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Nio

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Posts posted by Nio

  1. On 4/5/2023 at 7:37 PM, Aedan7479 said:

    Every few turns he'll move spots, the second time he moves, it'll be to the top of the map, and then you can do some reasonable damage. So the best strategy is to move everyone to the top and then swamp him when he gets there.

    For me he dosnt move to the top middle at any point. He goes left, then center middle and then bottom right, in one case i even send all my units to the top on a suicide atemp just to check if he goes there when you have units near that area but no, he dosnt. This is on Maddening, wonder if you have to work the entire map so he goes to the top.

  2. 7 hours ago, DaveCozy said:

    EDIT: all this is an example as well and based on leaked info, not necessarily fully confirmed info. It might be possible that high enough speed stats can make the AS penalty moot too, pending expected enemy stats (if I have to guess, it'll be more important for defense team building where you want challengers to struggle as much as possible 😉 ). I'm merely using examples to explain how base minimums can be altered via reclassing, based on how they work in previous games.

     

    Im playing the game i just tried this with Timera, going from her promoted class to General (11 build), then back to her promotion and nope, she got her original Build. That sucks honestly.

  3. I don't really want to enter the Edelgard debate, but i want to point out some stuff from that old 3H Developer interview, in which is clarified that the first route was designed to show Edelgard progression and her becoming the antagonist and then the other protagonist were expanded. Also they wanted a character that guided the story and those usually are males so they decided to go the opposite way, in which they went with Edelgard.

     

    I guess theres always room for interpretation, but at the very least i think it is 100% safe to say that Edelgard was the main focus for the developers when they created the game story. Does that makes her the protagonist or the poster child or anything like that? Guess it is up to anybody to decide but i dont think it is crazy to consider her the central piece in the game.

  4. 21 hours ago, the actual real soul said:

    I'm going to address a lot of the common points mention, and why I think Gatrie is arguably one of the better ones (if not best), for these kind of resources:

     

      Hide contents

     

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    Celerity

    It's not nearly as contested as people make it out to be. You can give it to basically anyone, then what...? You're just giving them extra movement for the sake of it. Who else wants it that bad? Oscar and Mia prefer Adept, the healers sure as hell don't take it, etc.

     

    - Ike gets 9 Mov when he never needed it, and he still has all the issues I mentioned (no 2 range and borderline doubling).

    - Haar is literally just overkill.

    - Most others either perform worse than Gatrie or, again, literally don't even need it. This fixes most of Gatrie's problems.

     

    Master Crown

    Haar and Titania can live without it and you can still get solid turncounts and overall performance, while giving one to Gatrie enables another beast into the team.

     

    And then there's minor issues, like magic and Hammers, which are not really that much of an issue. Most of the good GMs don't struggle to dodge, and it still takes like 3 hits to put down Gatrie with magic, and Hammers barely exist.

    I also find that people overstimate the Spd cap problem with some characters, like when it comes to Gatrie, and even Haar and Oscar (who have 24 Spd caps). Gatrie is so likely to cap his Spd, that by the time he promotes, he can start out with 25 Spd and keep doubling throughout all of Part 3. The fastest non Swordmaster enemies reach 23 Spd, and these are actually more rare by around 3-E. And it's a similiar deal when it comes to Part 4, where 31 Spd only stops doubling by around 4-E-1 or 4-E-2, and by then these characters would've done a lot.

    Endgame performance has always been overrated, and it's not like most Beorc characters are MVP.

     

     

    Ike has 2 range, this is no GBA. Wind swords suck, sure, but it is enough to 1 round mages and not being a EP sitting duck. He also dosnt have bordeline doubling problems. He growths even more than the other Mercenaries cause he is the best combat unit for a good couple chapters, so he would get either spd or other stats that would help him patch his spd with Bexp. He is not stuck at 23 spd the same way that Gatrie wont be at 20.

    Again, i dont think Gatrie is bad, you made a solid argument for him. I just dont think he is nearly "as good" when he needs major investment to perform similar to Ike, which barely needs anything and in Part 4 is a no contest. I think Ike is rated exactly where he should be, one of the best units of the game, and i agree that Gatrie is underrated.

    Btw, Celerity on Haar is not overkill. Sure, you can give the skill to Gatrie or others and Haar would be fine, but he gets to do more stuff and clears chapters faster for the Bexp turn requirement, so giving it to him is perfectly fine.

  5. 25 minutes ago, Vicious Sal said:

    It's located in both, and you'll have to change it on both. I recommend reading the topic and looking for the FE10 data editor.

    Thanks for the reply. You mean the Lordmewtwo randomizer or the HeartlessSeph excel sheets? I think those are the editors i saw here. Thing is the later dosnt change stuff on the zmap file, right? The one for FE10Data is mostly cosmetic and skills.

    There are some cheat codes out there for it, but i was trying to do it manually on the game iso. Thanks anyways

  6. Hello! Im trying to lear how to edit the classes for units, for example if i want to make Mia a Hero. From what i understand this is located in zmap, and not in the FE10Data file, right? So how do i go about changing the class then?

  7. On 6/3/2021 at 8:54 PM, the actual real soul said:

    I was doing a tier list for fun, and I got reminded of this. For a while, I always felt Ike was somewhat overrated, and other GMs like Gatrie and maybe even transfers Boyd are almost as good.

    In HM, Ike consistently needs Spd procs to double consistently. You need about 26-27 Spd to double throughtout most of Part 3, and Ike either needs a lot of levels, or a lot of luck to get there... or a Speedwings, which can still go to other characters. On Gatrie's side, most of the arguement I see is in regards to his mobility and Spd cap.

    Ike starts out with 23 Spd at base, and that's enough to double some enemies in 3-1 & 3-2. While Gatrie does have less Spd (20 at base), he also has 60% Spd growth. It's one his top 3 highest growths, tied with Str & Def. While he does have less Spd, he can potentially get more out of levels, and especially through BEXP (if necessary). It's not hard for him to cap Spd a lot easier. But we know capping it isn't the issue, as is the cap itself. He can take the 3-4 Crown either there or by 3-5, allowing him to double through all of Part 3 and only falling short by Endgame.

    And lastly, his mobility. It's a really easy fix, and that's Celerity. I don't think it's nearly as contested as people have made it seem, and I sure wouldn't give it to Haar to have overkill Mov. I'm not just giving it to someone that needs it, but also heavily thrives off of it. Gatrie has some of the highest Str and Def in the game, while also having enough Spd and growth to double and 1RKO consistently... and he also has the best 2 range weapons available, which are Axes.

     

    Ike constantly needs Spd levels to double consistently and lacks good 2 range options until Ragnell. I argue Gatrie can be really damn good without that much effort, and they're basically comparable by Part 4 before the Tower.

     

    Interesting take. The thing i disagree with is that even if Gatrie has a 60% speed growth his cap in Tier 2 is really low, being 23 (so same as base Ike). That means that he really needs the Crown to function. The first one you get is on 3-3, so that means Ike had 4 chapter (In which he is the best combat unit) to get out of his 23 speed and get at least 1 or 2 procs and on top of that, his base 24 str means he is only 3 procs away to capping, so he can easly patch up his speed with Bexp.

     

    Celerity is not overkill for Haar, specially when some chapters have really tight turn requirements for max Bexp. This allows him to clear lots of enemies before anybody else, so easier clears.

     

    Lastly, you said that Gatrie can be good without much effort, but everything you described seems like a lot of effort to me. Bexp to cap, the first Crown which other units want, Celerity which is probably one of the best skills in the game. In contrast to well, Ike, who only needs some Bexp levels to get to 27 spd. In part 4 tho there is no contest. Ike with Ragnell is pretty much better. I would say tho, all in all Gatrie it is an interesting unit that can certainly become good, but being better than Ike, well, i dont see it.

  8. I would wait for Ophelia. Most combat child units like to get the lvl 20 insta promotion without having the chance to getting RNG screwed and by Chapter 19 she can go 20/2 so you dont need a Master Seal.

    If you plan to use Percy as a long term wyvern, then wait for him to get to lvl 20 (or around that). Early promotions are mostly for units that dont really contribute much and thats a way to make them usefull for some time, but they tend to fall off. Percy is one of the best, if not the best child unit because his class and with Effie as mother he has some good growths, so give him some levels, i think he is worth the kills.

  9. I like all of Hilda's crit quotes. They are not the best but idk, i just like them.

    Also, at first i didnt like the cliches professor quotes from Byleth, but "Here is something to belive in" is just such a powerfull and good line, i just love it.

    I have Catherine's and Felix's crit quotes melted in my brain because i heard them so often is not even funny. Those 2 are crit machines.

  10. So i remember when the review copies were out there was this rumor about GD being the hardest route and BE the easiest. Well that was a lie.

    After finishing all 4 routes i think that there are a lot of factors that can contribute in a route being hard or easy, mostly experience, optimization, etc. I dont think NG+ should be used when debating this for obvious reasons. Also, this game is kinda easy overall, so there is not a hardcore old school route for now.

    With that said, my tier would go like this:

    1. Blue Lions: Hardest for me. Final map was insane.
    2. Black Eagles Church: Have some peaks here and there, but it wasnt that much compared to BL in my opinion. Final map was also pretty good.
    3. Tie with BE Edelgard and GD. I would say BE Edelgard is probably the easiest but it was the first one i played, so that matters, but the last 2 maps are harder than anything GD threw at me. I do think GD is really easy, not a single map was challenging for me. Even the final boss was kinda easy (really, really epic tho, probably best final battle right with BE Edelgard and the epic atmosphere)

    So what you guys think? This is obviously my opinion and should not be taken seriously when debating this stuff. Just would like to hear other opinions.

  11. Assassin is only better on movement, which depending on how you see it, it could be the most important attribute. Swordmaster is "better" overall, but the lack of movement hurts.

    Saying that Assassins are better or have "1 point" over Swordmaster for 20% Dex growth is just not true. It is way better to have 10% Str growth, even more when the best sword users really like that (Petra, Felix, etc). You dont need the 20% Dex when you have Swrd Crit +10.

    Locktouch is not that great in this game when you can buy/get keys like is nothing and even use the convoy mid battle. It is good to have tho, but you are better sending a flyer to a chest than your 6 mov assassin. Lethality and Assassinate are completely useless and should never be used (same with Astra to be fair). Then you have Sword Crit +10 and again, the best Sword users love that skill, cause they have high crit chance, it can also snowball with rings, high crit swords, etc, so again, in this aspect, Swordmasters are better with little debate IMO.

    Finally, base stats are not even a thing to look for them. Class bonuses on the other hand, Assassins have +3 Dex and +5 speed, the latter being great and Dex being not worth at all compared to +2 str, +1 dex (and +10 swrd crit which cover this anyway) and +4 speed. I fail to see how the Assassin bonuses are better than the swordmaster.

    Overall, Swordmasters are better, but the +6 movement and the "i dont care about terrain" for the Assassins is just so good that it might be worth over Swordmasters.

  12. Just now, Spirit in Black said:

    When they do it by force, which is exactly what Edelgard did, yes.  

    Again, not true. What she did is called unification/conquer, like many others nation have done in the history of the world and the leader of that movement is not a dicatator. You are just filling those 2 boxes (Ruler and take by force) and saying "well, she has both, so she is a dictator" but it doesnt work like that.

    With that said, i do understand what your point is, she is a ruthless person, but that doesnt make her a dictator.

  13. 1 minute ago, Spirit in Black said:

    Are you seriously telling me Edelgard didn't unify Fodlan by force? Are you being deliberately obtuse? 

    Try to be less unclear next time.

    Even then, you are still evading the main point. So every king/queen in the story of anything is a dictator because they had full power over the country they ruled? No, and is not even debatable, so no, shes not a dictator.

    Im not defending her tho, just clarifying that calling her a dictator is not accutare, as you did.

  14. 35 minutes ago, Sire said:

    Got an extra one while I was thinking about team compositions.

    For Group Tasks, even if you do not plan on using any of the extra movement types (Armor, Mounted, Flying), you can still make use of the abilities they unlock at certain ranks. For convenience, I copy and pasted the chart from the main Serenes Forest site here.

    Heavy Armour Weight -3 (C) Smite (B) Weight -5 (A+) Armored Effect Null (S+)
    Riding Dexterity +4 (C) Movement +1 (A+) Cavalry Effect Null (S+) –
    Flying Alert Stance (B) Alert Stance+ (A+) Flying Effect Null (S+) –

    The easiest to obtain is Heavy Armor rank C, which reduces weight by 3. Reducing weight will increase your Attack Speed, making it easier to double enemies. Just remember to equip the ability if you want it to take effect!

    Weight -3/-5 and Movement +1 are amazing even you if you dont plan on using a mounted/armored units. Lysithea Gremorys with +1 movement and Range is a god on earth.

    Alert Stance is also great but mostly for Flyers, cause Master tier Flyers have +10 avoid. Give them an Avoid Ring and they are the best bait units in the entire game. Ingrid and Petra had like a 5-10 chance to get hit with that, after Alert Stance.

    On the topic tho, for me, i just finished BL after both BE routes (only GD missing) and never knew about the B support chance to recruit students. I thought that it only makes them easier to recruit, like now they need D in something and no C/C+. Gonna try it for my final route.

  15. 8 hours ago, 0 Def Cleric said:

    Annette has double Rally, though. 

    Also, I'd argue the point of magic units never being top tier due to movement moot to Faith users with Physic or Fortify. And the fact that they're the only ones that make warpskipping possible at all. Lysithea at least I would argue for top tier thanks to an excellent magic growth making her Warp more effective and Warp coming a full level early, when it takes a considerable amount of time to get to A tier as opposed to her B. 

    (You also missed Flayn in your ranking outright.)

    Just want to make a little contribution to the topic. In my experience with Annette, you cant rally if you are 3-4 tiles behing everyone else. Doesnt really matter on short maps, cause she can just move first, rally, and then everyone moves, but on the postskip maps, that are, in the most part, bigger, she is not good at rally at all.

    I do have to say, mounted magic users are really, really good, but they come too late and just one more thing, Huber is better than Annette just by having Dark Magic (stuff like minus defense, etc etc), more range on those spells and better (overall) speed.

  16. 1 hour ago, Tombstone88 said:

    You are correct; I didn't actually look at the description, so I didn't realize it did magical damage.  That's interesting.

    Now for the real interesting stuff.  Spoilers in case you haven't done Edelgard's route:

      Hide contents

    So I re-did the battle "Defending Garreg Mach" without doing the Leonie paralogue to test Florete's situation.  I went through the battle doing exactly as he (she?) did, killing both Flayn and Seteth.  After the battle finished, I entered the battle screen and, sure enough, the paralogue had disappeared.  Same exact situation as Florete.

    Next, I went through the battle again, only this time I used Byleth to defeat both Flayn and Seteth, thus sparing their lives.  I finished the battle and went to the battle option.  This time, the paralogue WAS available.  It seems, then, that the battle's availability post "Defending Garreg Mach" is contingent on whether you kill or spare Flayn/Seteth.

    The only reason I can think of for this is that the boss of Leonie's paralogue is one of the saints, and Flayn/Seteth are saints themselves.  Perhaps the turtle saint refuses to test those that have murdered his brethren?

     

    Posted below is a (poor quality) picture showing the paralogue available in 3/8:

    https://drive.google.com/open?id=1v8c18Qzv1y9uHIU1lIOvxz0eXiSRh2M8

    This is interesting. I defeated Seteth with Byleth but not Flayn tho and i was able to do the paralogue. With that said, they were alive after the battle, with the letter to Rhea and stuff. Good observation, thanks.

  17. 15 minutes ago, Dave923 said:

    I can confirm that there are two more pre-skip, haven't gotten to the skip yet so I can't comment past that. I'm playing Black Eagles if that matters.

    Ignatz/Raphael
    Seteth/Flayn

    1 minute ago, Sentinel07 said:

    Petra/Bernadetta as well.

    Thanks, tho i was talking about cross houses paralogues, that you "need" students from other houses to get them (mostly post skip). For now it only seems like those are Linhardt/Leonie, Caspar/Mercedes and Ferdinand/Lysithea. So, all BE it seems. No Deers/Lions i think.

  18. So somebody on reddit did this list:

    The full paralogue list:

    • Mercedes/Casper
    • Cyril/Hilda
    • Leonie/Lindhardt
    • Dorothea/Ingrid
    • Ashe/Cathrine
    • Shamir/Alois
    • Manuella/Hannemann
    • Anette/Gilbert
    • Ferdinand/Lysethia

    I dont know if this is the full list, so if anybody knows about some extra cross house paralogues please tell.

    Also, i found the Axe of Ukonvasara in a chest in the battle rigth after the time skip in Blue Lions route.

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