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AxelVDP

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Everything posted by AxelVDP

  1. I think you quoted the wrong guy, I never implied that. to all who ask: wtf why was he a noble?!? my guess would be: his little brother is little
  2. at that point you won't be able to salvage him, growths matter only when you have lots of level ups to do, at level 41 I doubt you'll have lots of level ups to do but at least by making him an assassin you'll get the modifiers, which gives 5 extra point in speed compared to noble.
  3. 😐 everything has a problem if you are not smart and don't adress it in any way you can then. (gambits are bad they have terrible accuracy and I don't consider linked attacks a solution because I have to get out of my way to position my units!!!!!!!!!!!) a training axe+ has 6mt, 80acc, 4wt and 65 uses iron sword+ has 6mt, 100acc, 5wt and 45 uses iron lance+ has 7mt, 90acc, 6wt, 35 uses why would you not consider this a valid solution??? also iron axe+ has just 1 extra wt over the iron lance+ training axe+ wt will be offset by most good physical unit str even in the midgame my personal opinion is that swords are actually useful early game since they often times are the only option that will not get you doubled, but fall off in the later chapters, mostly because they have bad endgame classes a physical weapon tierlist imo would be: bows>lances>swords>axes in the early game and bows>lances>axes>swords in the lategame (I rate lances that high mostly because of tempest lance and swift strikes, that and the fact that most endgame classes need lance ranks anyway) yes I forgot guantlets
  4. you'd be right thinking this to be a stupid idea for anything serious this though is something mostly done for fun and for a challange. and there's nothing wrong with that
  5. iirc he was either sniper or bow knight, don't really remember btw I do agree with the overall point that ashe is among the bottom half of the cast in terms of "strength" and probably even utility, but a thing I like about FE in general is that even a shitty unit with some luck can be decent (level up rng, the inverse can be true too), this adds to the repleyability because the -actual- usefulness of a unit is something that can only be estimated while playing -in the moment- using my friend's Ashe as an example again, seeing as his Ashe probably got great level ups in his early game, should he have benched him because "there are better options"? the answer is: probably not. you update your unit evaluation with the new information you've got, a RNG blessed Ashe can be way better than some actual "stronger" units Fire Emblem as a whole is a game where you adapt to the circumstances the RNG throws at you, both in battle and out of battle while planning, if a shitty character gets blessed you use him, if a strong character gets cursed you can bench him Using better units means minimizing the possible effects of bad RNG, not erasing it from the game (still, if you wanted to play optimally you should minimize bad RNG obviously)
  6. Ashe might not be "good", but he is one of the comfiest units to use for lazies like me. Flying lockpick is amazing, and you don't need to clutter your inventory with keys meaning you're free to have access to all the weapons you need without compromises. If you were to collect all chests in the story chapters (no paralogues counted) you'd save around 6300 gold in keys not bought. Money kinda loses its value in the late game since you'll be swimming in it but 6k+ (more if you include paralogues) is quite a decent sum Also, for one (very) casual friend of mine, Ashe was his MVP for most chapters (NG hard mode Azure Moon, no dlc/online) (including the final one where he soloed the map basically. I could not believe my eyes when I saw him do that, extreme luck with crits and dodges) not every unit needs to one round every enemy to be decent
  7. He's talking about hunter's volley, which hits twice, which means 2 chances to crit
  8. this is the first time I've seen an admin shitpost more than a regular user in a thread, are you not supposed to provide a positive example to the userbase?
  9. those are automatic recruits iirc, the 3 I mentioned can be missed ty
  10. I appreciate you trying to help, sadly I don't need a height chart of sorts but just images of their 3d models standing. Thank you anyway
  11. Thank you all for your inputs, in the end I think I'll do a maddening Silver Snow minimal monastery run (enough to recruit Manuela, Hanneman and Shamir, no other recruits aside from them)
  12. Sorry for the unusual request but I'm trying to find good quality pics of Three Houses characters in a standing pose (preferably their idle pose, and from an as much as an orthographic angle as possible) kind of like in this picture here but in at least 3-4 times the resolution lol. Don't need to be all character together like this picture, a pic for each character would be best, actually. Thank you in advance.
  13. I do believe you can have fun with it, but I honestly don't want to be stressed out by having to always remember ambush spawns locations and never being able to try risky plays I like these 2 suggestions but I think I'd need monastery to make them really work
  14. Recently I've been wanting to do a new run, but base lunatic is too easy/boring, what are some interesting limitations I could abide to to make the run more fun? I don't really want to limit divine pulses though, they are very useful to make everything less stressful I was thinking something like a no extra recruits no monastery run (no dlc/online stuff too obviously), but ehh I kinda enjoyed the customization that the monastery offers so I'm not sure I'd do a no growth run if I had a modded switch but sadly I cannot
  15. well, of course, but there are other character who could fulfil this nieche build other than sylvain without gimping his potential not that I really care how others play the game though, it's just that making a build that avoids counter damage on PP when you could achieve a better result by simply using swift strikes sounded really weird to me especially when sylvain has no boons in swords/faith/bows but alas, you do you
  16. why would you want to dodge on player phase when you could orko with swift strikes though?
  17. the colored seeds. pale blue for speed, purple for str, and yellow for magic. depending on what you need obviously there's hardly anything else to know if you really don't want to minmax to the extreme. planting colored seeds will get you by easily
  18. I posted some calcs in another thread. Lorenz's magic might not be high, but his dmg output is influenced by his super high mt magic spells (and frozen lance) and his personal skill. Yes, he is not a flexible unit (as I already stated), but if you want a mage that can actually ORKO other enemies and not just do chip, Lorenz is one of those mages. Hubert and Lysithea are the only students who beat him in raw magic power, Hanneman might too, but I personally am not well informed on him.
  19. I'd use Hilda over Petra. 1) you don't have to bother recuiting her (and without Bernadetta, Petra does not even give you a paralogue) 2) you'll have an easier chapter 13 3) Hilda will give/receive more support bonuses with linked attacks due to her having more supports with the rest of the squad if you notice you're getting bad level ups in the early game you can still try the Petra route, but I'd have her as a backup. Dorothea is pretty weak as far as mages go. if you really wanted a purely offensive mage, you have to look no further than Lorenz. He's easily one of the most dmg dealing magical units in the game. his downside being that he offers little else.
  20. I have several maddening playthroughs under my belt, and I always maxed my professor rank in the chapter with the fishing event (well, in my first playthrough the chapter after) all of this while planting standard colored seeds. and with room to spare. you most definetly do not need to do that kind of gardening
  21. again with your nordsalat seeds jeez unless you savescum you are NOT planting those damn seeds. what you'll be planting for the most part are the COLORED SEEDS (and mix them with other better seeds to increase your yields if you happen to have them) which yield flowers you can gift. and 99% of players won't be assed to savescum for those seeds just to increase their chance of getting a stat boosters by like 5%-10% at that point just savescum the results of your gardening session lol. also, gardening for professor level is also pretty meh. the vast majority of your professor exp you get via the fishing event. which maxes out your professor level around chapter 8-9, and I'm pretty sure you won't be saving a chapter worth of time just by planting different seeds. if you dislike grinding for the fishes, you'll also dislike grinding and savescumming for seeds. so it's not even an alternative, just an extra timesink. the fact that you keep insisting every damn time about those nordsalat seeds really shows that you didn't play that much.
  22. exp cut is not that relevant tbh because 1) there are more enemies 2) you have to engage in more rounds of combat 3) support exp (healing, dancing, etc) is not cut, only battle exp I finished roughly at the same levels in both my hard and maddening runs (tho I used 1-2 fewer units in my maddening playthroughs) I think 15 units is still feasible even on NG maddening, 20 sounds irrealistic though. probably even on NG+ I'm pretty sure generic green units are scaled aswell (special green units like chapter5 gilbert, rodrigue in felix's paralogue, etc I'm not so sure though) yes, suboptimal classes are still viable, 3 houses is not that hard of a game, even on maddening (people finish it in 0 growth runs.) and yes, paralogues are like your main form of extra xp, since aux battles are terrible for getting xp (can't say anything on the dlc stuff since I don't have it)
  23. Holy Knight is a pretty terrible class, if you want to use that riding boon just go Dark Knight the only unit where I'd use Holy Knight, as a fun gimmick and nothing else though, is probably Byleth and use him as a pseudo dodge tank with white magic avoid and nosferatu. still bad (Byleth would be better in basically any other class), mind you, but at least it does something
  24. chapter13 gilbert is hardly a good argument to make, of course armors can't tank if you can't give them shields, battallions and skills lol. and shields are pretty terrible accesories to give other melee units I'm not here advocating that armors are a top tier class, just that they function well in their intended role and thus have a nieche if you favor certain playstyles (aka trivializing part of the game's difficulty (dealing with high speed units and abusing chokepoints) without having to think too much, at the cost of a higher turn count) also armors = easy grinding for skills if you're into that
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