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gamefrig

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  • Favorite Fire Emblem Game
    Three Houses

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  1. no ashen wolves as i have not played cindered shadows black eagles is first as with any other three houses thing because people all ways choose the red team edelgard: a fairy type pokemon trainer hubert: edelgard ferdinand von air: himself dorothea: leftovers from the opera company bernadetta: bear from bear in the big blue house caspar: no clue i have only seen one support from the guy linhart: a pillow so he can sleep all day petra: no clue blue lion also known as the house with the best plot dimitri: none as he wouldn't celebrate halloween de due: no good idea annette: mercedes mercedes: annette felix: his fursona dimitri, a boar with an eye patch and a petition for violence sylvain: shaggy just shaggy ashe: seliph from fire emblem 4 ingrid: that one female knight she mentions in her support with ashe church of serious as golden deers are just to memey flayn: fish seteth: ronald mcdonald so he can't get stuck in mcdonalds play place rhea: sothis hanneman: doctor eggman manuela: sam attire, still looking for men or a bottle of alcohol cathrine: herself but in black and tele shamir: no costume not in her character but pls correct me in the comment section gilbert: also no costume gate keeper: alm from fire emblem 2/15 golden deer time claude: g1 bumble bee lorenz: as himself as no body is better then him raphael: raphael as in the ninja turtle ignatz: bob ross marianne: snow white lysithea: nagisa from madoka magica reblion leonie: jeralt hilda: sans undertale
  2. there is a merchant who wants (insert item and amount) so you have to steal/ capture to get that amount of items
  3. wyvern in my opinion use lances that's how i have always known them as when i used setheth in three houses i always used lances
  4. turtle riders warriors who ride giant turtles, superior water mobility. equip lances skills water affitty gives +20 avoid while on water this class can move over wateress terrain for 0.5 move bass stats 25 hp 5 str 4 magic 3 skill 3 spd 2 luck 6 def 6 res 8 bld 4 charm 6 move turtle knights turtles riders who have learned to wield axes and bows equip axes, bows, lances skills tough shell if the unit ends there turn and did not attack + 10 def until there next turn base stats 35hp 11 str 6 magic 7 skill 8 spd 5 luck 16 def 9 res 6 charm 7 move 14 bld tree huggers turtle nights who are total bros. equip lances, light magic, staves/ life magic skills natures friend while on a none man made tile unit regains 30% of their max hit points bass stats 30 hp 9 str 10 magic 6 skill 7 spd 10 luck 12 def 14 res 5 charm 9 bld 7 moves eagle gliders grapplers who hand onto giant eagles and dropkick there enemies equip gauntlets skill mounted gauntlets this unit can use gauntlets while mounted base stats 26hp 10 str 7 magic 12 skill 16 spd 7 def 5 res 7 charm 6 bld 7 move elephant destroyers brigands who ride elephants as they trample there foes equip axes skill rampage allows unit to pass through 2 enemies units, deals str/2 damage and reduces move by 3 to passed through units can still move over mountains but for 1.5 movement base stats 40 hp 18 str 4 magic 10 skill 12 spd 10 def 2 res 12 charm 18 bld 6 move ice mage mages who specialize in ice magic equip ice magic skill cold comfort charm % chance to freeze an enemy (frozen status effect: unit cannot move, -6 spd, -20 avoid) base stats 16 hp 2 str 6 magic 6 skill 5 spd 8 def 10 res 10 charm 8 bld 5 move wolf rider promoted ice mages who make friends with wolves equip ice magic, strike skill call of the pack basically sumon but with wolves base stats 30hp 8 str 10 magic 8 skill 12 spd 12 def 10 res 16 charm 8 bld 7 move acid mage mages who use dangerous acid magic, feared by the public equip acid magic (subcategory of dark magic) skill alchemist unit can craft potion which include 1. vulnareys 2. pure water 3. rage tonic increases str by 5 but decreases charm by 5 4. paragon juice 1.5x exp gained, they only craft 3 per chapter and they cant move before doing this on their turn bass stats 15 hp 5 str 6 magic 8 skill 4spd 4 def 8 res 2 charm 10 bld 4 move vilain diablicall acid mages who reap in the suffering of others equip acid magic, lances skill satanist when unit is within 3 titles of another unit who takes damage, unit regains hp = to damage dealt to that unit base stats 25 hp 10 str 9 magic 14 skill 8 spd 10 def 16 res 4 charm 16 bld 6 move conductors thunder mages who have mastered their art equip gauntlets, thunder magic skill shock when unit takes damage from another unit, other unit take 1/4 of the damage dealt unless from a ranged weapon like a bow (note this does not include javelin etc) base stats 30hp 12 str 12 magic 20 skill 14 spd 12 def 8 res 6 charm 6 bld 6 move fire dancers fire mages who play with fire like a beautiful but deadly dance skill burning passion while using magic + str/2 might and while using weapons + magic/2 might base stats 30hp 10 str 16 magic 10 skill 10 spd 10 def 12 res 14 charm 12 bld 6 move woodsmen hunters who commune with the spirits of anima magic and infuse their bows with magic equip bows skills anima bow unit adds there magic to there attacks and counts as one anima attack in the trinity of magic 1. fire 2. thunder 3. wind 4. ice 5. water. bow range plus 1 base stats 25hp 12 str 8 magic 8 skill 12 spd 4 def 14 res 6 charm 7 bld 6 move
  5. 1. the critical skill gives 15+skill% percent chance to preform a critical 2. noish has adept instead of accost 3. arden has a new skill (leave suggestions) 4. armors and mages have +1 move 5. fire tomes have 6 extra might and deal effective damage against armors and mounted units (so it makes since that alvis beat sigurd) 6. nihil negates all skills and effective attacks (thank god pavis in not has annoying) 7. non sword or infantry units can use luna. solar and astra 8. reclasing costs a lot of gold 9. thunder tomes have -5 weight and give the critical skill 10.axes have there weight reduced by 7 11 lances have -5 weight 12. heros have b axes and get weight -3 13. master knight have a light and a dark 14. nihil and vantage rings 15. sigurd has aether 16. tiltyu joins at 10th level and has better bases 17. non boss enemies have personal skills 18.more bonus scenes depending on your rank 19. olwen because Reinhardt is to popular 20. hard mode because fe 4 is easy 21. jamke has bow range +4 22. midir has bowrange +1 23. brigid has bow range + 6 24. princes can use lances 25. aidean has bow range +3 and miracle 26. the sons inherit there fathers hair color where has the daughters hair color is of there mothers 27. you can buy hair dyes at castles 28. female seliph ( with sliver hair and staff utility but worse stats) 29. no incest pairings corpell should never be able to use the valkire staff 30. a alternate ending if you input the konami code where Sigurd doges alvis attack and lands a tyrfang critical 31. that boss that reks midir actually has the critical skill 32. Claude meets Claude secret event ( you must turn your switch upside down near a tree in chapter 5) 33.wind magic has +2 might and is effective against fliers 34. aura has 1 weight 35. you get a light tome in chapter 4 36. comedy mode where the entire tone of the game changes to that of a parody 37. villages on hard give half as much money 38. more civilians to save 39. more Easter egg chacters in the arena 40. diedres stuff is moved to pawnsho[ 41. you always get the nosfratu tome in chapter 6
  6. Seriously I want to play the 4 trial maps
  7. i just want to now what people think of dew . i think he's bad because after chapter 1 there are a lot of swords and lances
  8. he probably the worst lord because he can't get through own game in one piece
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