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Fire Brand

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Posts posted by Fire Brand

  1. Tailtiu/Lex - These two have lots in common, and honestly I've always preferred this pairing to Azel/Tailtiu. Their chapter 5 lover convo in particular is excellent

    Saias/Mareeta - Saved her from a cursed sword. Considering the amount of dialogue they have together, was expecting them to have a paired ending

    Micaiah/Zelgius - My personal favorite FE pairing. They have so much in common - branded, generals of Daein, relationship to Sephiran and Sanaki. Their dialogue was also quite ship-teasing, as was the Zelgius/Sothe 1-E talk. Kinda wished they got some sort of ending.

  2. 1 hour ago, X-Naut said:


    While Berserkers as we know them appeared in FE5 the first Berserker class appeared in FE3. It was a reskinned Hero, appeared in the desert map and dropped a Master Sword. And with the highest playable Str/Skl/Spd caps and innate Pursuit/Adept, it wouldn't be unreasonable to call FE4 Swordmasters the game's Berserker equivalent.

    Eh, I'd argue Johalvier's promoted class of Warrior is the game's berserker equivalent. Definitely far closer to it than swordmaster, that's for sure. 

  3. 10 hours ago, X-Naut said:

    If we're going to have weapon triangle-less games become a recurring thing then I'd like to see them try removing the triangle altogether. Axes are no longer their own category: the shorter axes are grouped with swords while the poleaxes are grouped with lances. With it would come appropriate class compression, such as Swordmasters and Berserkers being one and the same (like in FE4), Heroes filling the shoes of Halberdiers too and Wyvern Riders being the mono-lance class line. Plus, no more crying about a lack of throwing swords when they now have hand axes!

    Um, what? Swordmasters and Berserkers are not the same class in Fe4 at all

  4. 16 minutes ago, Jotari said:

    You have any quotes to back up that suggestion of suggestion?

    There's a lack of Project Naga script dump unfortunately, but from what I remember:

    "Your future with Deirdre, that is! You're terrified, aren't you? That her memories may return..."

    Something along those lines. 

    14 minutes ago, Etrurian emperor said:

    Personally I'd say Michy is the character that deconstructs Corrin since they both feel forced to do questionable things and resolve to carry that burden for the greater good. 

    I wouldn't say Sigurd is particularly naive. Yeah Granvelle is more shady than most countries the lord hails from, but Sigurd never really does what he does because he believes Granvellian propaganda. Its usually because his cartoonishly evil enemies attack first and leave him no other option.

    Ehhhh... He could have used Shannan as a bargaining chip to end the war immediately, thus saving hundreds and bringing the war to an abrupt end. Micaiah, unlike Corrin, is frequently called out for her actions, and isn't really worshipped outside of Sothe and maybe Zelgius. 

  5. 2 minutes ago, Jotari said:

    Knowing too much couldn't be an excuse as Alvis had absolutely no way of knowing Sigurd was previously married to Deirdre. We don't even see anything on screen suggesting he suspected it. And while Sigurd might not have wanted to rule the kingdom,  he was the son of Kurth and Azmur's most trusted adviser, and as such would whole a massive amount of sway if Byron was proved to have not been a rebel. Though that's speculation. The only thing the game directly confirms is that "it's regretful Sigurd must die but he knows too much".

    It's implied that Manfroy had been suggesting to him that it was a possibility, and why else would he be so worried about Deirdre regaining her memories?

    Though I will agree with you that is it is vague. I guess that's one thing I like about Arvis' character: so much is up to interpretation. 

  6. 36 minutes ago, Jotari said:

    Alvis didn't betray Sigurd because he married Deirdre. He wasn't even sure that Sigurd had until he saw them together. He expressly says that the reason Sigurd had to die is that he knew too much. And unstated but probably just as likely that Sigurd even unmarried would have been a major rival for control of the kingdom if Byron had been revealed to have been loyal all along.

    I don't necessarily disagree with this. He takes a lot of glee in the betrayal. But it's not really the same way Takumi has an intense dislike of Corrin. It's more circumstantial than personal. Hatred of Sigurd is not a defining trait of Alvis's character. In fact in one of their two meetings he speaks very friendly with Sigurd.

    Sigurd "knowing too much" I interpreted as an excuse more than anything. And as for him being a rival, how would he be? Arvis is married to the king's granddaughter, while he is just another noble. And I never got the impression Sigurd wanted to rule a kingdom anyway; he seems more of a knight/warrior. 

  7. 21 minutes ago, Jotari said:

    In which case the Lopt sect would have found her, Sigurd still would have been betrayed and killed and Seliph never would have been born. Recall, Sigurd didn't even find her in the Spirit Forest. He found her wandering around outside on her own while the Lopt Sect were in the area actively searching for her. His first meeting with her involves saving her from getting raped by a pair of thugs. It's not irrational at all that he thought she would be safer by his side than wandering around bandit land by herself.

    Sigurd would not have been betrayed and killed because Arvis would then have no reason to kill him as he would not be married to Deirdre, and instead him and his army could help to fight off the Loptyr cult. 

  8. 28 minutes ago, Jotari said:

    Alvis never shows any dislike for Sigurd. In fact he openly says its a shame he has to die. He might take a bit too much glee in the whole betrayal and execution, but he never actually displays any hate towards Sigurd. Closest he shows is mild derision when he first shows up in the game, but that's less hate and more just higher expectations. He also calls Sigurd pathetic in Seliph's battle convo with him, but given that he gave Seliph the Tyrfing and even made use of a former subordinate of Sigurd's to do so, it's clear he was just goading Seliph into killing him.

    I also maintain that there was zero Sigurd could have done to prevent his fate after setting out in the prologue. He definitely displays some naivete but short of having psychic powers  there's little he could have done to make a difference. He was fighting against a very stacked deck.

    I realised your point about Arvis as soon as I posted it, it's moreso how the fanbase views it rather than the actual in-game dialogue. 

    Sigurd could have left Deirdre in the spirit forest. 

  9. 8 hours ago, Pengaius said:

    While the game does this, the general fan base does not, the point that I was trying to make was that I dislike Sigurd because if you swapped Sigurd with Corrin, the game would be the exact same except with a different lord. My problem is that when people assess the story of genealogy they (almost) only have praise for its story and characters, Sigurd included while these same people would (rightfully) criticise all of the (many) faults in Fates' writing. People complain about how cartoonishly evil Garon is even though Julius is effectively the same. My big issue with Sigurd is just that he's dull, he isn't “cookie cutter lord" but it'd almost be better if he was (Marth, Roy, Eliwood and Seliph at least somewhat change or grow through their story but Sigurd is the exact same from the start to the end of gen 1 (love at first sight is not character development)). The way gothw is structured Sigurd only really has boss dialogue where he's angry, or has conversations at castles like this. 

    Oifey: Lord Sigurd, some dude is attacking, save the villages. 

    Sigurd: All right lets do the thing. (After arena and preps for like an hour lmao)

    Deirdre/Shannan/Rahna: Wow Sigurd you sure are a cool dude, also seliph is your son. 

    Sigurd: No time, war now. 

    Sigurd also never benefits from lover conversations giving him character, and I'm not sure if he has any secret events but I haven't seen em. Sigurd is Corrin but used less and then dies and feel like nobody in the fan base ever genuinely criticises his character, like they do Corrin. But ultimately that's just a me thing. 

    Ehhhhh. Falls flat, because the stretch between valflame and hellfire is a bit awkward, and Sigurd was too “Model Paladin" to actually go to hell. 8.5/10 IGN

    Yarharharharhar, Holmes me boy, if ye don't shut up ye'll get a pincer upside the head. 


    The more I think about the Sigurd-Corrin comparison, the more I see it. As someone who's a big fan of FE4, it's characters, and Kaga, I will admit I do see the double standard. I was never a fan of Sigurd to begin with, though. I suppose the difference is that Sigurd feels the consequences for his actions, unlike Corrin, but really, he doesn't. Other than that, he's quite battle-hungry and has a need to take everything into his own hands and solve others problems for them. More Duma than Alm, that's for sure. 

    Also, both Arvis and Takumi are hated by many for not liking the "Corrin", and being the only one to really do so. I suppose Eldigan does criticise Sigurd, but he forgives him very quickly, and as they are established childhood friends that is kinda understandable. Sigurd is also handed both Arvis and Deirdre's backstories on a silver plate and does nothing with the information whatsoever; he is well aware they are half siblings and both possess Loptyr blood. 

  10. FE4: 8/10. Amazing soundtrack, memorable characters and a great story (in Act 1). Was not afraid to experiment and do something new and imo it worked out very well, and the lack of polish in some areas adds to the game's unique charm. And then, the dull, barebones, wyvern fest that is gen 2 happens. The game also has a really great dark fantasy esque aesthetic, which carried over into FE5 giving the games a unique, retro tone.

    FE5: 7/10. This one I'd place lower than Genealogy. The soundtrack has some good tracks but on the whole a significant step down imo. The gameplay is unique and tries something new, however, and fits the game's overall tone well. I didn't warm much to the characters outside of a few, and the story is imo quite dull, especially when compared to that of FE4.

    FE6: 4/10 This one was probably the most boring FE I've played. Lengthy, repetitive maps that seemingly dragged on forever. Annoying soundtrack. The only story I skipped through on my first playthrough because it was so uninteresting. 

    FE7: 4.5/10 Well, it's a step up from FE6 I guess? But not a big one. Soundtrack is still bleh, one of my least favorite casts, slightly better but still boring story, dull gameplay. As you may have figured out I'm not a big GBAFE fan, so might be the best time to say I hate GBA graphics and animations. The colors are far too bright and hurt my eyes, and everything looks way too cartoonish. And the animations just look over the top anime levels of ridiculous.

    FE8: 5/10 Well it's my favorite of the GBAFEs because it has a soundtrack that doesn't suck and some characters I actually like. The graphics and gameplay are still mediocre at best, however, though the game does feel like a bit of an improvement in the graphics department. Gameplay wise, it's passable. 

    FE9: 9/10 And now for some good FE again. FE9 had significant graphical improvements, as well as a solid soundtrack and a likeable, memorable cast. The story is imo the best in the series, and the gameplay, while easy, is definitely still solid and enjoyable. My only real criticism is the game's pace: it's near unplayable without speed up.

    FE10: 10/10 Perfection. Soundtrack, graphics, characters and gameplay were all perfected in this one complete package. And the story, despite its faults, was still very engaging for its scale and stakes, and honestly, for FE standards that automatically makes it among the best in the series. This is a game I have come back to again and again: I have probably completed around 200 playthroughs by now.

    FE11: 7.5/10 Now this was a game I was surprised to find myself really enjoying. Sure, the story and characters are barebones, but the game is aware of this, and it's not the focus. What is is the gameplay, which here is excellent. It's a strategy game, plain and simple, and it delivers.

    FE12: 7.5/10 Most of what I said about FE11 applies here, though FE12 introduces some likeable new characters as well as an attempt at a slightly deeper story. However, these changes are cancelled out by the introduction of the self insert.

    FE13: 4/10 This one is difficult for me, since I did find Awakening a fun time when it released and on my first couple of playthroughs. But then I went back to it a couple of years after it released and found it just... Unplayable. The gameplay was so repetitive and dull, and overfocused on galeforce and pair up cheese. Not to mention the constant anime tropes and aesthetic. 


    Birthright 7.5/10

    Conquest 8.5/10

    Revelation 6/10

    Honestly, the Fates games I found to have solid gameplay across the board, even in Revelation (which I believe to be overhated in terms of map design). The games are however held back by story, characters and anime aesthetic. They're still highly enjoyable for purely their gameplay, however, and I can look past their anime aesthetic to appreciate the solid strategy game underneath.

    FE15: 9.5/10 Now this was a game I adored and I'm not entirely sure why. The characters and music were both excellent and the story was passable, but honestly, I really enjoyed the gameplay? Definitely not a common opinion, but hey, I'll rank the game highly nonetheless. 

    FE16: 3/10 And now, the snooze-fest that is fire emblem three houses. Repetitive would be an understatement. It's a shameless copy paste of the same elements over and over. The story had potential but threw it out of the window, and the characters are obnoxious one note anime tropes constantly shoved down your throat. To top it all off, the game looks like an early Wii U game. 

  11. 3 minutes ago, Shanty Pete's 1st Mate said:

    Talking Radiant Dawn, I would keep Sothe how he is. He's the perfect Jeigan - absolutely essential early-game, decent/niche in midgame, then pretty trash lategame. Still a top 5 unit in my book, Part I is just that hard.

    I like Micaiah getting Dark magic in lore (maybe C-rank on her final promotion?), but it wouldn't make her much better. Speaking of promotions, put her first one before I-F and her second before IV-P, boom.

    Meg should cannibalize her Luck stat for Strength and Defense (say, +2 bases and +.20 growths in each). She doesn't need Luck with the fortune skill.

    Wyverns should be weak to bows. Keep the Thunder-magic weakness, but make Thunder magic (and tomes in general) stronger. Crossbow effectiveness should only be x2 Might against all fliers.

    Increase Fiona's bases, or de-level her by, like... 5 (with same bases), so she has more room to grow. She (and other cavalry) would be much better if RD included an option to dismount. Thanks, ledges.

    Give Lyre a personal skill that lets her start every map with a full gauge. Give Kyza one that halves the rate at which he loses gauge points. Also laguz should have combat arts that go off gauge points, but that's its own discussion.

    I heard somewhere that Fiona's level was supposed to be 1, but was changed due to a bug which set it to the same as the generics. Not sure whether that's true or not, though. 

  12. 8 minutes ago, Acacia Sgt said:

    18 for most of Earth... but that ain't meaning it has to be for Nohr as well. In fact, teenagehood wasn't even a thing back in the times FE is meant to emulate. You were a child, then an adult. 14-16 was usually the age range you were already considered an adult. "Technically an Adult" is true and a wink to the fact they don't operate like we do, since the line is localization only, if I recall correctly.

    And yet FE very much operates on modern-day morality and viewpoints and expects you to experience and view the games with a modern perspective. The series can't have it both ways. 

  13. 2 hours ago, eclipse said:

    Okay. . .since you didn't specify lords in the topic title. . .


    Jiol - we kicked his butt
    Dice - still alive
    Probably a bunch more that I can't remember in 20 seconds


    This would take forever.  I'll leave this to someone who cares about that world.


    Bartre -  alive
    Canas - RIP
    Hector - Also RIP
    Dayan - somehow survives
    Jerrot - I think he lives
    Desmond - thankfully dies
    Pent - still alive
    Hawkeye - RIP
    Astore - Uhh. . .maybe?  I honestly forget how his supports with Igrene went.


    Pretty sure Innes and Tana have their dad, and Ross has his.  Everyone else is SOL.


    Brom - alive and kicking ass
    Ramos (or whatever his name is) - RIP
    Dhengisea - RIP
    Ashnard - RIP, and it's our fault


    Not counting the time travel thing, I think Stahl/Tharja have living family.


    Sumeragi and Garon eventually bite the dust.  No one else really talks about their family.  The alternate kids realm thing doesn't exist.


    Hoo boy.  Some are alive, some are not, and at least three bite the dust during the story (depending on which route you take).  Sadly, it sounds like Sylvain's dad wasn't one of them.

    For Tellius, there's also Tauroneo, Nasir (his child would be Ena's parent), and Lorazieh or whatever, the father of the heron siblings. 

  14. 45 minutes ago, Alastor15243 said:

    Indeed it is. I'm a huge fan of most of the map themes in Awakening and Fates, and I'd love a lot of the Three Houses ones too if the Thunder versions weren't so sloppily executed. Dusk Falls is probably my favorite Fire Emblem theme of all time, and I adore it both in and out of battle. Meanwhile I don't enjoy any of the battle themes in the series, mostly because of how hard it is to enjoy something that's supposed to play for at most 10 seconds repeatedly hundreds of times throughout a playthrough.

    I can understand that, I'd just prefer 10 seconds of catchy music over 3 minutes of dull or annoying music. They kinda have a retro charm to them, I find.

  15. 22 minutes ago, Alastor15243 said:

    So you feel it helps break up the monotony, because you don't like the music and find it monotonous.

    I'd honestly argue that's a pretty cynical way to design a game, choosing to stick with a system that minimizes the annoyance when the music is bad, rather than maximizing the enjoyment when the music is good.

    When you put it that way, I guess you're right. I feel Fire Emblem map themes still sound quite repetitive, basic and kinda... Lifeless. Don't get me wrong, I love some of the map themes like Bearer of Hope, Doorway to Destiny, etc. but I wouldn't listen to them outside the game like I would other video game music such as that found in games like Kid Icarus Uprising and even some other FE songs like the Radiant Dawn opening. The only exception which springs to mind is Twilight of the Gods. The rest range from decent for background music while playing to just dull and forgettable to instantly muting game audio annoying. Though as I said, music is a very subjective thing. 

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