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Fire Brand

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Jugdral

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  1. Oliver. He's an awful person who's treated as a joke and a meme for some bizarre reason. I also dislike Izana, Bernadetta, Lewyn, and Rhea.
  2. FE4: 8/10. Amazing soundtrack, memorable characters and a great story (in Act 1). Was not afraid to experiment and do something new and imo it worked out very well, and the lack of polish in some areas adds to the game's unique charm. And then, the dull, barebones, wyvern fest that is gen 2 happens. The game also has a really great dark fantasy esque aesthetic, which carried over into FE5 giving the games a unique, retro tone. FE5: 7/10. This one I'd place lower than Genealogy. The soundtrack has some good tracks but on the whole a significant step down imo. The gameplay is unique and tries something new, however, and fits the game's overall tone well. I didn't warm much to the characters outside of a few, and the story is imo quite dull, especially when compared to that of FE4. FE6: 4/10 This one was probably the most boring FE I've played. Lengthy, repetitive maps that seemingly dragged on forever. Annoying soundtrack. The only story I skipped through on my first playthrough because it was so uninteresting. FE7: 4.5/10 Well, it's a step up from FE6 I guess? But not a big one. Soundtrack is still bleh, one of my least favorite casts, slightly better but still boring story, dull gameplay. As you may have figured out I'm not a big GBAFE fan, so might be the best time to say I hate GBA graphics and animations. The colors are far too bright and hurt my eyes, and everything looks way too cartoonish. And the animations just look over the top anime levels of ridiculous. FE8: 5/10 Well it's my favorite of the GBAFEs because it has a soundtrack that doesn't suck and some characters I actually like. The graphics and gameplay are still mediocre at best, however, though the game does feel like a bit of an improvement in the graphics department. Gameplay wise, it's passable. FE9: 9/10 And now for some good FE again. FE9 had significant graphical improvements, as well as a solid soundtrack and a likeable, memorable cast. The story is imo the best in the series, and the gameplay, while easy, is definitely still solid and enjoyable. My only real criticism is the game's pace: it's near unplayable without speed up. FE10: 10/10 Perfection. Soundtrack, graphics, characters and gameplay were all perfected in this one complete package. And the story, despite its faults, was still very engaging for its scale and stakes, and honestly, for FE standards that automatically makes it among the best in the series. This is a game I have come back to again and again: I have probably completed around 200 playthroughs by now. FE11: 7.5/10 Now this was a game I was surprised to find myself really enjoying. Sure, the story and characters are barebones, but the game is aware of this, and it's not the focus. What is is the gameplay, which here is excellent. It's a strategy game, plain and simple, and it delivers. FE12: 7.5/10 Most of what I said about FE11 applies here, though FE12 introduces some likeable new characters as well as an attempt at a slightly deeper story. However, these changes are cancelled out by the introduction of the self insert. FE13: 4/10 This one is difficult for me, since I did find Awakening a fun time when it released and on my first couple of playthroughs. But then I went back to it a couple of years after it released and found it just... Unplayable. The gameplay was so repetitive and dull, and overfocused on galeforce and pair up cheese. Not to mention the constant anime tropes and aesthetic. FE14: Birthright 7.5/10 Conquest 8.5/10 Revelation 6/10 Honestly, the Fates games I found to have solid gameplay across the board, even in Revelation (which I believe to be overhated in terms of map design). The games are however held back by story, characters and anime aesthetic. They're still highly enjoyable for purely their gameplay, however, and I can look past their anime aesthetic to appreciate the solid strategy game underneath. FE15: 9.5/10 Now this was a game I adored and I'm not entirely sure why. The characters and music were both excellent and the story was passable, but honestly, I really enjoyed the gameplay? Definitely not a common opinion, but hey, I'll rank the game highly nonetheless. FE16: 3/10 And now, the snooze-fest that is fire emblem three houses. Repetitive would be an understatement. It's a shameless copy paste of the same elements over and over. The story had potential but threw it out of the window, and the characters are obnoxious one note anime tropes constantly shoved down your throat. To top it all off, the game looks like an early Wii U game.
  3. Well, there's Tauroneo (Micaiah), Oifey (Seliph) I guess?
  4. I heard somewhere that Fiona's level was supposed to be 1, but was changed due to a bug which set it to the same as the generics. Not sure whether that's true or not, though.
  5. Zelgius, specifically the Radiant Dawn version. Great theme song, overpowered and a great design, but mostly I liked him story-wise. He was a character I always felt sympathy for, though I won't go into detail to avoid spoilers. Oh, and I shipped him with Micaiah, and still do.
  6. And yet FE very much operates on modern-day morality and viewpoints and expects you to experience and view the games with a modern perspective. The series can't have it both ways.
  7. How about the Leonster scrub squad, Kane or Alba or Robert, the ones with no dialogue other than escape quotes.
  8. The AI going to the shops like it does in FE5.
  9. There's also Minerva/Michalis/Maria's father, Linde's father. Miranda and Linoan in FE5. As for alive, Dagdar in FE5.
  10. For Tellius, there's also Tauroneo, Nasir (his child would be Ena's parent), and Lorazieh or whatever, the father of the heron siblings.
  11. I can understand that, I'd just prefer 10 seconds of catchy music over 3 minutes of dull or annoying music. They kinda have a retro charm to them, I find.
  12. When you put it that way, I guess you're right. I feel Fire Emblem map themes still sound quite repetitive, basic and kinda... Lifeless. Don't get me wrong, I love some of the map themes like Bearer of Hope, Doorway to Destiny, etc. but I wouldn't listen to them outside the game like I would other video game music such as that found in games like Kid Icarus Uprising and even some other FE songs like the Radiant Dawn opening. The only exception which springs to mind is Twilight of the Gods. The rest range from decent for background music while playing to just dull and forgettable to instantly muting game audio annoying. Though as I said, music is a very subjective thing.
  13. The interruptions break up the monotony of the map. And I was mainly talking about 3H there, in the others the instrumentation I found to be often weak. Imo there's no such thing as too intense, and FE music has never even come close to intense enough, though music is pretty subjective. Most FE map themes I find kinda dull, honestly.
  14. I strongly disagree. I loved the old style battle themes and the return of them in echoes, whereas the ablaze and calm or whatever they call them I found really boring. Makes you have to listen to the same song for ages, and the different versions tend to make them go for dull and dreary and then weird intense but skipping half the melody. The old battle themes I found really catchy on the other hand. I thought RD handled battle themes the best, with different themes for each team changing during story events
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