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Oziphanto

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. Which way are you trying to covert, are you converting from a CPU address to ROM file or ROM file to CPU address?
  2. The 6502 is LO HI, so you just flip the bytes so in RAM and in ROM you might have 34 c8 that is a pointer to $c834 Now the 10 might be $10 which is 16, which just happens to be the size of an iNES header, so if your ROM has a iNES header(stars with NES at the top of the file) then to get the FILE offset you would then ADD 10 to the address so $C834 will be at $C844 in the file. However the NES has banks so the PRG ROM is not linear as it is for say the GBA. FE 1 and 2 are MMC4 which can be found here https://wiki.nesdev.com/w/index.php/MMC4
  3. I'm trying to find some code in the Shadow Dragon game but it seems to be doing silly things. First port of call is to find the code that handles durability, to which I though that just finding the code that decs the durability would be easy to find.. however my RAM searches and Cheat Searches turn up nothing. Does this game dynamically malloc a weapon each time and make a new one? Or are the values just stored in WRAM which DSEmu doesn't search? ARM7 core maybe? Any body got hints for where the battle logic takes place? Is there an emulator now that has a build in debugger? or is custom desmume + nitro still the best bet?
  4. Hi, thanks but that is a ROM map, I'm after a RAM map. I.e 7E0000-7FFFFF.
  5. Is there a detailed RAM map of the game? Or live structures?
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