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Shrimp Boat

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About Shrimp Boat

  • Birthday 02/26/2003

Retained

  • Member Title
    Rocket Man

Profile Information

  • Pronouns
    He/Him
  • Interests
    Strategy Games, Fighting games, High power rocketry and playing trombone
  • Location
    San Antonio Texas

Previous Fields

  • Favorite Fire Emblem Game
    Thracia 776

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  • Members
    Leif

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  • I fight for...
    Jugdral

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  1. Are you playing on a modified rom at all? and if not please try and record it sounds cool.
  2. Does this mean they have the tools to make good translations now so Fe4 has a shot ?
  3. Aless would be a super good dad he just has alot of great stuff to pass down The child of Levin as well as he will be able to pass down Forseti. As well as Adept and Crit and whatever the mom had Pretty much any super kid with a bunch of holy blood and skills 3rd gen would be kinda silly ngl
  4. Palla Emblem, Mekkah, Don Don I enjoy watching alot, as well as Ghast, Linkking and when ever Bismix uploads. Some people who have fire emblem stuff that i watch are like Yeetus and BigGnome but I don't watch much youtube outside of these people. I've never been a huge fan of LPs but Mekkah and Bismix's SOV one is pretty fun to watch I mostly like the more discussion or high effort videos people like Mekkah and Ghast put out. (Shout out to Palla Emblems LTC of FE 4 getting me into doing LTC's )
  5. I didn't even think about Forges on enemies though i doubt even forged weapons could stop Sigurd. Only a god can stop Sigurd or maybe a BBQ Though Forges on enemies would and should be limited I don't think their where any enemies in echos with forges so I doubt their would be any on enemies Also so more ideas maybe certain skills can be forged onto weapons like adept but not critical for obviously
  6. Critical on Ballista don't give me flashback the FE5 Ballistas But yeah I agree for the most part but I had a somewhat funny idea what if by some divine miracle you get the enough kills on a bow to all possible points for forging you can use them all to get 1 range on a bow I mean it would be a long time before that's even possible. Just a funny idea
  7. Yeah a 7+ might Javelin would be pretty broken so maybe Increase cost for 1-2 range melee weapons idk about magic as It would need a rework anyway due to the weight issue. Ranged mounted units should get a 1 range option most likely swords cause that is what nomads get on promotion. I don't think bows should cost extra to be honest. I have to ask though are their enemy snipers cause I can't remember having a bunch of enemy's that have critical would be a pain to deal with. Yeah bows should get buffs but I find in most cases that extra might on a bow wouldn't be as big of a deal as on other weapons as bows are surprisingly good at killing at least the better ones (Silver, Killer, Brave etc), I think what bows really need (thats not a good enemy phase) is more Hit in FE4 as a lot of bows have somewhat low hit chance. So basically their is no reason to increase the cost for bows and I didn't think about how broken a +7 Mt Javelin would be and magic needs a rework anyway
  8. Points based off kills sounds like a cool idea but i feel It might make it a bit shallow i guess not many weapons except for a small handful will ever get +30 kills in my experience and not many will ever even reach 50 or beyond however I have only played the game twice so I might not be 100% accurate. I think limited modification amount would be a good idea but awakening and Fe4 have some what different stats for weapons as in the silver axe in 4 having 22 MT and the silver axe in awakening having 15 MT a 7 point difference. So maybe Increase the amount of modifications to a degree idk maybe 6 or 7 would work Also I think increasing cost for weapons with a range over 1 screws over both magic and especially bows and even then Javelins and Hand axes aren't even that good in FE4 compared to say FE10 where they can be forged and are very good. So i think Increasing their forge cost is holly unnecessary (also both Javelins and Hand axes don't get many kills anyway) also forged holy weapons would on second thought not be as dumb as I thought as they already kill everything anyway
  9. So I was playing echos and noticed the forging system in the game I am pretty sure this was not in Fe 2 So if a Fe 4 remake ever came out I think a Forging system of some kind would be pretty cool it probably would not function like it did in echos and more like forging in Fe 9 or 10 where you could change the stats on a weapon individually like hit rate, MT and so on. The weapons in FE4 already feel pretty unique even ones like the silver sword you get in the prologue its not just a silver sword its Sigurd's Silver sword. Idk how limited the system would have to be as to not take away the value of the sheer power of holy weapons ( unless they can be forged to ). I just think I would be a cool little edition to give weapons the extra bit of flair. oh and you should be able to change the name of non holy weapons, and the forged weapons would cost more in the pawn shop. idk if this has been posted before I looked for a bit and couldn't find anything like it so I hope I am not breaking any rules
  10. ehhh I think combat wise both Roy and maybe Micaiah are overall worse both don't really have much potential. Roy once he gets the binding blade is pretty good, but with her prf weapon Erika can typically bop and monster for a huge amount of damage and she gets a mount so she can help through utility. Micaiah is used for her C rank staffs not combat so she is just a healer and its in a game where Vulrenerys are on steroids 8 uses and 20 hp recovery. Erika is useful typically for dealing a large amount of damage to monsters with a weapon only she can use so if you got slots or she is forced you might as well kill a monster or 2 for free. Roy is way worse.
  11. Personally I liked VW and AM way more than CF and SS I just really enjoyed VW AM more cause that's kinda when I figured out most of the mechanics as I went in completely blind not looking at any information after E3. but by my 4th run which was CF (which yes meant i did SS first) I was starting to enjoy the game less due to playing it to much on top of CF being very clearly rushed as well as accidentally locking myself into SS again by forgetting to talk to Edelgard meaning i had to play part 1 over again (yay...). Also I warp skiped like well over half the post timeskip maps cause its fun to 1 turn a map. Also VW has the best Endgame map and theme.
  12. I got curious and looked up the definition of Flux i got this in the medical definition If this is what the Flux spell is based off its kinda weird to think of someone like Canas causing someone internal bleeding to kill them doesn't look like something someone like Canas would do.
  13. I would definitely change Ike a little by giving him a projectile. We have 2 main options for this we could simply base it off of Ragnells 2 range attack in RD (though that might be a bit big for a projectile) or he could throw a hand axe that would work kinda like YL boomerang. Just as a way to make Ike more scary give his Up-B Aether a chance to heal him by how much damage it did or just make it do that all the time. also on some of his attacks like his tilts or smash attacks he could use Urvan instead of Ragnell. oh and replace counter with something funny like a shine barrier. keep Side b the way it is or make it edge cancel able. other than that give me a Blue flames on Ragnell and/or Alondite as alts and that is all I have.
  14. Micaiah gets C rank staff on promotion i think and if i remember correctly so do Artur and Lucius.
  15. I get which staffs would go in light or dark but besides maybe warp what would go in Anima. Maybe Anima staffs could boost resistance to a certain type of Anima magic (wind,fire,thunder) by a ton or just reduce the damage taken by said magic by a % amount. What would be cool though is Anima staffs that could allow unpremoted staff locked units to kinda retaliate with some kind of low Mt magic attack. That would be a cool thing to add in a new game. Though training 3 diffrent staff ranks would be a pain so maybe not.
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