flayn, and Hubert) than as magic users but with combat arts. Should stay as magic or support. I think some variables needs to be stated beforehand such as: 1) usefulness of the art throughout the entirety of the run and viability 2) Universal vs Dependent. This will play a role. i.e. lords get their own arts with in each class and subdue (both wont be included) 3) How situational the combat art is and how often you need to use it 4) Since its equip-able combat arts, learning through mastering a class is okay as long as it is equip-able (triangle attack / reposition vs. hunter volley / astra) 5) NG and maddening, but this shouldn’t stop you from using mediocre characters like Caspar and Ashe but will consider some viability as a combat unit * S - C are placed within their tiers, D and E are not sorted S Tier – Vital and usable in early game to late game and accessible Smash, Curved Shot A - vital and usable in many situations when you get to endgame. Great attributes in terms of combat or utility Swift Strike, Point-Blank Volley, Encloser, Windsweep B – Situational but very useful in those times or incredibly useful early game fades in utility later on Deadeye, Knightkneeler, **Tempest Lance, **Reposition, Monster Blast C – Good uses early game but fades in usefulness or rare situation when needed Heavy Draw, Helm Splitter, Monster Breaker, **Break Shot, Wrath Strike, Bane of Monsters, One-Two Punch, **Frozen Lance, Vengeance, Draw Back, Shove, Smite D – usable-ish due to gimmick or very rare situational, but can easily sub this out with some other art or unit or weapon for same or better results. May need set up with stats or training a rank of a magic user Diamond Axe, Sunder, Exhaustive Strike, Lance Jab, Armored Strike, Healing Focus, Lightning Axe, Hexblade, Soulblade, Mystic Blow, Finesse Blade, Shatter Slash, Glowing Ember, Monster Crusher, Bombard/Nimble Combo, Armored Strike E – it exists for some reason. combat art sucks at combat or utility is nonsense Triangle Attack, Sword Dance, Wild Abandon, Schism Shot, Waning Shot, Ward Arrow, Grounder, Haze Slice, Monster Piercer, Draining Blow, Mighty Blow, Fading Blow, Rushing Blow, Hit and Run, Spike, Swap, Focused Strike **changed due to replies I wrote my thesis here. Long story short, all axe combat arts can be replaced with Smash. RNG abuse with Divine Pulse til you crit when you are able to make killer +
  19. Although rare, I dont think its that bad of an issue. Ch 5, Bernie or Ashe should be getting Deadeye around that time if you are training their bow rank + tutoring + goals. And not many people are competing for it. Lets say mid to late game, you will have the Experience gem (hopefully if you recruit professors), 1 or 2 knowledge gems (paralogue/ch 11) for whoever needs, 1-3 evasion rings (depending on paralogues) for your wyverns, 1 ced staff / thyrus if you choose, 1 healing staff user, march ring, and theres other things to fill in. I dont think theres much competition for the limited acc ring. Dancers dont need anything Only thing i can see competeing is giving the knowledge gem to bernie or ashe cause they arent the speediest and need that volley. I am uncertain on how dependent arts are being treated vs non dependent arts since it hasnt been brought up.
  20. I think Smash should be S tier, you can reliably get a crit once you start making killer axe +. and before that, it helps with shaky accuracy which is vital early game and endgame units. early game youre not even doubling for a while. And for late game, having ~50 crit with Smash + killer + makes any wyvern able to 1shot anything besides monsters. I think Windsweep should be A tier, although amazing situational, most sword users will doubling unless youre using a sword unit vs. another sword unit. Deadeye should be A, it can poke at best and aggro at worst. Accuracy isnt bad with help. I think Curved shot should be S because it adds alot acc and Range (important) and usable for secondary bow users who wont be using prowess (Cyril/Petra wyverns). Sword dance should be E, I am not wasting a dancer turn. Their combat is suboptimal. Dance for another unit to do their battle. Break shot/Schism/ Waning should be B, it is not useful after early game as stated in an early post, two units can kill 1 once stats pick up.
  21. I found Bane of Monster (sword) good to get that extra 1 damage early game, especially on bosses/DK. But monster breaker isn't the same use as smash. Smash can give you that extra small damage, but I think it's use is for accuracy and crit. Monster piercer (lance) is in a worse situation, where tempest lance is higher damage and knight kneeler for the extra hit. I have found use for it on Caspar. He's not a great character in all means, it's better just to smash with killer axe + (at WM + S axe, ~90% anyone). But a steel forge, he's able to 1shot Ch 13 assassins/archers and most mages throughout the game. Still not great as an option as just smashing for a crit. He carries 2 steel forge (unused) just for this purpose.
  22. There are some combat arts that are usable from early game to endgame. S Tier (if that's what we are doing) Smash and curve shot. Added damage / crit / acc/ range. Necessary for casual play and LTC 1 turning. (A?) Swift strike I found swift strike a combat art that is important to kill mounted, mage, archers, and sword units. But comes later, bread and butter for 3 units, extremely useful for maddening Point blank volley Not as great... Useful for early game and to kill any flying unit with a flying Cyril or mounted Leonie throughout any chapter. Then there's combat arts that's extremely useful situational or early game then fades like tempest lance, deadeye, knight kneeler, helm splitter, diamond axe, exhaustive strike, wind strike etc... On a slightly note, I find encloser quite useful although situational.
  23. What is non-equippable? Hero Relic and mastery combat arts?
  24. Is grinding an option? Are people doing quests or auxillary? I understand that tier lists shouldn't be viewed in terms of purely beating the game LTC, but I don't see how some of these classes would ever get their master classes that aren't EP heavy. I don't understand how a BK can get enough battle, since it is not an EP heavy class. Or any magic class too. I have finished SS/BL/CF and I have not gotten a single master class skill on maddening besides on the final map for Sylvain on BL. Obviously CF is too short for master class skills. I think if it's based on actual impact on the gameplay and not in a sense if you're building a character with these skills by grinding it out, an efficient run can't be getting master class skills from non front like characters. They cannot possibly be getting enough battles unless you're choosing to feed them battles instead of doing an objective quickly. Endgame maps do not need master class skills to finish.
  25. I was reading the earlier posts and your original posts discuss about if you actually get the skill and how useful it would be during the time period you get it. Wouldnt all master class skills be useless? By that time of the game, you most likely wont get it or use it for a final map unless you grind a master class for a skill. Then all master classes should be bottom tier.
×
×
  • Create New...