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Ashai

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  • Favorite Fire Emblem Game
    Three Houses

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    Dimitri

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    Outrealms

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  1. Way back when I asked this, I thought it was intentional that the title screen was playing Helms Deep - Start/Loop at a slower rate, but it seems that this is tied to the audio sample rate of the file itself. Helms Deep has a sample rate of 48.000 kHz, so it is playing slower than it should be. You can see this happening with Midna's Theme as well because it has the same sample rate. But if you try something else with a sample rate of 44.000 kHz, like Awakening - Easy Now, you can hear the song play at a normal speed.
  2. Is there a constant to change the pitch of the title screen music?
  3. When any unit levels up in the gitlab build, the game will crash and spit this out in the logs
  4. Alright, I'll give it a test run and get back to you!
  5. So I'm following your tutorial on how to use the editor and this happens when I reach step 2. Initial Level Setup: "Open the Level Editor, and click File -> New.... Navigate to the downloaded image and select it. The map should now be loaded in." I'll be honest, I don't know Python, but are there any other dependencies that I need if I cloned from git? I tried both the Dropbox and included editor from cloning On a side note, are those KeyErrors normal?
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