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Angel Paladin

Member
  • Content Count

    305
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About Angel Paladin

  • Rank
    Hirimi3X
  • Birthday 10/13/1997

Profile Information

  • Pronouns
    She/Her
  • Interests
    Sweet

Previous Fields

  • Favorite Fire Emblem Game
    Awakening

Member Badge

  • Members
    Marth
  • Staff
    Leanne

Allegiance

  • I fight for...
    Order of Heroes

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  1. It's odd. I can use FEAT.exe to convert ".bin.lz" file to ".bin" . But I can't convert back from ".bin" to ".bin.lz" file. I tried FEAT v1.0, v1.3, V1.4 . I tried "Run this program with win 7,8" . "Run as Admin" but the result is the same. * crying in win 10 *
  2. He already told u " DO NOT CLICK " =))
  3. thuốc để dưới lưỡi
  4. How about : two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda Why the person above me ask dumb questions ?
  5. I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda
  6. Cause I want every unit will have all different stats at any playthrough. Maybe in 1 playthrough Chrom have high Mag and Def but his other stats is mediocre. Another playthrough Chrom have high STR, Mag but his other stats is mediocre. I want 50/50 chance stat growth in every unit. Not ridiculous too high or too low. Some units like a god, some are so mediocre. And then combine with randomizer ( not change their growth ) So what do you think about remove stats' cap. Like a Druid class not max Mag at 30 points. But can still grow above 30.
  7. My question is : Is that a good idea to do that ? Or it make the game out of balance ?
  8. Hi everyone. I planned to edit a FE games a bit ( Awakening and GBA FE ) . Make all charaters have 50% growth in all stats : HP 50% Str 50% Mag 50% Skil 50% Spd 50% Luk 50% Def 50% Res 50%. And remove charaters' limited stats. ( stats cap ) Not sure if it make my charaters become too OP ?
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