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Resuno

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Posts posted by Resuno

  1. It has been way too long, and I hope just because this post ain't in the 1st page it won't be noticed anymore....oh well.

    One thing that's been bothering me is inserting animations. I've searched and searched and there's NOTHING that tells how to insert animations into FE4, or maybe I'm just not good at searching.

    Is there anyone that knows how to do this?

  2. Oh wow, I got Camus to help me. Nice.

    Saves work with just the sword skills patch, which the translation interferes with it. Dang it...

    Gharnef's translation patch does work with the sword skills patch, thankfully.

    So now it's a bit of a dillemma. Saves or Naga translation? 🤔

    And if I do use the Gharnef translation, I'll have to make the whole thing again!

  3. 17 hours ago, lightcosmo said:

    Ah, you have to use SNES pal to edit palletes. You need to take a snapshot of a battle sprite with the pallete set, and use a program like usenti to figure out the colors values, and put those into SNES pal to search and edit them. Who's are you trying to change? I could help out a bit more then.

    Well then, I guess we can start with Noish. In his case, I wanna change both his unpromoted and promoted pallette, since I changed his classes.

  4. From another post....

    If you want to be able to sell Holy Weapons, all you need to do is change the byte at 4B4E7 to 00 from 16. It won't display sell value in shops, but it'll let you buy and sell them as with any other weapon.

    Basically, hex editing.

  5. Okay, I found something.

    Go to 05E63C: Change 22 2D A0 84 to 22 33 A3 84
    Go to 05E641: Change 06 to 01
    Go to 05E646: Change 2C to 19

    This will let Sigurd and Celice seize based on their character ID rather than class-Shin

    And about changing the weapon you get from events, since I don't know the weapon IDs, I'm totally lost 😑.

    Dang it, I need to really learn hex editing....

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