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BoaFerox

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Everything posted by BoaFerox

  1. @GuiltyLove Nice clears! Good job operating outside of Hinoka's massive range until she decided to approach on her own, taking her on in enemy phase is pretty much suicide for most units in the game I think. Canto was very handy for taking out somehting and staying out of reach. @Xenomata Nice to see some less commonly used units go at it! Triandra's support is super useful. Nice clear! @System ErrorNice 2-turn clear! Raging Storm is a lot of fun. I wonder if you could adjust this one into a 1-turn clear by using Mark to move Edelgard up initially, for example with Smite? Then Azura could use Wings of Mercy to let her get another attack off up there. Regardless, a very efficient way to beat the map! @Some Jerk Great work by the dancers once again! Snap looks so great, I'm so sad I can't use it with my Tanas since they're all fliers... Certainly a great boon for a mixed team like yours though! @Landmaster Oath 4 on Summer Elise will surely see a lot of use! Super useful on maps like these where she's hindered by the terrain. Lovely clear! @Diovani BressanTaking on Hinoka in enemy phase, and with an armor unit no less, is pretty impressive! It's a good thing enemy phasing worked out, because getting up there with the Marths looks like it could have been annoying otherwise. @Yggi Nice clear! Staying out of Hinoka's range is a good move. The team was very efficient in dispatching the enemies immediately so she couldn't warp in. Lovely piano rendition of the music as well, great video! This was a very easy Abyssal to one turn, as no enemy posed a challenge to defeat. Having a flying team also meant I had no issues getting to the fight. I'd say the GHB this month was a lot harder than this.
  2. @GuiltyLoveNice clears! Got a bit of Fallen energy in both of them now. The Maria team didn't really need Fallen Maria's revive powers either, but she pulled her weight offensively. Sorry to hear you had trouble getting Fallen Maria, getting something you really want feels impossible at times. Did you have to spark this one (I figure maybe since she's neutral IVs)? In that case I don't believe you can get a second one from the second spark, it will only let you pick from the remaining three. Hopefully you still pull another one naturally though... Not a very hard GHB, though there's Guard and an unusual amount of ranged units I guess.
  3. @Some Jerk Alarm really does work great on L!Ninian! She really does well against this map it seems. With her Fallen self granting stats and +1 Mov as well it's easy to forget she's a dancer at all. Nice clear! @Landmaster I see Elise has eaten an Elincia in addition to her Duo self. Those new offensive healer skills are really good for this team! Summer Elise really shined by bringing the cav effectiveness here too. Nice clear! Love the Crystal Colosseum theme. @GuiltyLove Spd on stuff is indeed getting a bit too insane, the boss on this map effortlessly gets at least 20+ just for existing, and it can easily be more as well. Doing brave hits is definitely a good way to deal with her though! Nice work by the Catrias and her older sister! Nice clear by the dragons too, surviving in enemy phase against Nerþuz is no small feat. Getting her to attack without moving so Clash doesn't activate is definitely the way to do it. @Diovani Bressan Nice Claude clear! All the Claudes are such solid units now, and since they're mostly colorless they have no trouble working on the same team either. @Yggi I liked the music you edited in here, almost wish it played instead of the one that does in-game. Very nice job by the team! A well timed Deadeye to take out Nerþuz. Cool to see some enemy phasing from Reinhardt even though he's running a very player phase based tome. @Sasori Ooh, Young Lucius makes a great addition to this team! Lugh getting a one-shot on Nerþuz is very impressive considering her damage reduction. The enemies beside her don't really seem to awful to deal with on this map thankfully. Great clear! This map is super easy except for Nerþuz herself who is just kinda ridiculous. I was honestly kind of surprised I managed to barely double her in the end because even without Clash she's getting such stupidly high amounts of Spd for nothing. Really starting to notice that all the offensive units are getting all their stuff on both phases now, while back in the day they usually had to initiate, which makes dealing with them on one turn clears a lot more annoying. They're also slapping Canto Control on something very often now it seems, which is annoying when I want to get something going with Flame Tana's only support effect.
  4. @GuiltyLove Nice clear, cool to see Catria doing great with the Arcane Qiang. Minerva might appreciate an Arcane axe down the line too, but I really wish she could just get an actual buff. Her weapon refine is such a joke compared to what we have now... Would anyone actually care if she got Flower Hauteclere? I guess the problem with giving her that would be that you then kinda have to give Moon Gradivus to Hardin which might be kinda nasty... But still, wouldn't be their most ridiculous balance decision by a long shot. For a BHB this one is a little more tricky to one turn than normal, since the enemies are far away and there's a Drive Guard effect. Still, not really a problem if you just approach it right. Tana gets to use Arcane Lúin for the first time in this clear! Arcane Qiang will probably be better for Galeforcing usually thanks to the special charge, but having options is nice. Rearmed Ingrid's skills also come in handy for her, so I'm glad I went for her (even though I had to spark as usual). I also did a couple of Sacred Stones theme clears for the occasion. Some recent inheritance like Seal Res 4 on Summer Tana or Guard Bearing 4 on regular Tana got to shine.
  5. @Landmaster Mm, the Battle Revolution music! Nice job by the Elises, Yuri was clearly scared and tried to run away at the end. But then he got crushed under all the staff effects ever, great stuff!
  6. @GuiltyLoveNice clear! This map has reinforcements, huh... Looks kind of annoying to play normally actually, since you can't really be next to each other. This team pulled through pretty comfortably still though! @YggiNice clear, that triple AoE kill was very satisfying! Tine is really good at firing off specials all the time. Great work! Another map with enemies within 3 spaces, there's been a lot of these lately. That means I don't need to hit the refresh button and that it's pretty easy to one-turn in general. Originally I had Flame Tana instead of Summer Tana just killing Cornelia in one hit at the end, but I decided it would be funnier to pelt her with tomatoes instead.
  7. @Some JerkWow, nice Quan! Definitely not a unit I see very often, but he makes an exellent recipient of Rearmed Tana's fodder. And since it's a Rearmed Hero I don't even have to get mad at you for killing her in the process! Very satisfying to land that Deadeye at the end finally, and Quan hitting Yuri with the "You move well." quote after he spent the whole map Foul Playing and Cantoing like a coward fit really well lol. @GuiltyLoveNice to see some upgrades to the gang! Sorry to hear about the not so great luck, but at least Spring Minerva got maxed! I have her at +10 myself from when she shared with Young Tana, I really wanna get her an Arcane Lance sometime. They all did great in the clears as usual. Spring Maria especially showed that she's still really strong a year later, she really pulled her weight here. Great clears! @YggiNice work getting it on your first try! The AI definitely fools around a lot with Assist skills like this, would have been impossible if they were to use them like a human as you said. Nice clear! @SasoriXane with Alfred is a pretty cool combo, since that A-skill ensures Alfred has some of the highest visible stats for him to copy. Spring Ashe is a new face, but he did really well with this set! Very fun looking team, nice clear! Been very slow with doing FEH clears lately, but luckliy they've also been very easy. This map looks a lot more annoying to play normally, but for a one turn clear it's one of the simplest Abyssal maps in recent memory. Tons of ways to go about this one since there's multiple enemies within 3 spaces. My clear features the debut of Rearmed Tana! Summoning for her sadly went completely freaking horrible, 672 orbs spent total and only a single Tana pulled. She could be +1 thanks to the spark, but I haven't decided where to put the fodder first... A very annoying aspect of her being a Rearmed Hero. But regardless, she does really well even unmerged, and her movement allows for some really fun stuff in one turn clears like this. Now, if Flier Guidance 4 comes out so she can both do the 2 space warp and grant it (to the Tanas), there will be even more shenanigans enabled.
  8. @GuiltyLove Nice clear, Archer Dad Ashnard is a menace. All these archers are especially effective for shooting down Tibarn and the bat. Really late response, but I've been pretty busy lately. Only remembered this map the night before it was going away, but luckily it was very easy to clear. Pretty much just used what the Tanas already had equipped and then recorded quickly before bed.
  9. @GuiltyLove Nice to see Myrrh come out to play. Ninja Shamir landed a really heavy hit on Vigarde, good way to deal with him. Valentine Faye is a unit I don't have, but kinda wish I did. Yours looks really nice as a Far Saver. @Yggi I'm no expert, but I think this might be due to the AI sometimes using the team's slot order as a tie breaker if every other factor is equal. I know this frequently comes up when building defense teams for Aether Raids at least. Nice clear as well, Shannan definitely enjoys those HoF skills. @Diovani Bressan Nice clear by the Marths, Florid Cane is a pretty cool weapon option for the infantry ones. It was useful here despite the Canto Control on the map. I was definitely not ready for another Tana to release right now. Summoning has been terrible, went 400 orbs without pulling a focus unit at all, so sadly the new Tana doesn't feature in this clear. She unfortunately can't Galeforce either, so I'm still kind of stuck with too many ranged units for a one turn team, but hopefully I'll find some opportunities to get her in there someday. The map itself was trying pretty hard to be annoying between Bulwark, Canto Control and Save, but it wasn't too bad once I managed to break past that Axe Armor.
  10. @XenomataNice clear! Nah got so good after that refine. Nice to see New Year Fjorm in use, I kinda wish I had her, if only for collection purposes. @Yggi It certainly took quite a bit of dancing around to set up for the kill on Robin at the end there, that looked tricky. At least Jamke hit him with the overkill in the end to make up for it. Nice clear! Certainly a much easier map than last month's. Unlike in that one the enemies are all clumped together here, so it's just a matter of taking them out. Which is easier said than done of course, them sticking a 99 HP Near Save in front was kind of annoying. They've been giving them Guard effect more often lately too which is giving my Tanas a bit of trouble since they can't get Tempo. At least it wasn't an Axe Armor this time so it wasn't completely impossible to break through, and after that it went pretty smoothly. Used Pulse Smoke to get around Robin's cheat Ignis, that skill keeps proving useful frequently.
  11. @GuiltyLove That looked nice and easy. The dragons might not have been bothered to come out, but Nowi did regardless. She was not even needed to beat Leif though, even though the rest of the team was all green. Very easy, as BHBs tend to be. This one also had an enemy within starting range meaning the dance button wasn't needed. That random Canto Control was a little annoying though since it prevented me from opening with Summer Tana like I initially wanted to. Still, opening with Young Tana was probably the easiest way regardless.
  12. Fallen Edelgard soloed this map despite it being seemingly engineered to deal with her by having multiple instances of Fatal Smoke and Guard status infliction. Hitting auto didn't quite work this time, but with some piloting for smart movement she still pulls it off. I know for a fact I did it a different way the first time, since I'm sure I didn't abuse the AI's Canto usage originally, but I forgot how I did that solution.
  13. @GuiltyLoveCatria became Young Tana! I never expected her to get the warping in her refine, since I don't think the Astra Blade ever did anything similar in the other games, but it certainly makes her a lot of fun to use. The Macedon gang took care of the map nicely as always! Putting Near Save and Guard on Ludveck instantly makes the map a lot harder to one-turn, and especially for Tana who has only blue Galeforce options. Had to let normal Tana be the target of the dance button for a change since there's no way to get Tempo on her to charge through the Guard effect. Besides Ludveck everything was super squishy of course, so much so that Young Tana needed to nerf her Atk with a seal in order to get the Galeforce off.
  14. @GuiltyLoveNice clear! Unity is definitely a nice skill to have, I've used it a lot on Summer Tana myself. Selkie really took a bite out of Lilith at the end, but then Lilith bit back! Fairly easy map as BHBs tend to be. The difference between this and the recent Mythic map was absurd. I must have been sleepy when I made this clear because I have no idea why I didn't just use Odd Tempest to initiate. Wouldn't have needed to use the dance button if I did, which would have made me feel better lol. But oh well, not like it makes a big difference in difficulty, and more warping is cool, right?
  15. @Some JerkInclredibly impressive as always, but perhaps even more this time considering the map. I actually got an extra Rearmed Líf on the associated banner, so I've been a bit tempted to replicate your Olivia. @GuiltyLoveVery nice clear, bringing Petra was definitely a good choice for getting past Fomortiis. Bride Catria made short work of Gotoh as well! @YggiThat looked rough, but it was really cool to see the two bosses remain at the end. Pulse Smoke was a really great skill for handling Fomortiis, and Jamke's Deadeye was the perfect thing to use against them both. Nice work! @LandmasterAmazing job by the Elise brigade this time, having your emblem team be all ranged units and then having to deal with Gotoh is not the sort of thing you like to see. Very impressive job finding a way through this! @SasoriNice clear, these New Year units are incredibly strong! Good job playing around Nightmare at the end. I'm sad to say that I don't think this map is possible to one-turn with my usual Tana team. Not only did they place the enemies further apart than ever before, but they're also pretty much the bulkiest bosses we've ever had in a map and there's two of them. I did clear it in one turn using other units, and I was going to record that but I forgot. I basically remembered while on a train, 10 minutes before reset, and decided it wasn't worth stressing over since Gotoh is back pretty soon regardless. Pretty sad the Tanas weren't able to do it for the first time ever, but it had to happen eventually. I just didn't expect it to be like this, I always thought it would happen when we got a boss with permanent Warp Bubble or they made a full barricade of breakable walls or something. On another note, I'm not very fond of this map in general. Usually when we get a final boss in the game they do a really cool recreation of the final map from their respective game, complete with music, but just because giving us two maps at once would be too many rewards they drop that completely here and give us whatever this map is... Guess Sacred Stones will never get its final map recreated in Heroes. And they used music that was already in the game too, and despite it being kind of related to Gotoh it's not really a fitting choice for this map. Disappointed all around.
  16. @GuiltyLove Nice clears! And nice Amelia! Amelia's Prf isn't really worth the dew, sadly, unless you were going to use a Slaying Axe anyway. Mine has been doing really well since she got her new scythe though. And while you may not have the dew to spend on her, I think she deserves some refining stones for her fish. @Some JerkIncredible solo, you have a lot of patience for working this one out. I imagine it must have been really satisfying once it was finally done. Godlike Reflexes fits Olivia really well for some reason, it looks cool! @Diovani Bressan Nice clear, and nice 3 unit flex on Ótr. The amount of buffs on that team is quite a sight, they power each other up a ton. I was thinking of one turning the Abyssal maps this time but then Engage stole all the time. I did remember to record a Tana solo of the Surtr and Múspell BHB to test her new Arcane weapon though, it's definitely a very handy boost for her!
  17. Yep, though I had planned to skip this banner until that lance came up... But at least I had some pretty good luck on the banner and managed to get both an Alfred and three Chloé before reaching the spark, so Tana got some very nice fodder. Been testing her out as a bonus tank in Chaos season in AR this week, and she actually works quite nicely!
  18. @Diovani BressanNice clear! Winter Marth cleaning up the range with Save is very helpful. @GuiltyLoveThis is a neat little team, nicely invested Nino! Female Shez is a fun unit to use, I got her to +10 recently thanks to summoning a ton of green for Flame Tana. The Special charge effect in her weapon makes her a fun Galeforcer. This map wasn't very hard, but Tana got to show off her new Arcane lance at least!
  19. @Sasori Nice Arcane weapons! Bold opener by Caspar, taking that Assault Troop armor on, but he made it through and got the ball rolling. Nice clear! @GuiltyLove Lots of Canto abuse by the Macedons, and very cool offensive opening by the Grimas and Liliths! Nice clears! I had half expected to see Forma Halloween Grima in your next clear, but I guess she wasn't the right choice here. Did you end up getting her though? @SatsumaFSoysoy Love seeing Celica instantly wreck Shez like that. One less problem to deal with. Dual schythe weilding Hana has a really powerful aura about her, someone on my friend list has one too and I always notice immediately whenever she walks in. Nice clear! @Landmaster Good job by the Elises as always, gradually picking off the enemies and letting Shez slowly advance. Summer Elise especially cleaned up well at the end. Nice clear! @Some Jerk Really impressive clear by the dancers again! Legendary Ninian is a really powerful addition to the dancer arsenal, she's both offensively powerful and can do that clutch galeforce dance. I see Phina already got a Rearmed Ophelia to eat, that set looks incredibly fun! Def/Res Smoke 3 is a skill I wish I had access to as well. I promptly forgot about doing this clear for a while since I wanted to wait until I had done my summons for Flame Tana, and then it slipped my mind once she was done. It was kind of a struggle to say the least, and I am now the unintentional owner of a +9 Flame Lyn (about to be +10 once we get a free one later this month) and a +11 Summer Dimitri (Pulled 9 copies of this poophead while Tana was at +9, so he'll be in jail for a bit until I can stand his face again lol), but most importantly I got Tana done. So here is my first clear where all four Tanas are +10! It wasn't too hard as far as Abyssal one turns go, since the enemies weren't in any weird positions. Flame Tana got to take out the boss to test out the +10 powers.
  20. @GuiltyLove Nice clears! Being fliers is definitely a nice bonus on this map. @Diovani Bressan Nice one-turn! Should have just stopped after Young Marth did his thing though, he slotted so nicely into their formation. I know I'm late, but here's my one turn anyway. Not much to say here as BHBs rarely bring much of a challenge, but Abel's special at least packed a bit of punch (which made for easy Wings of Mercy).
  21. @GuiltyLove Lots of book 1 units in the Macedon team today! It's nice to see Michalis in action. The Grimas and Liliths did great too, Fallen Lilith destroying Hans is definitely a sight to behold. Nice clears! This map wasn't too hard for the Tanas, but it's definitely got a lot more one turn stumpers than usual for a GHB, such as flying enemies surrounded by terrain only accessible to fliers and that Staff cav providing Guard to multiple allies that it's hiding behind. Possibly the most challenging GHB to one turn this year that I can remember, although my Tanas had the tools to deal with it so they didn't really notice.
  22. @GuiltyLove This looks very annoying to play against, but at least Embla can't shut down the whitewings' brave hits! Hapi was a good help for the Lilith gang. Nice clears! @Some Jerk Wow, it's amazing what these dancers are able to tank! Got worried seeing the numbers that bat was getting on Ninian, but everyone pulled through again and again. Godlike Reflexes Olivia and Lethality Mirabilis are so cool! Great work! @Diovani Bressan Nice one turn! Female Marth coming in clutch as always, opening up the option of that nice Reposition play in the middle. Clever! @Landmaster The Elise team is looking amazing with the IVs! Really impressive they could double some of these crazy fast units. Great work! @SatsumaFSoysoy Remixed L!Eliwood is so stupid, but definitely a great way to deal with this map since it's not something Embla can shut down. Good showcase of some incredibly strong units, nice clear! Definitely a kind of tricky map to one turn given the immense Spd and bulk on some of these units. I hate that useless blue mage a lot, so weak they can't put anyone in WoM range and so squishy they easily die in one hit and don't get a counterattack off at all... With some tweaking and help from the Fury dagger it worked out in the end, but I had to remove Summoner Support to get less HP. Pulse Smoke came in handy again though, these cheating pre charged specials can be annoying. Also, when there's no enemy within starting range the Tana team has to push the dance button to have enough actions for a one turn, but I usually try to make sure I don't hit it too early if the stats gained from Resonance: Blades will matter. Here they definitely do matter though, but I think it's fair since Flame Tana had to drop her Prf lol
  23. It's not actually, I've had this username online since long before Awakening released xD I believe I was trying to find a username somewhere where almost everything I could think of was already taken, and then my dad just suggested the latin name of a random fish he saw in a book he had just bought... and it sounded kinda cool so I went with it haha. I certainly noticed that they used the same word when I played Awakening some years later though! I believe it means something like "ferocious" in Latin (which I did not know when I made my username, I don't consider myself very ferocious lol. It fits the people of Regna Ferox quite well though!). And Halloween Grima in HoF would be great, fingers crossed!
  24. @GuiltyLove Nice Awakening-themed clear! Impressive show from Halloween Grima. Duo Chrom of course got to take down the poor armor in the end too. Very easy map, with easy options for getting into Wings of Mercy range. The enemies were miles away though, so the dance button was needed, but at least I got to throw tomatoes at Basilio in the end.
  25. @GuiltyLove Nice clear! Maria pulled off some stuff even though she doesn't have an Arcane staff yet. Will be amazing once she does though! @Diovani Bressan Nice one turn! Very simple for the Marths. Groom Marth bringing the horse and ninja weapon is always a nice opening move. An easy one turn clear, although the enemies not being close meant the button had to be pressed.
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