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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I was half asleep last night and almost forgot I posted this lol. I know looking at only phased based stuff is a limited viewpoint, it's just what I was thinking about. Anyway, I actually find Conquest fascinating from a design standpoint (I could write an essay on it), specifically here because I think OP EP was something it gave such an interesting shake at figuring out through skills. Certain blow eliminates dodge tanking (in case the weird formula it used didn't enough), lunge prevents you from aggroing single parts of a group, poison strike and grisly wound guarantee damage, the bunches of shurikens are constantly dropping stats, and of course inevitable end and staff savant exist. Not to say it's perfect, but that game did so many interesting things, really wish more entries took attempts like that. Btw, I played genealogy as aggro group by standing on the edge of range, wipe on player phase. Got halfway through Tharcia and then heard I was on a rough old translation patch (those menus oh god) and am now basically holding out for a 4/5 remake, I played that as heavy PP since I was constantly capturing enemies.
  2. I feel like this is a simple question with not a simple answer. Idk that "both" or "a mix" really counts; to me every game devolves into one or the other eventually. Of the ones I've played, here's how they broke down for me: PP focus: Genealogy, Shadow Dragon, Echoes, 3 houses EP focus: Binding Blade, Blazing Sword, Sacred Stones, Path of Radiance, Radiant Dawn, Awakening, Fates Listing it out is almost weirder. Genealogy and SS are probably the two easiest but in separate categories. Shadow Dragon and Fates (conquest) are probably the hardest but also separate. Of course, difficulty doesn't mean balance, but I thought it was interesting to note. I personally find PP games to be better in balance regard, as EP games tend to be "throw your best unit out there and watch them solo half a map". Yet as I say that, genealogy is probably the second least balanced game (nothing tops awakening), and 3 of the 4 PP games are largely assisted by their super strong warp staves. I'm not sure where I'm going anymore but this is why I posted, someone will have an answer better than my rambling thoughts.
  3. Variable AI is a neat idea but would probably take a very long time to implement into every map. I remember the creators of wargroove talking about how it's basically impossible to make AI that can even come close to competing with a person in games like these, and that realistically all you can do is make the situation difficult or give the AI an advantage that you have to overcome. IIRC it was largely that programming dynamic AI is something that was either impossible or extremely difficult. I'm sure someone else can talk to it better than I can.
  4. CF was my first route. Chose the kill Claude option thinking it'd be some nonsense where they stop you anyway, then it actually happened and it was like "wait are we the bad guys". Tbh the whole invasion of the alliance in CF is bad feels, at least the kingdom is harboring the church but you go and sack Leicester just because it's there.
  5. Oh man wait until endgame, final chapter SS on maddening has a legit claim to hardest chapter in the game.
  6. I just can't buy F!Byleth as a top flight mercenary when she's like 155 cm and 47 kg. And of course, half that weight is in her chest. Combine that with her ridiculous outfit and the whole character model comes off as pandering.
  7. Off the top of my head... Mercedes / Caspar Dorothea / Ingrid (for the full reward) Leonie / Linhardt Ferdinand / Lysithea
  8. Lol Crimson Flower has a case for the hardest of the four, no idea how it's tied for first in the poll. I don't see how it's anything but Azure Moon. It has by far the easiest early game with Dedue being an actual tank and Sylvain being handed the lance of ruin in chapter 5. Speaking of being handed things, you can get every relic in this route and are literally just handed Failnaught. You have probably the strongest group of characters of the three, with really Ashe being the only weak link. Azure Moon has by far the easiest endgame too, with a single use of retribution largely trivializing the siege spam that would otherwise make the level difficult. Chapter 13 is probably the only really challenging chapter, but that's the case in every non Crimson Flower route.
  9. Have to toss another vote at Between Heaven and Earth. Bonus points for the cool stuff they did with that and Blue Skies and a Battle. I think all of the post time skip map themes are really good.
  10. There is absolutely a use for a unit with sky high strength that you can slap gauntlets on. Deleting mages and those pesky vantage snipers is not a useless niche, and rally strength is much more useful early game on maddening than hard where it isn't needed. He's not a great unit, but he's definitely not the worst
  11. The idea of tiering is interesting, especially with something like Seiros Holy Monks. It's very realistic that this is the only stride gambit you get in non BL routes, which automatically makes it incredible despite its tiny stat increases. Similarly, Indech Sword Fighters are statiscally eh for A rank, but when retribution is relevant it trivializes siege tome maps. Along the same line, availability will be a big consideration. Some B ranks are available very early, giving you huge early game stat boosts. Meanwhile, some of the great gambits (can't remember which BL battalion gives retribution at D) are single route only which imo knock them down. This write-up is an excellent starting point, thanks for throwing it together.
  12. I think small maps are generally easier to do more with, it's hard to make big maps anything besides rout or capture. I don't have screenshots, but I think conquest did some interesting things with bigger maps. Example A is Ignatius paralogue; it's still rout but the added dimension of Ignatius essentially being a sitting duck forces you to race to rescue while simultaneously holding off the force arriving through the forest. Example B is Percy's paralogue; also still rout but the huge enemy density is balanced by the dragon veins that reward you for grouping them up and allowing one unit to wipe multiple enemies from the map. Since this is the 3H board, I'll add that this game's big problem is that it's full of small maps that are also unvaried objectives. Only a very small amount of maps force you to approach anything differently (white clouds 11, silver snow 21 come to mind), and almost every single map is trivialized by fliers. It's crazy to think the map design went from conquest to this, it feels like a completely group made them.
  13. I would probably do GD next, CF gives you a lot of wrong information which will be corrected on GD. BL isn't bad or anything, but it's a much more focused story within its bubble. I don't have any Rhea advice, everything that has been said covers everything, there's not much to it. I will say there's no benefit to do it all at once since you're not starting with SS, it's much less of a hassle getting A in NG+.
  14. I take it you haven't seen endgame/ch 21 silver snow lol. Strong case for hardest maddening map (with SS ch13 being up there too), it is complete stupidity in its difficulty.
  15. The maps are identical with the exception of the final chapters, and ch17 GD does not exist in SS, SS is 21 chapters. The major events of the story are the same until the very end. You get an info dump about Byleth at the end of SS.
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